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Author Topic: We make bad suggestions and come up with horrible ideas  (Read 70753 times)

Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #125 on: January 16, 2019, 03:21:01 PM »

Hyp. Launchers you can fire through walls - they explode either at range or when they collide with a robot. Ideal for clearing out those outposts in caves.
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #126 on: January 16, 2019, 05:11:42 PM »

Hyp. Launchers you can fire through walls - they explode either at range or when they collide with a robot. Ideal for clearing out those outposts in caves.
WARNING: Idea too good for this thread.

I would strongly consider adding something along these lines as a unique item one day :P
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #127 on: January 18, 2019, 04:05:09 PM »

Cogmind can attach parts that are still attached to other robots. The masses of both add together and you both still get to try to move. May the strongest propulsion win!
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Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #128 on: January 29, 2019, 05:06:48 AM »

Add a new branch run by a derelict Wheellord who crushes bots by running them over with giant spiked wheels. There can be scanners at the entrance to make sure no bots with legs, treads, flight or hover units can get in and he could have a secret stash of prototype wheels powered by alien technology to equip his army of Wheelbots. Also a lab where they study hamsters to learn the secrets of living in the wheel world and to work on weaponizing wheel technology.
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #129 on: February 06, 2019, 10:46:35 AM »

Click the Facebook button and exiles will let you pick up another part. If you return to the game and don't like the Facebook page, the exiles will send their thugs.
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #130 on: February 06, 2019, 06:46:45 PM »

Such "great" ideas in here :D

(I must interject to add, in case someone actually goes looking for it, that I deleted Cogmind's FB page a while back despite it having lots of likes and followers, because that company is a cancer upon the Earth.)
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Valguris

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Re: We make bad suggestions and come up with horrible ideas
« Reply #131 on: February 10, 2019, 11:32:59 AM »

Every once in a while I see people on discord complain about random operators on your spawn.

Solution: Make triple operator spawns guaranteed.
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #132 on: February 10, 2019, 04:28:29 PM »

Brilliant! If they know to expect it every time, there'll be nothing to complain about!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #133 on: February 22, 2019, 04:10:39 PM »

Peaceful Mode: Explore the world without anyone shooting at you
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #134 on: February 22, 2019, 04:21:41 PM »

Sounds like wizard mode to me, which we'll possibly have one day anyway ;)
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Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #135 on: February 28, 2019, 03:10:04 PM »

Complex bots should not aggro you if you have a loadout matching the standard one exactly: a small laser, two aluminum legs, an ion engine and a heat sink. :)

(I know this joke was kind of done already...)
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muxecoid

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Re: We make bad suggestions and come up with horrible ideas
« Reply #136 on: March 11, 2019, 12:10:23 AM »

Heatsinks are known as the *real* makeshift armour. How about a device that makes this official?

Thermal attraction generator. Increases the coverage of heatsinks by 350%. 30% chance to ignore damage to heatsinks.
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #137 on: March 31, 2019, 09:18:00 AM »

If you shoot a staircase with cannons, the whole complex may collapse and fall onto you. (Not much of an idea, was just a reminder about the start of April)
« Last Edit: April 11, 2019, 06:32:11 PM by bugsniper »
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #138 on: June 02, 2019, 04:35:46 PM »

A map with behemoths, crushers, giant haulers with humpbacks, and 2x2 versions of everything else. Call it -2/Texas.
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seanawesomness

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Re: We make bad suggestions and come up with horrible ideas
« Reply #139 on: June 10, 2019, 06:52:43 PM »

Cogmind instantly gets shot down when he enters the surface
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #140 on: June 11, 2019, 05:29:40 AM »

Mean!

Also <3 -2/Texas.
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #141 on: June 19, 2019, 03:42:17 PM »

Geiger counters that beep depending on how close you are to nuclear engines and how recently you've been hit with a gamma rifle.
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Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #142 on: June 23, 2019, 03:22:58 AM »

Cloak of invisibility makes it so no one can see you and you can't see yourself either. Enemies never "spot" you unless you bump into them.
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seanawesomness

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Re: We make bad suggestions and come up with horrible ideas
« Reply #143 on: June 23, 2019, 06:12:59 PM »

make a sniper derelict that has optical arrays and lots of targeting computers that has a sniper with a 99% chance to hit you.

he would call you "worthy" if you hit him and he would give you a sniper rifle, would say "fool" if you use melee and would start out to warn you by saying "I never miss"


the way to beat him is to go into tiny corridors and surprise him at a room like this:

maze of corridors------------------------------------------------------------------------------
sniper                                                                                         cogmind

maze of corridors-------------------------------------------------------------------------------
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SHADOWELITE7

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Re: We make bad suggestions and come up with horrible ideas
« Reply #144 on: June 26, 2019, 08:28:38 AM »

Remove permadeath. Change it to something like dwarf fortress and the main character is neo and he has to create a mechanical empire to save them from the tyrannical human beings who hate technology
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Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #145 on: June 28, 2019, 04:55:13 AM »

Increase realism of Factory simulation: machines break down randomly, RIF Cogmind leads Unaware strike for higher wages xD
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #146 on: June 28, 2019, 11:16:52 AM »

Increase realism of Factory simulation: machines break down randomly, RIF Cogmind leads Unaware strike for higher wages xD

And neglected welding torches and recalibraters should be left inside of the machines. And recyclers should sometimes explode when recycling engines.
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #147 on: June 28, 2019, 05:59:53 PM »

And recyclers should sometimes explode when recycling engines.
There's already a way to make this happen, though I've yet to hear of anyone discovering it ;)
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #148 on: July 02, 2019, 11:38:53 AM »

At high corruption, serfs should occasionally take the wrong robot. Including you.

Also, add combat serfs that bring nearby defenders to your location.
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Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #149 on: July 02, 2019, 03:16:38 PM »

Also, add combat serfs that bring nearby defenders to your location.

Robot feudalism?
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