Difference between revisions of "Traps"

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(Restructuring names)
(What kinds of traps are there.)
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{{:Query(Traps)}}
 
{{:Query(Traps)}}
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There are several types of '''traps''' present in [[Complex 0b10]].
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* [[Blade Trap]]
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* [[Chute Trap]]
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* [[Dirty Bomb Trap]]
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* [[EMP Trap]]
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* [[Fire Trap]]
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* [[Hellfire Trap]]
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* [[Segregator Trap]]
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* [[Shock Trap]]
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* [[Stasis Trap]]

Revision as of 21:11, 11 January 2017

/Results/
>>Query(Traps)

Complex 0b10's rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger Derelict incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one.

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There are several types of traps present in Complex 0b10.