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  • ...overage=150|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=2|fabTime=84/42/28|fabMatter=168}}[[Category:Be
    314 bytes (36 words) - 16:55, 12 January 2018
  • |slot=Utility |effect=Automatically recycles damaged or broken parts in inventory (75% efficiency).
    380 bytes (42 words) - 20:07, 16 January 2017
  • ...overage=150|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=2|fabTime=62/31/20|fabMatter=124}}[[Category:Be
    314 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=225|heatUpkeep=2|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=84/42/28|fabMatter=168}}[[Category:Be
    316 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=150|heatUpkeep=2|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=2|fabTime=73/36/24|fabMatter=146}}[[Category:Be
    314 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=225|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=95/47/31|fabMatter=190}}[[Category:Be
    316 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=600|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=95/47/31|fabMatter=190}}[[Category:Be
    315 bytes (36 words) - 16:55, 12 January 2018
  • ...verage=600|heatUpkeep=10|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=84/42/28|fabMatter=168}}[[Category:Be
    316 bytes (36 words) - 16:55, 12 January 2018
  • ...yed first. Try not to let Brawlers close as they pose a great risk to your Utility slots.
    425 bytes (63 words) - 09:07, 26 September 2016
  • ...ins a core at or above half integrity to restore integrity of all attached parts at a 1:8 ratio. Process is reversed for cores below half integrity. <consum
    420 bytes (53 words) - 02:56, 14 January 2018
  • |slot=Utility |effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (40% efficie
    495 bytes (67 words) - 07:17, 4 October 2016
  • ...15|heatUpkeep=6|matterUpkeep=|energyUpkeep=4|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (25% efficie
    463 bytes (61 words) - 02:55, 14 January 2018
  • ...5|heatUpkeep=10|matterUpkeep=|energyUpkeep=8|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (60% efficie
    476 bytes (63 words) - 02:55, 14 January 2018
  • ...15|heatUpkeep=8|matterUpkeep=|energyUpkeep=6|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (45% efficie
    474 bytes (63 words) - 02:55, 14 January 2018
  • ...15|heatUpkeep=2|matterUpkeep=|energyUpkeep=2|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (75% efficie
    477 bytes (63 words) - 02:55, 14 January 2018
  • {{Part|name=GOLEM Unit|shortName=GOLEM Unit|symbol=|type=Device|slot=Utility|slotCount=2|mass=1|rating=8|integrity=200|coverage=30|heatUpkeep=|matterUpk Build order for GOLEM parts is as follows: <br>
    937 bytes (125 words) - 01:24, 16 August 2020
  • *Hey, That's Mine! ~~ Attack 5 [[Recyclers]] attempting to collect parts. *No Explosion For You ~~ Shoot down a launcher projectile with a defensive utility.
    14 KB (1,945 words) - 23:42, 6 April 2019

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