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Author Topic: Alpha 11 Discussion/Feedback (spoiler-free)  (Read 3291 times)

Kyzrati

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Alpha 11 Discussion/Feedback (spoiler-free)
« on: October 10, 2016, 07:20:56 PM »

Here's the place for general spoiler-free feedback and discussion about the most recent release, if you want to talk about something that you don't feel warrants a dedicated thread.

Alpha 11 release notes and changelog.

If you want to freely talk about spoiler content without the annoyance of spoiler tags, there's a thread for that :D. Note that it's fine to talk about spoilers here as well (if perhaps they're only a small part of what you have to say), just tag them appropriately.
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Happylisk

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Re: Alpha 11 Discussion/Feedback (spoiler-free)
« Reply #1 on: October 13, 2016, 08:10:03 AM »

The shocking return of Happylisk!

I took a bit of break from cogmind, partly because I didn't want to burn out before the final release, and partly because I had a mountain of work in September.  But now with all Research branches open, I gotta see what's in testing and quarantine.

Currently have a good run going, sitting in mid-Factory.  I like the charges to armor.  Noticeable without being OP.  Anything that helps a combat build is a-OK in my book!  Though I guess this is a slight buff to sentries and anything else with armor...
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Kyzrati

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Re: Alpha 11 Discussion/Feedback (spoiler-free)
« Reply #2 on: October 13, 2016, 07:09:21 PM »

Hey Happylisk! Was wondering when you'd make your return, and this is certainly a good opportunity with pretty much every route now open :D

The Research branches are significant game changers, as zxc, Sherlockkat, magi163 and others have been finding--lots of fun discoveries in only the first few days...

The armor changes could be considered a slight buff to armored enemies like Sentries, but you generally tend to core them before outright destroying their armor anyway, so it doesn't make too much difference in that regard (since they retain their full coverage before that point, anyway).

I was certainly going for "noticeable without being OP" there, mainly to compete with the previously semi-optimal strategy of using excessive heavy propulsion as alternative protection. Now armor is without question the better way to go.
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Happylisk

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Re: Alpha 11 Discussion/Feedback (spoiler-free)
« Reply #3 on: October 13, 2016, 08:24:46 PM »

I've got a run in the end game - currently sitting at the beginning of Access.  In pretty rough shape, but if I get lucky with the first few rooms might be able to do a come back.  Of course, I didn't find any of the new branches in Research this run.. next time! On the bright side, I found a certain entropic weapon for the first time, which proved to be very good against hunters.

Armor is def more valuable than treads now pound for pound.  At one point this run I had 3 sets of heavy armor on.  For the first time, I felt like I could go toe to toe with terminators without getting completely shredded. 

And the buffs to Behemoths are noticeble.  I took one on with 3 nova cannons and was shocked by how long it took to down it.  Definitely a good change.  Way back in 3c they were basically jokes.  Not anymore!

edit: Escaped!  My first Alpha 11 win, only took three tries.  I'll admit, I got really, really, really lucky on -1. 

Scoresheet:

Code: [Select]
Cogmind - Alpha 11

Name: Happylisk

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (209)     1045
Value Destroyed (9938)     9938
Prototype IDs (3)          60
Alien Tech Recovered (0)   0
Bonus (6576)               6576
              TOTAL SCORE: 22119

 Cogmind
---------
Core Integrity             1023/1600
Matter                     130/300
Energy                     98/100
System Corruption          3%
Temperature                Cool (0)
Location                   Surface

 Parts
-------
Power (4)
  (None)
Propulsion (4)
  (None)
Utility (13)
  (None)
Weapon (4)
  (None)
Inventory (4)
  Improved Heavy Treads

 Peak State
------------
Power
  Neutrino Core
  Micro Fission Core
  Anti-Matter Reactor
  Light Quantum Reactor
Propulsion
  Medium Treads
  Medium Treads
  Improved Heavy Treads
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Cooling System
  Advanced Cooling System
  Advanced Coolant Injector
  Large Storage Unit
  Large Storage Unit
  Large Storage Unit
  Advanced Target Analyzer
  Improved Weapon Shielding
  Dynamic Insulation System
  Improved Dynamic Insulation System
Weapon
  Gamma Rifle
  Nova Cannon
  Railgun
Inventory
  Anti-Matter Reactor
  Light Anti-Matter Reactor
  Light Anti-Matter Reactor
  Particle Reactor
  Light Particle Reactor
  Light Particle Reactor
  Medium Treads
  Durable Medium Treads
  Improved Heavy Treads
  Improved Heavy Treads
  Advanced Cooling System
  Matter Compressor
  HERF Cannon
  Compact HERF Cannon
  Railgun
  Railgun
  Magnetic Acceleration Cannon
  Fusion Bomb Launcher
  Fusion Bomb Launcher
[Rating: 141]

 Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Makeshift System Shield
  Protection               Makeshift Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Powered Hammer

 Stats
-------
Bonus Breakdown            6576
  Win                      3000
  Win Speed                3576
Classes Destroyed          16
  Worker                   10
  Builder                  6
  Hauler                   1
  Recycler                 3
  Watcher                  1
  Swarmer                  51
  Grunt                    58
  Brawler                  7
  Duelist                  4
  Sentry                   12
  Specialist               1
  Hunter                   23
  Programmer               20
  Behemoth                 2
  Demented                 2
  Assembled                8
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         8
Matter Collected           6096
  Salvage Created          9247
Parts Attached             292
  Power                    44
  Propulsion               41
  Utility                  74
  Weapon                   133
Parts Lost                 124
  Power                    25
  Propulsion               19
  Utility                  39
  Weapon                   41
Average Slot Usage (%)     87
  Naked Turns              280
Spaces Moved               6742
  Fastest Speed (%)        200
  Average Speed (%)        66
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       1
Heaviest Build             159
  Greatest Support         135
  Greatest Overweight (x)  9
  Average Overweight (x)   1
Largest Inventory          28
  Average Capacity         19
  Most Items Carried       28
  Average Items Carried    16
  Final Capacity           4
  Final Carried            1
Core Damage Taken          3019
Average Core Remaining (%) 72
  Depth 11 Exit            100
  Depth 10 Exit            89
  Depth 9 Exit             87
  Depth 8 Exit             49
  Depth 7 Exit             87
  Depth 6 Exit             67
  Depth 5 Exit             42
  Depth 4 Exit             97
  Depth 3 Exit             92
  Depth 2 Exit             29
  Depth 1 Exit             63
Volleys Fired              524
  Largest                  3
  Hottest                  346
Shots Fired                1134
  Gun                      625
  Cannon                   441
  Launcher                 60
  Special                  8
  Kinetic                  544
  Thermal                  279
  Explosive                60
  Electromagnetic          243
Shots Hit Robots           704
  Core Hits                388
Critical Hits              63
  Kills                    20
  Parts Destroyed          35
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              10
  Impact                   10
  Slashing                 0
  Piercing                 0
Damage Inflicted           24677
  Projectiles              17681
  Explosions               6730
  Melee                    261
  Ramming                  5
  Kinetic                  8111
  Thermal                  6384
  Explosive                5992
  Electromagnetic          3924
  Impact                   261
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      601
  Shots                    16
  Rammed                   1
Highest Temperature        335
  Average Temperature      46
  Shutdowns                0
  Energy Bleed             1
  Interference             1
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         15
  Average Corruption       3
  Message Errors           22
  Parts Rejected           5
  Data loss (map)          21
  Data loss (database)     15
  Misfires                 4
  Misdirections            10
  Targeting Errors         29
  Weapon Failures          8
  Depth 7 End              1
  Depth 5 End              4
  Depth 3 End              12
  Depth 2 End              15
  Depth 1 End              3
Haulers Intercepted        1
Robots Corrupted           15
Robots Melted              0
Power Chain Reactions      5
Tactical Retreats          38
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             3
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            7
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   3095
Machines Disabled          33
Data Cores Recovered       0
  Used                     0
Machines Hacked            9
  Terminals                5
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                25
  Successful               10
  Failed                   13
  Catastrophic             2
  Database Lockouts        0
  Manual                   5
  Unauthorized             0
  Terminals                10
  Fabricators              0
  Repair Stations          7
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             7
  Part Schematic           1
  Prototype ID Bank        1
  Open Door                2
  Zone Layout              1
Hacking Detections         8
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             2
  Part Repair Time         76
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               3
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  EXPLORE                  2
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1092
  Average Influence        347
  Final Influence          694
Maximum Alert Level        3
  Low Security (%)         34
  Level 1                  33
  Level 2                  19
  Level 3                  12
  Level 4                  0
  Level 5                  0
Squads Dispatched          34
  Investigation            2
  Extermination            10
  Reinforcement            17
  Assault                  3
  Garrison                 2
  Intercept                0
Derelict Logs Recovered    8
Exploration Rate (%)       22
  Regions Visited          18
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8225
Turns Passed               13978
  Depth 11                 66
  Depth 10                 424
  Depth 9                  956
  Depth 8                  781
  Depth 7                  2403
  Depth 6                  4217
  Depth 5                  2655
  Depth 4                  264
  Depth 3                  401
  Depth 2                  1486
  Depth 1                  325
  Scrapyard                66
  Materials                1557
  Factory                  3217
  Research                 1887
  Access                   325
  Mines                    604
  Lower Caves              3441
  Proximity Caves          466
  Zion                     2415

 Prototype IDs
---------------
Advanced Power Amplifier
Improved Medium Laser
Molecular Deconstructor

 Fabricated
------------
Nothing

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat])
-6/Factory (discovered 3 exits: Fac x2 / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: [*Fac] / Upp)
-4/Factory
-3/Research
-2/Research
-1/Access
Surface

 Game
------
Seed: 1476321458
^Manual?: 0
Play Time: 108 min
Sessions: 13
Mod: N/A
Game No.: 246
Lore%: 3
Gallery%: 69
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Instant


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« Last Edit: October 13, 2016, 08:43:00 PM by Happylisk »
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Kyzrati

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Re: Alpha 11 Discussion/Feedback (spoiler-free)
« Reply #4 on: October 13, 2016, 08:59:51 PM »

Behemoths were definitely weak back then. They've been buffed incrementally over the past few releases, and there's still one more buff I'm planning to add... Now they finally live up to their intended scare factor!

And congratulations on your first Alpha 11 ascension--been away for a while and already back to winning 8)
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monsieurmarc

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Re: Alpha 11 Discussion/Feedback (spoiler-free)
« Reply #5 on: November 07, 2016, 09:11:37 AM »

I had a break from playing and have just come back as of Alpha11.
Gosh what progress!  So much I like and so many hours lost :)

Marc
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Kyzrati

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Re: Alpha 11 Discussion/Feedback (spoiler-free)
« Reply #6 on: November 07, 2016, 05:58:45 PM »

Welcome back, Marc :D

Definitely lots of progress--I was just recently thinking back to the first Alpha where almost every branch exit was locked and we didn't have all the neat QoL features that have been added over the months. Now I'm working on some of the final parts of the game! (Although there is still some early/mid-game content I want to expand on as well. I'll get back to that.)

It's taken a long time to get here, but it's been worth it! Alpha 12 will be out before long with even more improvements and new content 8)
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