Difference between revisions of "Traps"

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(Created page with "{{Lore|query=Traps|content=Complex 0b10's rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger D...")
 
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{{Lore|query=Traps|content=[[Complex 0b10]]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [[Derelict]] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one.}}
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{{:Query(Traps)}}

Revision as of 14:56, 8 October 2016

/Results/
>>Query(Traps)

Complex 0b10's rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger Derelict incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one.

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