Do not switch my propulsion type when I equip a new part (e.g. switch to legs if I was using flight).
This is caused by part autoactivation. You can press 'p' to temporarily deactivate it if you're going to attach an extra unused form of propulsion, but in a majority of cases players attaching propulsion intend for it to be activated like other parts (even in some cases where it will turn off existing propulsion, so that wins out in terms of default behavior). (Also, you probably know about this but there's the ';' key for propulsion cycling.)
That said, I can easily add an override option for you in the .cfg. Expect it in Alpha 12.
Do not auto-scroll my part list when I equip/remove an item. Maintain my last position in the list.
It would've been this way from the beginning if it weren't somewhat problematic
. I want that, too! There are some special cases that could cause inconsistent behavior (without a
lot of work to take different possibilities into account), but I'll look into it. I very much prefer consistency when it comes to UI design.
And at least this is a less significant issue than prior to Alpha 11 since there is now slot-based item attachment/swapping.