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Weekly Seed #94 [Beta 2.1] [Seed: ReactiveFactoryRailgun]

Started by zxc, September 06, 2017, 01:15:42 AM

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zxc

This week's seed: ReactiveFactoryRailgun



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: ReactiveFactoryRailgun] should display in the log window.

Congratulations on entering the seed, now get in there!

Raine

Scoresheet
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: Raine

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (267)     1335
Value Destroyed (11692)    11692
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1995)               1995
              TOTAL SCORE: 19842

Cogmind
---------
Core Integrity             0/1600
Matter                     248/300
Energy                     82/100
System Corruption          23%
Temperature                Cool (0)
Location                   -1/Garrison

Parts
-------
Power (2)
  (None)
Propulsion (7)
  (None)
Utility (12)
  Advanced Armor Integrity Analyzer
Weapon (4)
  (None)
Inventory (4)
  Light Antimatter Reactor
  Variable Charge Gun
  Enhanced Quantum Rifle

Peak State
------------
Power
  Particle Reactor
  Light Quantum Reactor
Propulsion
  Heavy Treads
  Compact Heavy Treads
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Medium Storage Unit
  Improved Melee Analysis Suite
  Advanced Target Analyzer
  Quantum Capacitor
  Heavy Armor Plating
  Heavy Armor Plating
  System Shield
Weapon
  Enhanced Nova Cannon
  Hardcell Cannon
  Advanced Datajack
  Enhanced Force Lance
Inventory
  Quantum Reactor
  Gamma Rifle
  Variable Charge Gun
  Enhanced Quantum Rifle
  Compact Ion Cannon
  Hardcell Cannon
  Gamma Bomb Array
[Rating: 149]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Storm Laser
  Energy Gun               Storm Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

Stats
-------
Bonus Breakdown            1995
  High Alert Combat Kills  737
  Follower Combat Kills    726
  Entered Garrisons        400
  Met Imprinter            300
  Was Imprinted            300
  Friendly Fire            -468
Classes Destroyed          17
  Worker                   20
  Builder                  13
  Tunneler                 7
  Hauler                   6
  Recycler                 10
  Operator                 3
  Watcher                  4
  Swarmer                  51
  Saboteur                 1
  Grunt                    78
  Brawler                  6
  Duelist                  8
  Protector                1
  Sentry                   25
  Hunter                   20
  Programmer               12
  Demented                 2
Major NPCs Destroyed       0
Best Kill Streak           10
  Combat Bots Only         7
Best States                0
  Heat Dissipation         128
  Coolant Potential        80
  Energy Capacity          760
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Range       16
  Terrain Scan Density     10
  Armor Coverage (%)       65
  Resistance: KI           25
  Resistance: TH           30
  Resistance: EM           30
  Core Shielding           30
  Utility Shielding        66
  Phase Shifting           20
  Evasion (%)              65
  Targeting Accuracy       14
  Melee Accuracy           6
  Target Analysis          8
  Armor Integrity Analysis 66
  Recoil Reduction         7
  Particle Charging        25
  Offensive Hacking        10
  Defensive Hacking        10
Matter Collected           6206
  Salvage Created          12603
Parts Attached             355
  Power                    44
  Propulsion               81
  Utility                  109
  Weapon                   121
Parts Lost                 114
  Power                    14
  Propulsion               30
  Utility                  41
  Weapon                   29
Average Slot Usage (%)     84
  Naked Turns              3
Spaces Moved               7968
  Fastest Speed (%)        322
  Average Speed (%)        96
  Slowest Speed (%)        16
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           15
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             124
  Greatest Support         250
  Greatest Overweight (x)  23
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         8
  Most Carried             10
  Average Carried          6
  Final Capacity           4
  Final Carried            3
Damage Taken               24047
  Core                     3951
  Absorbed by Shields      52
Average Core Remaining (%) 71
  Depth 11 Exit            100
  Depth 10 Exit            74
  Depth 9 Exit             72
  Depth 8 Exit             44
  Depth 7 Exit             58
  Depth 6 Exit             87
  Depth 5 Exit             83
  Depth 4 Exit             63
  Depth 3 Exit             34
  Depth 2 Exit             98
Volleys Fired              673
  Largest                  4
  Hottest                  290
Shots Fired                1124
  Gun                      544
  Cannon                   517
  Launcher                 63
  Special                  0
  Kinetic                  519
  Thermal                  458
  Explosive                17
  Electromagnetic          130
  Secondary Targets        2
Shots Hit Robots           788
  Core Hits                517
  Critical Hits            32
  Critical Kills           12
  Critical Parts Destroyed 17
Overload Shots             8
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              161
  Impact                   56
  Slashing                 52
  Piercing                 53
  Sneak Attacks            30
  Follow-up Attacks        0
Damage Inflicted           30570
  Projectiles              21268
  Explosions               5384
  Melee                    3833
  Ramming                  85
  Kinetic                  7576
  Thermal                  12267
  Explosive                1972
  Electromagnetic          4837
  Impact                   1153
  Slashing                 1306
  Piercing                 1374
Overflow Damage            180
  Projectiles              45
  Explosions               75
  Melee                    60
Self-Inflicted Damage      606
  Shots                    25
  Rammed                   15
Highest Temperature        288
  Average Temperature      94
  Received Heat Transfer   3574
  Energy Bleed             1
Highest Corruption         23
  Average Corruption       5
  Corruption Purged        0
  Message Errors           8
  Matter Fused             19
  Heat Flow Error          8
  Energy Discharge         6
  Parts Rejected           2
  Data loss (database)     12
  Misfires                 1
  Misdirections            13
  Targeting Errors         17
  Weapon Failures          3
  Depth 9 End              2
  Depth 7 End              4
  Depth 6 End              4
  Depth 4 End              5
  Depth 3 End              9
  Depth 2 End              3
  Impact Corruptions       0
Haulers Intercepted        6
Robots Corrupted           13
  Parts Fried              29
  Impact Corruptions       13
Robots Melted              2
  Parts Melted             14
  Heat Transferred         14965
Parts Sabotaged            3
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      89
  Prevented                34
Power Chain Reactions      5
Communications Jammed      0
Times Spotted              377
  Peak Tracking Total      14
  Tactical Retreats        39
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Traps Triggered            9
  Indirectly               4
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3
Traps Extracted            0
  Installed                0
  Triggered                4
Machines Disabled          27
Machines Sabotaged         0
Data Cores Recovered       1
  Used                     0
Machines Hacked            31
  Terminals                17
  Fabricators              4
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          6
Total Hacks                60
  Successful               25
  Failed                   33
  Catastrophic             15
  Database Lockouts        0
  Manual                   20
  Unauthorized             5
  Terminals                36
  Fabricators              4
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          9
Terminal Hacks             26
  Record                   1
  Part Schematic           6
  Robot Analysis           1
  Open Door                1
  Emergency Access Points  2
  Terminal Index           2
  Alert Level              2
  Unreport Threat          2
  Registered Components    1
  Zone Layout              1
Hacking Detections         27
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         4
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              2
  Total Part Build Rating  10
  Part Fabrication Matter  190
  Part Fabrication Time    95
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               24
  Largest Group            10
  Highest-Rated Group      309
  Highest-Rated Ally       122
Total Orders               5
  GOTO                     1
  DROP                     1
  EXPLORE                  3
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         3
  Heavy                    1
  Demo                     1
  Defense Resupply         1
Ally Attacks               53
  Total Damage             3223
  Kills                    16
Allies Corrupted           0
Allies Melted              0
Peak Influence             1058
  Average Influence        259
  Final Influence          866
Maximum Alert Level        3
  Low Security (%)         53
  Level 1                  22
  Level 2                  16
  Level 3                  7
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          30
  Investigation            0
  Extermination            5
  Reinforcement            13
  Assault                  5
  Garrison                 7
  Intercept                0
Derelict Logs Recovered    4
Scrap Searched             10
Exploration Rate (%)       24
  Regions Visited          23
  Pre-discovered Areas     1
Garrisons Visited          2
  Relays Disabled          5
  Generators Disabled      1
Network Hubs Disabled      0
Actions Taken              9986
Turns Passed               13308
  Depth 11                 110
  Depth 10                 517
  Depth 9                  1078
  Depth 8                  1621
  Depth 7                  820
  Depth 6                  2634
  Depth 5                  2410
  Depth 4                  1501
  Depth 3                  393
  Depth 2                  733
  Depth 1                  1491
  Scrapyard                110
  Materials                2319
  Factory                  2381
  Research                 1126
  Access                   1330
  Storage                  31
  Garrison                 1027
  Lower Caves              1004
  Upper Caves              1553
  Proximity Caves          997
  Zion                     1079
  Warlord                  65
  Armory                   286

Prototype IDs
---------------
Heavy Deuterium Engine
Advanced Salvage Targeting Computer
Advanced Thermal Defense Suite
Quantum Shroud
Bomb Factory No. 2
Heavy Tesla Rifle
Gamma Rifle
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Storm Laser
Advanced Beam Cannon
Compact Ion Cannon
Improved Assault Rifle

Fabricated
------------
2x Phase Cannon (-6/Factory)

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Armory
-3/Research
-2/Research
-1/Access
-1/Garrison

Challenges
------------
None

Game
------
Seed: ReactiveFactoryRailgun
  Manual?: 1
Play Time: 186 min
  Cumulative: 6188 min
Sessions: 7
Easy Mode: 0
Game No.: 116
  Easier: 3
  Easiest: 5
Win Type: -
  Total: 5
  Types: 4/0/0/1/0/0/0
Lore%: 65
Gallery%: 77

Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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9755118373
[close]

Ok run I guess... nice to get this far with an average speed < 100 playstyle/build. Got to try out Storm Laser which was pretty awesome while it lasted. Despite evolving 4 weapon slots most of the important killing was facilitated by Quantum Capacitor + best energy cannon/other offense processors and utilities. Coolant Injector style heat sinks are broken good... they also feel pretty necessary when wasting 4 slots on Adv. Heat Sinks fails to keep heat at acceptable levels. I think my biggest mistake was barely spending any time on -2... I should've spent more time there trying to build up a Zionite army or at least stock up on launchers + armor and other defensive utilities. Regardless I managed to fight my way through about 1/3rd of -1 before a group of 6 Hunters overwhelmed me. I had pretty bad luck with Garrison placement. I know there are typically 4 on each Factory level, but how many are on -1?

Kyzrati

-1 has 6 :) (but it's also the largest floor, so it balances out)

And it was odd to see where you died there--I thought for a second you were still doing the SG challenge :P. Where were you doing in there? Entered as a way to try to escape?

Injectors are definitely better, though they're also not quite as easy to acquire as the regular ones, and eventually they'll burn out...

I hate Hunters xD
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

So, I did this a little backwards and ended up doing WS94 AFTER WS95. Honestly, this run ended the same as that one...I went in the caves and got to Zion with almost no core, then got shredded after that. Maybe I'll learn something this time ;)

Also, I went through storage twice!! At one point I clicked SHUTDOWN instead of HIBERNATE, but managed to grab an old autosave so I could continue without losing too much progress.

Scoresheet
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (165)     825
Value Destroyed (4483)     4483
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (881)                881
              TOTAL SCORE: 8569

Cogmind
---------
Core Integrity             0/850
Matter                     296/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Location                   -5/Proximity Caves

Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (5)
  Enhanced Optical Array
  Advanced Signal Interpreter
  Hacking Suite
Weapon (4)
  (None)
Inventory (4)
  Makeshift Transmission Jammer
  Bomb Factory No. 2
  Heavy Assault Rifle

Peak State
------------
Power
  Improved Deuterium Engine
  Reinforced Deuterium Engine
Propulsion
  Medium Treads
  Medium Treads
  Improved Medium Treads
  Durable Medium Treads
Utility
  Advanced Heat Sink
  Small Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Hacking Suite
Weapon
  Force Rifle
  Advanced Assault Cannon
  Heavy Flail
  Makeshift Spear
Inventory
  Heat Sink
  Makeshift Transmission Jammer
  Bomb Factory No. 2
  Barrage Gun
[Rating: 61]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Makeshift Spear
  Energy Gun               Force Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          Makeshift Spear

Stats
-------
Bonus Breakdown            881
  High Alert Combat Kills  78
  Follower Combat Kills    203
  Met Imprinter            300
  Was Imprinted            300
Classes Destroyed          12
  Worker                   13
  Builder                  4
  Hauler                   10
  Recycler                 11
  Operator                 6
  Watcher                  9
  Swarmer                  39
  Grunt                    50
  Brawler                  2
  Sentry                   14
  Hunter                   5
  Programmer               2
Major NPCs Destroyed       0
Best Kill Streak           15
  Combat Bots Only         8
Best States                0
  Heat Dissipation         66
  Energy Capacity          480
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         12
  Terrain Scan Density     10
  Armor Coverage (%)       15
  Evasion (%)              55
  Recoil Reduction         4
  Offensive Hacking        10
Matter Collected           3830
  Salvage Created          5549
Parts Attached             189
  Power                    20
  Propulsion               46
  Utility                  37
  Weapon                   86
Parts Lost                 55
  Power                    6
  Propulsion               17
  Utility                  6
  Weapon                   26
Average Slot Usage (%)     84
  Naked Turns              1
Spaces Moved               5563
  Fastest Speed (%)        208
  Average Speed (%)        114
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             54
  Greatest Support         119
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         8
  Most Carried             12
  Average Carried          7
  Final Capacity           4
  Final Carried            4
Damage Taken               8467
  Core                     1848
  Absorbed by Shields      0
Average Core Remaining (%) 61
  Depth 11 Exit            100
  Depth 10 Exit            78
  Depth 9 Exit             60
  Depth 8 Exit             8
  Depth 7 Exit             62
Volleys Fired              379
  Largest                  4
  Hottest                  216
Shots Fired                809
  Gun                      587
  Cannon                   185
  Launcher                 37
  Special                  0
  Kinetic                  494
  Thermal                  196
  Explosive                37
  Electromagnetic          82
  Secondary Targets        10
Shots Hit Robots           550
  Core Hits                310
  Critical Hits            8
  Critical Kills           6
  Critical Parts Destroyed 1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              25
  Impact                   24
  Slashing                 0
  Piercing                 1
  Sneak Attacks            1
  Follow-up Attacks        0
Damage Inflicted           12173
  Projectiles              8450
  Explosions               3610
  Melee                    113
  Ramming                  0
  Kinetic                  4711
  Thermal                  3404
  Explosive                2701
  Electromagnetic          1244
  Impact                   113
  Slashing                 0
  Piercing                 0
Overflow Damage            161
  Projectiles              0
  Explosions               161
  Melee                    0
Self-Inflicted Damage      941
  Shots                    22
  Rammed                   0
Highest Temperature        492
  Average Temperature      89
  Received Heat Transfer   2001
  Shutdowns                2
  Energy Bleed             2
  Interference             2
  Matter Decay             1
  Damage (minor)           1
Highest Corruption         2
  Average Corruption       1
  Corruption Purged        0
  Message Errors           3
  Matter Fused             3
  Heat Flow Error          1
  Energy Discharge         2
  Data loss (database)     1
  Misdirections            5
  Targeting Errors         1
  Depth 8 End              1
  Depth 7 End              2
  Impact Corruptions       0
Haulers Intercepted        10
Robots Corrupted           0
  Parts Fried              6
  Impact Corruptions       2
Robots Melted              0
  Parts Melted             8
  Heat Transferred         5161
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      13
  Prevented                13
Power Chain Reactions      7
Communications Jammed      0
Times Spotted              187
  Peak Tracking Total      12
  Tactical Retreats        13
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             16
  Drone Recoveries         0
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          23
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            39
  Terminals                26
  Fabricators              5
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              1
  Garrison Access          2
Total Hacks                129
  Successful               61
  Failed                   64
  Catastrophic             15
  Database Lockouts        3
  Manual                   65
  Unauthorized             32
  Terminals                95
  Fabricators              9
  Repair Stations          1
  Recycling Units          11
  Scanalyzers              3
  Garrison Access          3
Terminal Hacks             44
  Record                   14
  Part Schematic           6
  Robot Analysis           1
  Prototype ID Bank        2
  Open Door                2
  Emergency Access Points  2
  Terminal Index           1
  Unreport Threat          1
  Locate Traps             2
  Recall Investigation     1
  Recall Reinforcements    2
  Zone Layout              4
Hacking Detections         35
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          19
  Terminals                12
  Fabricators              2
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               25
  Largest Group            15
  Highest-Rated Group      309
  Highest-Rated Ally       41
Total Orders               28
  GOTO                     5
  FOLLOW                   3
  EXPLORE                  19
  RETURN                   1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               43
  Total Damage             990
  Kills                    4
Allies Corrupted           1
Allies Melted              0
Peak Influence             543
  Average Influence        187
  Final Influence          10
Maximum Alert Level        2
  Low Security (%)         55
  Level 1                  39
  Level 2                  4
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          23
  Investigation            6
  Extermination            2
  Reinforcement            14
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    5
Scrap Searched             10
Exploration Rate (%)       42
  Regions Visited          11
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7745
Turns Passed               8545
  Depth 11                 57
  Depth 10                 722
  Depth 9                  679
  Depth 8                  2338
  Depth 7                  1138
  Depth 6                  2472
  Depth 5                  1139
  Scrapyard                57
  Materials                2075
  Factory                  1613
  Storage                  1664
  Lower Caves              318
  Proximity Caves          1139
  Zion                     1679

Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
Bomb Factory No. 2
Improved EM Shotgun
Heavy EM Shotgun
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Spread Laser
Storm Laser
Advanced Beam Cannon
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves

Challenges
------------
None

Game
------
Seed: reactivefactoryrailgun
  Manual?: 1
Play Time: 150 min
  Cumulative: 2692 min
Sessions: 9
Easy Mode: 0
Game No.: 52
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 24
Gallery%: 46

Options
---------
ASCII: 1
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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[close]

As always, this run will be posted to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw (though probably not for a week or two)

Looking forward to steam release! Congrats Kyz!

-nuzcraft

Kyzrati

Thanks nuzcraft! By the way I like how you're picking out ASCII art for your cover images, looks neat.

Quote from: nuzcraft on September 30, 2017, 08:56:19 PM
Also, I went through storage twice!! At one point I clicked SHUTDOWN instead of HIBERNATE, but managed to grab an old autosave so I could continue without losing too much progress.
Oh so that's how you lost your main save :P

I even added click confirmation on those buttons to prevent things like that from happening, but I figured it wouldn't be enough for all cases xD. Ideally I guess it should be handled as a separate popup in another location that makes it doubly obvious what you're really about to do, but that's a lot more involved...

(I'll probably end up doing something like that once a few more stories like this pop up, though...)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

Thanks Kyz! I know you've worked really hard on all the assets and wanted to try and show a few of them off!!  ;D

With the buttons, I'll be the first to admit that it was late, I was tired, and I just kept mashing it so I could go to bed  :'(

Kyzrati

Hehe, one way to avoid that is to instead use the hotkeys, which you can do without even going into the menus. Ctrl-Shift-Alt-s in the main interface will save and exit immediately :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon