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Scanning unidentified prototypes
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Topic: Scanning unidentified prototypes (Read 1123 times)
Kalkkis
Derelict
Posts: 35
Scanning unidentified prototypes
«
on:
September 29, 2016, 10:15:44 AM »
If you insert an unidentified prototype into a scanalyzer, the command the game uses to do this reveals the name of the object even if the scan fails. So it should look like insert(prototype energy gun) and not like insert(imp. lightning gun).
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Kyzrati
Administrator
True Cogmind
Posts: 4477
Re: Scanning unidentified prototypes
«
Reply #1 on:
September 29, 2016, 06:54:42 PM »
Ooh, good catch. I think the better solution here would be to turn this into a feature: Inserting any prototype into a Scanalyzer now automatically identifies it for you
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Josh Ge, Developer -
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Kyzrati
Administrator
True Cogmind
Posts: 4477
Re: Scanning unidentified prototypes
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Reply #2 on:
September 29, 2016, 07:22:22 PM »
And there it is
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Josh Ge, Developer -
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Scanning unidentified prototypes