Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: Cpt. Piker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (75) 375
Value Destroyed (2085) 2085
Prototype IDs (
160
Alien Tech Used (0) 0
Bonus (22) 22
TOTAL SCORE: 5142
Cogmind
---------
Core Integrity 0/1000
Matter 227/300
Energy 550/550
System Corruption 4%
Temperature Critical (508)
Location -5/Factory
Parts
-------
Power (2)
Antimatter Reactor
Antimatter Reactor
Propulsion (4)
Heavy Treads
Heavy Treads
Utility (9)
Improved Cooling System
Experimental Targeting Computer
Improved Propulsion Shielding
Hardened Light Armor Plating
Hardened Light Armor Plating
Hardened Light Armor Plating
Damper Plating
Weapon (2)
Heavy Beamcaster
Hypervelocity Gauss Cannon
Inventory (4)
Battle Rifle
Battle Cannon
Battle Cannon
Peak State
------------
Power
Antimatter Reactor
Antimatter Reactor
Propulsion
Heavy Treads
Heavy Treads
Utility
Improved Cooling System
Experimental Targeting Computer
Improved Propulsion Shielding
Hardened Light Armor Plating
Hardened Light Armor Plating
Hardened Light Armor Plating
Damper Plating
Weapon
Heavy Beamcaster
Hypervelocity Gauss Cannon
Inventory
Antimatter Reactor
Carbon-fiber Leg
Battle Rifle
Hypervelocity Railgun
[Rating: 89]
Favorites
-----------
Power Antimatter Reactor
Engine Heavy Ion Engine
Power Core Neutrino Core
Reactor Antimatter Reactor
Propulsion Aluminum Leg
Treads Heavy Treads
Leg Aluminum Leg
Hover Unit Cooled Airjet
Flight Unit Nuclear Pulse Thruster
Utility Hardened Light Armor Plating
Device Transmission Jammer
Storage Medium Storage Unit
Processor Improved Targeting Computer
Protection Hardened Light Armor Plating
Weapon Hypervelocity Gauss Cannon
Energy Gun Heavy Beamcaster
Energy Cannon Compact Ion Cannon
Ballistic Gun Shotgun
Ballistic Cannon Hypervelocity Gauss Cannon
Launcher Improved Grenade Launcher
Stats
-------
Bonus Breakdown 22
High Alert Combat Kills 22
Classes Destroyed 16
Worker 7
Builder 7
Tunneler 3
Hauler 4
Recycler 5
Mechanic 1
Operator 1
Watcher 2
Swarmer 8
Grunt 17
Brawler 3
Duelist 1
Sentry 8
Hunter 2
Programmer 3
Assembled 3
Major NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 7
Best States 0
Heat Dissipation 67
Energy Capacity 550
Matter Capacity 550
Sight Range 16
Terrain Scan Density 10
Jamming Range 8
Base Temperature (-) 100
Armor Coverage (%) 70
Resistance: EM 90
Propulsion Shielding 66
Weapon Cycling 15
Evasion (%) 62
Targeting Accuracy 6
Recoil Reduction 4
Matter Collected 2067
Salvage Created 2588
Parts Attached 126
Power 14
Propulsion 41
Utility 27
Weapon 44
Parts Lost 29
Power 4
Propulsion 9
Utility 4
Weapon 12
Average Slot Usage (%) 71
Naked Turns 33
Spaces Moved 4654
Fastest Speed (%) 250
Average Speed (%) 106
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 96
Greatest Support 140
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 5
Most Carried 8
Average Carried 5
Final Capacity 4
Final Carried 3
Damage Taken 6736
Core 1967
Absorbed by Shields 0
Average Core Remaining (%) 78
Depth 11 Exit 100
Depth 10 Exit 100
Depth 9 Exit 70
Depth 8 Exit 72
Depth 7 Exit 88
Depth 6 Exit 38
Volleys Fired 166
Largest 2
Hottest 165
Shots Fired 287
Gun 189
Cannon 80
Launcher 18
Special 0
Kinetic 109
Thermal 102
Explosive 18
Electromagnetic 58
Secondary Targets 2
Shots Hit Robots 192
Core Hits 156
Critical Hits 3
Critical Kills 0
Critical Parts Destroyed 3
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 6038
Projectiles 3391
Explosions 2630
Melee 0
Ramming 17
Kinetic 1098
Thermal 1984
Explosive 1948
Electromagnetic 991
Impact 0
Slashing 0
Piercing 0
Overflow Damage 10
Projectiles 0
Explosions 10
Melee 0
Self-Inflicted Damage 314
Shots 9
Rammed 4
Highest Temperature 593
Average Temperature 181
Received Heat Transfer 1347
Shutdowns 5
Energy Bleed 5
Interference 7
Matter Decay 1
Short Circuit 4
Damage (minor) 2
Damage (major) 4
Damage (core) 3
Highest Corruption 6
Average Corruption 3
Corruption Purged 0
Message Errors 18
Matter Fused 13
Heat Flow Error 8
Energy Discharge 14
Parts Rejected 2
Data loss (database) 18
Misfires 3
Misdirections 12
Targeting Errors 8
Weapon Failures 2
Depth 9 End 3
Depth 7 End 6
Impact Corruptions 0
Haulers Intercepted 4
Robots Corrupted 0
Parts Fried 2
Impact Corruptions 0
Robots Melted 1
Parts Melted 3
Heat Transferred 2879
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 2
Communications Jammed 1
Times Spotted 93
Peak Tracking Total 12
Tactical Retreats 16
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 4
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 19
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 24
Terminals 15
Fabricators 0
Repair Stations 4
Recycling Units 3
Scanalyzers 0
Garrison Access 2
Total Hacks 60
Successful 34
Failed 26
Catastrophic 4
Database Lockouts 0
Manual 27
Unauthorized 26
Terminals 35
Fabricators 0
Repair Stations 12
Recycling Units 10
Scanalyzers 0
Garrison Access 3
Terminal Hacks 4
Alert Level 3
Unreport Threat 1
Hacking Detections 21
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 15
Terminals 15
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 5
Part Repair Time 218
Parts Recycled 0
Recycled Matter 2
Retrieved Matter 2
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 490
Average Influence 43
Final Influence 96
Maximum Alert Level 2
Low Security (%) 92
Level 1 6
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 10
Investigation 1
Extermination 3
Reinforcement 3
Assault 0
Garrison 3
Intercept 0
Derelict Logs Recovered 1
Scrap Searched 1
Exploration Rate (%) 15
Regions Visited 10
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5959
Turns Passed 7041
Depth 11 86
Depth 10 643
Depth 9 1273
Depth 8 1045
Depth 7 505
Depth 6 533
Depth 5 2956
Scrapyard 86
Materials 2522
Factory 3249
Mines 439
Waste 745
Prototype IDs
---------------
Heavy Ion Engine
Cooled Airjet
Improved Flight Unit
Experimental Targeting Computer
Improved EM Shotgun
Heavy Particle Gun
Compact Ion Cannon
Improved Assault Rifle
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
Challenges
------------
None
Game
------
Seed: HypervelocitySurgeInterprete
Manual?: 1
Play Time: 102 min
Cumulative: 468 min
Sessions: 1
Easy Mode: 0
Game No.: 9
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 2
Gallery%: 19
Options
---------
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/Cog
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=963943425