Difference between revisions of "Protection"

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Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.
 
Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.
  
== Shielding ==
+
<h4>[[:Category:Protection Parts|Protection]]</h4>
 
+
{{#ask:
{| class="wikitable sortable"
+
[[Category:Protection Parts]]
|-
+
|?rating=Rating
! Rating !! Name !! Effect
+
|?name=Name
|-
+
|?mass=Mass
| 1 || [[Core Shielding]] || Absorbs 20% of damage that would otherwise affect core. No effect on critical hits.
+
|?coverage=Coverage
|-
+
|?integrity=Integrity
| 1 || [[Power Shielding]] || Absorbs 33% of damage that would otherwise affect power sources. No effect on critical hits.
+
|?heatUpkeep=Heat
|-
+
|?energyUpkeep=Heat
| 1 || [[Propulsion Shielding]] || Absorbs 33% of damage that would otherwise affect propulsion. No effect on critical hits.
+
|?effect=Effect
|-
+
|mainlabel=-
| 1 || [[Utility Shielding]] || Absorbs 33% of damage that would otherwise affect utilities. No effect on critical hits.
+
|sort=rating,name
|-
+
|order=asc,asc
| 1 || [[Weapon Shielding]] || Absorbs 33% of damage that would otherwise affect weapons. No effect on critical hits.
+
}}
|-
 
| 2 || [[Heat Shielding]] || Prevents 50% of heat caused by thermal damage.
 
|-
 
| 3 || [[Improved Power Shielding]] || Absorbs 66% of damage that would otherwise affect power sources. No effect on critical hits.
 
|-
 
| 3 || [[Improved Propulsion Shielding]] || Absorbs 66% of damage that would otherwise affect propulsion. No effect on critical hits.
 
|-
 
| 3 || [[Improved Utility Shielding]] || Absorbs 66% of damage that would otherwise affect utilities. No effect on critical hits.
 
|-
 
| 3 || [[Improved Weapon Shielding]] || Absorbs 66% of damage that would otherwise affect weapons. No effect on critical hits.
 
|-
 
| 3 || [[Force Field]] || Blocks 50% of damage in exchange for energy loss at a 1:10 ratio
 
|-
 
| 4 || [[Improved Heat Shielding]] || Prevents 100% of heat caused by thermal damage.
 
|-
 
| 5 || [[Improved Core Shielding]] || Absorbs 30% of damage that would otherwise affect core. No effect on critical hits.
 
|-
 
| 6 || [[Energy Mantle]] || Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:12 ratio.
 
|-
 
| *7 || [[Quantum Shroud]] || Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:8 ratio.
 
|-
 
| 8 || [[Improved Energy Mantle]] || Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio.
 
|}
 
 
 
== Armor ==
 
{| class="wikitable sortable"
 
|-
 
! Rating !! Name !! Coverage || Integrity || Heat || Mass || Notes
 
|-
 
| 1 || [[Light Armor Plating]] || 150 || 60 || +3 || 3 ||
 
|-
 
| 2 || [[Hardened Light Armor Plating]] || 150 || 120 || +5 || 5 ||
 
|-
 
| 3 || [[Improved Light Armor Plating]] || 150 || 120 || +2 || 3 ||
 
|-
 
| 3 || [[Insulated Light Armor]] || 150 || 60 || +6 || 2 || 15% EM resistance.
 
|-
 
| 3 || [[Heavy Armor Plating]] || 600 || 200 || +6 || 10 || Slot x2.
 
|-
 
| 4 || [[Layered Light Armor Plating]] || 150 || 160 || +5 || 4 ||
 
|-
 
| 2 || [[Medium Armor Plating]] || 225 || 80 || +3 || 5 ||
 
|-
 
| 3 || [[Hardened Medium Armor Plating]] || 225 || 160 || +5 || 6 ||
 
|-
 
| 3 || [[Reflective Light Armor]] || 150 || 60 || +3 || 2 || 10% TH resistance.
 
|-
 
| 4 || [[Improved Medium Armor Plating]] || 225 || 160 || +2 || 5 ||
 
|-
 
| 4 || [[Makeshift Armor Plating]] || 100 || 300 || +5 || 4 ||
 
|-
 
| 4 || [[Insulated Medium Armor]] || 225 || 80 || +6 || 2 || 20% EM resistance.
 
|-
 
| 4 || [[Powered Armor]] || 400 || 120 || +5 || 2 || Blocks 50% of damage to this part in exchange for energy loss at a 1:1 ratio.
 
|-
 
| 4 || [[Reflective Medium Armor]] || 225 || 80 || +3 || 4 || 15% TH resistance.
 
|-
 
| 4 || [[Reactive Medium Armor]] || 225 || 120 || +5 || 15 || 30% KI resistance.
 
|-
 
| 5 || [[Layered Medium Armor Plating]] || 220 || 225 || +5 || 6 ||
 
|-
 
| 5 || [[Insulated Heavy Armor]] || 600 || 120 || +6 || 6 || Slot x2, 30% EM resistance.
 
|-
 
| 5 || [[Reactive Heavy Armor]] || 600 || 300 || +10 || 25 || Slot x2, 40% KI resistance.
 
|-
 
| 5 || [[Reflective Heavy Armor]] || 600 || 120 || +4 || 6 || Slot x2, 25 TH resistance.
 
|-
 
| 6 || [[Damper Plating]] || 1200 || 600 || +15 || 30 || Slot x3, 90% EM resistance.
 
|-
 
| 6 || [[Improved Powered Armor]] || 400 || 160 || +2 || 2 || Blocks 50% of damage to this part in exchange for energy loss at a 1:1 ratio.
 
|-
 
| *8 || [[Centrium Light Armor Plating]] || 150 || 300 || +2 || 3 ||
 
|-
 
| *8 || [[Centrium Medium Armor Plating]] || 225 || 400 || +2 || 5 ||
 
|-
 
| *8 || [[Centrium Heavy Armor Plating]] || 600 || 1000 || +6 || 15 || Slot x2
 
|}
 

Revision as of 16:36, 12 January 2018

Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.

Protection

{{#ask:

|?rating=Rating
|?name=Name
|?mass=Mass
|?coverage=Coverage
|?integrity=Integrity
|?heatUpkeep=Heat
|?energyUpkeep=Heat
|?effect=Effect
|mainlabel=-
|sort=rating,name
|order=asc,asc

}}