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  • |slot=Utility ...mum effect:70% integrity), where the duration required is dependent on the parts. <br>&nbsp;&nbsp;<parallel_ok, resume_ok>
    497 bytes (59 words) - 10:59, 11 March 2017
  • |slot=Utility ...repairs damaged parts in inventory by cannibalizing more damaged identical parts (maximum effect:90% integrity).<br>&nbsp;&nbsp;<parallel_ok, resume_ok>
    444 bytes (52 words) - 17:03, 5 October 2016
  • ...are rolling-type [[Propulsion]] parts with average speed and support. Many utility robots use wheels, such as [[Mechanic]]s, [[Worker]]s, [[Recycler]]s, and [ [[Category:Wheel Parts]]
    517 bytes (66 words) - 03:45, 25 March 2021
  • ...moving, firing energy-based weapons, and sustaining the operation of some utility systems. Robot cores also generate some energy of their own, though not eno Certain parts and actions produce or dissipate [[heat]]. Getting too hot will disable or
    1,010 bytes (145 words) - 21:18, 5 June 2015
  • ...ll storage units in inventory, but cannot be accessed for use unless those parts are attached. Note that even if the LOAD state is inactive when detaching a <h4>[[:Category:Storage Parts|Storage]]</h4>
    1 KB (177 words) - 03:50, 25 March 2021
  • == Parts == ...nt robot cores are designed to interface with a unique set of '''parts'''. Parts fall into one of four categories: Power, Propulsion, Utilities, and Weapons
    2 KB (251 words) - 16:35, 12 January 2018
  • ...coverage=400|heatUpkeep=|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=|fabTime=|fabMatter=}}[[Category:Beta 4]]
    291 bytes (34 words) - 16:55, 12 January 2018
  • ...overage=1200|heatUpkeep=|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=|fabTime=|fabMatter=}}[[Category:Beta 4]]
    293 bytes (34 words) - 16:55, 12 January 2018
  • ...coverage=500|heatUpkeep=|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=|fabTime=|fabMatter=}}[[Category:Beta 4]]
    300 bytes (34 words) - 16:55, 12 January 2018
  • |slot=Utility |effect=Reclaims matter from destroyed parts (30% efficiency).
    324 bytes (36 words) - 17:18, 30 September 2016
  • ...overage=600|heatUpkeep=6|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=73/36/24|fabMatter=146}}[[Category:Be
    303 bytes (34 words) - 16:55, 12 January 2018
  • |slot=Utility |effect=Reclaims matter from destroyed parts (20% efficiency). <br>&nbsp;&nbsp;<no_stack>
    351 bytes (41 words) - 20:02, 18 March 2017
  • ...overage=225|heatUpkeep=3|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=62/31/20|fabMatter=124}}[[Category:Be
    302 bytes (34 words) - 16:55, 12 January 2018
  • ...overage=100|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=2|fabTime=84/42/28|fabMatter=168}}[[Category:Be
    302 bytes (34 words) - 16:55, 12 January 2018
  • ...overage=150|heatUpkeep=3|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=2|fabTime=51/25/17|fabMatter=102}}[[Category:Be
    301 bytes (34 words) - 16:55, 12 January 2018
  • ...overage=600|heatUpkeep=6|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=204/102/68|fabMatter=384}}[[Category:
    327 bytes (36 words) - 16:55, 12 January 2018
  • ...verage=600|heatUpkeep=10|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=106/53/35|fabMatter=212}}[[Category:B
    317 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=225|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=73/36/24|fabMatter=146}}[[Category:Be
    316 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=225|heatUpkeep=2|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=204/102/68|fabMatter=384}}[[Category:
    327 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=150|heatUpkeep=2|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=204/102/68|fabMatter=384}}[[Category:
    325 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=150|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=2|fabTime=84/42/28|fabMatter=168}}[[Category:Be
    314 bytes (36 words) - 16:55, 12 January 2018
  • |slot=Utility |effect=Automatically recycles damaged or broken parts in inventory (75% efficiency).
    380 bytes (42 words) - 20:07, 16 January 2017
  • ...overage=150|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=2|fabTime=62/31/20|fabMatter=124}}[[Category:Be
    314 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=225|heatUpkeep=2|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=84/42/28|fabMatter=168}}[[Category:Be
    316 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=150|heatUpkeep=2|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=2|fabTime=73/36/24|fabMatter=146}}[[Category:Be
    314 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=225|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=95/47/31|fabMatter=190}}[[Category:Be
    316 bytes (36 words) - 16:55, 12 January 2018
  • ...overage=600|heatUpkeep=5|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=95/47/31|fabMatter=190}}[[Category:Be
    315 bytes (36 words) - 16:55, 12 January 2018
  • ...verage=600|heatUpkeep=10|matterUpkeep=|energyUpkeep=|effect=Protects other parts via high coverage.|fabCount=1|fabTime=84/42/28|fabMatter=168}}[[Category:Be
    316 bytes (36 words) - 16:55, 12 January 2018
  • ...yed first. Try not to let Brawlers close as they pose a great risk to your Utility slots.
    425 bytes (63 words) - 09:07, 26 September 2016
  • ...ins a core at or above half integrity to restore integrity of all attached parts at a 1:8 ratio. Process is reversed for cores below half integrity. <consum
    420 bytes (53 words) - 02:56, 14 January 2018
  • |slot=Utility |effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (40% efficie
    495 bytes (67 words) - 07:17, 4 October 2016
  • ...15|heatUpkeep=6|matterUpkeep=|energyUpkeep=4|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (25% efficie
    463 bytes (61 words) - 02:55, 14 January 2018
  • ...5|heatUpkeep=10|matterUpkeep=|energyUpkeep=8|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (60% efficie
    476 bytes (63 words) - 02:55, 14 January 2018
  • ...15|heatUpkeep=8|matterUpkeep=|energyUpkeep=6|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (45% efficie
    474 bytes (63 words) - 02:55, 14 January 2018
  • ...15|heatUpkeep=2|matterUpkeep=|energyUpkeep=2|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (75% efficie
    477 bytes (63 words) - 02:55, 14 January 2018
  • {{Part|name=GOLEM Unit|shortName=GOLEM Unit|symbol=|type=Device|slot=Utility|slotCount=2|mass=1|rating=8|integrity=200|coverage=30|heatUpkeep=|matterUpk Build order for GOLEM parts is as follows: <br>
    937 bytes (125 words) - 01:24, 16 August 2020
  • *Hey, That's Mine! ~~ Attack 5 [[Recyclers]] attempting to collect parts. *No Explosion For You ~~ Shoot down a launcher projectile with a defensive utility.
    14 KB (1,945 words) - 23:42, 6 April 2019