Aaahhh, strategic miscalculation
Died on -4 because I decided not to take the exit I found early on, instead running all over the Factory floor looking for a way straight up (randomly, without actually focusing on proper stair discovery methods xD)
I didn't stream this one because I couldn't find an opportunity when my son wasn't around and others might be around to watch (he was out in the afternoons instead of morning). We also had a typhoon that knocked out the power (and
another one the night after that!).
But it was a pretty different run for me because for the first time my son actually decided to sit down for several chunks of it and got interested. (Before this he'd just seen a few gifs.) I was explaining how all the rules worked, what different robots were doing, and about the tactical circumstances I was finding myself in... He even came up with some proper strategies! That was rather surprising, hearing him suggest that I do something that even other beginner (adult) players don't necessarily realize.
It was kinda like a private stream for an audience of one
This time I intentionally sought out Zion for the imprinting, which I haven't done for a while. Left in great shape.
I was certainly feeling confident here, with this build that can annihilate almost anything. Was pretty awesome for a while--one volley = one scrapped bot.
On -4 I found the exit quickly, but it was caves and I decided to keep exploring. After all, I was in okay shape and had quite a lot of explosives
Overall my build was pretty weird, though, a combat bot often using lots of different infowar parts.
This particular corridor in -4 was what wore me down. It was pretty obvious that was going to happen, but I can't help myself--forge ahead! (into repeated squads...)
Died in this room after a bit
I did take out the Hunter by stabbing it to death, but was so slow that it beat me up pretty badly and my core was almost nothing by the time the programmers and assault ARC came through both doors xD (They were obviously getting really mad at me by this point!)
Still haven't won a Beta 2 run! Two extremely close calls in the previous runs, and then this--oops. All were obvious mistakes though... (and for some reason every time I go with Zion I end up getting my butt kicked even worse! Warlord, on the other hand...)
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (313) 1565
Value Destroyed (11446) 11446
Prototype IDs (21) 420
Alien Tech Used (0) 0
Bonus (1678) 1678
TOTAL SCORE: 18109
Cogmind
---------
Core Integrity 0/1150
Matter 285/300
Energy 240/240
System Corruption 12%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
Micro Fission Core
Light Antimatter Reactor
Propulsion (4)
Myomer Leg
Myomer Leg
Utility (9)
Advanced Heat Sink
Advanced Heat Sink
Improved Coolant Injector
Large Storage Unit
Experimental Signal Interpreter
Experimental ECM Suite
Weapon (4)
High-powered Shotgun
Coil Gun
Precision Rocket Launcher
Force Lance
Inventory (10)
Reinforced Antimatter Reactor
Advanced Heat Sink
Large Storage Unit
Advanced ECM Suite
Advanced Hacking Suite
Advanced Hacking Suite
Tiamat Missile Launcher
Tiamat Missile Launcher
Tiamat Missile Launcher
Micro-nuke Launcher
Peak State
------------
Power
Light Antimatter Reactor
Light Antimatter Reactor
Propulsion
Compact Heavy Treads
Compact Heavy Treads
Compact Heavy Treads
Compact Heavy Treads
Utility
Improved Cooling System
Improved Cooling System
Large Storage Unit
Large Storage Unit
Experimental Signal Interpreter
Experimental Melee Analysis Suite
Makeshift Transmission Jammer
Improved Core Shielding
Improved Thermal Defense Suite
Weapon
Tesla Rifle
Cooled Phase Gun
Cooled Phase Gun
HERF Cannon
Inventory
Light Antimatter Reactor
Compact Heavy Treads
Compact Heavy Treads
Improved Coolant Injector
Large Storage Unit
Advanced Hacking Suite
Advanced Hacking Suite
Long-range Proton Cannon
Heavy Proton Cannon
Neutron Cannon
Coil Gun
Coil Gun
KE Penetrator
Precision Rocket Launcher
Micro-nuke Launcher
Force Lance
[Rating: 120]
Favorites
-----------
Power Heavy Ion Engine
Engine Heavy Ion Engine
Power Core Light Nuclear Core
Reactor Reinforced Antimatter Reactor
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Flexi-carbon Leg
Flight Unit Flight Unit
Utility Large Storage Unit
Device Improved Cooling System
Storage Large Storage Unit
Processor Targeting Computer
Protection Improved Core Shielding
Weapon Heavy Proton Cannon
Energy Gun Lightning Gun
Energy Cannon Heavy Proton Cannon
Ballistic Gun Autogun
Ballistic Cannon Gauss Cannon
Launcher Shock Bomb Launcher
Impact Weapon Heavy Flail
Slashing Weapon Katana
Piercing Weapon Force Lance
Stats
-------
Bonus Breakdown 1678
High Alert Combat Kills 954
Follower Combat Kills 608
Met Imprinter 300
Was Imprinted 300
Friendly Fire -484
Classes Destroyed 15
Worker 18
Builder 16
Hauler 14
Recycler 29
Mechanic 2
Operator 8
Watcher 6
Swarmer 62
Saboteur 1
Grunt 88
Brawler 2
Duelist 7
Sentry 30
Hunter 11
Programmer 19
Major NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 6
Best States 0
Heat Dissipation 97
Coolant Potential 80
Energy Capacity 600
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
ECM Strength 5
Jamming Range 14
Armor Coverage (%) 18
Resistance: TH 25
Core Shielding 30
Phase Shifting 10
Evasion (%) 50
Targeting Accuracy 8
Melee Accuracy 12
Target Analysis 6
Recoil Reduction 4
Particle Charging 25
Matter Collected 6437
Salvage Created 15562
Parts Attached 297
Power 31
Propulsion 53
Utility 68
Weapon 145
Parts Lost 98
Power 11
Propulsion 22
Utility 20
Weapon 45
Average Slot Usage (%) 96
Naked Turns 2
Spaces Moved 6407
Fastest Speed (%) 200
Average Speed (%) 61
Slowest Speed (%) 16
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 120
Greatest Support 140
Greatest Overweight (x) 32
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 14
Most Carried 16
Average Carried 13
Final Capacity 10
Final Carried 10
Damage Taken 18151
Core 1913
Absorbed by Shields 0
Average Core Remaining (%) 78
Depth 11 Exit 100
Depth 10 Exit 53
Depth 9 Exit 57
Depth 8 Exit 86
Depth 7 Exit 72
Depth 6 Exit 88
Depth 5 Exit 93
Volleys Fired 541
Largest 4
Hottest 324
Shots Fired 1589
Gun 996
Cannon 545
Launcher 48
Special 0
Kinetic 791
Thermal 304
Explosive 28
Electromagnetic 466
Secondary Targets 22
Shots Hit Robots 988
Core Hits 510
Critical Hits 20
Critical Kills 11
Critical Parts Destroyed 7
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 42
Impact 0
Slashing 10
Piercing 32
Sneak Attacks 5
Follow-up Attacks 0
Damage Inflicted 33126
Projectiles 22539
Explosions 8694
Melee 1891
Ramming 2
Kinetic 8559
Thermal 7442
Explosive 5497
Electromagnetic 9735
Impact 0
Slashing 218
Piercing 1673
Overflow Damage 40
Projectiles 5
Explosions 35
Melee 0
Self-Inflicted Damage 965
Shots 22
Rammed 1
Highest Temperature 409
Average Temperature 87
Received Heat Transfer 3428
Shutdowns 2
Interference 6
Matter Decay 1
Short Circuit 1
Highest Corruption 12
Average Corruption 4
Corruption Purged 0
Message Errors 37
Matter Fused 38
Heat Flow Error 18
Energy Discharge 19
Parts Rejected 4
Data loss (database) 28
Misfires 9
Misdirections 11
Targeting Errors 52
Weapon Failures 10
Depth 9 End 2
Depth 6 End 5
Depth 5 End 1
Impact Corruptions 0
Haulers Intercepted 14
Robots Corrupted 25
Parts Fried 92
Impact Corruptions 0
Robots Melted 0
Parts Melted 12
Heat Transferred 9920
Parts Sabotaged 2
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 15
Prevented 12
Power Chain Reactions 13
Communications Jammed 14
Times Spotted 341
Peak Tracking Total 7
Tactical Retreats 22
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 2
Traps Triggered 5
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 37
Machines Sabotaged 0
Data Cores Recovered 1
Used 1
Machines Hacked 29
Terminals 27
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 69
Successful 25
Failed 44
Catastrophic 11
Database Lockouts 0
Manual 58
Unauthorized 26
Terminals 67
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 13
Record 3
Prototype ID Bank 1
Open Door 3
Level Access Points 1
Unreport Threat 1
Zone Layout 4
Hacking Detections 32
Full Trace Events 4
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 12
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 2
Hacks Repelled 0
Zionite Intel Received 2
Main Access 1
Component Stockpiles 1
Total Allies 32
Largest Group 6
Highest-Rated Group 288
Highest-Rated Ally 96
Total Orders 21
GOTO 14
EXPLORE 4
RETURN 3
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 7
Heavy 1
Light 2
Recon 1
Fire 3
Ally Attacks 129
Total Damage 3423
Kills 18
Allies Corrupted 1
Allies Melted 0
Peak Influence 808
Average Influence 252
Final Influence 529
Maximum Alert Level 3
Low Security (%) 48
Level 1 30
Level 2 16
Level 3 4
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 41
Investigation 5
Extermination 12
Reinforcement 13
Assault 4
Garrison 7
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 9
Exploration Rate (%) 35
Regions Visited 13
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7980
Turns Passed 13299
Depth 11 79
Depth 10 265
Depth 9 1875
Depth 8 463
Depth 7 4413
Depth 6 2102
Depth 5 1504
Depth 4 2598
Scrapyard 79
Materials 1474
Factory 7636
Storage 1129
Lower Caves 1225
Proximity Caves 431
Zion 1325
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cooled Fission Core
Zionite Composite Leg I
Improved Flight Unit
Inertial Stasis Machine
Experimental Signal Interpreter
Advanced Salvage Targeting Computer
Experimental Melee Analysis Suite
Experimental ECM Suite
Improved Thermal Defense Suite
Improved EM Shotgun
Improved Lightning Gun
Cooled Phase Gun
Heavy Proton Cannon
Improved Assault Rifle
Mini Assault Cannon
Precision Rocket Launcher
Tiamat Missile Launcher
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 1 exit: *Upp)
Challenges
------------
None
Game
------
Seed: CooledParticleCannon
Manual?: 1
Play Time: 180 min
Cumulative: 848 min
Sessions: 7
Easy Mode: 0
Game No.: 5
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 7
Gallery%: 31
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In