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We make bad suggestions and come up with horrible ideas

Started by bugsniper, December 25, 2017, 03:13:52 AM

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seanawesomness

what you said earlier:
Quote from: bugsniper on June 28, 2019, 11:16:52 AM
And recyclers should sometimes explode when recycling engines.
There's already a way to make this happen, though I've yet to hear of anyone discovering it ;)
[/quote]

Spoiler
is it when you give it a rigged engine
[close]

SHADOWELITE7

My most Horrible Idea. A weapon that shoots drones.

bugsniper

#152
Quote from: Joshua on July 02, 2019, 03:16:38 PM
Quote from: bugsniper on July 02, 2019, 11:38:53 AM
Also, add combat serfs that bring nearby defenders to your location.

Robot feudalism?

Sure, why not. And load the 3x3 F with extra defenders.

Quote from: SHADOWELITE7 on July 22, 2019, 03:41:45 PM
My most Horrible Idea. A weapon that shoots drones.

Bee drones make enemies panic, afraid of being stung despite not having flesh. Bee workers that fly like swarmers and melee you with single-use piercing weapons. Put both in -6/Hive.

Joshua

Stack phase shifters to 100% and Cogmind can walk through walls. Go over 100% and Cogmind powers up into Quantum Cogmind in a flavor like charm or strange, and quantum uncertainty begins to affect Cogmind's position until annihilated by collision with an anticogmind intercept dispatched by the LHC. If Cogmind avoids all intercepts then the Gray Lensman comes to take him out.

SHADOWELITE7

A cheat code that allows you to shapeshift into other robots

seanawesomness

A brobot that forces you to drop all your weapons and chill, relax

SHADOWELITE7

A weapon that shoots black holes but also gives you free matter

Joshua

Overkill damage: If there is excess damage left after destroying a robot, it is applied to the next nearest hostile robot or explosive machine. If there are none of either, it splashes back to Cogmind and allies.

bugsniper

A gun for which you type in how much damage you want it to deal. If there is leftover damage, it is tripled and dealt to you.

Joshua

1. Permanent permadeath: The game deletes itself from the universe when a run ends...

2. ARCmind: play as an ARC! Your whole purpose in life is a controlled self-destruct when you run into an enemy.

Joshua

There are utilities to increase thermal, EM, kinetic, melee damage, one to increase explosive damage is clearly missing xD

bugsniper

#161
A magnet utility that increases your chances of getting hit. Because maybe you have a sticky part attached that you want destroyed or you're protecting someone behind you.

Joshua

Remove all branches, now that Valguris has proved they're unnecessary for a ++ win  ;)

Kyzrati

Such an awesome win. Was happy he was able to do that :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

Purchaseable DLC skins allowing you to play as Cogmind's friends Gearhead, Hal, Eliza, Turbo, Heliz and Pindar-2, each with their own unique ability.

Joshua

You can insert a sticky part (processor/hackware) into a Scanalyzer to scan, but you run the risk of being sucked into the machine where you have to play a realtime minigame dodging lasers to avoid being scanned yourself. As a bonus players who want more challenge can use this to intentionally activate "hard mode" from the first floor with a scanalyzer.

bugsniper

If a recycling unit is full, it should put out robot arms with shovels that dig chutes nearby and drop the extra parts inside. And then the recycling unit becomes the crusher.

bugsniper

Being able to pick up drones with the mouse and drag them onto other drones to merge them into bigger drones.

Kyzrati

I was fondly remembering this thread when you were posting other "evil patch ideas" in the stream chat today :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

bugsniper

Let me see if I can remember some of the evil patch ideas too.

Spoiler
* EM damage can blow up your launchers and not just your engines
* Missed data logs result in real penalties or corruption on your next level
* Programmers can use special hacks against you, such as blocking you from picking up or walking or removing parts
* Programmers can turn P2 against you temporarily
* A combat researcher should guard shell armor, who brings trackers if it can't scan you
* In 33% of games, a hermit crab should inhabit the shell armor
[close]

And a new one: Supermagnetic Reflector structures at strategic locations in -1/Command that reflect whatever you fire at them. For example, if you shoot a
Spoiler
Sigix Terminator
[close]
at it, it's reflected back at you and you lose 1000 core.

Sere

Enemy moral system that involves them panic and breaking when they see you dispatch an assault team with no effort.

Joshua

If you wait in Scrapyard long enough, they uncover stairs to Ancient Caves, which leads to a 2,000 floor labyrinth that tunnels through the planet's core and eventually out to the other side.

Joshua

Noetic Entanglement Device: when core is destroyed with this equipped, wake in another place with all memories and mutations.

Spoiler

S7 is the place I had in mind. :)
[close]

Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

bugsniper

An evil difficulty level that adds a special danger to every level, such as regenerating traps, special programmer hacks mentioned above, garrisons that follow you, researchers in ordinary levels, and a positron field that slowly decays your parts,