Potential Leg

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Revision as of 21:55, 4 October 2020 by Solar Sloth (talk | contribs) (Created page with "{{Part|name=Potential Leg|shortName=Potential Leg|symbol==|type=Leg|slot=Propulsion|slotCount=1|mass=|rating=9*|integrity=400|coverage=80|heatUpkeep=|energyUpkeep|propTime=90|...")
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/Data/
Overview
Type
Mass
Rating
9*
Integrity
400
Coverage
80


Propulsion
Time/Move
90
    Mod/Extra
0
Energy
1
Heat
1
Support
30
    Penalty
40
Burnout
5%


This leg can be overloaded, but unlike overloadable hover/flight the only effect is a doubling of effective speed, during which the leg is subject to burnout. Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.

Potential Leg

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[[description::This leg can be overloaded, but unlike overloadable hover/flight the only effect is a doubling of effective speed, during which the leg is subject to burnout. Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.| ]]