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Weekly Seed #104 [Beta 3.1] [Seed: MagneticGhostWarhead]

Started by zxc, November 30, 2017, 10:44:16 AM

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zxc

This week's seed: MagneticGhostWarhead



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: MagneticGhostWarhead] should display in the log window.

Congratulations on entering the seed, now get in there!

WingedOwl

run log:
-Took the treads, as most of my successful runs are murdertank style
-On the second floor I stumbled upon a treasure trove of Beam Canons.  What a feast! I equipped two of them and stashed two for the road.
-Hounded by Pests, I made it out with only one beam canon left.  I decided to upgrade my propulsion and utility.
-After traversing the next floor, I was in better shape, sporting three improved AL legs and a collection of Improved light canons and  armor plates
-The stairs led me to an area that looked like the mines, but not quite as rough.  There I met a derelect who told me to follow him to a safer place.
-The derelict led me to a settlement of sorts.  Never had I been to such a place.
-I explored the place, and met another derelict who claimed that he had friends who wanted to help me.  strange......
-he told me a strange code, \\XE4G, though I did not know what this meant.
-Sweet Omnissiah!  I found a stash of weapons open to any who needed them.  they were of the utmost quality.  what a marvelous settlement.
-my canons forgotten, I attached these wonderful weapons and felt that my fortunes had turned for the better.
-after exploring the settlement, which I believed was called "Zion", I was told by a nice robot that a certain doorway let to a very dangerous place.
-Being an unstoppable megatank as I was, this seemed like a great place to go, to clear out the threat for my comrade robots, although they have been treating me strangely.....
-turns out it's locked,  guess I'll go somewhere else.
-I then met a nice robot who offered me a "Storm laser" which sounds like a fantastic weapon.  I look forward to using it in, uh, self defense.
-I decided that I had seen all there was to see in Zion, and after being declared their messiah for some reason, I got bored.
-It was then, wandering the caves, no power source, thjat I stumbled across the bEAST.  it didn't see me, so I decided to wait and try to find an engine before taking him on.
--finding no other way around, I am forced to fight the beast.  wish me luck....
-<TRANSMISSION_ENDS_HERE>



Ok, so this was actually my first time encountering Zion.  exciting stuff!  I never got to install that storm laser, but I really wanted to.

ventricule

These weekly seeds always make for the best runs.

I went for a combat build and powered through the early game. Factory got a bit rocky but I made it out alive, and to be in a good enough shape to pulverize everything in the first research level. Finding an exit to Armory, I decided to be cocky (never went there before) and tried to power my way through there. I achieved a kill streak of 19, and the run ended shortly after when ARCs kept coming and I didn't have enough firepower anymore to deal with them.

Good stuff!

Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: ventricule

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (325)     1625
Value Destroyed (14661)    14661
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (2442)               2442
              TOTAL SCORE: 22848

Cogmind
---------
Core Integrity             0/1300
Matter                     136/300
Energy                     56/100
System Corruption          36%
Temperature                Cool (12)
Location                   -3/Armory

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (11)
  Large Storage Unit
  Large Storage Unit
  Experimental Signal Interpreter
  Experimental Targeting Computer
  Advanced Target Analyzer
  Advanced Core Analyzer
  Advanced Weapon Cycler
Weapon (4)
  Heavy Flak Cannon
Inventory (16)
  Experimental Thermal Generator
  Advanced Heat Sink
  Advanced Terrain Scanner
  Experimental Thermal Shield
  Experimental Shield Generator

Peak State
------------
Power
  Particle Reactor
  Light Quantum Reactor
Propulsion
  Advanced Medium Treads
  Biometal Medium Treads
  Centrium Heavy Treads
Utility
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Experimental Signal Interpreter
  Experimental Targeting Computer
  Advanced Target Analyzer
  Advanced Core Analyzer
  Advanced Weapon Cycler
  EM Disruption Field
  Advanced Remote Shield
  Advanced Recalibrator
Weapon
  Quantum Rifle
  Precision Phase Gun
  Linear Accelerator
  Micro-nuke Launcher
Inventory
  Particle Reactor
  Experimental Thermal Generator
  Advanced Heat Sink
  Advanced Terrain Scanner
  Improved Focal Shield
  Experimental Thermal Shield
  Experimental Shield Generator
  Heavy Tesla Rifle
  Quantum Rifle
  Compact HERF Cannon
  Nova Cannon
  Gamma Bomb Array
[Rating: 157]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag Array
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gamma Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Advanced Remote Datajack

Stats
-------
Bonus Breakdown            2442
  High Alert Combat Kills  1925
  Follower Combat Kills    688
  Friendly Fire            -171
Classes Destroyed          19
  Worker                   16
  Builder                  10
  Tunneler                 2
  Hauler                   16
  Recycler                 10
  Mechanic                 1
  Operator                 3
  Watcher                  3
  Swarmer                  48
  Saboteur                 4
  Grunt                    115
  Brawler                  4
  Duelist                  10
  Protector                3
  Sentry                   30
  Specialist               4
  Hunter                   18
  Programmer               26
  Behemoth                 2
Major NPCs Destroyed       0
Best Kill Streak           19
  Combat Bots Only         18
Best States                0
  Heat Dissipation         122
  Energy Capacity          840
  Matter Capacity          500
  Sight Range              16
  Robot Scan Range         12
  Terrain Scan Range       18
  Terrain Scan Density     1010
  Jamming Range            22
  Power Amplification      40
  Additional Mass Support  16
  Corruption Prevention    12
  Armor Coverage (%)       27
  Resistance: KI           25
  Resistance: TH           30
  Resistance: EM           50
  Propulsion Shielding     90
  Utility Shielding        66
  Reclamation Efficiency   20
  Weapon Cycling           25
  Phase Shifting           10
  Evasion (%)              62
  Targeting Accuracy       12
  Launcher Accuracy        20
  Target Analysis          8
  Core Analysis            10
  Armor Integrity Analysis 33
  Recoil Reduction         4
  Offensive Hacking        10
  Defensive Hacking        10
Matter Collected           9020
  Salvage Created          15560
Parts Attached             448
  Power                    43
  Propulsion               66
  Utility                  127
  Weapon                   212
Parts Lost                 135
  Power                    20
  Propulsion               20
  Utility                  42
  Weapon                   53
Average Slot Usage (%)     89
  Naked Turns              2
Spaces Moved               6382
  Fastest Speed (%)        294
  Average Speed (%)        70
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             118
  Greatest Support         171
  Greatest Overweight (x)  24
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         12
  Most Carried             16
  Average Carried          10
  Final Capacity           16
  Final Carried            5
Damage Taken               24473
  Core                     3192
  Absorbed by Shields      0
Average Core Remaining (%) 66
  Depth 11 Exit            100
  Depth 10 Exit            77
  Depth 9 Exit             26
  Depth 8 Exit             85
  Depth 7 Exit             63
  Depth 6 Exit             75
  Depth 5 Exit             26
  Depth 4 Exit             78
Volleys Fired              686
  Largest                  4
  Hottest                  376
Shots Fired                1605
  Gun                      1184
  Cannon                   299
  Launcher                 122
  Special                  0
  Kinetic                  738
  Thermal                  270
  Explosive                78
  Electromagnetic          519
  Secondary Targets        12
Shots Hit Robots           1127
  Core Hits                729
  Critical Hits            40
  Critical Kills           15
  Critical Parts Destroyed 20
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           38806
  Projectiles              22510
  Explosions               16277
  Melee                    0
  Ramming                  19
  Kinetic                  9463
  Thermal                  7565
  Explosive                11568
  Electromagnetic          10191
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            271
  Projectiles              0
  Explosions               162
  Melee                    109
Self-Inflicted Damage      1023
  Shots                    35
  Rammed                   5
Highest Temperature        673
  Average Temperature      106
  Received Heat Transfer   3822
  Shutdowns                25
  Energy Bleed             5
  Interference             10
  Matter Decay             5
  Short Circuit            1
  Damage (major)           6
Highest Corruption         36
  Average Corruption       12
  Corruption Purged        0
  Message Errors           70
  Matter Fused             61
  Heat Flow Error          34
  Energy Discharge         41
  Parts Rejected           3
  Data loss (database)     49
  Misfires                 15
  Misdirections            55
  Targeting Errors         163
  Weapon Failures          38
  Depth 8 End              1
  Depth 7 End              6
  Depth 6 End              1
  Depth 5 End              24
  Depth 4 End              6
  Impact Corruptions       0
Haulers Intercepted        16
Robots Corrupted           24
  Parts Fried              80
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             19
  Heat Transferred         8882
Parts Sabotaged            2
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      25
  Prevented                0
Power Chain Reactions      14
Communications Jammed      0
Times Spotted              406
  Peak Tracking Total      15
  Tactical Retreats        29
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             12
  Drone Recoveries         0
Traps Triggered            10
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          30
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            49
  Terminals                30
  Fabricators              4
  Repair Stations          7
  Recycling Units          4
  Scanalyzers              1
  Garrison Access          3
Total Hacks                122
  Successful               53
  Failed                   69
  Catastrophic             14
  Database Lockouts        0
  Manual                   25
  Unauthorized             0
  Terminals                81
  Fabricators              4
  Repair Stations          24
  Recycling Units          4
  Scanalyzers              3
  Garrison Access          6
Terminal Hacks             28
  Prototype ID Bank        1
  Open Door                3
  Level Access Points      1
  Branch Access Points     5
  Emergency Access Points  1
  Alert Level              8
  Unreport Threat          4
  Locate Traps             1
  Maintenance Status       1
  Extermination Status     1
  Zone Layout              2
Hacking Detections         34
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              5
  Total Part Build Rating  36
  Part Fabrication Matter  702
  Part Fabrication Time    351
Parts Repaired             7
  Part Repair Time         298
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             3
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               26
  Largest Group            10
  Highest-Rated Group      481
  Highest-Rated Ally       58
Total Orders               15
  AID                      1
  DROP                     2
  PICKUP                   1
  EXPLORE                  10
  RETURN                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               129
  Total Damage             3250
  Kills                    17
Allies Corrupted           1
Allies Melted              0
Peak Influence             1309
  Average Influence        264
  Final Influence          1004
Maximum Alert Level        4
  Low Security (%)         43
  Level 1                  35
  Level 2                  17
  Level 3                  2
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          51
  Investigation            2
  Extermination            13
  Reinforcement            23
  Assault                  3
  Garrison                 10
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             4
Exploration Rate (%)       25
  Regions Visited          14
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8972
Turns Passed               13332
  Depth 11                 120
  Depth 10                 757
  Depth 9                  2059
  Depth 8                  549
  Depth 7                  1896
  Depth 6                  1496
  Depth 5                  2641
  Depth 4                  679
  Depth 3                  3135
  Scrapyard                120
  Materials                1504
  Factory                  5306
  Research                 2375
  Mines                    422
  Storage                  1439
  Upper Caves              1406
  Armory                   760

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Centrium Heavy Treads
Experimental Power Amplifier
Experimental Thermal Generator
Inertial Stasis Machine
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Experimental Targeting Computer
Experimental Transmission Jammer
Experimental Propulsion Shielding
Experimental Thermal Shield
EM Disruption Field
Experimental Shield Generator
Advanced Remote Shield
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Heavy Tesla Rifle
Gamma Rifle
Improved Medium Laser
Cooled Pulse Rifle
Precision Phase Gun
Cooled Plasma Cannon
Cooled Phase Cannon
Improved Assault Rifle
Guided Missile Launcher
Tiamat Missile Launcher

Fabricated
------------
1x Disruptor Cannon (-7/Factory)
2x Quantum Capacitor (-6/Factory)
2x Adv. Heavy Treads (-5/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 7 exits: Mat x3 / Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-3/Armory

Challenges
------------
None

Game
------
Seed: MagneticGhostWarhead
  Manual?: 1
Play Time: 230 min
  Cumulative: 967 min
Sessions: 1
Easy Mode: 0
Game No.: 6
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 13
Gallery%: 36

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=505105950
[close]

Kyzrati

@WingedOwl: Remember to post your scoresheet (e.g. via spoiler tag) for the run. Beasts in the caves are usually best avoided, since they are really nasty and won't leave you with much there :P. (Even after they've spotted you, and as a slow bot, it's possible to get away--I do it all the time just because it's more dangerous to confront them there.) Reaching Zion for the first time is always neat, and each time you'll find slightly different stuff :)

@ventricule: Wow, nice run! Armory is kinda like a big garrison, but I imagine you kinda knew what to expect before entering--angry bots xD
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Aw yeah this seed is awesome. I won this run, despite assuming by the end that I was done for due to... some terrible turns of events. And it was a relatively fast run, too (for me)--a combat run at only three hours. (I streamed the entire thing, and with this have also started archiving my streams to my YouTube account so they actually stick around. A lot of my epic runs have been lost to time :P)

I started on legs, then moved to treads, then to hover, then eventually back to treads. My mid-game treads were crappy and ailing, so I couldn't resist this great stockpile of Com. Airjets which carried me for a while. Energy was tight, but it worked out.

I really played much of the game as a stealth-combat hybrid, though didn't shy away from any fights that had already started.

I ended up doing a straight shot towards the surface, taking only one branch towards the end of the run, so I knew I was heading into tough times since I didn't have any help, but things worked out okay in the end.

Late-game stuff

The branch was Testing, and I dove in because alert was getting high in Research and I needed to shake some of that heat ASAP.

Before heading in I was a pretty deadly Teslabot ripping through even Hunters. (Ooh I hate those things, so it was really satisfying to just corrupt them all to death!)


And I hacked the exit locations, but while getting surrounded and trying to dig-search for another nearby room or corridor I got myself just a little stuck xD

There was a lot more out there, and I chopped my way out northeast while some of these guys got trapped or killed, then fought off the rest and made my way back around the north side to those western stairs (the way I should've gone in the first place...).

In Testing I was mainly worried about getting out, but sheesh this is a good seed--I kept finding awesome weapons, and one of them saved my life.

Both my Lrg. Storage were about to go after having used them most of the run, and I was walking between two Researchers to pick up one I saw on the floor when *zap*, a misfire alerted both of them and I got scanned! I wasn't in great shape and didn't feel confident in taking on CPs, but shortly before they arrived I happened upon my savior, the Imp. Potential Cannon.

Damn Researchers... (at least my Gamma Rifles made short work of them)


I've never actually used one of these before, and wow is it good. I picked it up just as the CPs entered, and didn't have the power to fire it, but of course nearby there were some full Exp. Energy Wells so I braved a few EMDS shots to grab it and ZZZRRRRRAAAAABOOOM--took out both of those oh-so-deadly bots in no time :D

It was glorious. Did I mention I had a Capacitor, too? :P


More patrols were encountered between me and the exit.

ZZZRRRRRAAAAABOOOM!

Before long I lost all of my storage capacity, but wasn't in too bad a shape since I didn't really need much of my inventory anyway. Just backups, pfft. So many nice Testing weapons, though! (Cld. Nova... Z-Bomb...)

I ended up doing the rest of the run with just a basic 4-slot inventory.

Second set of CPs before I made it to Access:

[close]

The last floor was pretty lucky--I found a Cycler (two, actually!) and took it out not long before turning some corners and finding the exit nearby. I was kinda surprised it was so close, and didn't quite recognize it at first because the door was gone :P

Score: 31,720

Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (261)     1305
Value Destroyed (13930)    13930
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (11465)              11465
              TOTAL SCORE: 31720

Cogmind
---------
Core Integrity             1557/1600
Matter                     140/300
Energy                     2004/2020
System Corruption          8%
Temperature                Cool (7)
Location                   To Epsilon Eridani

Parts
-------
Power (2)
  Particle Reactor
  Light Particle Reactor
Propulsion (6)
  Medium Treads
  Medium Treads
  Medium Treads
  Armored Heavy Treads
  Improved Antigrav System
Utility (12)
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Energy Well
  Experimental Energy Well
  Advanced Targeting Computer
  Experimental Targeting Computer
  Advanced Target Analyzer
  Heavy Armor Plating
Weapon (5)
  Gamma Rifle
  Gamma Rifle
  Quantum Rifle
  Cooled Nova Cannon
Inventory (4)
  Z-bomb Delivery System
  Molecular Scythe

Peak State
------------
Power
  Light Particle Reactor
  Light Quantum Reactor
Propulsion
  Advanced Medium Treads
  Armored Heavy Treads
  Biometal Heavy Treads
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Energy Well
  Experimental Energy Well
  Advanced Targeting Computer
  Experimental Targeting Computer
  Advanced Target Analyzer
  Quantum Capacitor
  Advanced Phase Shifter
Weapon
  Enhanced Nova Cannon
  Potential Cannon
  Z-bomb Delivery System
  Molecular Scythe
Inventory
  Particle Reactor
  Cooled Nova Cannon
  Improved Potential Cannon
[Rating: 180]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gamma Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword

Stats
-------
Bonus Breakdown            11465
  High Alert Combat Kills  3447
  Win                      3000
  Win Speed                5018
Classes Destroyed          16
  Worker                   16
  Builder                  12
  Tunneler                 2
  Hauler                   5
  Recycler                 14
  Operator                 1
  Swarmer                  33
  Saboteur                 1
  Grunt                    78
  Brawler                  3
  Duelist                  4
  Researcher               2
  Sentry                   29
  Hunter                   24
  Programmer               35
  Q-Series                 2
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         10
Best States                0
  Heat Dissipation         147
  Coolant Potential        80
  Energy Capacity          2040
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         20
  Terrain Scan Density     1010
  Jamming Range            16
  Armor Coverage (%)       47
  Resistance: TH           25
  Weapon Shielding         66
  Reclamation Efficiency   25
  Weapon Cycling           20
  Phase Shifting           20
  Evasion (%)              60
  Targeting Accuracy       20
  Target Analysis          8
  Recoil Reduction         5
  Offensive Hacking        12
Matter Collected           7085
  Salvage Created          15137
Parts Attached             330
  Power                    33
  Propulsion               47
  Utility                  91
  Weapon                   159
Parts Lost                 92
  Power                    13
  Propulsion               9
  Utility                  29
  Weapon                   41
Average Slot Usage (%)     91
  Naked Turns              4
Spaces Moved               5527
  Fastest Speed (%)        200
  Average Speed (%)        88
  Slowest Speed (%)        42
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           20
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
Heaviest Build             131
  Greatest Support         190
  Greatest Overweight (x)  34
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         13
  Most Carried             16
  Average Carried          13
  Final Capacity           4
  Final Carried            2
Damage Taken               21467
  Core                     1478
  Absorbed by Shields      0
Average Core Remaining (%) 86
  Depth 11 Exit            100
  Depth 10 Exit            88
  Depth 9 Exit             94
  Depth 8 Exit             100
  Depth 7 Exit             84
  Depth 6 Exit             81
  Depth 5 Exit             95
  Depth 4 Exit             98
  Depth 3 Exit             37
  Depth 2 Exit             82
  Depth 1 Exit             97
Volleys Fired              510
  Largest                  5
  Hottest                  407
Shots Fired                1592
  Gun                      1425
  Cannon                   131
  Launcher                 36
  Special                  0
  Kinetic                  845
  Thermal                  311
  Explosive                29
  Electromagnetic          407
  Secondary Targets        29
Shots Hit Robots           1058
  Core Hits                544
  Critical Hits            47
  Critical Kills           21
  Critical Parts Destroyed 22
Overload Shots             3
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              37
  Impact                   18
  Slashing                 19
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           34518
  Projectiles              25554
  Explosions               8737
  Melee                    44
  Ramming                  183
  Kinetic                  10852
  Thermal                  9902
  Explosive                5219
  Electromagnetic          8318
  Impact                   0
  Slashing                 44
  Piercing                 0
Overflow Damage            183
  Projectiles              84
  Explosions               56
  Melee                    43
Self-Inflicted Damage      439
  Shots                    11
  Rammed                   20
Highest Temperature        362
  Average Temperature      78
  Received Heat Transfer   2874
  Shutdowns                1
  Interference             3
Highest Corruption         28
  Average Corruption       6
  Corruption Purged        0
  Message Errors           24
  Matter Fused             26
  Heat Flow Error          9
  Energy Discharge         17
  Parts Rejected           5
  Data loss (database)     21
  Misfires                 7
  Misdirections            18
  Targeting Errors         67
  Weapon Failures          13
  Depth 7 End              1
  Depth 5 End              5
  Depth 4 End              7
  Depth 3 End              17
  Depth 2 End              28
  Depth 1 End              8
  Impact Corruptions       0
Haulers Intercepted        5
Robots Corrupted           28
  Parts Fried              62
  Impact Corruptions       1
Robots Melted              0
  Parts Melted             30
  Heat Transferred         10494
Parts Sabotaged            1
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      2
Communications Jammed      1
Times Spotted              310
  Peak Tracking Total      12
  Tactical Retreats        23
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             7
  Drone Recoveries         2
Traps Triggered            8
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          25
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            27
  Terminals                22
  Fabricators              2
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          1
Total Hacks                59
  Successful               26
  Failed                   33
  Catastrophic             8
  Database Lockouts        0
  Manual                   28
  Unauthorized             20
  Terminals                52
  Fabricators              3
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             13
  Level Access Points      2
  Alert Level              1
  Unreport Threat          5
  Locate Traps             3
  Zone Layout              2
Hacking Detections         22
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          10
  Terminals                10
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             6
  Total Robot Build Rating 27
  Robot Fabrication Matter 537
  Robot Fabrication Time   210
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     8
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               14
  Largest Group            3
  Highest-Rated Group      87
  Highest-Rated Ally       29
Total Orders               18
  STAY                     7
  FOLLOW                   5
  EXPLORE                  5
  RETURN                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               35
  Total Damage             507
  Kills                    1
Allies Corrupted           0
Allies Melted              0
Peak Influence             1487
  Average Influence        339
  Final Influence          589
Maximum Alert Level        4
  Low Security (%)         48
  Level 1                  15
  Level 2                  23
  Level 3                  7
  Level 4                  5
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          63
  Investigation            2
  Extermination            13
  Reinforcement            26
  Assault                  4
  Garrison                 16
  Intercept                2
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       21
  Regions Visited          12
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7285
Turns Passed               9963
  Depth 11                 69
  Depth 10                 574
  Depth 9                  380
  Depth 8                  347
  Depth 7                  1284
  Depth 6                  1256
  Depth 5                  1045
  Depth 4                  696
  Depth 3                  2001
  Depth 2                  1841
  Depth 1                  470
  Scrapyard                69
  Materials                1301
  Factory                  4281
  Research                 2691
  Access                   470
  Testing                  1151

Prototype IDs
---------------
Centrium Heavy Treads
Experimental Thermal Generator
Improved Energy Well
Experimental Energy Well
Inertial Stasis Machine
Experimental Signal Interpreter
Experimental Terrain Scan Processor
Experimental Targeting Computer
Advanced Overload Amplifier
Experimental Propulsion Shielding
Heavy Tesla Rifle
Gamma Rifle
Improved Medium Laser
Heavy Gatling Laser
Potential Cannon
Cooled Nova Cannon
Improved Potential Cannon
Improved Assault Rifle
Improved KE Penetrator
Compact Linear Accelerator
Rocket Array
Z-bomb Delivery System
Molecular Scythe

Fabricated
------------
3x B-48 Gladiator (-7/Factory)
3x G-50 Soldier (-5/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 4 exits: *Res x3 / [*Qua])
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

Challenges
------------
None

Game
------
Seed: magneticghostwarhead
  Manual?: 1
Play Time: 182 min
  Cumulative: 1461 min
Sessions: 1
Easy Mode: 0
Game No.: 12
  Easier: 0
  Easiest: 0
Win Type: 0
  Total: 1
  Types: 1/0/0/0/0/0/0
Lore%: 9
Gallery%: 44

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Steam: 0

U=260415938
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

#5
While Kyz had an epic run (good job!!), I perished quicker than I have in quite a while, in -9 Storage  ::)

For this run, I decided to go oldschool and play in ascii and keyboard mode. I think with some practice it could be really efficient, but it'll take a few runs before I'm truly comfortable.

Mats went fine, and even Storage when fine, I felt pretty unstoppable blasting through defenders left and right. At some point I picked up a Precision Rocket Launcher that was DOPE (I don't think I'm 'hip' enough to use that word). Anyway, in Storage, I found the Mats exit, but decided to do a bit more exploring and found a couple terminals. Hacking the terminals revealed the location of a branch...
Eh, Kinda Spoilery
Recycling!
[close]

For the rest of the story :)
Having never been to Recycling, I decided I had to go, even though it meant going ALL the way back through storage. Fortunately, it wasn't too bad, until I got to the door behind which the exit lied...and I didn't have the password. 'Open' didn't work. Welp, out came my trusty Precision Rocket Launcher, but it failed to open the door as well. Right then, an assault squad was called and I decided to try tunneling around the door (idk if that would even work). I wasn't paying attention to my core at all, and must have had just a smidge left because a cave in killed me almost immediately :( It was fun while it lasted  ;D
[close]

Scoresheet
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (83)      415
Value Destroyed (1964)     1964
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (137)                137
              TOTAL SCORE: 3136

Cogmind
---------
Core Integrity             0/400
Matter                     144/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Location                   -9/Storage

Parts
-------
Power (1)
  Heavy Ion Engine
Propulsion (2)
  Aluminum Leg
  Improved Aluminum Leg
Utility (3)
  Cooling System
  Large Storage Unit
  Improved Signal Interpreter
Weapon (3)
  Improved Assault Rifle
  Precision Rocket Launcher
  Flail
Inventory (10)
  Heavy Ion Engine
  Aluminum Leg
  Aluminum Leg
  Large Storage Unit
  Improved EM Shotgun
  Particle Cannon
  Heavy Assault Rifle
  Heavy Assault Rifle
  Improved Assault Rifle

Peak State
------------
Power
  Heavy Ion Engine
Propulsion
  Aluminum Leg
  Improved Aluminum Leg
Utility
  Cooling System
  Large Storage Unit
  Improved Signal Interpreter
Weapon
  Particle Cannon
  Guided Missile Launcher
Inventory
  Heavy Ion Engine
  Aluminum Leg
  Aluminum Leg
  Large Storage Unit
  Improved EM Shotgun
  Improved Assault Rifle
  Precision Rocket Launcher
  Flail
[Rating: 25]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Precision Rocket Launcher
  Impact Weapon            Maul

Stats
-------
Bonus Breakdown            137
  High Alert Combat Kills  137
Classes Destroyed          10
  Builder                  2
  Tunneler                 1
  Hauler                   7
  Recycler                 9
  Operator                 3
  Watcher                  4
  Swarmer                  20
  Grunt                    21
  Brawler                  1
  Sentry                   15
Major NPCs Destroyed       0
Best Kill Streak           7
  Combat Bots Only         5
Best States                0
  Heat Dissipation         50
  Energy Capacity          280
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         8
  Terrain Scan Range       16
  Terrain Scan Density     10
  Evasion (%)              40
  Recoil Reduction         2
Matter Collected           1891
  Salvage Created          3155
Parts Attached             80
  Power                    8
  Propulsion               16
  Utility                  11
  Weapon                   45
Parts Lost                 8
  Power                    1
  Propulsion               1
  Utility                  1
  Weapon                   5
Average Slot Usage (%)     98
  Naked Turns              2
Spaces Moved               1997
  Fastest Speed (%)        200
  Average Speed (%)        72
  Slowest Speed (%)        62
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       1
Heaviest Build             41
  Greatest Support         40
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          10
  Average Capacity         8
  Most Carried             10
  Average Carried          8
  Final Capacity           10
  Final Carried            9
Damage Taken               2439
  Core                     550
  Absorbed by Shields      0
Average Core Remaining (%) 71
  Depth 11 Exit            100
  Depth 10 Exit            42
Volleys Fired              192
  Largest                  3
  Hottest                  124
Shots Fired                465
  Gun                      406
  Cannon                   45
  Launcher                 14
  Special                  0
  Kinetic                  310
  Thermal                  100
  Explosive                14
  Electromagnetic          41
  Secondary Targets        6
Shots Hit Robots           267
  Core Hits                125
  Critical Hits            2
  Critical Kills           1
  Critical Parts Destroyed 1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              13
  Impact                   13
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           4552
  Projectiles              3599
  Explosions               953
  Melee                    0
  Ramming                  0
  Kinetic                  2176
  Thermal                  965
  Explosive                771
  Electromagnetic          640
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            0
  Projectiles              0
  Explosions               0
  Melee                    0
Self-Inflicted Damage      95
  Shots                    4
  Rammed                   0
Highest Temperature        317
  Average Temperature      62
  Received Heat Transfer   519
  Interference             1
  Matter Decay             1
Highest Corruption         0
  Average Corruption       0
  Corruption Purged        0
  Impact Corruptions       0
Haulers Intercepted        7
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             2
  Heat Transferred         2059
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      3
Communications Jammed      0
Times Spotted              76
  Peak Tracking Total      8
  Tactical Retreats        1
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            2
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          9
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            19
  Terminals                16
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          1
Total Hacks                55
  Successful               26
  Failed                   29
  Catastrophic             4
  Database Lockouts        0
  Manual                   23
  Unauthorized             10
  Terminals                50
  Fabricators              0
  Repair Stations          0
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             16
  Open Door                3
  Branch Access Points     2
  Alert Level              1
  Unreport Threat          1
  Locate Traps             4
  Dispatch Records         1
  Maintenance Status       1
  Zone Layout              3
Hacking Detections         16
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          9
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             773
  Average Influence        200
  Final Influence          773
Maximum Alert Level        3
  Low Security (%)         66
  Level 1                  9
  Level 2                  21
  Level 3                  2
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          8
  Investigation            1
  Extermination            0
  Reinforcement            4
  Assault                  1
  Garrison                 2
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             3
Exploration Rate (%)       39
  Regions Visited          5
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              2783
Turns Passed               3941
  Depth 11                 121
  Depth 10                 1404
  Depth 9                  2416
  Scrapyard                121
  Materials                1363
  Mines                    826
  Storage                  1631

Prototype IDs
---------------
Heavy Ion Engine
Improved EM Shotgun
Improved Medium Laser
Improved Assault Rifle
Guided Missile Launcher
Precision Rocket Launcher

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Rec)

Challenges
------------
None

Game
------
Seed: magneticghostwarhead
  Manual?: 1
Play Time: 72 min
  Cumulative: 3521 min
Sessions: 3
Easy Mode: 0
Game No.: 65
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 30
Gallery%: 51

Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=543425856
[close]

As always, this run will be uploaded to my Youtube channel! Stop by for Cogmind vids M,W,F! https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw

Kyzrati

-9?! Well, Storage can be a dangerous place, and too bad you didn't have the password. I thought you might've learned that one by now... (there are a couple ways to get it)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon