Reading the thread about hackware snowball effect I wondered if it is really that bad. All my previous experiments with datajack turned out to be thorough waste of time. Not only the datajack seldom works but then you also have to do it successfully several times in order to do anything useful. In meantime maintenance bots flee from you and combat bots shoot at you. Bleh!
From this point on spoilerific part starts. If you can follow this recipe Cogmind can be beaten with 100% certainty.
To check it out I turned my current game into datajack wielding nightmare. It really does snowball. First you get a single hackware which allows you to fabricate additional ones more easily. When you pile up on those you can use them to obtain advanced schematics to get even more mileage of your utility slots.
Then the datajack starts to be useful when it happens to work meaning you can minimize matter losses on remote attacks. When you get some meatshield grunts on your side they can take the heat while you convert the opposition to your cause. With ever-growing entourage you actually have surplus matter from the bots you did not convert in time and your destroyed followers.
Next cheesy tactics like garrison camping start to be viable. Challenges get turned upside down: you want yourself to be scanned by researchers so that you can have stronger followers. Soon you have army of prototypes on your side: Striker, Lightning, Executioner, Alpha 7 ... nothing can stand your might except artificially immune Behemoths. If (when?) you get the guided datajack you can one
shotconvert any enemies to your cause. Operators reveal all hazards which usually is a prize for worthy achievement of outsmartnig one but now this is trivial. Oh, an operator on radar? Zapp! Welcome to our army. No, there is no need to worry about that terminal.
With influence staying mostly low because you are not destroying robots the game becomes a walk in the park. I lost my guided datajack in an explosion of a machine which did slow things down but nothing too bad. I once let a behemoth destroy half my utilities because of boredom. I rebuilt pretty quickly. You can see some advanced hackware because there was little incentive to upgrade them.
The final verdict? 100% chances on very difficult hacks like recall assault are nowhere as breaking as 95% chance on robot assimilation. There is database lockout plus fabricator lockout to limit ordinary exploits. At access I had option of venturing to command but I was so thoroughly tired by the unexciting game I went straight for the exit. My run is currently at the top ot high scores anyway.
Soon I am going to make my way over to the snowball thread. There are a few thoughts I wish to share but not before I put here my other win though because this one is unworthy. It did not require much effort or skill. As the warrior said "I am disgraced by letting this score sheet be automatically submitted".
Cogmind - Alpha 12
Name: Widmo
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (637) 3185
Value Destroyed (22366) 22366
Prototype IDs (140) 2800
Alien Tech Recovered (14) 2800
Bonus (22995) 22995
TOTAL SCORE: 58646
Cogmind
---------
Core Integrity 1561/1600
Matter 300/300
Energy 850/850
System Corruption 0%
Temperature Cool (0)
Location Surface
Parts
-------
Power (2)
Quantum Reactor
Reinforced Quantum Reactor
Propulsion (7)
Electron Diverter
Improved Diametric Drive
Improved Diametric Drive
Improved Diametric Drive
Improved Diametric Drive
Improved Q-thruster
Improved Q-thruster
Utility (14)
Coolant Network
Large Storage Unit
Experimental Targeting Computer
Advanced Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Advanced System Shield
Advanced System Shield
Quantum Router
Weapon (3)
Advanced Remote Datajack
Centrium Greatsword
Inventory (10)
Transdimensional Reconstructor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Core Reset Matrix
Core Reset Matrix
Subatomic Replicator
SGEMP Prototype
Peak State
------------
Power
Quantum Reactor
Reinforced Quantum Reactor
Propulsion
Electron Diverter
Improved Diametric Drive
Improved Diametric Drive
Improved Diametric Drive
Improved Diametric Drive
Improved Q-thruster
Improved Q-thruster
Utility
Coolant Network
Large Storage Unit
Experimental Targeting Computer
Advanced Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Experimental Hacking Suite
Advanced System Shield
Advanced System Shield
Quantum Router
Weapon
Advanced Remote Datajack
Centrium Greatsword
Inventory
Quantum Reactor
Transdimensional Reconstructor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Core Reset Matrix
Core Reset Matrix
Subatomic Replicator
SGEMP Prototype
[Rating: 209]
Favorites
-----------
Power Reinforced Ion Engine
Engine Reinforced Ion Engine
Power Core Micro Fission Core
Reactor Fusion Reactor
Propulsion Wheel
Treads Medium Treads
Wheel Wheel
Leg Improved Aluminum Leg
Hover Unit Cooled Aerolev Unit
Flight Unit Improved Diametric Drive
Utility Large Storage Unit
Device Long-range Sensor Array
Storage Large Storage Unit
Processor Improved Targeting Computer
Hackware Advanced Hacking Suite
Protection Improved Light Armor Plating
Artifact Stasis Generator
Weapon Improved Remote Datajack
Energy Gun Improved EM Shotgun
Energy Cannon Beam Cannon
Ballistic Gun Coil Gun
Ballistic Cannon Mini Assault Cannon
Launcher Grenade Launcher
Special Weapon Improved Remote Datajack
Impact Weapon Great Maul
Slashing Weapon Plasma Sword
Piercing Weapon Lance
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 22995
Met Data Miner 300
Found Hidden Lab 3000
Used Core Reset Matrix 3000
Hacked Protovariant 500
Acquired SGEMP 2000
Met Sigix 2000
Activated Exoskeleton 3000
Escaped with Sigix 5000
Win 3000
Win Speed 1195
Classes Destroyed 21
Worker 101
Builder 56
Tunneler 16
Hauler 26
Recycler 51
Minesweeper 1
Mechanic 2
Operator 24
Watcher 26
Swarmer 78
Saboteur 1
Grunt 161
Brawler 8
Duelist 5
Protector 2
Sentry 37
Hunter 15
Programmer 16
Behemoth 1
Compactor 3
Assembled 7
NPCs Destroyed 0
Best Kill Streak 15
Combat Bots Only 8
Matter Collected 29578
Salvage Created 20937
Parts Attached 755
Power 80
Propulsion 189
Utility 217
Weapon 269
Parts Lost 177
Power 22
Propulsion 53
Utility 40
Weapon 62
Average Slot Usage (%) 94
Naked Turns 1
Spaces Moved 37508
Fastest Speed (%) 714
Average Speed (%) 265
Slowest Speed (%) 13
Overloaded Moves 19
Propulsion Burnouts 0
Targets Rammed 3
Cave-ins Triggered 3
Teleports 1
Heaviest Build 96
Greatest Support 150
Greatest Overweight (x) 20
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 11
Most Carried 16
Average Carried 10
Final Capacity 10
Final Carried 8
Core Damage Taken 4133
Average Core Remaining (%) 48
Depth 11 Exit 100
Depth 10 Exit 24
Depth 9 Exit 19
Depth 8 Exit 54
Depth 7 Exit 2
Depth 6 Exit 13
Depth 5 Exit 35
Depth 4 Exit 61
Depth 3 Exit 56
Depth 2 Exit 72
Depth 1 Exit 97
Volleys Fired 2858
Largest 3
Hottest 199
Shots Fired 3543
Gun 1559
Cannon 781
Launcher 677
Special 526
Kinetic 916
Thermal 811
Explosive 439
Electromagnetic 864
Shots Hit Robots 1680
Core Hits 1025
Critical Hits 253
Kills 82
Parts Destroyed 103
Overload Shots 21
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 1
Melee Attacks 1229
Impact 398
Slashing 495
Piercing 288
Damage Inflicted 58561
Projectiles 22598
Explosions 25234
Melee 10706
Ramming 23
Kinetic 11451
Thermal 10964
Explosive 17561
Electromagnetic 7856
Impact 1908
Slashing 7576
Piercing 1222
Overflow Damage 559
Projectiles 156
Explosions 378
Melee 25
Self-Inflicted Damage 1429
Shots 56
Rammed 3
Highest Temperature 529
Average Temperature 64
Received Heat Transfer 5574
Shutdowns 1
Energy Bleed 2
Interference 5
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 4
Damage (core) 1
Highest Corruption 19
Average Corruption 4
Message Errors 106
Matter Fused 86
Heat Flow Error 40
Energy Discharge 42
Parts Rejected 30
Data loss (map) 0
Data loss (database) 69
Misfires 14
Misdirections 101
Targeting Errors 79
Weapon Failures 10
Depth 10 End 11
Depth 8 End 3
Depth 7 End 14
Depth 5 End 1
Depth 4 End 15
Depth 3 End 19
Depth 2 End 1
Haulers Intercepted 26
Robots Corrupted 13
Parts Fried 61
Robots Melted 0
Parts Melted 19
Heat Transferred 16274
Parts Self-Destructed 55
Prevented 3
Power Chain Reactions 36
Tactical Retreats 58
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 27
Indirectly 7
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 7
Traps Extracted 64
Installed 10
Triggered 10
Machines Disabled 507
Data Cores Recovered 3
Used 1
Machines Hacked 276
Terminals 146
Fabricators 25
Repair Stations 30
Recycling Units 23
Scanalyzers 18
Garrison Access 21
Total Hacks 1517
Successful 1297
Failed 204
Catastrophic 26
Database Lockouts 10
Manual 508
Unauthorized 173
Terminals 996
Fabricators 79
Repair Stations 123
Recycling Units 93
Scanalyzers 77
Garrison Access 82
Terminal Hacks 871
Record 92
Part Schematic 111
Robot Schematic 19
Robot Analysis 51
Prototype ID Bank 56
Open Door 11
Level Access Points 11
Branch Access Points 9
Emergency Access Points 23
Machine Index 11
Terminal Index 3
Fabricator Index 1
Scanalyzer Index 1
Garrison Index 1
Alert Level 45
Unreport Threat 80
Locate Traps 32
Disarm Traps 22
Reprogram Traps 8
Dispatch Records 38
Maintenance Status 5
Security Status 2
Surveillance Status 3
Patrol Status 5
Transport Status 3
Extermination Status 1
Reinforcement Status 2
Intercept Status 1
Recall Investigation 20
Recall Extermination 9
Recall Reinforcements 18
Recall Assault 7
Hauler Manifests 10
Registered Components 6
Registered Prototypes 9
Zone Layout 43
Machine Controls 81
Protovariant Controls 2
Activate Exoskeleton 1
Hacking Detections 183
Full Trace Events 24
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 127
Terminals 49
Fabricators 9
Repair Stations 0
Recycling Units 6
Scanalyzers 0
Garrison Access 63
Fabricators Overloaded 1
Garrisons Disabled 18
Garrisons Compromised 0
Fab Network Shutdowns 6
Robot Schematics Acquired 19
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 157
Parts Built 31
Total Part Build Rating 170
Part Fabrication Matter 7620
Part Fabrication Time 2104
Parts Repaired 51
Part Repair Time 1884
Parts Recycled 4
Recycled Matter 6896
Retrieved Matter 6154
Retrieved Components 33
Parts Scanalyzed 26
Part Schematics Acquired 25
Parts Damaged 2
Robot Analysis Total 51
Robots Rewired 13
Robots Hacked 261
Non-combat 53
Combat 208
Parse 1
Link 5
Overloaded 5
Assimilated 246
Secondary 4
Robot Hack Failures 45
Allies Hacked 25
Hacks Repelled 6
Total Allies 288
Largest Group 36
Highest-Rated Group 1635
Highest-Rated Ally 97
Total Orders 26
GOTO 1
FOLLOW 10
TUNNEL 11
COLLECT 4
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 1480
Total Damage 53037
Kills 295
Allies Corrupted 27
Allies Melted 1
Peak Influence 1076
Average Influence 253
Final Influence 425
Maximum Alert Level 3
Low Security (%) 42
Level 1 37
Level 2 17
Level 3 2
Level 4 0
Level 5 0
Squads Dispatched 194
Investigation 57
Extermination 33
Reinforcement 72
Assault 11
Garrison 13
Intercept 8
Derelict Logs Recovered 12
Exploration Rate (%) 50
Regions Visited 30
Pre-discovered Areas 27
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 46572
Turns Passed 41809
Depth 11 90
Depth 10 3877
Depth 9 3957
Depth 8 6367
Depth 7 10267
Depth 6 2640
Depth 5 5143
Depth 4 5246
Depth 3 1630
Depth 2 2030
Depth 1 562
Scrapyard 90
Materials 13936
Factory 16272
Research 1748
Access 562
Mines 265
Storage 1508
Waste 443
Lower Caves 421
Upper Caves 1179
Proximity Caves 723
Data Miner 54
Zhirov 729
Armory 1750
Lab 217
Quarantine 472
Testing 615
Section 7 825
Prototype IDs
---------------
Mini Fusion Reactor
Compact Particle Reactor
Cooled Antimatter Reactor
Improved Quantum Reactor
Singularity Reactor
Centrium Heavy Treads
Experimental Myomer Leg
High-density Centrium Leg
Experimental Biometal Leg
High-density Centrium Wheel
Cooled Gravmag System
Cooled Antigrav System
Electron Diverter
Improved Diametric Drive
Improved Q-thruster
Cooled Q-thruster
Advanced Power Amplifier
Experimental Power Amplifier
Experimental Thermal Converter
Coolant Network
Improved Energy Well
Experimental Energy Well
Advanced Matter Compressor
Inertial Stasis Machine
Quantum Shading Machine
Dimensional Manipulator
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Core Analyzer
Precision Matter Filter
Femtoactuators
Advanced Overload Amplifier
Advanced Overload Regulator
Experimental Cloaking Device
Experimental Focal Shield
Beam Splitter
EM Dispersion Field
Advanced Remote Shield Generator
Experimental Hacking Suite
Experimental System Shield
Quantum Router
Advanced Dynamic Insulation System
Experimental Reclamation Unit
Precision Phase Gun
Heavy Dispersion Rifle
Heavy Tesla Rifle
Hypervelocity EM Gauss Rifle
Light Antimatter Cannon
Compact Mass Driver
Compact Linear Accelerator
Graviton Cannon
Tiamat Missile Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Guided Micro-nuke Launcher
Enhanced Gamma Bomb Array
Shock Maul
Plasma Sword
Centrium Greatsword
Nanosword
Kinetic Spear
Fabricated
------------
1x Hacking Suite (-6/Factory)
1x Hacking Suite (-6/Factory)
1x Hacking Suite (-6/Factory)
1x Imp. Hacking Suite (-6/Factory)
1x Imp. Hacking Suite (-5/Factory)
1x Adv. Hacking Suite (-5/Factory)
1x Adv. Hacking Suite (-5/Factory)
1x Adv. Hacking Suite (-5/Factory)
1x Adv. System Shield (-4/Factory)
1x Adv. System Shield (-4/Factory)
1x Adv. System Shield (-4/Factory)
1x Adv. Hacking Suite (-4/Factory)
1x Adv. Hacking Suite (-4/Factory)
1x Adv. Hacking Suite (-4/Factory)
1x Adv. Hacking Suite (-4/Factory)
2x Diametric Drive (-4/Armory)
2x Diametric Drive (-4/Armory)
1x Exp. Hacking Suite (-4/Armory)
1x Exp. System Shield (-4/Armory)
1x Exp. System Shield (-4/Armory)
1x Exp. Hacking Suite (-4/Armory)
1x Exp. Hacking Suite (-3/Testing)
1x Exp. Hacking Suite (-3/Testing)
1x Exp. Hacking Suite (-2/Research)
1x Exp. Hacking Suite (-2/Research)
1x Exp. Hacking Suite (-2/Research)
1x Exp. Hacking Suite (-1/Access)
1x Exp. Hacking Suite (-1/Access)
1x Imp. Q-thruster (-1/Access)
Alien Tech Recovered
----------------------
Dimensional Node Initializer
Transdimensional Reconstructor
Core Reset Matrix
Core Expander
Integrated Dissipator
Integrated Reactor
Stasis Generator
Core Stripper
Sigix Broadsword
Terrabomb
Integrity Redistributor
Integrated Singularity Reactor
Matter Drive
LRC Energy Well
Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2)
-7/Storage (discovered 2 exits: *Fac / [*Rec])
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x3)
-5/Waste
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / *Ext x2 / *Arm)
-4/Armory (discovered 3 exits: *Res x2 / *Lab)
-4/Lab
-3/Research (discovered 5 exits: *Res x3 / *Tes x2)
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
Surface
Game
------
Seed: 1483627336
^Manual?: 0
Play Time: 888 min
Sessions: 9
Mod: N/A
Game No.: 83
Lore%: 66
Gallery%: 80
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 16/Terminus
Map View: 50x54
FOV Handling: Fade In