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Weekly Seed #102 [Beta 3.1] [Seed: HardlightRagnarokMatrix]

Started by zxc, November 14, 2017, 11:02:50 AM

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zxc

This week's seed: HardlightRagnarokMatrix



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: HardlightRagnarokMatrix] should display in the log window.

Congratulations on entering the seed, now get in there!

joonazan

Probably the stealthiest run I've done so far. I got found some exits early game by getting map data from consoles.

In a stage with a huge amount of hackable doors I found a room full of drone pods. Although I filled my inventory with them, I failed to get much value from exploring with them. My first one immediately wandered into a trap. :'(

After some unwanted attention I had a thrusters and my inventory so I decided to go into the garbage chute voluntarily. There I found a nuke launcher and some other gear that was so broken that I didn't manage to get much use out of it.

The nukes seemed to have no effect on the trash compactors so I exited, only to find a pack of virii. I launched a nuke, but instead of obliterating the pack, it just blew up the launcher. WTF?

Died in Factory

Evolutions (5)             2500
Robots Destroyed (41)      205
Value Destroyed (1400)     1400
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4225

The run also contained very effective use of a door and a greatsword and having trouble with a Slayer (which despite the name had seemed like a fairly weak opponent in earlier runs)

ventricule

That was a very interesting run.

Spoiler
I went to storage for the first time ever, where I found 5 drone bays (like joonazan), and five improved heavy lasers, which were ridiculously powerful for the low levels
[close]

I felt like a powerhouse until factory, where my hubris brought me to alert level 4 and ARCs spawning all over the place, forcing me to dump everything and go naked to reach the next level. It's been a nonstop struggle from there, relying most of the time on just my spear to handle solo enemies and running away from everything else. I escaped caves with 50 core HP. Luckily, zhirov's been nice to me, and I was in slightly better shape on reaching research, or so I thought, because I've been destroyed straight after entering by a seemingly infinite crowd.

I'm always amazed by how desperate some situations feel, yet are not entirely lost and salvageable (at least for quite some time). I don't know of any other roguelike giving that exhilarating feeling of just barely surviving until the next level, starting to feel better, and getting crushed again to barely continue, and so on.

Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: ventricule

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (179)     895
Value Destroyed (6488)     6488
Prototype IDs (35)         700
Alien Tech Used (2)        400
Bonus (1271)               1271
              TOTAL SCORE: 13254

Cogmind
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     62/100
System Corruption          57%
Temperature                Cool (9)
Location                   -3/Research

Parts
-------
Power (2)
  (None)
Propulsion (6)
  (None)
Utility (10)
  (None)
Weapon (3)
  (None)
Inventory (4)
  Improved Field Recycling Unit

Peak State
------------
Power
  Micro Fission Core
  Light Particle Reactor
Propulsion
  Improved Antigrav System
  Improved Antigrav System
  Antigrav Array
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
Utility
  Advanced Heat Sink
  Gravity Neutralizing Apparatus
  Enhanced Optical Array
  Experimental Targeting Computer
  Advanced Target Analyzer
  Improved Core Analyzer
  Phase Shifter
  Force Field
  Point Defense Array
  Advanced System Shield
Weapon
  Matter Neutralizer
  Nova Cannon
  Nova Cannon
Inventory
  Impulse Thruster
  Small Battery
  Improved Field Recycling Unit
  Compact HERF Cannon
[Rating: 140]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Reinforced Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Improved Heavy Laser
  Energy Gun               Improved Heavy Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Tiamat Missile Launcher
  Piercing Weapon          Lance
  Special Melee Weapon     Advanced Datajack

Stats
-------
Bonus Breakdown            1271
  High Alert Combat Kills  791
  Follower Combat Kills    180
  Met Zhirov               300
Classes Destroyed          15
  Worker                   7
  Builder                  8
  Tunneler                 1
  Hauler                   13
  Recycler                 7
  Operator                 2
  Watcher                  6
  Swarmer                  32
  Saboteur                 1
  Grunt                    60
  Brawler                  4
  Duelist                  2
  Sentry                   14
  Hunter                   12
  Programmer               10
Major NPCs Destroyed       0
Best Kill Streak           7
  Combat Bots Only         5
Best States                0
  Heat Dissipation         85
  Energy Capacity          525
  Matter Capacity          450
  Sight Range              22
  Robot Scan Range         20
  Terrain Scan Range       16
  Terrain Scan Density     110
  Jamming Range            14
  Additional Mass Support  12
  Armor Coverage (%)       54
  Resistance: EM           30
  Propulsion Shielding     90
  Point Defense Rating     160
  Phase Shifting           5
  Evasion (%)              72
  Targeting Accuracy       28
  Target Analysis          8
  Core Analysis            8
  Recoil Reduction         4
  Datajack Penetration     75
  Offensive Hacking        12
  Defensive Hacking        14
Matter Collected           4723
  Salvage Created          7261
Parts Attached             285
  Power                    30
  Propulsion               49
  Utility                  88
  Weapon                   118
Parts Lost                 83
  Power                    11
  Propulsion               17
  Utility                  27
  Weapon                   28
Average Slot Usage (%)     89
  Naked Turns              19
Spaces Moved               6516
  Fastest Speed (%)        344
  Average Speed (%)        128
  Slowest Speed (%)        15
  Overloaded Moves         108
  Propulsion Burnouts      0
  Targets Rammed           8
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             83
  Greatest Support         118
  Greatest Overweight (x)  21
  Average Overweight (x)   0
Largest Inventory          20
  Average Capacity         12
  Most Carried             16
  Average Carried          11
  Final Capacity           4
  Final Carried            1
Damage Taken               16457
  Core                     3796
  Absorbed by Shields      0
Average Core Remaining (%) 60
  Depth 11 Exit            100
  Depth 10 Exit            70
  Depth 9 Exit             29
  Depth 8 Exit             85
  Depth 7 Exit             84
  Depth 6 Exit             79
  Depth 5 Exit             23
  Depth 4 Exit             11
Volleys Fired              376
  Largest                  3
  Hottest                  300
Shots Fired                856
  Gun                      651
  Cannon                   173
  Launcher                 32
  Special                  0
  Kinetic                  354
  Thermal                  313
  Explosive                26
  Electromagnetic          163
  Secondary Targets        12
Shots Hit Robots           646
  Core Hits                323
  Critical Hits            31
  Critical Kills           11
  Critical Parts Destroyed 19
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              53
  Impact                   0
  Slashing                 0
  Piercing                 34
  Sneak Attacks            5
  Follow-up Attacks        0
Damage Inflicted           20075
  Projectiles              13065
  Explosions               6009
  Melee                    956
  Ramming                  45
  Kinetic                  5344
  Thermal                  6460
  Explosive                4467
  Electromagnetic          2803
  Impact                   0
  Slashing                 0
  Piercing                 956
Overflow Damage            107
  Projectiles              0
  Explosions               20
  Melee                    87
Self-Inflicted Damage      1162
  Shots                    26
  Rammed                   8
Highest Temperature        428
  Average Temperature      77
  Received Heat Transfer   2215
  Shutdowns                1
  Energy Bleed             2
  Interference             1
  Matter Decay             1
Highest Corruption         57
  Average Corruption       6
  Corruption Purged        0
  Message Errors           25
  Matter Fused             28
  Heat Flow Error          8
  Energy Discharge         11
  Data loss (database)     17
  Misfires                 3
  Misdirections            19
  Targeting Errors         12
  Weapon Failures          9
  Depth 6 End              4
  Depth 5 End              9
  Depth 4 End              2
  Impact Corruptions       0
Haulers Intercepted        13
Robots Corrupted           3
  Parts Fried              13
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             14
  Heat Transferred         8503
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      11
  Prevented                11
Power Chain Reactions      7
Communications Jammed      0
Times Spotted              290
  Peak Tracking Total      16
  Tactical Retreats        49
Parts Field Recycled       14
  Retrieved Matter         157
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Traps Triggered            11
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3
Traps Extracted            0
  Installed                0
  Triggered                3
Machines Disabled          27
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     1
Machines Hacked            71
  Terminals                34
  Fabricators              6
  Repair Stations          5
  Recycling Units          6
  Scanalyzers              3
  Garrison Access          5
Total Hacks                205
  Successful               120
  Failed                   73
  Catastrophic             18
  Database Lockouts        0
  Manual                   29
  Unauthorized             0
  Terminals                78
  Fabricators              10
  Repair Stations          16
  Recycling Units          13
  Scanalyzers              13
  Garrison Access          7
Terminal Hacks             144
  Record                   48
  Part Schematic           5
  Robot Analysis           4
  Prototype ID Bank        6
  Open Door                4
  Branch Access Points     2
  Emergency Access Points  1
  Alert Level              6
  Unreport Threat          1
  Locate Traps             1
  Reinforcement Status     1
  Hauler Manifests         1
  Registered Prototypes    1
  Zone Layout              7
Hacking Detections         49
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   9
  Parts Built              2
  Total Part Build Rating  2
  Part Fabrication Matter  102
  Part Fabrication Time    51
Parts Repaired             2
  Part Repair Time         106
Parts Recycled             0
  Recycled Matter          35
  Retrieved Matter         35
  Retrieved Components     3
Parts Scanalyzed           5
  Part Schematics Acquired 4
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             0
Robots Hacked              2
  Non-combat               1
  Combat                   1
  Rebooted                 1
  Assimilated              1
Robot Hack Failures        3
Allies Hacked              0
Hacks Repelled             0
Total Allies               10
  Largest Group            4
  Highest-Rated Group      100
  Highest-Rated Ally       34
Total Orders               7
  ROAM                     1
  EXPLORE                  6
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               87
  Total Damage             1347
  Kills                    15
Allies Corrupted           0
Allies Melted              0
Peak Influence             1226
  Average Influence        264
  Final Influence          0
Maximum Alert Level        4
  Low Security (%)         56
  Level 1                  18
  Level 2                  15
  Level 3                  6
  Level 4                  2
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          37
  Investigation            4
  Extermination            7
  Reinforcement            15
  Assault                  8
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             5
Exploration Rate (%)       30
  Regions Visited          14
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7950
Turns Passed               9394
  Depth 11                 84
  Depth 10                 479
  Depth 9                  2188
  Depth 8                  711
  Depth 7                  1432
  Depth 6                  1514
  Depth 5                  1146
  Depth 4                  1086
  Depth 3                  754
  Scrapyard                84
  Materials                2094
  Factory                  4232
  Research                 536
  Storage                  1284
  Upper Caves              633
  Proximity Caves          218
  Zhirov                   313

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Enhanced Nuclear Core
Enhanced Armored Medium Treads
Enhanced Armored Leg
Cooled Nuclear Pulse Thruster
Advanced Power Amplifier
Experimental Heat Sink
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Targeting Computer
Precision Matter Filter
Precision Energy Filter
Particle Accelerator
Experimental ECM Suite
Experimental Propulsion Shielding
Improved Energy Mantle
Assault Drone Bay
Improved EM Shotgun
Heavy EM Shotgun
Improved Lightning Gun
Gamma Rifle
Improved Medium Laser
Precision Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Improved Heavy Machine Gun
Mini Assault Cannon
Guided EMP Blaster
Centrium Greatsword

Fabricated
------------
2x Lgt. Treads (-7/Factory)

Alien Tech Used
-----------------
Integrated Dissipator
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 1 exit: Res)

Challenges
------------
None

Game
------
Seed: HardlightRagnarokMatrix
  Manual?: 1
Play Time: 218 min
  Cumulative: 654 min
Sessions: 3
Easy Mode: 0
Game No.: 3
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 13
Gallery%: 26

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=505105950
[close]

Happylisk

This was a fun run.  Went through storage and stocked up on armor and drones.  Went through my favorite lower caves branch and got access to allies and supplies.  Used the upper cave branches to get through factory quicker.

Caves -4 gave me some Research intel, including a Research exit.  It turned out to be Testing, and I strolled through there stocking up on goodies.

On -2, I found an exit after picking up a ton of HERF cannons.  That's when things got a bit silly.  The following is very, very, spoilery.

Spoiler
The exit turned out to Quarantine.  I decided to just go through as quickly as possible and I disregarded most alien tech.  In one room I found an Alpha 7 (it was probably guarding section 7).  I've taken them before so I fought it (which was dumb, why pick a needless fight), and unfortunately I had disregarded one of the most important rules: always keep two spare power sources.  It blew off my power which made fighting it basically impossible.

I know Q is a small map and I had already explored half of it, so I decided to strip and head for the exit, with the hope of rebuilding on -1.  Before I found the exit, however, I found the Sigix chamber.  I've never met Mr. Sigix before so I figured why not say hi.

Given what I know about the game, I should have realized that stealing the Sigix would piss off Main.C.  I stole the Sigix and pissed off Main.C and promptly got murdered dead.  Hooray!
[close]

Score sheet:
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: happylisk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (194)     970
Value Destroyed (8682)     8682
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (3082)               3082
              TOTAL SCORE: 16994

Cogmind
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Location                   -2/Quarantine

Parts
-------
Power (2)
  (None)
Propulsion (7)
  (None)
Utility (12)
  Improved Targeting Computer
  Improved Targeting Computer
Weapon (2)
  (None)
Inventory (4)
  Compact HERF Cannon
  Z-bomb Delivery System
  Sigix Containment Pod

Peak State
------------
Power
  Light Particle Reactor
  Light Quantum Reactor
Propulsion
  Armored Heavy Treads
  Cooled Gravmag System
  Cooled Antigrav System
  Cooled Antigrav System
  Antigrav Array
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Improved Targeting Computer
  Improved Weapon Shielding
  Layered Medium Armor Plating
  Layered Medium Armor Plating
  Layered Medium Armor Plating
  Drone Bay
Weapon
  Compact HERF Cannon
  Cooled Nova Cannon
Inventory
  Biometal Heavy Treads
  Gravmag Array
  Cooled Antigrav System
  Advanced Heat Sink
  Large Storage Unit
  Improved Targeting Computer
  Improved Phase Shifter
  Layered Medium Armor Plating
  Advanced Shield Generator
  Advanced Shield Generator
  Advanced Shield Generator
  Advanced Force Field
  Tachyon Dispersion Ray
  Compact HERF Cannon
  Compact HERF Cannon
  Compact HERF Cannon
  Heavy Neutron Cannon
  Heavy Neutron Cannon
  Heavy Neutron Cannon
  Z-bomb Delivery System
[Rating: 155]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Cooled Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Tachyon Dispersion Ray
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Advanced Remote Datajack

Stats
-------
Bonus Breakdown            3082
  Follower Combat Kills    515
  Met Imprinter            300
  Was Imprinted            300
  Met Sigix                2000
  Friendly Fire            -33
Classes Destroyed          16
  Worker                   7
  Builder                  1
  Tunneler                 1
  Hauler                   1
  Recycler                 8
  Operator                 1
  Watcher                  3
  Swarmer                  39
  Grunt                    77
  Brawler                  5
  Duelist                  3
  Sentry                   19
  Demolisher               1
  Hunter                   13
  Programmer               14
  Mutant                   1
Major NPCs Destroyed       0
Best Kill Streak           8
  Combat Bots Only         8
Best States                0
  Heat Dissipation         103
  Coolant Potential        100
  Energy Capacity          710
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Range       16
  Terrain Scan Density     10
  Armor Coverage (%)       26
  Resistance: TH           10
  Utility Shielding        33
  Weapon Shielding         66
  Phase Shifting           20
  Evasion (%)              60
  Targeting Accuracy       12
  Recoil Reduction         6
  Particle Charging        20
  Defensive Hacking        10
Matter Collected           3496
  Salvage Created          9529
Parts Attached             259
  Power                    26
  Propulsion               39
  Utility                  88
  Weapon                   106
Parts Lost                 53
  Power                    8
  Propulsion               13
  Utility                  24
  Weapon                   8
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               7979
  Fastest Speed (%)        250
  Average Speed (%)        95
  Slowest Speed (%)        38
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           28
  Targets Kicked           0
  Targets Crushed          6
  Cave-ins Triggered       0
Heaviest Build             143
  Greatest Support         145
  Greatest Overweight (x)  26
  Average Overweight (x)   0
Largest Inventory          32
  Average Capacity         17
  Most Carried             28
  Average Carried          16
  Final Capacity           4
  Final Carried            4
Damage Taken               17377
  Core                     2258
  Absorbed by Shields      0
Average Core Remaining (%) 86
  Depth 11 Exit            100
  Depth 10 Exit            85
  Depth 9 Exit             69
  Depth 8 Exit             86
  Depth 7 Exit             87
  Depth 6 Exit             79
  Depth 5 Exit             95
  Depth 4 Exit             98
  Depth 3 Exit             81
Volleys Fired              538
  Largest                  2
  Hottest                  220
Shots Fired                777
  Gun                      133
  Cannon                   616
  Launcher                 28
  Special                  0
  Kinetic                  156
  Thermal                  261
  Explosive                21
  Electromagnetic          339
  Secondary Targets        2
Shots Hit Robots           553
  Core Hits                290
  Critical Hits            15
  Critical Kills           7
  Critical Parts Destroyed 7
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           20523
  Projectiles              16898
  Explosions               3399
  Melee                    0
  Ramming                  226
  Kinetic                  1859
  Thermal                  6714
  Explosive                2840
  Electromagnetic          8884
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            29
  Projectiles              0
  Explosions               29
  Melee                    0
Self-Inflicted Damage      98
  Shots                    2
  Rammed                   22
Highest Temperature        343
  Average Temperature      70
  Received Heat Transfer   2759
Highest Corruption         17
  Average Corruption       7
  Corruption Purged        4
  Message Errors           15
  Matter Fused             21
  Heat Flow Error          6
  Energy Discharge         9
  Data loss (database)     21
  Misfires                 3
  Misdirections            17
  Targeting Errors         23
  Weapon Failures          2
  Depth 6 End              2
  Depth 5 End              1
  Depth 3 End              17
  Impact Corruptions       0
Haulers Intercepted        1
Robots Corrupted           34
  Parts Fried              73
  Impact Corruptions       1
Robots Melted              2
  Parts Melted             6
  Heat Transferred         7173
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      48
  Prevented                28
Power Chain Reactions      3
Communications Jammed      0
Times Spotted              298
  Peak Tracking Total      10
  Tactical Retreats        31
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             11
  Drone Recoveries         4
Traps Triggered            7
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3
Traps Extracted            0
  Installed                0
  Triggered                5
Machines Disabled          11
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            46
  Terminals                42
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Total Hacks                88
  Successful               38
  Failed                   50
  Catastrophic             6
  Database Lockouts        0
  Manual                   52
  Unauthorized             29
  Terminals                78
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          10
Terminal Hacks             19
  Record                   2
  Part Schematic           3
  Robot Analysis           1
  Open Door                4
  Branch Access Points     2
  Unreport Threat          4
  Locate Traps             2
  Zone Layout              1
Hacking Detections         42
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          16
  Terminals                16
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               21
  Largest Group            5
  Highest-Rated Group      157
  Highest-Rated Ally       94
Total Orders               16
  GOTO                     1
  DROP                     2
  EXPLORE                  9
  RETURN                   4
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         2
  Hover Resupply           2
Ally Attacks               104
  Total Damage             1355
  Kills                    17
Allies Corrupted           2
Allies Melted              0
Peak Influence             397
  Average Influence        77
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         91
  Level 1                  8
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          33
  Investigation            2
  Extermination            7
  Reinforcement            17
  Assault                  2
  Garrison                 4
  Intercept                1
Derelict Logs Recovered    4
Scrap Searched             10
Exploration Rate (%)       27
  Regions Visited          19
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              9787
Turns Passed               13400
  Depth 11                 77
  Depth 10                 336
  Depth 9                  2589
  Depth 8                  776
  Depth 7                  3354
  Depth 6                  1853
  Depth 5                  503
  Depth 4                  1343
  Depth 3                  1600
  Depth 2                  969
  Scrapyard                77
  Materials                1860
  Factory                  2957
  Research                 1044
  Storage                  1841
  Lower Caves              813
  Upper Caves              1087
  Proximity Caves          790
  Zion                     1406
  Quarantine               620
  Testing                  905

Prototype IDs
---------------
F-cell Engine
Cooled Gravmag System
Cooled Antigrav System
Experimental Cooling System
Heavy EM Shotgun
Tachyon Dispersion Ray
Advanced Beam Cannon
Ion Burst Cannon
Potential Cannon
Cooled Nova Cannon
Guided EMP Blaster
Precision Grenade Launcher
Rocket Array

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Testing
-2/Research
-2/Quarantine

Challenges
------------
None

Game
------
Seed: HardlightRagnarokmatrix
  Manual?: 1
Play Time: 152 min
  Cumulative: 3158 min
Sessions: 11
Easy Mode: 0
Game No.: 50
  Easier: 0
  Easiest: 5
Win Type: -
  Total: 2
  Types: 2/0/0/0/0/0/0
Lore%: 33
Gallery%: 57

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=330689732
[close]

Valguris

This was my most corrupted run ever:

Highest Corruption         43
  Average Corruption       13
  Corruption Purged        54

Somehow on every factory level and above I managed to get ~15% corruption early in the level: assembled with melee weapons spawning on top of me, wastes with EMPs or just programmers rolling high on corruption chance :/ I didn't find ANY System Backup Modules until -4, where one of the branches had a stock of live operators. So I performed some surgery. I am bad at surgery. Still, I didn't stop until I got 4 system backup modules and then I wore them ALL. At least in this peaceful branch :) Oh, as a measure of how corrupted my systems were, at some point I remembered only 350 part IDs. Though that number must've dropped even further by the end of the game.

I was trying a combat run and this time I was far more successful than usual. I found some nice hackware, so I wanted to find exits via hacking. I guess my mistake was sticking to these hackware utilities while I had ~20% system corruption. I should've just destroyed them, put better utilities in their place and roll through the main halls faster. I also wasted slots on sensor arrays and signal interpreters. On treads I was too slow to just go around the enemies, or utilize these parts in a relevant way.

There was also an episode (well, more like a feature-length movie) of hover melee combat. It was started by finding a fabricator with preloaded Cmb. Gravmag System, where I managed to fab them twice (resulting in 4 Cmb. Gravmags), in a low factory level (I think -7?). Then I found a nice stash of melee weapons + a few prototypes, all of this while running low on the projectile weapons. So I finished factory level with this build and went through entire caves routine, changing only once I got to the factory again.

I was hoping to get into a lot of branches, but I had very little luck with that. I actually found a lot of main exits, but still roamed the levels in search of branches, at least in the factory levels. Found only (given how much effort I put in finding the branches) DM and E. Proxy caves had something I've never seen before:

A large 0b10's base.

Brute forcing my way through the main halls was surprisingly exhausting. Final score:
Spoiler
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: Valguris

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (575)     2875
Value Destroyed (25131)    25131
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (8784)               8784
              TOTAL SCORE: 41690

Cogmind
---------
Core Integrity             0/1450
Matter                     265/300
Energy                     440/440
System Corruption          43%
Temperature                Cool (14)
Location                   -2/Research

Parts
-------
Power (2)
  Light Quantum Reactor
  Reinforced Quantum Reactor
Propulsion (4)
  Medium Treads
  Medium Treads
  Medium Treads
Utility (12)
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Visual Processing Unit
  Experimental Signal Interpreter
  Advanced Target Analyzer
  Experimental Core Analyzer
  Quantum Capacitor
  Heavy Armor Plating
  Advanced Hacking Suite
Weapon (5)
  Gamma Rifle
  Quantum Rifle
  Railgun
  Gamma Bomb Array
  Lance
Inventory (16)
  Experimental Power Amplifier
  Advanced Coolant Injector
  Medium Storage Unit
  Experimental Cloaking Device
  Layered Medium Armor Plating
  System Backup Module
  HERF Cannon
  Ragnarok Missile Launcher
  Lance

Peak State
------------
Power
  Particle Reactor
  Light Quantum Reactor
Propulsion
  Advanced Heavy Treads
  Centrium Heavy Treads
Utility
  Advanced Coolant Injector
  Medium Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Experimental Signal Interpreter
  Advanced Target Analyzer
  Experimental Core Analyzer
  Improved Particle Charger
  Advanced Force Field
  Improved Hacking Suite
  Advanced Hacking Suite
Weapon
  Gamma Rifle
  Gamma Rifle
  Railgun
  Heavy Hardcell Cannon
Inventory
  Light Quantum Reactor
  Light Quantum Reactor
  Medium Treads
  Medium Treads
  Medium Treads
  Advanced Medium Treads
  Advanced Heat Sink
  Advanced Heat Sink
  Small Matter Pod
  Quantum Capacitor
  HERF Cannon
  HERF Cannon
  HERF Cannon
  Ragnarok Missile Launcher
[Rating: 165]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Shock Maul
  Slashing Weapon          Power Sword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

Stats
-------
Bonus Breakdown            8784
  High Alert Combat Kills  6080
  Follower Combat Kills    3055
  Entered Garrisons        200
  Network Hubs Disabled    200
  Met Data Miner           300
  Met R17 at Cetus         500
  Friendly Fire            -1551
Classes Destroyed          23
  Worker                   40
  Builder                  34
  Tunneler                 7
  Hauler                   14
  Recycler                 36
  Mechanic                 8
  Operator                 13
  Drone                    1
  Watcher                  19
  Swarmer                  59
  Saboteur                 2
  Grunt                    149
  Brawler                  12
  Duelist                  9
  Protector                5
  Sentry                   53
  Demolisher               2
  Specialist               1
  Hunter                   37
  Programmer               62
  Behemoth                 2
  Demented                 1
  Assembled                8
Major NPCs Destroyed       1
  A7                       
Best Kill Streak           18
  Combat Bots Only         13
Best States                0
  Heat Dissipation         93
  Coolant Potential        100
  Energy Capacity          920
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         20
  Terrain Scan Density     10
  Cloak Strength           4
  Power Amplification      20
  Additional Mass Support  9
  Armor Coverage (%)       30
  Resistance: KI           30
  Resistance: EX           50
  Utility Shielding        66
  Weapon Shielding         66
  Phase Shifting           20
  Evasion (%)              62
  Targeting Accuracy       8
  Melee Accuracy           8
  Target Analysis          8
  Core Analysis            15
  Recoil Reduction         4
  Particle Charging        20
  Offensive Hacking        34
  Defensive Hacking        12
Matter Collected           18800
  Salvage Created          28271
Parts Attached             877
  Power                    76
  Propulsion               134
  Utility                  307
  Weapon                   360
Parts Lost                 202
  Power                    27
  Propulsion               34
  Utility                  57
  Weapon                   84
Average Slot Usage (%)     94
  Naked Turns              1
Spaces Moved               17857
  Fastest Speed (%)        200
  Average Speed (%)        99
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           73
  Targets Kicked           0
  Targets Crushed          6
  Cave-ins Triggered       0
Heaviest Build             128
  Greatest Support         150
  Greatest Overweight (x)  31
  Average Overweight (x)   0
Largest Inventory          26
  Average Capacity         15
  Most Carried             22
  Average Carried          13
  Final Capacity           16
  Final Carried            9
Damage Taken               37157
  Core                     4454
  Absorbed by Shields      0
Average Core Remaining (%) 56
  Depth 11 Exit            100
  Depth 10 Exit            37
  Depth 9 Exit             73
  Depth 8 Exit             73
  Depth 7 Exit             44
  Depth 6 Exit             26
  Depth 5 Exit             20
  Depth 4 Exit             36
  Depth 3 Exit             96
Volleys Fired              1144
  Largest                  5
  Hottest                  331
Shots Fired                3082
  Gun                      1693
  Cannon                   1214
  Launcher                 139
  Special                  36
  Kinetic                  1646
  Thermal                  905
  Explosive                61
  Electromagnetic          470
  Secondary Targets        10
Shots Hit Robots           1895
  Core Hits                1162
  Critical Hits            137
  Critical Kills           62
  Critical Parts Destroyed 68
Overload Shots             1
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              557
  Impact                   131
  Slashing                 139
  Piercing                 287
  Sneak Attacks            26
  Follow-up Attacks        36
Damage Inflicted           72265
  Projectiles              47598
  Explosions               16788
  Melee                    7248
  Ramming                  631
  Kinetic                  27434
  Thermal                  17172
  Explosive                7166
  Electromagnetic          12614
  Impact                   1797
  Slashing                 3238
  Piercing                 2213
Overflow Damage            193
  Projectiles              0
  Explosions               1
  Melee                    192
Self-Inflicted Damage      575
  Shots                    19
  Rammed                   67
Highest Temperature        505
  Average Temperature      90
  Received Heat Transfer   5863
  Shutdowns                7
  Energy Bleed             5
  Interference             8
  Matter Decay             2
  Short Circuit            2
  Damage (minor)           1
  Damage (major)           3
Highest Corruption         43
  Average Corruption       13
  Corruption Purged        54
  Message Errors           199
  Matter Fused             200
  Heat Flow Error          101
  Energy Discharge         100
  Parts Rejected           14
  Data loss (database)     143
  Misfires                 38
  Misdirections            164
  Targeting Errors         388
  Weapon Failures          69
  Depth 7 End              14
  Depth 6 End              17
  Depth 5 End              14
  Depth 4 End              2
  Impact Corruptions       0
Haulers Intercepted        14
Robots Corrupted           23
  Parts Fried              92
  Impact Corruptions       20
Robots Melted              0
  Parts Melted             22
  Heat Transferred         21915
Parts Sabotaged            3
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      33
  Prevented                14
Power Chain Reactions      25
Communications Jammed      0
Times Spotted              717
  Peak Tracking Total      8
  Tactical Retreats        62
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             10
  Drone Recoveries         0
Traps Triggered            27
  Indirectly               6
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                3
Machines Disabled          88
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            110
  Terminals                67
  Fabricators              10
  Repair Stations          6
  Recycling Units          10
  Scanalyzers              7
  Garrison Access          5
Total Hacks                332
  Successful               158
  Failed                   167
  Catastrophic             41
  Database Lockouts        2
  Manual                   179
  Unauthorized             96
  Terminals                205
  Fabricators              27
  Repair Stations          12
  Recycling Units          20
  Scanalyzers              26
  Garrison Access          8
Terminal Hacks             95
  Record                   16
  Part Schematic           10
  Robot Schematic          5
  Robot Analysis           3
  Prototype ID Bank        3
  Open Door                1
  Branch Access Points     4
  Emergency Access Points  1
  Terminal Index           4
  Alert Level              3
  Unreport Threat          1
  Locate Traps             5
  Dispatch Records         1
  Security Status          1
  Investigation Status     1
  Assault Status           1
  Garrison Status          1
  Recall Investigation     1
  Recall Reinforcements    1
  Recall Assault           1
  Hauler Manifests         1
  Zone Layout              1
Hacking Detections         100
  Full Trace Events        9
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          46
  Terminals                40
  Fabricators              2
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          1
Fabricators Overloaded     0
Fabricator Schematic DLs   1
Garrisons Disabled         5
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  6
  Robots Built             2
  Total Robot Build Rating 8
  Robot Fabrication Matter 504
  Robot Fabrication Time   268
Part Schematics Acquired   24
  Parts Built              7
  Total Part Build Rating  38
  Part Fabrication Matter  782
  Part Fabrication Time    343
Parts Repaired             2
  Part Repair Time         96
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     14
Parts Scanalyzed           7
  Part Schematics Acquired 6
  Parts Damaged            1
Robot Analysis Total       3
Robots Rewired             23
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               56
  Largest Group            10
  Highest-Rated Group      560
  Highest-Rated Ally       156
Total Orders               13
  GOTO                     3
  FOLLOW                   1
  EXPLORE                  9
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               538
  Total Damage             11916
  Kills                    81
Allies Corrupted           2
Allies Melted              2
Peak Influence             1810
  Average Influence        508
  Final Influence          312
Maximum Alert Level        5
  Low Security (%)         32
  Level 1                  20
  Level 2                  19
  Level 3                  11
  Level 4                  15
  Level 5                  1
Triggered High Security    0
  Turns                    0
Squads Dispatched          105
  Investigation            16
  Extermination            31
  Reinforcement            36
  Assault                  22
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    7
Scrap Searched             17
Exploration Rate (%)       40
  Regions Visited          25
  Pre-discovered Areas     4
Garrisons Visited          1
  Relays Disabled          4
  Generators Disabled      1
Network Hubs Disabled      1
Actions Taken              23976
Turns Passed               30968
  Depth 11                 56
  Depth 10                 1387
  Depth 9                  1546
  Depth 8                  1727
  Depth 7                  4383
  Depth 6                  3809
  Depth 5                  7069
  Depth 4                  7480
  Depth 3                  521
  Depth 2                  2990
  Scrapyard                56
  Materials                1297
  Factory                  14422
  Research                 3511
  Mines                    2123
  Waste                    201
  Garrison                 1240
  Lower Caves              920
  Proximity Caves          2580
  Data Miner               157
  Extension                2081
  Cetus                    649
  Archives                 1374
  Hub_04(d)                357

Prototype IDs
---------------
Centrium Heavy Treads
Cooled Gravmag System
Improved Flight Unit
Improved Cesium-ion Thruster
Cooled Impulse Thruster
Improved Fusion Compressor
Experimental Power Amplifier
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Targeting Computer
Experimental Core Analyzer
Experimental Cloaking Device
Experimental Propulsion Shielding
Centrium Medium Armor Plating
Light Regenerative Plating
Improved Thermal Defense Suite
Combat Drone Bay
Gamma Rifle
Heavy Particle Gun
Enhanced Force Rifle
Advanced Variable Charge Gun
Advanced Beam Cannon
Cooled Particle Cannon
Improved Heavy Machine Gun
Improved KE Penetrator
Mini Assault Cannon
Antimatter Cannon
Heavy Hardcell Cannon
Mini Smartbomb Launcher
Ragnarok Missile Launcher
Plasma Sword
Ionic Axe
Kinetic Spear

Fabricated
------------
1x Lrn. Sensor Array (-7/Factory)
2x Cmb. Gravmag System (-7/Factory)
2x Cmb. Gravmag System (-7/Factory)
2x Cmb. Airjet (-6/Factory)
1x I-36 Angel (-5/Factory)
1x I-36 Angel (-5/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / Sto x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / Upp x2)
-5/Waste
-5/Factory
-4/Factory (discovered 5 exits: *Res / Upp x2 / *Ext x2)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research
-2/Research

Challenges
------------
None

Game
------
Seed: HardlightRagnarokMatrix
  Manual?: 1
Play Time: 596 min
  Cumulative: 6613 min
Sessions: 5
Easy Mode: 0
Game No.: 15
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 2
  Types: 1/0/0/1/0/0/0
Lore%: 58
Gallery%: 65

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=901835936
[close]

DDarkray

A little late to the show, but here it is. My first seed run of the month!  ;D

I haven't done pure stealth/flight build for a while, so that's what I did this run. The setup is pretty simple: Get Transport Network Coupler from haulers, hack terminals for Hauler Manifests to see if there's anything interesting, and then go around for some prototype guns and cannons. Because I'm not planning to upgrade my weapon slot, I want to make sure I have strong enough weapons to make up for my lack of weaponry. It's important to get as much stuff done as possible in the Material floors due to the lack of programmer squad. As a result, I got to have a bunch of Imp. Flight Units, Adv. Sensor Arrays, Adv. Signal Interpreter, and Hacking Suites by the time I enter Factory level. That way, I can immediately transition to pure stealth build.

One of the things I haven't really done before is calculating my energy use and mass support to see if the switch is feasible or not. At times, if I don't efficiently assign my evolution points, I ended up having too little energy to sustain my flight build or too little mass support to equip what I need. So before entering Factory level, I had to plan out my evolution to make sure if I can go all-out flight build. Fortunately, with just 2 power and 4 propulsion, I can exactly support everything I need: Med. Storage Unit, Sensor Array, and katanas. All the rest of the utilities are made up of weightless, non-energy-consuming processors such signal interpreter and hacking suites.

For the most part of Factory levels, I kept sticking to my 4 Imp. Flight Units and stacking hackwares. Eventually, I got to find Long-range Sensor Arrays, obtained and fabricated Exp. Signal Interpreter, and even more hackwares. Now I could proceed to go for a straight win like this, but what I really want to do is to go for a lot of branch visits in hope of finding a lot of lore treasures.  :)

The following contains minor spoilers regarding Factory and Research branches. Proceed at your own risk!

Spoiler
Unfortunately, I couldn't find any treasure that I want. At times, I was forced to take an early leave due to the surrounding enemies, forcing me to quit exploring or go directly to the next main complex map.

For example...
[close]

Surrounded by enemies...again!
[close]

At the end, I completely missed Z and W branches, but visited DM and Zh instead. The Zh one is pretty good though because it gave me 3 prototype flight propulsions along with Exp. Propulsion Shielding, Adv. Power Amplifier, and Adv. System Shield. Not bad! :)

However, once I entered Research branch and then Testing, everything immediately went downward. Because I forgot to turn off my katana, I accidentally sliced up a serf (without killing it) which called for distress signal to alert a nearby researcher. And guess what happens afterward...  ::)

Behold! My worst nightware!
[close]

Because of my worst nightmare, I was forced to find exits as quickly as possible. And because of the programmers' massive EM damage, my stealth/flight build was falling apart slowly but surely. Due to my lost of hackware and massive system corruption, my hacking power is dying as well, making the rest of my run heavily RNG-based. I was completely relying on RNG to pull off difficult hacks like Level Access Points. This is especially true on Access floor where I'm starting to feel pretty naked already. Fortunately, I was able to pull that off.

The Turning Point
[close]

By that time, I began sprinting for the finish line. I even had to use up my last Reconstructor AA to escape from the giant mob. At first, I ended up at the front entrance with the blue sealed door and Behemoths. However, the only weapon I'm carrying is a katana! (Which I've had it back from the Material level!) So I had to go all around to the backdoor in order to open it up. However, I was worried about two things: enemies accidentally blowing up the backdoor terminal, and repeatedly failed Open hack to the point of fully tracing me.

I need get to the backdoor ASAP
[close]

Failure is not an option. Either I could succeed against all odds, or die trying. There is no way I could survive from going back to the front door AND finding the right weapons to break through the sealed door. Behemoths + Programmers are too much for me to handle.

And this is the result:

GG!!!
[close]

So here's the lesson: Make sure your melee weapon is ALWAYS OFF when doing a flight build! A single mistake at a Research branch is extremely costly!

Lesson 2: Even a low-rating katana can be useful for breaking Access walls! However, that would require you to have a bit of momentum to do so reliably.
[close]

Scoresheet
Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: DDarkray

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (68)      340
Value Destroyed (2038)     2038
Prototype IDs (36)         720
Alien Tech Used (3)        600
Bonus (9611)               9611
              TOTAL SCORE: 17809

Cogmind
---------
Core Integrity             854/1600
Matter                     191/300
Energy                     248/260
System Corruption          10%
Temperature                Cool (12)
Location                   To Epsilon Eridani

Parts
-------
Power (2)
  Micro Fission Core
  Light Quantum Reactor
Propulsion (5)
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
  Field Propulsion Array
Utility (16)
  Large Storage Unit
  Advanced Sensor Array
  Experimental Signal Interpreter
  Advanced Transmission Jammer
  Hacking Suite
  Hacking Suite
  Improved Hacking Suite
  Advanced System Shield
Weapon (2)
  (None)
Inventory (10)
  Light Quantum Reactor
  Improved Flight Unit
  Field Propulsion Drive
  Impulse Thruster

Peak State
------------
Power
  Micro Fission Core
  Light Particle Reactor
Propulsion
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
  Impulse Thruster Array
Utility
  Advanced Power Amplifier
  Large Storage Unit
  Long-range Sensor Array
  Experimental Signal Interpreter
  Stasis Canceller
  Advanced Transmission Jammer
  Experimental Propulsion Shielding
  Advanced Shield Generator
  Hacking Suite
  Hacking Suite
  Improved Hacking Suite
  Advanced System Shield
  Advanced System Shield
Weapon
  Katana
Inventory
  Micro Fission Core
  Improved Flight Unit
  Field Propulsion Drive
  Impulse Thruster
  Field Propulsion Array
  Advanced Sensor Array
  Improved System Backup Module
  Dimensional Node Initializer
  Transdimensional Reconstructor
[Rating: 129]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Experimental Propulsion Shielding
Weapon                     Makeshift Sword
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Sword

Stats
-------
Bonus Breakdown            9611
  Met Data Miner           300
  Met Zhirov               300
  Hacked Protovariant      500
  Win                      3000
  Win Speed                5511
Classes Destroyed          13
  Worker                   1
  Builder                  2
  Hauler                   9
  Recycler                 5
  Mechanic                 1
  Operator                 3
  Watcher                  8
  Swarmer                  7
  Grunt                    20
  Brawler                  2
  Researcher               2
  Sentry                   5
  Hunter                   3
Major NPCs Destroyed       0
Best Kill Streak           4
  Combat Bots Only         4
Best States                0
  Heat Dissipation         72
  Energy Capacity          280
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         20
  Terrain Scan Density     10
  Jamming Range            16
  Power Amplification      30
  Propulsion Shielding     90
  Evasion (%)              75
  Recoil Reduction         4
  Stasis Canceling         1
  Offensive Hacking        42
  Defensive Hacking        28
Matter Collected           1922
  Salvage Created          2818
Parts Attached             136
  Power                    22
  Propulsion               40
  Utility                  48
  Weapon                   26
Parts Lost                 33
  Power                    7
  Propulsion               5
  Utility                  12
  Weapon                   9
Average Slot Usage (%)     86
  Naked Turns              1
Spaces Moved               10779
  Fastest Speed (%)        476
  Average Speed (%)        345
  Slowest Speed (%)        52
  Overloaded Moves         2
  Propulsion Burnouts      0
  Targets Rammed           41
  Targets Kicked           0
  Targets Crushed          3
  Cave-ins Triggered       2
  Teleports                1
Heaviest Build             58
  Greatest Support         86
  Greatest Overweight (x)  13
  Average Overweight (x)   0
Largest Inventory          20
  Average Capacity         9
  Most Carried             20
  Average Carried          9
  Final Capacity           10
  Final Carried            4
Damage Taken               5897
  Core                     1579
  Absorbed by Shields      0
Average Core Remaining (%) 76
  Depth 11 Exit            78
  Depth 10 Exit            3
  Depth 9 Exit             86
  Depth 8 Exit             69
  Depth 7 Exit             93
  Depth 6 Exit             95
  Depth 5 Exit             83
  Depth 4 Exit             88
  Depth 3 Exit             100
  Depth 2 Exit             96
  Depth 1 Exit             53
Volleys Fired              169
  Largest                  2
  Hottest                  136
Shots Fired                312
  Gun                      133
  Cannon                   178
  Launcher                 1
  Special                  0
  Kinetic                  162
  Thermal                  106
  Explosive                1
  Electromagnetic          43
  Secondary Targets        0
Shots Hit Robots           243
  Core Hits                107
  Critical Hits            20
  Critical Kills           5
  Critical Parts Destroyed 13
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              213
  Impact                   0
  Slashing                 213
  Piercing                 0
  Sneak Attacks            7
  Follow-up Attacks        3
Damage Inflicted           6643
  Projectiles              3658
  Explosions               978
  Melee                    1971
  Ramming                  36
  Kinetic                  1466
  Thermal                  2260
  Explosive                391
  Electromagnetic          519
  Impact                   0
  Slashing                 1971
  Piercing                 0
Overflow Damage            93
  Projectiles              67
  Explosions               0
  Melee                    26
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   38
Highest Temperature        388
  Average Temperature      45
  Received Heat Transfer   969
  Shutdowns                1
  Interference             3
  Damage (minor)           1
Highest Corruption         10
  Average Corruption       5
  Corruption Purged        2
  Message Errors           1
  Matter Fused             2
  Energy Discharge         2
  Data loss (database)     4
  Misdirections            8
  Targeting Errors         3
  Depth 4 End              4
  Depth 1 End              10
  Impact Corruptions       0
Haulers Intercepted        9
Robots Corrupted           2
  Parts Fried              6
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             3
  Heat Transferred         3595
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      10
  Prevented                4
Power Chain Reactions      1
Communications Jammed      0
Times Spotted              238
  Peak Tracking Total      13
  Tactical Retreats        46
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            3
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3
Traps Extracted            0
  Installed                0
  Triggered                7
Machines Disabled          16
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            78
  Terminals                42
  Fabricators              3
  Repair Stations          3
  Recycling Units          4
  Scanalyzers              4
  Garrison Access          8
Total Hacks                275
  Successful               167
  Failed                   94
  Catastrophic             12
  Database Lockouts        0
  Manual                   85
  Unauthorized             48
  Terminals                153
  Fabricators              11
  Repair Stations          7
  Recycling Units          9
  Scanalyzers              11
  Garrison Access          13
Terminal Hacks             168
  Record                   28
  Part Schematic           15
  Robot Schematic          5
  Robot Analysis           6
  Prototype ID Bank        8
  Open Door                3
  Level Access Points      4
  Branch Access Points     5
  Emergency Access Points  5
  Machine Index            1
  Terminal Index           2
  Fabricator Index         1
  Garrison Index           2
  Locate Traps             9
  Reprogram Traps          1
  Recall Investigation     1
  Recall Extermination     1
  Recall Reinforcements    1
  Hauler Manifests         3
  Registered Components    2
  Registered Prototypes    1
  Zone Layout              6
  Protovariant Controls    1
Hacking Detections         50
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          22
  Terminals                22
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         7
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  5
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   20
  Parts Built              4
  Total Part Build Rating  16
  Part Fabrication Matter  1052
  Part Fabrication Time    471
Parts Repaired             2
  Part Repair Time         56
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           5
  Part Schematics Acquired 5
  Parts Damaged            0
Robot Analysis Total       6
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               5
  Largest Group            1
  Highest-Rated Group      94
  Highest-Rated Ally       94
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               8
  Total Damage             206
  Kills                    1
Allies Corrupted           0
Allies Melted              1
Peak Influence             492
  Average Influence        69
  Final Influence          156
Maximum Alert Level        2
  Low Security (%)         89
  Level 1                  10
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          28
  Investigation            9
  Extermination            2
  Reinforcement            11
  Assault                  1
  Garrison                 1
  Intercept                4
Derelict Logs Recovered    4
Scrap Searched             20
Exploration Rate (%)       30
  Regions Visited          23
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              14520
Turns Passed               9071
  Depth 11                 2166
  Depth 10                 864
  Depth 9                  1164
  Depth 8                  1277
  Depth 7                  233
  Depth 6                  526
  Depth 5                  699
  Depth 4                  849
  Depth 3                  704
  Depth 2                  302
  Depth 1                  287
  Scrapyard                2166
  Materials                3305
  Factory                  1298
  Research                 355
  Access                   287
  Lower Caves              361
  Upper Caves              388
  Proximity Caves          374
  Data Miner               20
  Zhirov                   71
  Quarantine               199
  Testing                  247

Prototype IDs
---------------
Heavy Ion Engine
Light Neutrino Core
Graviton Reactor
Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Improved Flight Unit
Improved Cesium-ion Thruster
Cooled Nuclear Pulse Thruster
Advanced Power Amplifier
Experimental Thermal Generator
Experimental Heat Sink
Experimental Coolant Injector
Experimental Energy Well
Experimental Matter Compressor
Experimental Optical Array
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Targeting Computer
Precision Matter Filter
Experimental Propulsion Shielding
Light Regenerative Plating
Improved Energy Mantle
Combat Drone Bay
Assault Drone Bay
Improved EM Shotgun
Heavy EM Shotgun
Improved Heavy Laser
Advanced Beam Cannon
Guided EMP Blaster
Mini Smartbomb Launcher
Tiamat Missile Launcher
Plasma Sword
Centrium Greatsword
Kinetic Spear

Fabricated
------------
1x Hacking Suite (-7/Factory)
1x Hacking Suite (-6/Factory)
1x Exp. Signal Interpreter (-4/Factory)
1x Imp. Hacking Suite (-4/Factory)

Alien Tech Used
-----------------
Integrated Dissipator
Dimensional Node Initializer
Transdimensional Reconstructor

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-1/Access
To Epsilon Eridani

Challenges
------------
None

Game
------
Seed: HardlightRagnarokMatrix
  Manual?: 1
Play Time: 287 min
  Cumulative: 17105 min
Sessions: 25
Easy Mode: 0
Game No.: 163
  Easier: 0
  Easiest: 6
Win Type: 0
  Total: 8
  Types: 5/0/3/0/0/0/0
Lore%: 64
Gallery%: 74

Options
---------
ASCII: 1
Keyboard: 0
Movement: Arrows
Fullscreen: 2
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
Steam: 1

U=453172637
[close]

Kyzrati

QuoteHowever, once I entered Research branch and then Testing, everything immediately went downward. Because I forgot to turn off my katana, I accidentally sliced up a serf (without killing it) which called for distress signal to alert a nearby researcher.
I guess that means you ignored the melee warning (and 500ms block) with a researcher in view? I could add an option to adjust the block time if necessary...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

Quote from: Kyzrati on November 24, 2017, 12:11:15 PM
I guess that means you ignored the melee warning (and 500ms block) with a researcher in view?

The researcher is out of my visual range, but I still can see it using my sensor array. But when I hit a serf, it called for distress signal to alert the out-of-range researcher to my position. No melee warning is taking place.

Kyzrati

Oh okay, it's out of your visual range. That's a different story...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon