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We make bad suggestions and come up with horrible ideas

Started by bugsniper, December 25, 2017, 03:13:52 AM

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bugsniper

This idea is from the Cataclysm DDA forum. In this thread we post funny but still terrible ideas and bad suggestions.

I'll start with a few I thought of and saw in the discord.

* Building your own garrisons that you can call your own reinforcements from
* Building your own complex that you take ownership of
* Fabricator-fabrication machines

Also, there was this whole chatlog from discord:
Spoiler
lsend - Last Wednesday at 1:22 PM
Off topic, can you reprogram and collect chutes trap?
And consequently visit waste on final floors?
DDarkray - Last Wednesday at 1:28 PM
Nope, I've tried that. :frowning:
Neither can you extract alarm and ambush traps.
Regalus27 - Last Wednesday at 1:28 PM
That would be hilarious
Portable hole
DDarkray - Last Wednesday at 1:29 PM
Portable black hole
Regalus27 - Last Wednesday at 1:31 PM
Throw a boss in it
DDarkray - Last Wednesday at 1:32 PM
Put a chute trap at Waste
Then put another chute into that Waste
Chute-ception
:thinkception:
Mojopoop - Last Wednesday at 1:33 PM
put 9 chute traps together and drop the fortress or mainC into it
Regalus27 - Last Wednesday at 1:36 PM
Dun dun dun
Sherlockkat - Last Wednesday at 1:37 PM
We need a chute dlc
after the wheels dlc
Regalus27 - Last Wednesday at 1:38 PM
Guns that shoot chutes
DDarkray - Last Wednesday at 1:41 PM
Guns that chute bullets
Mojopoop - Last Wednesday at 1:42 PM
com. chute
bugsniper - Last Wednesday at 1:44 PM
Faulty chutes that they get reinforcements from
DDarkray - Last Wednesday at 1:47 PM
Crushing reinforcements
[close]

zxc

Reflective shield which reflects all projectiles back at enemies so you can walk through the complex while hostiles murder themselves.

Shaft traps which send you back a number of floors so you can explore the complex indefinitely.

Valguris

Quote from: zxc on December 25, 2017, 03:19:41 AM
Reflective shield which reflects all projectiles back at enemies so you can walk through the complex while hostiles murder themselves.

You mean Lightsabers! Slashing weapon that deals TH damage and deflects some projectiles; combined with appriopriate processor it can deflect projectiles reliably at nearby hostiles.

Joshua

A shortcut from Mines to -1/Command. Maybe call it the Speedrunner's Death.

Kyzrati

Okay now I know this is supposed to be the "bad suggestions" thread, but seriously you guys have hit on at least one thing I have actually planned to do at some point xD

Try harder! ;)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

* Trap which spews more of itself when triggered
* Piece of armour which itself is 100% resistant to damage, but its integrity reduces by 1 each turn and when it reaches 0 it explodes, instantly killing you.

I'm trying to come up with shitty ideas here. Maybe we need to go deeper shitter.

* Pancake wheel. You can ram bots with it to instantly cook them. They usually melt in one hit. Flames sometimes burst out because you've overcooked their cores.

bugsniper

Shooting proton cannons should create water as a product of chemical reactions.

Joshua

Water bomb. Short out sensitive electronics. High chance of disabling processors and causing corruption.

Water hazards in the levels, too.

Spoiler

Being a planet that can apparently support life (at least one human) there should be some water around, no? Or did he scurry around in an environment suit the entire time?
[close]

lsend

lol. Stop it you guys!

Spring Propulsion - legs speed, but lets you jump over enemies. Oh, and don't forget to use appropriate sound effect when implementing this.

But seriously. This thread needs to be deleted.

Kyzrati

Quote from: bugsniper on December 25, 2017, 11:33:00 AM
Shooting proton cannons should create water as a product of chemical reactions.
Hahaha, this one's great.

Spoiler
Quote from: Joshua on December 25, 2017, 03:49:42 PMOr did he scurry around in an environment suit the entire time?
That was more or less my thought, plus it's a couple hundred years in the future so it's not unreasonable that they'd have some really good and comfortable space survival tech.
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

bugsniper

Steps and staircases, to add a practical weakness to wheels and treads.

zxc

Half-height terrain 'cover' which reduces damage/accuracy if shots are fired through it at sufficient distance.

Dullahan

#12
* You can prime explosives and keep them in your inventory.
* 500$ golden Cogmind DLC.
* A [REDACTED] exoskeleton rampaging in the complex, hostile to all.
* Swarmers are manufactured by mobile carriers/hives/creepy mechanical spiders, matter attract them.
* Hunters with exploding drones.

* Crossover random encounters.

  • A bunch of dwarves definitely dug too deep.
  • Some humanoid machine mumbling about net terminal genes.
  • Crowbar melee weapon.
  • Experimental cardboard box cloaking device.
  • Rare "THIS CANNOT CONTINUE" message upon destroying a recycler.


lsend

Let your drones enter exits and explore next floors.

lsend

Buff System Backup Modules so that they let you freely switch between cr, zion and original "firmware"

bugsniper

Self-destruct interrupters should stop engine explosions. I'm sure they would under nethack logic.

zxc


lsend

Since there are double slot items, why not have half slot items? Processors would be good candidates.

Kyzrati

Okay now there is a collection of seriously bad ideas in here :P

(fun to muse over though!)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Quote from: lsend on December 30, 2017, 02:29:45 PM
Since there are double slot items, why not have half slot items? Processors would be good candidates.

Facepalm


bugsniper

Hands. They carry much less weight than legs but give you a hacking bonus.

DDarkray

#21


More awesome challenge mode ideas:

1) Drunkmind: Start with 5% corruption after ascending each floor. Every move you make will always trigger misdirection, and 20% chance to trigger misfire.

2) Endless Mode: After reaching the surface, go back to -11 Scrapyard instead of winning. Reset all events triggered via branches as if you've never visited any branches. All your stats and items are kept.

zxc

Those two sound like some older suggestions actually. Passive corruption gain was suggested a couple times as a challenge mode. New game+ would be cool. You retain your build in new scrapyard but the enemies are scaled up. Could be a very interesting experience... or terrible, IDK.

lsend

Introduce the notion of front, back, left and right and add rotation movement. This would allow directional effects like directional vision, sensors, armors, shields and so on.

Kyzrati

Quote from: lsend on January 03, 2018, 01:09:03 AM
Introduce the notion of front, back, left and right and add rotation movement. This would allow directional effects like directional vision, sensors, armors, shields and so on.
Funny enough, Cogmind technically had this when it was born, as all the code was from X@COM, but I removed it :P (in that game there's directional vision, including different armors that narrow or widen the FOV depending on how obstructive they are)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon