Main Menu

Weekly Seed #92 [Beta 2.1] [Seed: AntimatterHeavyProjector]

Started by zxc, August 11, 2017, 01:36:15 PM

Previous topic - Next topic

zxc

This week's seed: AntimatterHeavyProjector



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: AntimatterHeavyProjector] should display in the log window.

Congratulations on entering the seed, now get in there!

nuzcraft

Heh, I had fun on this run, though I didn't do so hot. In great news, this was my first run in ASCII mode, and I really enjoyed it.

Right off the bat, I didn't feel confident in my build; I went for flight pretty early, then got wrecked in the caves when I spawned in a room with 3 grunts. Even so, I managed to rebuild all the way to Zion. There, a kind Zionite blessed me with some special door codes...hmm...I remember seeing a door in Zion that was locked... Curiosity is quite the driving force, and post Imprintion (Imprinting? Imprintication? Being Imprinted?) I made my way to the Deep, Dark, Terrifying, Deep Caves.

Spoiler
Z-Imprinter promptly killed me.
[close]

Next time I head that direction, I'll try to be more prepared, with big guns n stuff. Nevertheless, it's exciting and satisfying to discover new things!

Score Sheet
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (46)      230
Value Destroyed (1080)     1080
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3490

Cogmind
---------
Core Integrity             0/700
Matter                     201/300
Energy                     73/100
System Corruption          0%
Temperature                Cool (9)
Location                   -7/Deep Caves

Parts
-------
Power (2)
  (None)
Propulsion (5)
  (None)
Utility (4)
  Medium Storage Unit
  Visual Processing Unit
  Improved Sensor Array
  Advanced Signal Interpreter
Weapon (2)
  Ripper
Inventory (8)
  Improved Sensor Array
  0b10 Decoder Chip [Generic]
  Mobile Refinery Mk. CCLXVII

Peak State
------------
Power
  Light Ion Engine
  Light Angular Momentum Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
  Makeshift Leg
  Makeshift Leg
  Makeshift Leg
Utility
  Medium Storage Unit
  Visual Processing Unit
  Improved Sensor Array
  Mobile Refinery Mk. CCLXVII
Weapon
  Improved Assault Rifle
  Improved Assault Rifle
Inventory
  Makeshift Leg
  Makeshift Leg
  Improved Sensor Array
  Advanced Terrain Scanner
  Particle Gun
  Heavy Laser
  Heavy Missile Launcher
  Heavy Mace
[Rating: 39]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Makeshift Leg
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Leg                      Makeshift Leg
  Flight Unit              VTOL Module
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Scythe

Stats
-------
Bonus Breakdown            600
  Met Imprinter            300
  Was Imprinted            300
Classes Destroyed          12
  Worker                   1
  Builder                  1
  Tunneler                 1
  Hauler                   5
  Recycler                 1
  Operator                 5
  Watcher                  1
  Swarmer                  8
  Grunt                    17
  Duelist                  1
  Sentry                   4
  Z-Light                  1
Major NPCs Destroyed       0
Best Kill Streak           5
  Combat Bots Only         4
Best States                0
  Heat Dissipation         35
  Energy Capacity          305
  Matter Capacity          450
  Sight Range              18
  Robot Scan Range         12
  Terrain Scan Range       18
  Terrain Scan Density     10
  Armor Coverage (%)       11
  Evasion (%)              64
  Targeting Accuracy       5
  Recoil Reduction         3
Matter Collected           1259
  Salvage Created          1568
Parts Attached             80
  Power                    14
  Propulsion               25
  Utility                  14
  Weapon                   27
Parts Lost                 34
  Power                    6
  Propulsion               16
  Utility                  1
  Weapon                   11
Average Slot Usage (%)     93
  Naked Turns              1
Spaces Moved               4039
  Fastest Speed (%)        370
  Average Speed (%)        134
  Slowest Speed (%)        29
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             35
  Greatest Support         80
  Greatest Overweight (x)  8
  Average Overweight (x)   0
Largest Inventory          10
  Average Capacity         8
  Most Carried             10
  Average Carried          7
  Final Capacity           8
  Final Carried            3
Damage Taken               4291
  Core                     1039
  Absorbed by Shields      0
Average Core Remaining (%) 73
  Depth 11 Exit            100
  Depth 10 Exit            35
  Depth 9 Exit             59
  Depth 8 Exit             100
Volleys Fired              134
  Largest                  2
  Hottest                  91
Shots Fired                220
  Gun                      167
  Cannon                   52
  Launcher                 1
  Special                  0
  Kinetic                  165
  Thermal                  37
  Explosive                1
  Electromagnetic          17
  Secondary Targets        4
Shots Hit Robots           165
  Core Hits                73
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              31
  Impact                   20
  Slashing                 11
  Piercing                 0
  Sneak Attacks            2
  Follow-up Attacks        0
Damage Inflicted           5950
  Projectiles              2275
  Explosions               2905
  Melee                    770
  Ramming                  0
  Kinetic                  1617
  Thermal                  3267
  Explosive                45
  Electromagnetic          251
  Impact                   462
  Slashing                 308
  Piercing                 0
Overflow Damage            324
  Projectiles              0
  Explosions               295
  Melee                    29
Self-Inflicted Damage      487
  Shots                    2
  Rammed                   0
Highest Temperature        142
  Average Temperature      31
  Received Heat Transfer   1065
Highest Corruption         0
  Average Corruption       0
  Corruption Purged        0
  Impact Corruptions       0
Haulers Intercepted        5
Robots Corrupted           0
  Parts Fried              4
  Impact Corruptions       9
Robots Melted              0
  Parts Melted             1
  Heat Transferred         1036
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      9
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              49
  Peak Tracking Total      6
  Tactical Retreats        3
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          1
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            9
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Total Hacks                22
  Successful               10
  Failed                   11
  Catastrophic             2
  Database Lockouts        0
  Manual                   22
  Unauthorized             8
  Terminals                18
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Terminal Hacks             4
  Open Door                1
  Zone Layout              2
Hacking Detections         8
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          5
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               4
  Largest Group            4
  Highest-Rated Group      152
  Highest-Rated Ally       39
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             274
  Average Influence        91
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         77
  Level 1                  22
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          7
  Investigation            0
  Extermination            0
  Reinforcement            7
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    5
Scrap Searched             10
Exploration Rate (%)       33
  Regions Visited          11
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4650
Turns Passed               5178
  Depth 11                 69
  Depth 10                 740
  Depth 9                  1030
  Depth 8                  118
  Depth 7                  3221
  Scrapyard                69
  Materials                1239
  Factory                  114
  Mines                    649
  Lower Caves              1108
  Deep Caves               364
  Zion                     1635

Prototype IDs
---------------
Improved VTOL Module
Mobile Refinery Mk. CCLXVII
Advanced Beam Cannon
Improved Assault Rifle

Fabricated
------------
Nothing

Alien Tech Used
-----------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

Challenges
------------
None

Game
------
Seed: antimatterheavyprojector
  Manual?: 1
Play Time: 104 min
  Cumulative: 2171 min
Sessions: 9
Easy Mode: 0
Game No.: 30
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 19
Gallery%: 42

Options
---------
ASCII: 1
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


U=543425856
X=9425282942225243456695236366
626669646641621663526656624456
653446625259366463214636636692
444545264549421963536555646494
246441959425235126649254525311
412442349692326439326666669566
664624656392634632659444664615
252646443922493641552444153534
694155364666626322644626125692
553265556621423215552549129666
329632522965324923444156666539
264463566626625213666646666626
466466626666422226442622246626
265426666645526666466666664636
666646666446426666665945232636
666662692464522222636945666526
666654639446626651565456241236
594246366426552241642324495944
466359413544224622222555525496
924542436666624666642934644621
165939252513
[close]

As always, my Cogmind runs can be found on my YouTube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw
I try to upload Mon, Wed, Fri and should have the first part of this run uploaded at the end of this week!

Kyzrati

Ooh, switching to ASCII mode :D. It's even more thematic and I certainly enjoy it myself, though when showing the game to others I tend to use tiles, or at least switch back and forth between the two, since the average person can get a somewhat better idea of what's going on that way :P

Too bad about the expedition into the deep--surviving that area is definitely for the tough and hardy!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

Quote from: Kyzrati on August 20, 2017, 08:47:52 PM
Ooh, switching to ASCII mode :D. It's even more thematic and I certainly enjoy it myself, though when showing the game to others I tend to use tiles, or at least switch back and forth between the two, since the average person can get a somewhat better idea of what's going on that way :P

Agreed, it definitely has a different feel to it. I'll play with it some more before choosing a favorite, but I imagine switching back and forth to be common occurrence in my future :D

To me, ASCII mode felt bolder, but I don't know if it was from the symbols, colors, or both. Probably both lol  8)

Kyzrati

Certainly the ASCII is going to be a bit easier to read (and give you that "bolder" feeling) with its lower detail and therefore less of a need to reserve pixels for different sub-elements. The tiles have to fit in a 12x12 area, and that's not much to work with! Letters, by contrast, aren't too hard to fit into that :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon