Difference between revisions of "Protection"

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  |?integrity=Integrity
 
  |?integrity=Integrity
 
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  |?heatUpkeep=Heat
  |?energyUpkeep=Heat
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  |?energyUpkeep=Energy
 
  |?effect=Effect
 
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Revision as of 14:44, 8 March 2018

Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.

Protection

{{#ask:

|?rating=Rating
|?name=Name
|?mass=Mass
|?coverage=Coverage
|?integrity=Integrity
|?heatUpkeep=Heat
|?energyUpkeep=Energy
|?effect=Effect
|mainlabel=-
|sort=rating,name
|order=asc,asc
|limit=100

}}