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Weekly Seed #95 [Beta 2.1] [Seed: AlphaBarrageRipper]

Started by zxc, September 17, 2017, 11:13:14 PM

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zxc

This week's seed: AlphaBarrageRipper



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: AlphaBarrageRipper] should display in the log window.

Congratulations on entering the seed, now get in there!

nuzcraft

Woo! Back to Weekly Seeds! Things have been crazy at home, so this is the first time I've gotten to play in a while.

I made it through mats pretty quickly, and ended up picking up a couple flight units. I headed into the lower caves (maybe not a good idea), but things went well until I hit the second lower caves...from the start I felt like I was running for my life. I managed to slip into Zion with something like 145 core and no resources. No worries, I'll stock up in Zion. Nope, Zion held no propulsion or power for me to use, so I was force to journey into the proximity caves virtually naked, albeit with some backup :). Even then, I ran into a few too many goons and opened a really big door to my demise :D.

Scoresheet
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (37)      185
Value Destroyed (1143)     1143
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1345)               1345
              TOTAL SCORE: 4233

Cogmind
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Location                   -6/Proximity Caves

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (4)
  Improved Signal Interpreter
  Makeshift Terrain Scan Processor
Weapon (3)
  Enhanced Flamer
  Makeshift Hammer
  Makeshift Spear
Inventory (4)
  Phasing AFG
  Makeshift Laser

Peak State
------------
Power
  Angular Momentum Engine
Propulsion
  Carbon-fiber Leg
  Makeshift Leg
Utility
  Improved Signal Interpreter
  Makeshift Terrain Scan Processor
  Hardened Light Armor Plating
  Makeshift Armor Plating
Weapon
  Enhanced Flamer
  Makeshift Hammer
  Makeshift Spear
Inventory
  Durable Treads
  Medium Treads
  Phasing AFG
  Makeshift Laser
[Rating: 37]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Makeshift Leg
  Leg                      Makeshift Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Makeshift Armor Plating
Weapon                     Makeshift Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

Stats
-------
Bonus Breakdown            1345
  High Alert Combat Kills  2
  Follower Combat Kills    743
  Met Imprinter            300
  Was Imprinted            300
Classes Destroyed          10
  Worker                   1
  Hauler                   2
  Recycler                 3
  Operator                 1
  Watcher                  1
  Swarmer                  9
  Grunt                    13
  Duelist                  2
  Sentry                   4
  Hunter                   1
Major NPCs Destroyed       0
Best Kill Streak           7
  Combat Bots Only         6
Best States                0
  Heat Dissipation         52
  Energy Capacity          525
  Matter Capacity          300
  Sight Range              16
  Terrain Scan Density     135
  Additional Mass Support  6
  Armor Coverage (%)       49
  Evasion (%)              64
  Targeting Accuracy       6
  Salvage Targeting        4
Matter Collected           1231
  Salvage Created          1320
Parts Attached             62
  Power                    6
  Propulsion               14
  Utility                  15
  Weapon                   27
Parts Lost                 23
  Power                    4
  Propulsion               8
  Utility                  3
  Weapon                   8
Average Slot Usage (%)     72
  Naked Turns              1
Spaces Moved               4298
  Fastest Speed (%)        344
  Average Speed (%)        174
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             29
  Greatest Support         35
  Greatest Overweight (x)  8
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         5
  Most Carried             8
  Average Carried          3
  Final Capacity           4
  Final Carried            2
Damage Taken               2671
  Core                     814
  Absorbed by Shields      0
Average Core Remaining (%) 94
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             92
  Depth 8 Exit             86
Volleys Fired              75
  Largest                  3
  Hottest                  119
Shots Fired                156
  Gun                      143
  Cannon                   0
  Launcher                 13
  Special                  0
  Kinetic                  85
  Thermal                  41
  Explosive                13
  Electromagnetic          17
  Secondary Targets        0
Shots Hit Robots           115
  Core Hits                77
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              18
  Impact                   18
  Slashing                 0
  Piercing                 0
  Sneak Attacks            2
  Follow-up Attacks        0
Damage Inflicted           3012
  Projectiles              1250
  Explosions               1283
  Melee                    479
  Ramming                  0
  Kinetic                  686
  Thermal                  393
  Explosive                1283
  Electromagnetic          171
  Impact                   479
  Slashing                 0
  Piercing                 0
Overflow Damage            31
  Projectiles              0
  Explosions               12
  Melee                    19
Self-Inflicted Damage      73
  Shots                    5
  Rammed                   0
Highest Temperature        248
  Average Temperature      35
  Received Heat Transfer   663
Highest Corruption         2
  Average Corruption       2
  Corruption Purged        0
  Message Errors           2
  Matter Fused             2
  Data loss (database)     3
  Misdirections            2
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       1
Robots Melted              0
  Parts Melted             1
  Heat Transferred         1073
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      35
  Prevented                4
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              72
  Peak Tracking Total      9
  Tactical Retreats        7
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          2
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            8
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                25
  Successful               14
  Failed                   9
  Catastrophic             0
  Database Lockouts        0
  Manual                   16
  Unauthorized             14
  Terminals                16
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             15
  Record                   7
  Open Door                1
Hacking Detections         5
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               7
  Largest Group            6
  Highest-Rated Group      342
  Highest-Rated Ally       94
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               132
  Total Damage             3868
  Kills                    19
Allies Corrupted           0
Allies Melted              0
Peak Influence             435
  Average Influence        95
  Final Influence          170
Maximum Alert Level        2
  Low Security (%)         79
  Level 1                  17
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          1
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    7
Scrap Searched             6
Exploration Rate (%)       31
  Regions Visited          10
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4746
Turns Passed               4231
  Depth 11                 53
  Depth 10                 157
  Depth 9                  524
  Depth 8                  407
  Depth 7                  2263
  Depth 6                  827
  Scrapyard                53
  Materials                705
  Factory                  68
  Mines                    383
  Lower Caves              548
  Proximity Caves          827
  Zion                     1647

Prototype IDs
---------------
Improved VTOL Module
Phasing AFG
Advanced EMP Blaster

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

Challenges
------------
None

Game
------
Seed: alphabarrageripper
  Manual?: 1
Play Time: 66 min
  Cumulative: 2542 min
Sessions: 1
Easy Mode: 0
Game No.: 47
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 22
Gallery%: 45

Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

As always, my runs will be uploaded to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw I upload Cogmind vids M, W, F (mostly), and these will probably start going up the first week of October.

Unfortunately, I lost the last 6 mins or so of video for the run, so just the audio will be there :(.

Happy Hacking!

- Nuzcraft

Kyzrati

The sense of pressure and impending doom really does start building up if you decide to take a long route through the caves but lose too many parts and core integrity. Sometimes I chicken out and head back early :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon