Difference between revisions of "Accuracy"

From Grid Sage Wiki
Jump to navigation Jump to search
(cleanup)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
Hit chance value is a huge number of factors all rolled into one single value.  
 
Hit chance value is a huge number of factors all rolled into one single value.  
  
You can know all these factors, though--they are both explained in detail in the manual, and you can use the combat log for a breakdown during firefights.  
+
You can know all these factors, though--they are both explained in detail in the manual, and you can use the combat log for a breakdown during firefights. For details see [[Combat_log|Interpreting the Combat Log]].
 
+
'''Base hit chance before any modification is 60%'''
+
'''Base hit chance before any modification is 60%''' It cannot be higher than 95% and cannot be lower than 10%.
 
+
----
 
Volley Modifiers:
 
Volley Modifiers:
 
   +3%/cell if range < 6
 
   +3%/cell if range < 6
Line 11: Line 11:
 
   +3% of defender heat
 
   +3% of defender heat
 
   +10%/+30% for large/huge targets
 
   +10%/+30% for large/huge targets
 +
  +10% if defender immobile
 
   +15% for hack-linked targets
 
   +15% for hack-linked targets
 
   +5% w/robot analysis data
 
   +5% w/robot analysis data
   -1~15% if defender moved last turn, where faster = harder to hit
+
   -1~15% if defender moved last action, where faster = harder to hit
   -10% if attacker moved last action
+
   -10% if attacker moved last action (ignored in melee combat)
 
   -3% of attacker heat
 
   -3% of attacker heat
 
   -10%/-30% for small/tiny targets
 
   -10%/-30% for small/tiny targets
   -10% if target is flying
+
   -10%/-5% if target is flying/hovering (and not overweight or in stasis)
 +
  -20% for each robot obstructing line of fire
 +
  -5% against Cogmind by robots for which have analysis data
 
   -defender utility bonuses
 
   -defender utility bonuses
  
Line 24: Line 27:
 
   -recoil (from other weapons)
 
   -recoil (from other weapons)
 
   -10% while system corrupted (corruption% chance/shot)
 
   -10% while system corrupted (corruption% chance/shot)
 
  
 
----
 
----
  
Source of information is this [http://www.gridsagegames.com/forums/index.php?topic=47.msg203#msg203 post by Kyzrati May 22 2015.]
+
Information retrieved from the [http://gridsagegames.com/cogmind/manual.txt Beta 4 manual] January 4 2017.

Latest revision as of 09:40, 4 January 2018

Hit chance value is a huge number of factors all rolled into one single value.

You can know all these factors, though--they are both explained in detail in the manual, and you can use the combat log for a breakdown during firefights. For details see Interpreting the Combat Log.

Base hit chance before any modification is 60% It cannot be higher than 95% and cannot be lower than 10%.


Volley Modifiers:

 +3%/cell if range < 6
 +attacker utility bonuses
 +10% if attacker didn't move for the last 2 actions
 +3% of defender heat
 +10%/+30% for large/huge targets
 +10% if defender immobile
 +15% for hack-linked targets
 +5% w/robot analysis data
 -1~15% if defender moved last action, where faster = harder to hit
 -10% if attacker moved last action (ignored in melee combat)
 -3% of attacker heat
 -10%/-30% for small/tiny targets
 -10%/-5% if target is flying/hovering (and not overweight or in stasis)
 -20% for each robot obstructing line of fire
 -5% against Cogmind by robots for which have analysis data
 -defender utility bonuses

Weapon-specific Modifiers:

 +utility bonuses
 -recoil (from other weapons)
 -10% while system corrupted (corruption% chance/shot)

Information retrieved from the Beta 4 manual January 4 2017.