Can't stream yet because my new computer isn't set up with a mic and headset yet, but I decided to jump into this seed for the lure of that instant jump into the Mines
This happened to be quite an open Mines layout,
and I got a visit from the ever feared infestation, though they didn't do much to me at all--it was the Demolishers that wanted me dead after taking care of most of the little guys. Still made it out, though! This is me saying goodbye
(the stairs are under the Engineer)
Pretty bad shape leaving -9 as well!
-8 started with a garrison
really close to the entrance, so I got out of there quickly, and actually located two exits pretty fast, though was in no shape to take them. Kinda needed propulsion first. But right after that I was in good shape, and good spirits, too, so I hung around and destroyed about 10 robots for fun
Made it to -5 pretty quickly, and was just hopping from stockpile to stockpile as fast as possible (on legs, anyway...) gathering everything up and moving along.
Decided to have some fun with this particular stockpile
Made a pretty big mess of -5. (Still haven't found any mid-game branches before standard exits, so upward it is!)
I let my build get too imbalanced--low matter and no cooling, and this is where I started to get worried, when they sent an assault after me...
They Imp unfortunately got to me, but after that I waited in the open for the Brawler to come to me, then slipped around it and through the west corridor to grab the matter left by the destruction of a bystander Recycler, then hung in the open and blasted everyone with Heavy Missiles
I was planning on originally heading into a garrison, but some patrolling Hunters approaching from the east really ripped me to pieces. So after that I was in no shape to be doing something like that!
But suddenly I'm hovering around with a Smartbomb Launcher (and worrying about the alert level...)
No more assaults in the near term, but met more Programmer and Hunter patrols. I'm not taking this run super seriously in terms of survival, doing a lot of fooling around, but it would be nice to find a way out of this so after taking out a few more patrols (and getting halfway annihilated), it looks like these little guys are the best option
I made it back to -4, but didn't find any weapons before I was reported, had to run from a Sentry, and rammed another Sentry to take the exit it was standing on. CAVES! Yeah, not in a great situation to be heading in here, but it could be survivable.
First thing that happens is some MAIN.C patrol from off screen starts attacking the wandering locals, and I duck behind a single column to the east and hear their screams of destruction,
hoping that I can slip out at some point. They found me
My launcher is basic grenades only, and I'd have to get really lucky if trying to face these newer variants, so I think in this situation the best option is to run as best I can until I lose the leg, then drop the storage and run faster xD. All I can hope for is 1) not taking a wrong turn during my escape and 2) meeting some friends.
I got away from the first group, and you know what I met after that? A freaking Titan. Haha...
Got away from that, too, and ran into a derelict ambush, and also a MAIN.C outpost, all of which I escaped to find the exit. Of course, I'm still in the caves, heh. And not just "in the caves"--there's even a welcoming party for me.
But you know what, I still made it to Research, HA! Their first volley drained half of my remaining core, then I spend around the corner and there was the exit
The question is how to survive now.
This is what I could scrounge up before being simultaneously reported by an Operator, having Programmers called down on me, and running into a patrolling ARC xD. There's also a Behemoth just south guarding a ton of nice weapons I would really really like to have about now.
Then I tried to fire and notice I ran out of matter--noooooooooo xD
This is where I said Okay, you guys win.
Of course I didn't just quit, though. I ran around a few more corners and found a Fusion Bomb Launcher, which did a number on that group chasing me but I only got two shots off before losing it
Cogmind - Alpha 10
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (115) 575
Value Destroyed (4746) 4746
Prototype IDs (3) 60
Alien Tech Recovered (0) 0
Bonus (0) 0
TOTAL SCORE: 8881
Cogmind
---------
Core Integrity 0/1300
Matter 116/300
Energy 50/50
System Corruption 7%
Temperature Cool (0)
Location -3/Research
Parts
-------
Power (2)
(None)
Propulsion (5)
(None)
Utility (10)
(None)
Weapon (4)
(None)
Inventory (4)
(Empty)
Peak State
------------
Power
Fission Core
Light Quantum Reactor
Propulsion
Improved Heavy Treads
Improved Heavy Treads
Utility
Improved Thermal Generator
Large Storage Unit
Advanced Targeting Computer
Focal Shield
Focal Shield
Improved Energy Mantle
Weapon
Linear Accelerator
Mini Grenade Launcher
Inventory
Light Particle Reactor
Improved Heavy Treads
Improved Heavy Treads
[Rating: 87]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Light Fission Core
Reactor Light Quantum Reactor
Propulsion Carbon-fiber Leg
Treads Light Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Improved Anti-Grav System
Utility Advanced Targeting Computer
Device High-powered Tractor Beam
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Improved Hacking Suite
Protection Layered Medium Armor Plating
Weapon Autogun
Energy Gun Small Laser
Energy Cannon Ion Cannon
Ballistic Gun Autogun
Ballistic Cannon Mass Driver
Launcher Mini Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 12
Worker 12
Builder 8
Hauler 1
Recycler 6
Watcher 2
Swarmer 29
Saboteur 1
Grunt 25
Brawler 1
Sentry 6
Hunter 13
Programmer 11
NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 7
Matter Collected 3231
Salvage Created 3776
Parts Attached 158
Power 24
Propulsion 34
Utility 32
Weapon 68
Parts Lost 85
Power 16
Propulsion 26
Utility 18
Weapon 25
Average Slot Usage (%) 76
Naked Turns 18
Spaces Moved 3651
Fastest Speed (%) 200
Average Speed (%) 93
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 9
Cave-ins Triggered 0
Teleports 0
Heaviest Build 86
Greatest Support 148
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 10
Average Capacity 8
Most Items Carried 10
Average Items Carried 7
Final Capacity 8
Final Carried 0
Core Damage Taken 2874
Average Core Remaining (%) 71
Depth 11 Exit 100
Depth 10 Exit 22
Depth 9 Exit 91
Depth 8 Exit 88
Depth 7 Exit 92
Depth 6 Exit 100
Depth 5 Exit 135
Depth 4 Exit 12
Volleys Fired 234
Largest 4
Hottest 218
Shots Fired 517
Gun 311
Cannon 146
Launcher 60
Special 0
Kinetic 313
Thermal 142
Explosive 52
Electromagnetic 10
Entropic 0
Shots Hit Robots 329
Core Hits 229
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 12588
Projectiles 5952
Explosions 6577
Melee 0
Ramming 59
Kinetic 3785
Thermal 2776
Explosive 5670
Electromagnetic 298
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 253
Shots 7
Rammed 9
Highest Temperature 444
Average Temperature 126
Shutdowns 6
Energy Bleed 4
Interference 10
Matter Decay 2
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 7
Average Corruption 1
Message Errors 6
Parts Rejected 3
Data loss (map) 13
Data loss (database) 4
Misfires 1
Misdirections 3
Targeting Errors 7
Weapon Failures 2
Depth 9 End 1
Depth 7 End 3
Depth 5 End 3
Depth 4 End 2
Haulers Intercepted 1
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 12
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 7
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1633
Machines Disabled 21
Data Cores Recovered 0
Used 0
Machines Hacked 13
Terminals 8
Fabricators 0
Repair Stations 1
Recycling Units 3
Scanalyzers 1
Garrison Access 0
Total Hacks 36
Successful 10
Failed 25
Catastrophic 10
Database Lockouts 0
Manual 14
Unauthorized 10
Terminals 27
Fabricators 0
Repair Stations 1
Recycling Units 6
Scanalyzers 2
Garrison Access 0
Terminal Hacks 6
Record 1
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 0
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 1
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 12
Full Trace Events 4
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 1
Parts Scanalyzed 1
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 838
Average Influence 228
Final Influence 32
Maximum Alert Level 3
Low Security (%) 54
Level 1 21
Level 2 18
Level 3 6
Level 4 0
Level 5 0
Squads Dispatched 18
Investigation 4
Extermination 5
Reinforcement 6
Assault 1
Garrison 2
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 15
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4358
Turns Passed 5701
Depth 11 53
Depth 10 451
Depth 9 336
Depth 8 442
Depth 7 1049
Depth 6 265
Depth 5 1538
Depth 4 1161
Depth 3 406
Scrapyard 53
Materials 820
Factory 3724
Research 406
Mines 409
Waste 111
Upper Caves 178
Prototype IDs
---------------
Heavy Particle Gun
Cooled Plasma Rifle
Heavy Gatling Laser
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
Game
------
Seed: Surprise Sunshine
^Manual?: 1
Play Time: 90 min
Sessions: 1
Mod: N/A
Game No.: 3
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In