First, congratulation on the steam release.
(bunch of spoilers about things in the caves and -1)Without further ado, here is my little story, I regret not taking any screenshots, I was lost in the moment, forgot about it.
So after barely touching the game since, I think, alpha 11 I'm back into it, with the freetime to actually play.
Figured I'd get my feet wet again and dig for patchnotes, the manual or some up to date guide after a couple runs.
My first two runs were as expected of a returning player who forgot the little he used to know, I died, fast.
Now my third run, this is a completely different story.
I was lucky, very lucky, I managed to find good thrusters and sensors early, they carried me very far, farther than I ever did (-4 was my previous record).
I remembered Zion and wanted to see it again, poke around for old and new things then rejoice in the glory of combat and die to demolisher.
Instead I found the data miner, Got some good pieces of info and my interest in the lore was rekindled.
Sadly this is where things started to go badly for me, I was ambushed right on top of the stairs shortly after, managed to fly away thanks my thrusters with minimal damages.
In my urge to stop getting fired at by angry robots I took some bad turn and ended in front of another group, good sensors are not much help when you are surrounded.
Still, I escaped with a few loss here and here but I had enough spare to mitigate it. Found the stairs, got the hell out of dodge.
Back in the factory things got from bad to worse, I lost my weapons in another firefight (is it still a firefight if I'm just flying away?).
At this time I realised, I was on -4, this is as far as I ever got, my goal changed, now I wanted to go as far as possible.
Something else came to light, the lion share of my evolutions were on utilities, to accommodate a large amount of sensors.
I probably looked like a flying mess of antennas, radar dishes and telescopes.
I had one power slot, barely any weapon, fragile propulsion.
All around me were literal killing machines, armed with wall piercing weapons and probably all kind of scary things I know nothing about.
I was so very much outgunned. Still, I pushed, each time I was forced into a fight the result was the same, ran away, traded some damage for a tiny little bit of time.
But it worked, I was in research, badly damaged, low on parts but still alive, still flying.
I kept pushing, my only goal was to find the stairs, Main-C could keep his secrets, I wanted out, I was so close.
Then I made it, -1/ Access
I flew, as fast as I could, the exit is here, somewhere, I just have to find it.
I was down to a single visual unit, no more flying spy satellite.
And suddenly, after closer and closer calls with termination I saw it, the exit, by Shodan it was beautiful.
then I saw the guards, then my pursuers.
I had nothing, they had everything, I dodge, I fly, there is still hope, I'm so close, I just need a little more.
One slug too many hit my core.
--
I'm very happy to be back, glad to see the game doing well and after a few more runs, my thirst for lore is even more present.
Apologies if things in my write-up look weird, English isn't my first language.
score
Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: Dullahan
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (37) 185
Value Destroyed (1056) 1056
Prototype IDs (16) 320
Alien Tech Used (0) 0
Bonus (300) 300
TOTAL SCORE: 6361
Cogmind
---------
Core Integrity 0/1600
Matter 56/300
Energy 100/100
System Corruption 3%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (5)
(None)
Propulsion (7)
(None)
Utility (9)
Visual Processing Unit
Weapon (4)
(None)
Inventory (4)
Light Quantum Reactor
Light Quantum Reactor
Advanced Signal Interpreter
Advanced ECM Suite
Peak State
------------
Power
Light Quantum Reactor
Propulsion
Impulse Thruster Array
Impulse Thruster Array
Impulse Thruster Array
Utility
Visual Processing Unit
Enhanced Optical Array
Enhanced Optical Array
Advanced Signal Interpreter
Advanced Targeting Computer
Improved Core Analyzer
Cloaking Device
Advanced Component Analysis Suite
Weapon
Enhanced Nova Cannon
Plasma Cutter
Plasma Cutter
Plasma Cutter
Inventory
Neutrino Core
Advanced Signal Interpreter
[Rating: 107]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Light Quantum Reactor
Propulsion Xenon Bombardment Thruster
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit Xenon Bombardment Thruster
Utility Enhanced Optical Array
Device Advanced Sensor Array
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Makeshift Armor Plating
Weapon Light Assault Rifle
Energy Gun Plasma Rifle
Energy Cannon Enhanced Nova Cannon
Ballistic Gun Light Assault Rifle
Launcher Heavy Missile Launcher
Special Weapon Plasma Cutter
Slashing Weapon Katana
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 300
Met Data Miner 300
Classes Destroyed 11
Worker 3
Builder 2
Tunneler 1
Recycler 1
Operator 1
Watcher 4
Swarmer 15
Grunt 7
Brawler 1
Sentry 1
Programmer 1
Major NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 6
Best States 0
Heat Dissipation 52
Energy Capacity 490
Matter Capacity 300
Sight Range 22
Robot Scan Range 16
Terrain Scan Range 16
Terrain Scan Density 30
Cloak Strength 2
Additional Mass Support 9
Corruption Prevention 12
Armor Coverage (%) 18
Evasion (%) 75
Targeting Accuracy 8
Core Analysis 8
Datajack Penetration 55
Offensive Hacking 10
Matter Collected 1172
Salvage Created 1003
Parts Attached 113
Power 23
Propulsion 30
Utility 30
Weapon 30
Parts Lost 53
Power 9
Propulsion 14
Utility 13
Weapon 17
Average Slot Usage (%) 78
Naked Turns 2
Spaces Moved 7200
Fastest Speed (%) 370
Average Speed (%) 280
Slowest Speed (%) 50
Overloaded Moves 72
Propulsion Burnouts 0
Targets Rammed 2
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 40
Greatest Support 81
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Carried 4
Average Carried 3
Final Capacity 4
Final Carried 4
Damage Taken 6763
Core 3149
Absorbed by Shields 0
Average Core Remaining (%) 81
Depth 11 Exit 100
Depth 10 Exit 51
Depth 9 Exit 100
Depth 8 Exit 97
Depth 7 Exit 93
Depth 6 Exit 67
Depth 5 Exit 68
Depth 4 Exit 76
Depth 3 Exit 67
Depth 2 Exit 94
Volleys Fired 145
Largest 3
Hottest 160
Shots Fired 249
Gun 236
Cannon 4
Launcher 6
Special 3
Kinetic 172
Thermal 67
Explosive 6
Electromagnetic 4
Secondary Targets 4
Shots Hit Robots 153
Core Hits 85
Critical Hits 1
Critical Kills 1
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 9
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 5
Follow-up Attacks 0
Damage Inflicted 3081
Projectiles 1690
Explosions 1377
Melee 0
Ramming 14
Kinetic 890
Thermal 1011
Explosive 1116
Electromagnetic 50
Impact 0
Slashing 0
Piercing 0
Overflow Damage 34
Projectiles 29
Explosions 0
Melee 5
Self-Inflicted Damage 6
Shots 0
Rammed 2
Highest Temperature 522
Average Temperature 116
Received Heat Transfer 615
Shutdowns 10
Energy Bleed 4
Interference 7
Matter Decay 2
Short Circuit 3
Damage (minor) 1
Damage (major) 3
Damage (core) 1
Highest Corruption 3
Average Corruption 2
Corruption Purged 0
Depth 5 End 2
Depth 4 End 2
Impact Corruptions 0
Haulers Intercepted 0
Robots Corrupted 0
Parts Fried 1
Impact Corruptions 0
Robots Melted 0
Parts Melted 2
Heat Transferred 1584
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 5
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 206
Peak Tracking Total 28
Tactical Retreats 27
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 2
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 6
Machines Sabotaged 0
Data Cores Recovered 1
Used 0
Machines Hacked 20
Terminals 16
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 61
Successful 45
Failed 12
Catastrophic 3
Database Lockouts 0
Manual 2
Unauthorized 0
Terminals 29
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 73
Record 21
Part Schematic 7
Robot Schematic 7
Prototype ID Bank 3
Emergency Access Points 1
Terminal Index 1
Unreport Threat 1
Locate Traps 1
Dispatch Records 1
Patrol Status 1
Hauler Manifests 1
Hacking Detections 13
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 7
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 2
Non-combat 2
Combat 0
Link 2
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 1
Highest-Rated Group 94
Highest-Rated Ally 94
Total Orders 1
ROAM 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 18
Total Damage 740
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 340
Average Influence 41
Final Influence 52
Maximum Alert Level 1
Low Security (%) 99
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 15
Investigation 0
Extermination 4
Reinforcement 10
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 6
Scrap Searched 8
Exploration Rate (%) 24
Regions Visited 17
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 8709
Turns Passed 4639
Depth 11 124
Depth 10 414
Depth 9 119
Depth 8 389
Depth 7 718
Depth 6 1316
Depth 5 615
Depth 4 218
Depth 3 194
Depth 2 243
Depth 1 289
Scrapyard 124
Materials 922
Factory 1623
Research 437
Access 289
Lower Caves 713
Upper Caves 199
Proximity Caves 265
Data Miner 67
Prototype IDs
---------------
Improved Flight Unit
Cooled Impulse Thruster
Improved Fusion Compressor
Improved Energy Well
Experimental Terrain Scan Processor
Experimental Targeting Computer
Precision Energy Filter
Experimental ECM Suite
Experimental Propulsion Shielding
Light Regenerative Plating
Thermal Defense Suite
Combat Drone Bay
Cooled Pulse Rifle
Enhanced Force Rifle
Cooled Particle Cannon
Kinetic Spear
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x3 / Upp)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
Challenges
------------
None
Game
------
Seed: BeamDeliveryStabilizer
Manual?: 0
Play Time: 88 min
Cumulative: 159 min
Sessions: 1
Easy Mode: 0
Game No.: 3
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 7
Gallery%: 11
Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1
U=587351329