Difference between revisions of "Reaction Control System"

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(Beta 4 part update via API.)
(Beta 4 part update via API.)
 
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{{Part|name=Reaction Control System|shortName=Reaction Control System|symbol=|type=Device|slot=Utility|slotCount=1|mass=3|rating=7|integrity=50|coverage=60|heatUpkeep=|matterUpkeep=|energyUpkeep=3|effect=Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight.
+
{{Part|name=Reaction Control System|shortName=Reaction Control System|symbol=|type=Device|slot=Utility|slotCount=1|mass=3|rating=7|integrity=50|coverage=60|heatUpkeep=|matterUpkeep=|energyUpkeep=3|effect=Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight. <no_stack>|fabCount=1|fabTime=117/58/39|fabMatter=234}}[[Category:Beta 4]]
<no_stack>|fabCount=1|fabTime=117/58/39|fabMatter=234}}[[Category:Beta 4]]
 

Latest revision as of 02:51, 14 January 2018

/Data/
Overview
Type
Slot
Mass
3
Rating
7
Integrity
50
Coverage
60
Active Upkeep
Energy
3
Matter
Heat
Effect

Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight. <no_stack>


Reaction Control System

Fabrication
Time
117/58/39
Matter
234
Components
None
X

























[[effect::Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight. <no_stack>| ]]