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Author Topic: We make bad suggestions and come up with horrible ideas  (Read 71096 times)

bugsniper

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We make bad suggestions and come up with horrible ideas
« on: December 25, 2017, 03:13:52 AM »

This idea is from the Cataclysm DDA forum. In this thread we post funny but still terrible ideas and bad suggestions.

I'll start with a few I thought of and saw in the discord.

* Building your own garrisons that you can call your own reinforcements from
* Building your own complex that you take ownership of
* Fabricator-fabrication machines

Also, there was this whole chatlog from discord:
Spoiler (click to show/hide)
« Last Edit: January 02, 2018, 01:59:27 PM by bugsniper »
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zxc

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Re: We make bad suggestions and come up with horrible ideas
« Reply #1 on: December 25, 2017, 03:19:41 AM »

Reflective shield which reflects all projectiles back at enemies so you can walk through the complex while hostiles murder themselves.

Shaft traps which send you back a number of floors so you can explore the complex indefinitely.
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Valguris

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Re: We make bad suggestions and come up with horrible ideas
« Reply #2 on: December 25, 2017, 03:40:29 AM »

Reflective shield which reflects all projectiles back at enemies so you can walk through the complex while hostiles murder themselves.

You mean Lightsabers! Slashing weapon that deals TH damage and deflects some projectiles; combined with appriopriate processor it can deflect projectiles reliably at nearby hostiles.
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Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #3 on: December 25, 2017, 05:54:32 AM »

A shortcut from Mines to -1/Command. Maybe call it the Speedrunner's Death.
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #4 on: December 25, 2017, 07:33:11 AM »

Okay now I know this is supposed to be the "bad suggestions" thread, but seriously you guys have hit on at least one thing I have actually planned to do at some point xD

Try harder! ;)
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zxc

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Re: We make bad suggestions and come up with horrible ideas
« Reply #5 on: December 25, 2017, 09:28:09 AM »

* Trap which spews more of itself when triggered
* Piece of armour which itself is 100% resistant to damage, but its integrity reduces by 1 each turn and when it reaches 0 it explodes, instantly killing you.

I'm trying to come up with shitty ideas here. Maybe we need to go deeper shitter.

* Pancake wheel. You can ram bots with it to instantly cook them. They usually melt in one hit. Flames sometimes burst out because you've overcooked their cores.
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #6 on: December 25, 2017, 11:33:00 AM »

Shooting proton cannons should create water as a product of chemical reactions.
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Joshua

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Re: We make bad suggestions and come up with horrible ideas
« Reply #7 on: December 25, 2017, 03:49:42 PM »

Water bomb. Short out sensitive electronics. High chance of disabling processors and causing corruption.

Water hazards in the levels, too.

Spoiler (click to show/hide)
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lsend

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Re: We make bad suggestions and come up with horrible ideas
« Reply #8 on: December 25, 2017, 04:59:24 PM »

lol. Stop it you guys!

Spring Propulsion - legs speed, but lets you jump over enemies. Oh, and don't forget to use appropriate sound effect when implementing this.

But seriously. This thread needs to be deleted.
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #9 on: December 25, 2017, 05:33:46 PM »

Shooting proton cannons should create water as a product of chemical reactions.
Hahaha, this one's great.

Spoiler (click to show/hide)
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #10 on: December 25, 2017, 11:52:11 PM »

Steps and staircases, to add a practical weakness to wheels and treads.
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zxc

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Re: We make bad suggestions and come up with horrible ideas
« Reply #11 on: December 26, 2017, 07:29:33 AM »

Half-height terrain 'cover' which reduces damage/accuracy if shots are fired through it at sufficient distance.
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Dullahan

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Re: We make bad suggestions and come up with horrible ideas
« Reply #12 on: December 26, 2017, 09:51:45 AM »

* You can prime explosives and keep them in your inventory.
* 500$ golden Cogmind DLC.
* A [REDACTED] exoskeleton rampaging in the complex, hostile to all.
* Swarmers are manufactured by mobile carriers/hives/creepy mechanical spiders, matter attract them.
* Hunters with exploding drones.

* Crossover random encounters.
  • A bunch of dwarves definitely dug too deep.
  • Some humanoid machine mumbling about net terminal genes.
  • Crowbar melee weapon.
  • Experimental cardboard box cloaking device.
  • Rare "THIS CANNOT CONTINUE" message upon destroying a recycler.

« Last Edit: December 26, 2017, 10:05:03 AM by Dullahan »
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lsend

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Re: We make bad suggestions and come up with horrible ideas
« Reply #13 on: December 26, 2017, 01:23:08 PM »

Let your drones enter exits and explore next floors.
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lsend

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Re: We make bad suggestions and come up with horrible ideas
« Reply #14 on: December 28, 2017, 09:48:15 AM »

Buff System Backup Modules so that they let you freely switch between cr, zion and original "firmware"
« Last Edit: December 28, 2017, 09:51:24 AM by lsend »
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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #15 on: December 28, 2017, 05:29:49 PM »

Self-destruct interrupters should stop engine explosions. I'm sure they would under nethack logic.
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zxc

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Re: We make bad suggestions and come up with horrible ideas
« Reply #16 on: December 28, 2017, 09:22:23 PM »

Let your drones enter exits and explore next floors.

This is epic bad idea.
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lsend

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Re: We make bad suggestions and come up with horrible ideas
« Reply #17 on: December 30, 2017, 02:29:45 PM »

Since there are double slot items, why not have half slot items? Processors would be good candidates.
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #18 on: December 30, 2017, 05:58:51 PM »

Okay now there is a collection of seriously bad ideas in here :P

(fun to muse over though!)
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zxc

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Re: We make bad suggestions and come up with horrible ideas
« Reply #19 on: December 30, 2017, 07:59:00 PM »

Since there are double slot items, why not have half slot items? Processors would be good candidates.

Facepalm

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bugsniper

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Re: We make bad suggestions and come up with horrible ideas
« Reply #20 on: January 02, 2018, 02:24:08 AM »

Hands. They carry much less weight than legs but give you a hacking bonus.
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DDarkray

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Re: We make bad suggestions and come up with horrible ideas
« Reply #21 on: January 02, 2018, 08:19:26 AM »



More awesome challenge mode ideas:

1) Drunkmind: Start with 5% corruption after ascending each floor. Every move you make will always trigger misdirection, and 20% chance to trigger misfire.

2) Endless Mode: After reaching the surface, go back to -11 Scrapyard instead of winning. Reset all events triggered via branches as if you've never visited any branches. All your stats and items are kept.
« Last Edit: January 02, 2018, 10:27:47 AM by DDarkray »
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zxc

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Re: We make bad suggestions and come up with horrible ideas
« Reply #22 on: January 02, 2018, 11:12:07 AM »

Those two sound like some older suggestions actually. Passive corruption gain was suggested a couple times as a challenge mode. New game+ would be cool. You retain your build in new scrapyard but the enemies are scaled up. Could be a very interesting experience... or terrible, IDK.
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lsend

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Re: We make bad suggestions and come up with horrible ideas
« Reply #23 on: January 03, 2018, 01:09:03 AM »

Introduce the notion of front, back, left and right and add rotation movement. This would allow directional effects like directional vision, sensors, armors, shields and so on.
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Kyzrati

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Re: We make bad suggestions and come up with horrible ideas
« Reply #24 on: January 03, 2018, 04:18:09 AM »

Introduce the notion of front, back, left and right and add rotation movement. This would allow directional effects like directional vision, sensors, armors, shields and so on.
Funny enough, Cogmind technically had this when it was born, as all the code was from X@COM, but I removed it :P (in that game there's directional vision, including different armors that narrow or widen the FOV depending on how obstructive they are)
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