Difference between revisions of "Datajack"

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(Updated stats)
(Beta 4 part update via API.)
 
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{{Part
+
{{Part|name=Datajack|shortName=Datajack|symbol=]|type=Special Melee Weapon|slot=Weapon|slotCount=1|mass=1|rating=1|integrity=10|coverage=20|projectileDamage=|projectileType=Special|projectileCritical=|projectileTransfer=|projectileDisruption=|projectileSalvage=|projectileCount=1|shotEnergy=10|shotMatter=|shotHeat=10|shotTargeting=|shotDelay=100|shotWaypoints=|effect=Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.|fabCount=1|fabTime=51/25/17|fabMatter=102}}[[Category:Beta 4]]
|name=Datajack
 
|shortName=Datajack
 
|symbol=/
 
|color=darkmagenta
 
|type=Special Melee Weapon
 
|slot=Weapon
 
|mass=1
 
|rating=1
 
|integrity=10
 
|coverage=20
 
|attackEnergy=-10
 
|attackMatter=-0
 
|attackHeat=+10
 
|attackTargeting=0%
 
|attackDelay=+100
 
|effect=Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.
 
 
 
Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.
 
|fabTime=51/25/17
 
|fabMatter=102
 
|fabComponents=None
 
}}
 
 
 
[[Category:Alpha 11]]
 

Latest revision as of 02:02, 12 January 2018

/Data/

Datajack []]

Overview
Slot
Mass
1
Rating
1
Integrity
10
Coverage
20
Shot
Range
Energy
10
Matter
Heat
10
Recoil
0
Targeting
Delay
100
Stability
N/A
Waypoints
Effect

Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.


Datajack

Fabrication
Time
51/25/17
Matter
102
Components
None
X