Difference between revisions of "Energy Gun"

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(separate thermal and em sections)
(→‎Electromagnetic: add disruption column)
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Rating !! Name
+
! Rating !! Name || Disruption
 
|-
 
|-
| 1 || [[EM Pulse Gun]]
+
| 1 || [[EM Pulse Gun]] || 2%
 
|-
 
|-
| 2 || [[EM Shotgun]]
+
| 2 || [[EM Shotgun]] || 4%
 
|-
 
|-
| *2 || [[Improved EM Shotgun]]
+
| *2 || [[Improved EM Shotgun]] || 4%
 
|-
 
|-
| 2 || [[Heavy EM Pulse Gun]]
+
| 2 || [[Heavy EM Pulse Gun]] || 2%
 
|-
 
|-
| 3 || [[Heavy EM Shotgun]]
+
| 3 || [[Heavy EM Shotgun]] || 4%
 
|-
 
|-
| *4 || [[Arc Projector]]
+
| *4 || [[Arc Projector]] || 25%
 
|}
 
|}

Revision as of 23:00, 6 June 2015

Energy Guns are ranged weapons that generally consume energy, produce heat, and deal thermal or electromagnetic damage.

Thermal

Rating Name
1 Backup Laser I
1 Small Laser
2 Beam Rifle
2 Particle Gun
*3 Advanced Beam Rifle
*3 Precision Beam Rifle
3 Electrolaser
*4 Cooled Pulse Rifle
*4 High-powered Electrolaser
5 Beamcaster
7 Dispersion Rifle

Electromagnetic

Rating Name Disruption
1 EM Pulse Gun 2%
2 EM Shotgun 4%
*2 Improved EM Shotgun 4%
2 Heavy EM Pulse Gun 2%
3 Heavy EM Shotgun 4%
*4 Arc Projector 25%