Difference between revisions of "Protection"

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Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged.
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Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.
  
== Shielding ==
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<h4>[[:Category:Protection Parts|Protection]]</h4>
 
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<!--
{| class="wikitable sortable"
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{{#ask:
|-
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[[Category:Protection Parts]]
! Rating !! Name !! Effect
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|?rating=Rating
|-
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|?name=Name
| 1 || [[Core Shielding]] || Absorbs 20% of damage that would otherwise affect core.
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|?slotCount=Slots
|-
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|?mass=Mass
| 1 || [[Power Shielding]] || Absorbs 33% of damage that would otherwise affect power sources.
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|?coverage=Coverage
|-
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|?integrity=Integrity
| 1 || [[Propulsion Shielding]] || Absorbs 33% of damage that would otherwise affect propulsion.
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|?heatUpkeep=Heat
|-
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|?energyUpkeep=Energy
| 1 || [[Utility Shielding]] || Absorbs 33% of damage that would otherwise affect utilities.
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|?effect=Effect
|-
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|mainlabel=-
| 1 || [[Weapon Shielding]] || Absorbs 33% of damage that would otherwise affect weapons.
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|sort=rating,name
|-
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|order=asc,asc
| 2 || [[Heat Shielding]] || Prevents 50% of heat caused by thermal damage.
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|limit=100
|-
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}}
| 3 || [[Improved Power Shielding]] || Absorbs 66% of damage that would otherwise affect power sources.
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-->
|-
 
| 3 || [[Improved Propulsion Shielding]] || Absorbs 66% of damage that would otherwise affect propulsion.
 
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| 3 || [[Improved Utility Shielding]] || Absorbs 66% of damage that would otherwise affect utilities.
 
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| 3 || [[Improved Weapon Shielding]] || Absorbs 66% of damage that would otherwise affect weapons.
 
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| 3 || [[Force Field]] || Blocks 50% of damage in exchange for energy loss at a 1:10 ratio
 
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| 3 || [[Insulated Light Armor]] || 15% EM damage resistance
 
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| 4 || [[Improved Heat Shielding]] || Prevents 100% of heat caused by thermal damage.
 
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| 6 || [[Energy Mantle]] || Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:12 ratio.
 
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| *7 || [[Quantum Shroud]] || Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:8 ratio.
 
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| 8 || [[Improved Energy Mantle]] || Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio.
 
|}
 
 
 
== Armor ==
 
{| class="wikitable sortable"
 
|-
 
! Rating !! Name !! Coverage || Integrity || Heat
 
|-
 
| 1 || [[Light Armor Plating]] || 150 || 60 || +3
 
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| 2 || [[Hardened Light Armor Plating]] || 150 || 120 || +5
 
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| 3 || [[Improved Light Armor Plating]] || 150 || 120 || +2
 
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| 3 || [[Heavy Armor Plating]] || 600 || 200 || +6
 
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| 4 || [[Layered Light Armor Plating]] || 150 || 160 || +5
 
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| 2 || [[Medium Armor Plating]] || 225 || 80 || +3
 
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| 3 || [[Hardened Medium Armor Plating]] || 225 || 160 || +5
 
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| 4 || [[Improved Medium Armor Plating]] || 225 || 160 || +2
 
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| 4 || [[Powered Armor]] || 400 || 120 || +5
 
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| 6 || [[Improved Powered Armor]] || 400 || 160 || +2
 
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| *8 || [[Centrium Medium Armor Plating]] || 225 || 400 || +2
 
|}
 

Latest revision as of 03:50, 25 March 2021

Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.

Protection