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Author Topic: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]  (Read 5504 times)

zxc

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Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« on: October 14, 2017, 04:48:02 AM »

This week's seed: CoreSingularityShredder



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: CoreSingularityShredder] should display in the log window.

Congratulations on entering the seed, now get in there!
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rumpel

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #1 on: October 14, 2017, 10:05:37 AM »

Meh. I triggered an alarm trap and got cornered by a bunch of pests and brutes 2 minutes in. :<
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nuzcraft

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #2 on: October 19, 2017, 03:35:43 PM »

This was my first run in Beta 3, and I had a ton of fun with it. My last few weekly seeds (I don't even think I posted about them) have been super short and disappointing, as I keep getting killed in the prox. caves post zion due to low core. This run, I promised myself, was going to be different! I decided to stick to the survival tips from the manual, legged propulsion with two propulsion slots as my first upgrade and things were going swimmingly. I made it to storage :D and got through without any issues at all. While there, I decided to switch to flight. It's been a long time since I've tried a serious flight build, but they were good units (with extras :D).

Things were going great! (mostly) I'm pretty inexperienced with flight units, so immediately after getting them I decided to evolve an extra propulsion and power slot to handle flying without going negative on energy usage. That backfired :(. I had 2 power, 5 propulsion, 2 utility, and 2 weapon slots, so I didn't even have the utility slots to help out. I ended up only using 4 of my propulsion slots for flight units, and put a beefy treads in the last one to soak up damage (which it did nicely). Experienced flight players: how do you manage the energy to support ratio?

Even after that hullaballoo, I managed pretty well. (Cue dramatic and foreboding music).

At -4/Factory, I decided I needed a parts upgrade. I hadn't picked up much on previous floors and was feeling a bit outclassed.  Thus, I tried really hard to keep from being spotted. Alas, inexperience and carelessness reigned supreme and a watcher saw me and called for help. I ran for it, right into a group of enemies. In the ruckus, I spotted a chute trap and my ridiculous brain thought, "I'll just drop through the chute trap and out run the crushers to get a fresh start at this level nbd." I leapt for the trap, taking heavy fire as more enemies swarmed in. 2 tiles to go. 1 tile to go. I got it! And nothing happened.

Standing on a non-activated chute trap (with my flight units ;)) I panicked, I waited, I turned of my flight units. In the meantime, my power sources were destroyed. Finally, I moved off the tile and back on to trigger the trap, but the damage was done. I had no power, and there were crushers waiting for me. I managed to outrun most of them (somehow) and find the exit, but now I was back on -4/Factory in even worse shape than the first time.

My trusty melee weapons helped me scrounge up enough parts to get a decent tread build going, but I kept getting ambushed in places where the enemies could swarm. That or I equipped my BIG GUNS (aka cannons) and gave my enemies more ways to swarm me. I put up a good fight, but it wasn't enough.

Scoresheet - http://www.gridsagegames.com/cogmind/scores/171009/nuzcraft-171018-165407-0-7655.txt

As always, this run will be uploaded to my Youtube channel. I try to get Cogmind vids up every M, W, Fri and this one will probably start coming out in a couple weeks.
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Sherlockkat

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #3 on: October 19, 2017, 10:46:25 PM »

Quote
Experienced flight players: how do you manage the energy to support ratio?

You ask a very tricky question, sir.

2 power and 5 (or 4) propulsion is a good ratio. Another decent slot distribution for early-mid game flight is 1 power, 3 propulsion slots but you need to run a very processor heavy build. You do need to get good at running on an energy deficit. The only solution for energy issues is to migrate to better cores and learn to identify the better early game cores. Some of the best early game cores are lgt nuclear core and cld. ion. Lgt nuclear has really good generation/weight ratio and cld. ion increases your storage by 180 which lets you run on an energy deficit for a long time. Some good mid-game prototypes are F-cell (+400 to storage!!) and enh. nuclear core (200 to storage). Your capacity to support later power cores also goes up as you find better flight units. Batteries/Energy wells are also great if you happen to have a spare util slot.

As far as carry capacity goes, propulsion arrays are your best bet. Propulsion arrays provide good support, are energy efficient, but slow you down (2 slots for the same speed modifier). Mid-game flight units are somewhat lackluster when it comes to support and the end game units are energy expensive (and fast) and can be difficult to support (from heat/energy perspective) if you fill up all your slots with them. So, the usual late game flight propulsion is a healthy mix of propulsion arrays backed up by good late game flight units to maintain your speed. You can also go all arrays and carry tons of stuff and some players do that at the expense of sacrificing speed. Hope that answers your question.

Quote
In the ruckus, I spotted a chute trap and my ridiculous brain thought, "I'll just drop through the chute trap and out run the crushers to get a fresh start at this level nbd." I leapt for the trap, taking heavy fire as more enemies swarmed in. 2 tiles to go. 1 tile to go. I got it! And nothing happened.

You can hit '>' while standing on a trap to manually trigger it.
« Last Edit: October 19, 2017, 10:58:45 PM by Sherlockkat »
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nuzcraft

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #4 on: October 20, 2017, 04:04:52 PM »

Ha! I guess I should pay more attention to the controls!  ;D

What do you think of that sort of strategy? Is it just crazy to try to get to waste?
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Sherlockkat

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #5 on: October 20, 2017, 04:39:56 PM »

Wastes is a great escape route for fliers. You will get corrupted a bit, but its worth resetting the floor so that you have a second shot at utilizing the machines. Though, It's better to chute premptively if you feel the situation is getting out of hand rather than as a last resort.
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CptPiker

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #6 on: October 21, 2017, 12:30:29 PM »

Score sheet:
Spoiler (click to show/hide)

It was... interesting. I only started playing this game yesterday, so all things considered, it was a good run. It was fairly typical until I hit -7, where I decided to do something stupid but really fun. I equipped launchers in all three of my weapon slots. I had a proton bomb launcher, an EM missile launcher, and a precision grenade launcher. Needless to say, this is what got me killed. You see, as fun as they are, launchers are very matter intensive and I had no lasers. Next thing you know, I'm all out of matter, my propulsion is destroyed, and I'm cornered by 3 commandos and 2 hackers. Miraculously, I actually escaped this by kicking everyone out of my way and running, but then I, a naked core with about 50 health left, hits a proton bomb trap. The End

Moral of the story? Always bring a backup laser.
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nuzcraft

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #7 on: October 21, 2017, 07:29:55 PM »

Thanks Sherlockkat! I'll keep that in mind!
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Kyzrati

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #8 on: October 21, 2017, 07:48:48 PM »

Moral of the story? Always bring a backup laser.
An important lesson, for sure :)

If you only have room for one backup weapon, melee is often even better, but normally you have more room than that and carrying some energy weapons is a good idea, too.

Matter depletion is actually a common killer of combat builds, so plan for it!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

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Re: Weekly Seed #98 [Beta 3] [Seed: CoreSingularityShredder]
« Reply #9 on: November 01, 2017, 04:47:11 PM »

The vids for this seed have started: https://youtu.be/zrF_dNdZi9Q

Check for new parts M, W, F :D
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