This is relatively a little thing but it really irks me. When you die in the game, it immediately jumps to the Game over screen, and you don't get to see yourself dying, I just had to check and see if you even see the final volley that kills you, I was under the impression that you don't even get to see that. This can get really disorienting at times and for a game with such a great visual feedback in battle this is a big missed opportunity.
So I would request for the game to have a "death cam". When you die the game handle it the same way it handle NPC death, you get shot, "explode" (Your icon disappear the same way enemy icons do) and all your surviving modules are scattered on the floor. Then present an in game death message and wait for the player to click a button before going to the score screen.
Hm, I can see this being very cool. That said, I'd be really torn to do it because Cogmind is supposed to be more of an "immersive experience" than a "game where you're controlling something from the third person," and not immediately animating the black screen sort of ruins that.
I can at least image doing an even cooler death animation that does show how you died, and also messes up the interface in an interesting way while/before the screen wipe.
I'll probably put this on the medium/long-term list to consider.
And about seeing your parts scatter, most Cogmind's die naked
Yeah I would love a score screen that also has a shot of the scene surrounding your death, would be nice to share with folks.
So you're thinking the score box over maybe a faded background of the screen when you died? I'd have more or less the same opinion of this, but I can see the value it adds in other ways. I'll have to think about it.
Anyone else feel free to chime in with other variations or related ideas.