Difference between revisions of "Drone Bay"

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(Beta 4 part update via API.)
m (Updated text to reflect beta 10 changes)
 
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{{Part|name=Drone Bay|shortName=Drone Bay|symbol=|type=Device|slot=Utility|slotCount=1|mass=6|rating=5|integrity=120|coverage=200|heatUpkeep=|matterUpkeep=|energyUpkeep=|effect=Holds up to 2 Drones. Launched when bay is activated.|fabCount=1|fabTime=95/47/31|fabMatter=190}}[[Category:Beta 4]]
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{{Part|name=Drone Bay|shortName=Drone Bay|symbol=|type=Device|slot=Utility|slotCount=1|mass=6|rating=5|integrity=120|coverage=200|heatUpkeep=|matterUpkeep=|energyUpkeep=|effect=Holds up to 2 Drones. Launched when bay is activated. Matching drones operate as long as this bay is functional and attached, though it does not have to remain active. Additional available bays in inventory can also receive returning drones as long as one already attached.
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If on the ground at current position use ᐳ or right-click on self to release all drones without attaching. Must already have another matching functional bay attached to do this.|fabCount=1|fabTime=95/47/31|fabMatter=190}}[[Category:Beta 4]]

Latest revision as of 23:53, 21 October 2020

/Data/
Overview
Type
Slot
Mass
6
Rating
5
Integrity
120
Coverage
200


Effect

Holds up to 2 Drones. Launched when bay is activated. Matching drones operate as long as this bay is functional and attached, though it does not have to remain active. Additional available bays in inventory can also receive returning drones as long as one already attached.

If on the ground at current position use ᐳ or right-click on self to release all drones without attaching. Must already have another matching functional bay attached to do this.


Drone Bay

Fabrication
Time
95/47/31
Matter
190
Components
None
X

























[[effect::Holds up to 2 Drones. Launched when bay is activated. Matching drones operate as long as this bay is functional and attached, though it does not have to remain active. Additional available bays in inventory can also receive returning drones as long as one already attached.

If on the ground at current position use ᐳ or right-click on self to release all drones without attaching. Must already have another matching functional bay attached to do this.| ]]