Difference between revisions of "Structural Scanner"

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(Beta 4 part update via API.)
(Beta 4 part update via API.)
 
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{{Part|name=Structural Scanner|shortName=Structural Scanner|symbol=|type=Device|slot=Utility|slotCount=1|mass=1|rating=1|integrity=20|coverage=8|heatUpkeep=|matterUpkeep=|energyUpkeep=1|effect=Scans all visible walls for signs of hidden doorways, determines whether an explosive machine has been destabilized and how long until detonation, and provides a +2% chance to detect each hidden trap within field of view (the latter is checked each turn on a per-trap basis, and stacks). Also highlights areas that will soon cave in due to instability even without further stimulation.
+
{{Part|name=Structural Scanner|shortName=Structural Scanner|symbol=|type=Device|slot=Utility|slotCount=1|mass=1|rating=1|integrity=20|coverage=8|heatUpkeep=|matterUpkeep=|energyUpkeep=1|effect=Scans all visible walls for signs of hidden doorways, determines whether an explosive machine has been destabilized and how long until detonation, and provides a +2% chance to detect each hidden trap within field of view (the latter is checked each turn on a per-trap basis, and stacks). Also highlights areas that will soon cave in due to instability even without further stimulation. <stacks>|fabCount=2|fabTime=51/25/17|fabMatter=102}}[[Category:Beta 4]]
(stacks)|fabCount=2|fabTime=51/25/17|fabMatter=102}}[[Category:Beta 4]]
 

Latest revision as of 02:49, 14 January 2018

/Data/
Overview
Type
Slot
Mass
1
Rating
1
Integrity
20
Coverage
8
Active Upkeep
Energy
1
Matter
Heat
Effect

Scans all visible walls for signs of hidden doorways, determines whether an explosive machine has been destabilized and how long until detonation, and provides a +2% chance to detect each hidden trap within field of view (the latter is checked each turn on a per-trap basis, and stacks). Also highlights areas that will soon cave in due to instability even without further stimulation. <stacks>


Structural Scanner

Fabrication (x2)
Time
51/25/17
Matter
102
Components
None
X

























[[effect::Scans all visible walls for signs of hidden doorways, determines whether an explosive machine has been destabilized and how long until detonation, and provides a +2% chance to detect each hidden trap within field of view (the latter is checked each turn on a per-trap basis, and stacks). Also highlights areas that will soon cave in due to instability even without further stimulation. <stacks>| ]]