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Weekly Seed #100 [Beta 3] [Seed: ThunderRocketVortex]

Started by zxc, October 30, 2017, 01:31:48 AM

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zxc

This week's seed: ThunderRocketVortex



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: ThunderRocketVortex] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

I finally got a chance to stream again! I ran this seed this morning, and it went... much worse than usual!

As always I played combat and just took whatever stairs I found, ending up going through the lower caves which only gave me DM... and on the way back got a real nasty proxy caves (surprise :P). Ended far sooner than usual: -6.

Overconfidence was a big part of my downfall, though--I was in great shape but had to fight off a ton of squads not far from the entrance, all shielded by a Protector which I just left there... I got them down to the very last damaged grunt (and that Protector :/) before it finished me off.

That didn't have to be such a deadly encounter. Oops.

(Not bringing a launcher into the caves was the first serious strategic miscalculation!)

Score: 4,025

Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (46)      230
Value Destroyed (1582)     1582
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (393)                393
              TOTAL SCORE: 4025

Cogmind
---------
Core Integrity             0/700
Matter                     290/300
Energy                     89/100
System Corruption          1%
Temperature                Cool (-100)
Location                   -6/Proximity Caves

Parts
-------
Power (1)
  (None)
Propulsion (4)
  (None)
Utility (4)
  Cryofiber Web
  Makeshift Armor Plating
Weapon (4)
  Mace
Inventory (4)
  Large Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scanner

Peak State
------------
Power
  Improved Deuterium Engine
Propulsion
  Light Treads
  Improved Treads
  Improved Treads
  Medium Treads
Utility
  Improved Cooling System
  Large Storage Unit
  Advanced Targeting Computer
  Makeshift Armor Plating
Weapon
  Wave Gun
  Gauss Rifle
  Precision Assault Rifle
  Precision Assault Rifle
Inventory
  Improved Treads
  Large Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scanner
  Improved Medium Armor Plating
  Makeshift Armor Plating
  Advanced Beam Rifle
  Plasma Cannon
  Makeshift Spear
[Rating: 47]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Precision Assault Rifle
  Impact Weapon            Mace
  Piercing Weapon          Makeshift Spear

Stats
-------
Bonus Breakdown            393
  Follower Combat Kills    93
  Met Data Miner           300
Classes Destroyed          11
  Worker                   1
  Builder                  1
  Tunneler                 1
  Hauler                   2
  Recycler                 4
  Swarmer                  12
  Grunt                    10
  Brawler                  3
  Duelist                  3
  Sentry                   8
  Programmer               1
Major NPCs Destroyed       0
Best Kill Streak           4
  Combat Bots Only         4
Best States                0
  Heat Dissipation         61
  Energy Capacity          290
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Range       18
  Terrain Scan Density     10
  Base Temperature (-)     100
  Armor Coverage (%)       56
  Evasion (%)              40
  Targeting Accuracy       13
  Recoil Reduction         4
Matter Collected           1641
  Salvage Created          2293
Parts Attached             76
  Power                    9
  Propulsion               17
  Utility                  20
  Weapon                   30
Parts Lost                 28
  Power                    3
  Propulsion               9
  Utility                  4
  Weapon                   12
Average Slot Usage (%)     96
  Naked Turns              2
Spaces Moved               2173
  Fastest Speed (%)        200
  Average Speed (%)        64
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             68
  Greatest Support         94
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         13
  Most Carried             16
  Average Carried          13
  Final Capacity           4
  Final Carried            3
Damage Taken               5177
  Core                     771
  Absorbed by Shields      0
Average Core Remaining (%) 94
  Depth 11 Exit            100
  Depth 10 Exit            86
  Depth 9 Exit             90
  Depth 8 Exit             100
Volleys Fired              106
  Largest                  4
  Hottest                  206
Shots Fired                322
  Gun                      299
  Cannon                   23
  Launcher                 0
  Special                  0
  Kinetic                  241
  Thermal                  49
  Explosive                0
  Electromagnetic          32
  Secondary Targets        16
Shots Hit Robots           240
  Core Hits                98
  Critical Hits            2
  Critical Kills           2
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              15
  Impact                   9
  Slashing                 0
  Piercing                 6
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           4751
  Projectiles              4133
  Explosions               354
  Melee                    250
  Ramming                  14
  Kinetic                  2741
  Thermal                  1164
  Explosive                0
  Electromagnetic          582
  Impact                   196
  Slashing                 0
  Piercing                 54
Overflow Damage            50
  Projectiles              0
  Explosions               0
  Melee                    50
Self-Inflicted Damage      82
  Shots                    2
  Rammed                   4
Highest Temperature        433
  Average Temperature      87
  Received Heat Transfer   1458
  Shutdowns                2
  Energy Bleed             1
  Interference             5
  Short Circuit            1
Highest Corruption         1
  Average Corruption       1
  Corruption Purged        0
  Message Errors           4
  Matter Fused             1
  Heat Flow Error          1
  Energy Discharge         1
  Data loss (database)     2
  Misdirections            4
  Depth 9 End              1
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              3
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             0
  Heat Transferred         1348
Parts Sabotaged            0
Parts Stolen               2
Parts Stripped             0
Parts Self-Destructed      35
  Prevented                10
Power Chain Reactions      2
Communications Jammed      0
Times Spotted              61
  Peak Tracking Total      8
  Tactical Retreats        2
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            3
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          3
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            17
  Terminals                10
  Fabricators              1
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                65
  Successful               43
  Failed                   17
  Catastrophic             5
  Database Lockouts        0
  Manual                   25
  Unauthorized             11
  Terminals                32
  Fabricators              2
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             58
  Record                   11
  Part Schematic           4
  Robot Schematic          6
  Prototype ID Bank        5
  Open Door                1
  Alert Level              2
  Locate Traps             3
  Zone Layout              1
Hacking Detections         9
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  6
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              1
  Total Part Build Rating  4
  Part Fabrication Matter  168
  Part Fabrication Time    42
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     2
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      94
  Highest-Rated Ally       94
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               16
  Total Damage             552
  Kills                    3
Allies Corrupted           0
Allies Melted              1
Peak Influence             160
  Average Influence        40
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          8
  Investigation            2
  Extermination            1
  Reinforcement            4
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    2
Scrap Searched             2
Exploration Rate (%)       26
  Regions Visited          9
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              2607
Turns Passed               4036
  Depth 11                 63
  Depth 10                 466
  Depth 9                  338
  Depth 8                  434
  Depth 7                  2418
  Depth 6                  317
  Scrapyard                63
  Materials                1238
  Factory                  1036
  Lower Caves              1233
  Proximity Caves          317
  Data Miner               149

Prototype IDs
---------------
Cooled Ion Engine
Cooled Deuterium Engine
Improved Airjet
Experimental Terrain Scan Processor
Light Regenerative Plating
Combat Drone Bay
Improved EM Shotgun
Improved Lightning Gun
Heavy Particle Gun
Advanced Beam Rifle
Improved Spread Laser
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Precision Grenade Launcher

Fabricated
------------
1x Imp. EM Pulse Cannon (-7/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves (discovered 1 exit: Fac)

Challenges
------------
None

Game
------
Seed: ThunderRocketVortex
  Manual?: 1
Play Time: 48 min
  Cumulative: 898 min
Sessions: 1
Easy Mode: 0
Game No.: 8
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 9
Gallery%: 37

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Steam: 0

U=260415938
[close]

Anyway, since it ended there I continued the stream with another run from scratch (though not the seed) which made it to -3. There were some obvious reasons the second run didn't reach the end, among them that I was racing through the world pretty quickly and didn't get any mid-game benefits (no branches except Storage, which was fun at least), and that I allowed myself to get bogged down in the open in Research too early.

Wasn't too bad, though, shooting up the place for 16k points :D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

LuckyLuckLuc

#2
Ran the seed today and had a decent run! Explored some areas
Spoiler
Mostly Cetus
[close]
I've never been before and got myself blown up something fierce mostly because of being slow as heck on treads!

Score 12625
Spoiler
Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: LuckyLuckLuc

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (192)     960
Value Destroyed (6618)     6618
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2287)               2287
              TOTAL SCORE: 12625

Cogmind
---------
Core Integrity             0/1000
Matter                     166/300
Energy                     336/420
System Corruption          23%
Temperature                Warm (158)
Location                   -5/Hub_04(d)

Parts
-------
Power (2)
  Micro Fission Core
  Reinforced Quantum Reactor
Propulsion (4)
  Improved Treads
  Centrium Heavy Treads
Utility (7)
  Improved Cooling System
  Improved Coolant Injector
  Medium Storage Unit
  Improved Targeting Computer
  Armor Integrity Analyzer
  Hardened Heavy Armor Plating
Weapon (4)
  Advanced Plasma Cannon
  Advanced Plasma Cannon
  Neutron Cannon
Inventory (8)
  Armored Heavy Treads
  Improved Coolant Injector
  Improved Particle Charger
  Improved Particle Charger
  Improved System Backup Module
  Smartbomb Launcher

Peak State
------------
Power
  Micro Fission Core
  Reinforced Quantum Reactor
Propulsion
  Improved Treads
  Improved Medium Treads
  Centrium Heavy Treads
Utility
  Improved Cooling System
  Medium Storage Unit
  Improved Targeting Computer
  Armor Integrity Analyzer
  Improved Particle Charger
  Hardened Heavy Armor Plating
Weapon
  Wave Gun
  Advanced Plasma Cannon
  Advanced Plasma Cannon
  Neutron Cannon
Inventory
  Armored Heavy Treads
  Improved Coolant Injector
  Improved Coolant Injector
  Improved Particle Charger
  Improved System Backup Module
  Smartbomb Launcher
[Rating: 91]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 EMP Blaster
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            2287
  High Alert Combat Kills  1222
  Follower Combat Kills    1638
  Met Zhirov               300
  Friendly Fire            -873
Classes Destroyed          19
  Worker                   15
  Builder                  10
  Hauler                   14
  Recycler                 14
  Operator                 3
  Drone                    6
  Watcher                  6
  Swarmer                  20
  Saboteur                 1
  Grunt                    59
  Brawler                  2
  Duelist                  2
  Sentry                   20
  Demolisher               2
  Specialist               1
  Hunter                   7
  Programmer               5
  Behemoth                 2
  Compactor                3
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         9
Best States                0
  Heat Dissipation         86
  Coolant Potential        80
  Energy Capacity          420
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  Base Temperature (-)     100
  Armor Coverage (%)       39
  Resistance: TH           15
  Core Shielding           20
  Propulsion Shielding     66
  Evasion (%)              42
  Targeting Accuracy       18
  Armor Integrity Analysis 33
  Recoil Reduction         4
  Particle Charging        20
  Datajack Penetration     55
Matter Collected           6280
  Salvage Created          9400
Parts Attached             265
  Power                    27
  Propulsion               50
  Utility                  83
  Weapon                   105
Parts Lost                 93
  Power                    8
  Propulsion               19
  Utility                  29
  Weapon                   37
Average Slot Usage (%)     94
  Naked Turns              1
Spaces Moved               4334
  Fastest Speed (%)        200
  Average Speed (%)        83
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             96
  Greatest Support         133
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         14
  Most Carried             16
  Average Carried          12
  Final Capacity           8
  Final Carried            8
Damage Taken               13027
  Core                     1512
  Absorbed by Shields      0
Average Core Remaining (%) 84
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             80
  Depth 8 Exit             85
  Depth 6 Exit             58
Volleys Fired              509
  Largest                  4
  Hottest                  286
Shots Fired                1336
  Gun                      1073
  Cannon                   209
  Launcher                 54
  Special                  0
  Kinetic                  735
  Thermal                  404
  Explosive                43
  Electromagnetic          154
  Secondary Targets        10
Shots Hit Robots           904
  Core Hits                487
  Critical Hits            19
  Critical Kills           10
  Critical Parts Destroyed 5
Overload Shots             3
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              5
  Impact                   0
  Slashing                 5
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           24778
  Projectiles              19161
  Explosions               5588
  Melee                    0
  Ramming                  29
  Kinetic                  10227
  Thermal                  7589
  Explosive                4507
  Electromagnetic          2426
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            318
  Projectiles              29
  Explosions               254
  Melee                    35
Self-Inflicted Damage      425
  Shots                    10
  Rammed                   4
Highest Temperature        561
  Average Temperature      91
  Received Heat Transfer   2562
  Shutdowns                7
  Energy Bleed             2
  Interference             8
Highest Corruption         34
  Average Corruption       21
  Corruption Purged        13
  Message Errors           53
  Matter Fused             49
  Heat Flow Error          25
  Energy Discharge         31
  Parts Rejected           4
  Data loss (database)     29
  Misfires                 7
  Misdirections            65
  Targeting Errors         168
  Weapon Failures          34
  Depth 8 End              2
  Depth 6 End              3
  Impact Corruptions       0
Haulers Intercepted        14
Robots Corrupted           1
  Parts Fried              6
  Impact Corruptions       0
Robots Melted              1
  Parts Melted             23
  Heat Transferred         10939
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      6
Communications Jammed      0
Times Spotted              255
  Peak Tracking Total      16
  Tactical Retreats        23
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Traps Triggered            2
  Indirectly               0
Trap Hack Attempts         53
  Triggered                0
  Disarmed                 0
  Reprogrammed             2
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          34
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            58
  Terminals                38
  Fabricators              2
  Repair Stations          4
  Recycling Units          10
  Scanalyzers              2
  Garrison Access          2
Total Hacks                153
  Successful               67
  Failed                   86
  Catastrophic             28
  Database Lockouts        0
  Manual                   59
  Unauthorized             42
  Terminals                100
  Fabricators              4
  Repair Stations          12
  Recycling Units          26
  Scanalyzers              7
  Garrison Access          4
Terminal Hacks             22
  Record                   6
  Part Schematic           4
  Robot Analysis           1
  Open Door                1
  Branch Access Points     1
  Terminal Index           2
  Locate Traps             2
  Transport Status         1
  Hauler Manifests         1
  Registered Components    1
  Registered Prototypes    1
  Zone Layout              1
Hacking Detections         50
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          23
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          9
  Scanalyzers              0
  Garrison Access          2
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   7
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             4
  Part Repair Time         193
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     24
Parts Scanalyzed           4
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             18
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               37
  Largest Group            14
  Highest-Rated Group      364
  Highest-Rated Ally       129
Total Orders               13
  STAY                     1
  GOTO                     1
  FOLLOW                   5
  GUARD                    3
  AID                      1
  EXPLORE                  2
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               337
  Total Damage             5245
  Kills                    68
Allies Corrupted           0
Allies Melted              1
Peak Influence             1499
  Average Influence        378
  Final Influence          64
Maximum Alert Level        4
  Low Security (%)         52
  Level 1                  19
  Level 2                  6
  Level 3                  9
  Level 4                  12
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          31
  Investigation            4
  Extermination            4
  Reinforcement            14
  Assault                  3
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       23
  Regions Visited          14
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              6001
Turns Passed               8052
  Depth 11                 71
  Depth 10                 686
  Depth 9                  371
  Depth 8                  1623
  Depth 6                  1440
  Depth 5                  3861
  Scrapyard                71
  Materials                1493
  Factory                  2139
  Storage                  614
  Recycling                573
  Waste                    271
  Extension                2071
  Cetus                    432
  Archives                 114
  Hub_04(d)                274

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cold Fusion Reactor
Centrium Heavy Treads
Improved EM Shotgun
Improved Medium Laser
Advanced Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Improved Assault Rifle
Precision Assault Rifle
Improved Heavy Machine Gun

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d)

Challenges
------------
None

Game
------
Seed: ThunderRocketVortex
  Manual?: 1
Play Time: 188 min
  Cumulative: 6867 min
Sessions: 1
Easy Mode: 0
Game No.: 38
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 1
  Types: 0/0/0/1/0/0/0
Lore%: 42
Gallery%: 63

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 2
Font: 16/Terminus
Map View: 75x55
FOV Handling: Fade In
Steam: 1

U=970063695
[close]

Check out the run here! https://www.twitch.tv/videos/187161042
Check me out on twitch or youtube! Streaming cogmind and the like usually!

www.twitch.tv/luckyluckluc2
https://www.youtube.com/channel/UCKdwXQK6nQT8piuDY1kZFtw

Kyzrati

Yeah looks like you sure went deep into that branch! There's a lot of stuff out there, but it can be pretty dangerous :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

kiedra

Well here's the thing, I wasn't sure what to do for my next run, there is still some things on my list that I wanna explore, but I couldn't really make up my mind what to go for. So I came by this weekly seed and since I've recently gotten what seems to be a pretty good score, I thought to myself, come on, lets show'em! So are you ready, are you ready for my score? Might wanna sit down first, or stand up for whatever I know, either way it is going to blow you away (but not the way you expected):

Spoiler
TOTAL SCORE: 607
Location: -10/Mines
[close]

Yea it happened, Infestation in the mines, right around the corner of the entry point, in hindsight I wished I didn't kill those swarmers before the Infestation, that might have saved me, either way, very interesting run, though quite short. I'm hereby applying for last place and will not bother posting the whole scoresheet, since so much happened it this run that generating a scoresheet must be considered a waste of data bits :D


Kyzrati

Ahaha yeah can't enter the Mines without the right gear or some tricky tactics (the infestation is usually survivable with some cunning, unless they spawn in right in your face in which case you'd better have a launcher :P).
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

Inspired by zxc's recent (heh, I'm always so far behind) combat victory, I figured I'd try one for myself. Let me just say it was a ton of fun! I'm usually really concerned with getting some sensors going that it was weird seeing a sensor array and saying 'nah, I'm good'. I was making out like a bandit, kickin' ass and taking names all the way up to -5/Factory. (Unfortunately, I'd missed all the cave branches...I guess those signal interpreters are good for something :P)

At this level, I had something like 9 backup treads, 3 engines, and a bunch of cool guns when WHOOSH!! right down a chute trap. I freaked out, made some bad decisions (looking around for some friends that I sometimes see down there) and ended up getting trapped in a corner by 4 Crushers. I equipped my Katana to try to escape through the wall, but they broke it. I patiently passed my turns, naked and afraid, until I was crushed to death.

Scoresheet
Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (200)     1000
Value Destroyed (6396)     6396
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (685)                685
              TOTAL SCORE: 10861

Cogmind
---------
Core Integrity             0/1000
Matter                     0/300
Energy                     90/100
System Corruption          15%
Temperature                Cool (0)
Location                   -5/Waste

Parts
-------
Power (1)
  (None)
Propulsion (4)
  (None)
Utility (6)
  (None)
Weapon (6)
  (None)
Inventory (4)
  F-cell Engine

Peak State
------------
Power
  Enhanced Nuclear Core
Propulsion
  Medium Treads
  Medium Treads
  Improved Medium Treads
  Improved Medium Treads
Utility
  Cryofiber Web
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
Weapon
  Improved Heavy Laser
  Improved Heavy Laser
  Improved Heavy Laser
  Improved Heavy Machine Gun
  Enhanced Coil Gun
  Powered Hammer
Inventory
  Enhanced Nuclear Core
  F-cell Engine
  Light Antimatter Reactor
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Coolant Injector
  Heavy Laser
  Autogun
  Autogun
  Autogun
  Flak Gun
  Coil Gun
  Enhanced Coil Gun
  Mini Assault Cannon
  Precision Grenade Launcher
  Katana
  Spear
[Rating: 83]

Favorites
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Reflective Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

Stats
-------
Bonus Breakdown            685
  High Alert Combat Kills  685
Classes Destroyed          14
  Worker                   20
  Builder                  15
  Hauler                   15
  Recycler                 22
  Operator                 1
  Watcher                  8
  Swarmer                  18
  Grunt                    70
  Brawler                  1
  Duelist                  4
  Protector                1
  Sentry                   12
  Hunter                   4
  Programmer               9
Major NPCs Destroyed       0
Best Kill Streak           16
  Combat Bots Only         10
Best States                0
  Heat Dissipation         78
  Energy Capacity          310
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     10
  Base Temperature (-)     100
  Armor Coverage (%)       11
  Resistance: TH           10
  Evasion (%)              50
  Targeting Accuracy       5
  Recoil Reduction         4
Matter Collected           4281
  Salvage Created          9513
Parts Attached             193
  Power                    21
  Propulsion               37
  Utility                  21
  Weapon                   114
Parts Lost                 71
  Power                    5
  Propulsion               17
  Utility                  6
  Weapon                   43
Average Slot Usage (%)     97
  Naked Turns              25
Spaces Moved               4015
  Fastest Speed (%)        200
  Average Speed (%)        63
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           11
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             90
  Greatest Support         116
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         15
  Most Carried             22
  Average Carried          14
  Final Capacity           4
  Final Carried            1
Damage Taken               10230
  Core                     1948
  Absorbed by Shields      0
Average Core Remaining (%) 71
  Depth 11 Exit            100
  Depth 10 Exit            74
  Depth 9 Exit             48
  Depth 8 Exit             66
  Depth 7 Exit             77
  Depth 6 Exit             65
Volleys Fired              331
  Largest                  5
  Hottest                  274
Shots Fired                1314
  Gun                      1116
  Cannon                   168
  Launcher                 30
  Special                  0
  Kinetic                  593
  Thermal                  478
  Explosive                30
  Electromagnetic          213
  Secondary Targets        19
Shots Hit Robots           842
  Core Hits                404
  Critical Hits            14
  Critical Kills           3
  Critical Parts Destroyed 10
Overload Shots             1
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              15
  Impact                   15
  Slashing                 0
  Piercing                 0
  Sneak Attacks            10
  Follow-up Attacks        0
Damage Inflicted           20865
  Projectiles              14628
  Explosions               5324
  Melee                    867
  Ramming                  46
  Kinetic                  5671
  Thermal                  6830
  Explosive                4527
  Electromagnetic          2924
  Impact                   867
  Slashing                 0
  Piercing                 0
Overflow Damage            134
  Projectiles              0
  Explosions               77
  Melee                    57
Self-Inflicted Damage      379
  Shots                    8
  Rammed                   11
Highest Temperature        456
  Average Temperature      119
  Received Heat Transfer   2631
  Shutdowns                1
  Energy Bleed             2
  Interference             4
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           1
Highest Corruption         15
  Average Corruption       4
  Corruption Purged        0
  Message Errors           22
  Matter Fused             35
  Heat Flow Error          16
  Energy Discharge         14
  Data loss (database)     16
  Misfires                 1
  Misdirections            9
  Targeting Errors         29
  Weapon Failures          6
  Depth 10 End             1
  Depth 7 End              8
  Depth 6 End              9
  Impact Corruptions       0
Haulers Intercepted        15
Robots Corrupted           1
  Parts Fried              12
  Impact Corruptions       5
Robots Melted              0
  Parts Melted             18
  Heat Transferred         11770
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      3
Communications Jammed      0
Times Spotted              188
  Peak Tracking Total      6
  Tactical Retreats        18
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            11
  Indirectly               3
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          30
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            31
  Terminals                19
  Fabricators              2
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              5
  Garrison Access          0
Total Hacks                87
  Successful               53
  Failed                   34
  Catastrophic             4
  Database Lockouts        0
  Manual                   36
  Unauthorized             27
  Terminals                47
  Fabricators              3
  Repair Stations          0
  Recycling Units          12
  Scanalyzers              25
  Garrison Access          0
Terminal Hacks             11
  Record                   3
  Part Schematic           1
  Branch Access Points     1
  Alert Level              1
  Locate Traps             3
  Recall Investigation     1
  Zone Layout              1
Hacking Detections         26
  Full Trace Events        3
  Feedback Events          1
  Feedback Corruption      1
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          12
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   2
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   13
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          4
  Retrieved Matter         4
  Retrieved Components     0
Parts Scanalyzed           11
  Part Schematics Acquired 10
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             974
  Average Influence        220
  Final Influence          0
Maximum Alert Level        3
  Low Security (%)         71
  Level 1                  6
  Level 2                  6
  Level 3                  14
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          35
  Investigation            8
  Extermination            8
  Reinforcement            18
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       27
  Regions Visited          8
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5401
Turns Passed               8516
  Depth 11                 142
  Depth 10                 871
  Depth 9                  891
  Depth 8                  1327
  Depth 7                  2093
  Depth 6                  2876
  Depth 5                  316
  Scrapyard                142
  Materials                3089
  Factory                  5103
  Waste                    182

Prototype IDs
---------------
Enhanced Nuclear Core
Improved EM Shotgun
Improved Lightning Gun
Improved Medium Laser
Advanced Beam Rifle
Improved Heavy Laser
Advanced Beam Cannon
Cooled Plasma Cannon
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Mini Assault Cannon
Advanced EMP Blaster
Precision Grenade Launcher

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste

Challenges
------------
None

Game
------
Seed: thunderrocketvortex
  Manual?: 1
Play Time: 161 min
  Cumulative: 3228 min
Sessions: 15
Easy Mode: 0
Game No.: 62
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 27
Gallery%: 48

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=543425856
[close]

How do you veterans like to handle Waste?

As always, this run will be posted to my Youtube Channel in the next couple weeks. Stop on by for new Cogmind vids M, W, F!
https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw

nuzcraft

Kyzrati

Noooo, looks like you had a good run going, too :P

I am not a Waste Expert, but the general idea is that if on treads you should hopefully already have the firepower to take them out, and on any other form of propulsion you can outmaneuver them.

If it looks like things are definitely not going to go your way you still have the option to drop stuff and outmaneuver them, so technically death is always avoidable down there. You just need to maneuver carefully so they don't block the entire path forward (and if careful enough there will also always be a space between you and them so they can't attack as you pass, either).

(Also 9 spare treads is too much! Treads last longer than all other propulsion so you don't need to carry so many extras.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

Quote from: Kyzrati on November 08, 2017, 06:16:45 PM
9 spare treads is too much!
Haha I know! I was lookin for more guns when the floor dropped out!

Happylisk

The crushers are super resistant to EM so that's not the way to go.    Massed thermal cannon volleys with enough heat dissipation is how I survive waste.  Kinetic cannons or really good launchers can work too, but you'll usually need a matter pod in the inventory to have enough matter to get through.

Worst case scenario, get naked, flee, and try to mount a come back next level. 

Sherlockkat

I have been experimenting with wastes recently trying to farm that damper plating. The most success that I have had was with stacking high crit weapons (basically weapons with hyp. tag). They are not crit-immune and most of their coverage is attributed to the damper plating and their weapons (roughly 20%, I think). So, if you stack like 3 hyp. gauss and keep spamming, you are bound to get some good crits in which will either straight up kill them or atleast destroy their weapon.

Double launchers also work but they destroy all salvage. One thing I am yet to try is to see whether I can disrupt the damper and see whether the compactors are vulnerable to the regular EMP flush.