Difference between revisions of "Special Weapon"

From Grid Sage Wiki
Jump to navigation Jump to search
(Added Improved Remote Datajack)
(Inline query.)
Line 1: Line 1:
{| class="wikitable sortable"
+
<h4>[[:Category:Special Weapon Parts|Special Weapons]]</h4>
|-
+
{{#ask:
! Rating !! Name !! Effect
+
[[Category:Special Weapon Parts]]
|-
+
|?rating=Rating
| 1 || [[Datajack]] || Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.)
+
|?name=Name
|-
+
|?mass=Mass
| 3 || [[Improved Datajack]] || Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.)
+
|?coverage=Coverage
|-
+
|?integrity=Integrity
| 4 || [[Remote Datajack]] || Penetrates target armor and enables system access with a 50% success rate. (70% against non-combat robots.)
+
|?shotEnergy=Energy
|-
+
|?shotHeat=Heat
| 6 || [[Improved Remote Datajack]] || Penetrates target armor and enables system access with a 65% success rate. (85% against non-combat robots.)
+
|?shotTargeting=Targeting
|-
+
|?shotkDelay=Delay
| 6 || [[Dirty Datajack]] || Penetrates target armor and enables system access with a 95% success rate. (115% against non-combat robots.)
+
|?projectileSalvage=Salvage
|-
+
|?projectileCritical=Critical
| 1 || [[Mining Claw]] || digs through terrain
+
|?projectileDamage=Damage
|-
+
|?projectileCount=Projectiles
| 1 || [[Mining Laser]] || digs through terrain
+
|?projectileTransfer=Heat Transfer
|-
+
|?effect=Effect
| 1 || [[Welding Torch]] ||  
+
|mainlabel=-
|-
+
|sort=rating,name
| 1 || [[Plasma Cutter]] || digs through terrain
+
|order=asc,asc
|-
+
}}
| *9 || [[Experimental Stasis Projector]] || Holds target in place. Beam strength: 3.
+
 
|}
+
<h4>[[:Category:Special Melee Weapon Parts|Special Melee Weapons]]</h4>
 +
{{#ask:
 +
[[Category:Special Weapon Parts]]
 +
|?rating=Rating
 +
|?name=Name
 +
|?mass=Mass
 +
|?coverage=Coverage
 +
|?integrity=Integrity
 +
|?shotEnergy=Energy
 +
|?shotHeat=Heat
 +
|?shotTargeting=Targeting
 +
|?shotkDelay=Delay
 +
|?projectileSalvage=Salvage
 +
|?projectileCritical=Critical
 +
|?projectileDamage=Damage
 +
|?projectileCount=Projectiles
 +
|?projectileTransfer=Heat Transfer
 +
|?effect=Effect
 +
|mainlabel=-
 +
|sort=rating,name
 +
|order=asc,asc
 +
}}

Revision as of 02:05, 12 January 2018

Special Weapons

{{#ask:

|?rating=Rating
|?name=Name
|?mass=Mass
|?coverage=Coverage
|?integrity=Integrity
|?shotEnergy=Energy
|?shotHeat=Heat
|?shotTargeting=Targeting
|?shotkDelay=Delay
|?projectileSalvage=Salvage
|?projectileCritical=Critical
|?projectileDamage=Damage
|?projectileCount=Projectiles
|?projectileTransfer=Heat Transfer
|?effect=Effect
|mainlabel=-
|sort=rating,name
|order=asc,asc

}}

Special Melee Weapons

{{#ask:

|?rating=Rating
|?name=Name
|?mass=Mass
|?coverage=Coverage
|?integrity=Integrity
|?shotEnergy=Energy
|?shotHeat=Heat
|?shotTargeting=Targeting
|?shotkDelay=Delay
|?projectileSalvage=Salvage
|?projectileCritical=Critical
|?projectileDamage=Damage
|?projectileCount=Projectiles
|?projectileTransfer=Heat Transfer
|?effect=Effect
|mainlabel=-
|sort=rating,name
|order=asc,asc

}}