I realized reading this post that I never, ever think about my own avoidance. In fact, I completely forgot that heat was even a factor. So yeah, I'm all for this.
Yes, a big reason that I felt it should be added
. In most cases it's actually only a
minor part of the chance you'll be hit, but it does matter, and it does fluctuate, so everyone should have easier access to when and why it's changing.
I'm assuming heat changes color as you get hotter?
It already does that in the HUD's heat indicator, whereas here it's purpose is to just show it as a component of a greater number, so I think its color should remain static.
Maybe change speed to momentum? Unless that is misleading.
Momentum is actually a separate mechanic, yeah.
Take off evasion and cloaking when you don't have them.
Leaving them there zeroed has the advantage of teaching new players what evasion factors are possible, though, so I'm not so sure about that. Maybe--not hard to change anyway so I'll see what it looks like and how it feels to play with it. Could also just have them darkened when they're not applicable. Could depend on the final colors (this was just a quick mockup from my notes.)
What do all these mean? '40% avo' before base accuracy,
Um, whoops, that was me messing up the copy of my mockup when I tried to screenshot it without the extra junk and notes around that layer
. The top line is supposed to just read "Base Accuracy 60%"
and what is the difference between derived and average avoidance? Which one is displayed in the small screen?
The nomenclature is not well thought out yet, just something for the mockup.
"Derived Avoidance" basically means 100-60, or the portion of the chance you
won't be hit based on the base accuracy of other robots. And "Average Avoidance" is just what I called the final result (which isn't apparent in the mockup because all the numbers are made up).
That's the problem with even showing this total number in the first place, since it's only somewhat meaningful--it has
relative meaning, but not quite so much
absolute meaning since there are a lot of other factors that determine whether you'll be hit (on the offense side).