Evasive Action, indeed. This was a crazy run for me. I was playing in front of my son for the first time, hooked up to my dad's TV, so the pressure was on to keep it interesting for viewers who had no real idea what was going on.
My intention was to head straight for the surface, since I didn't want it to drag on for too long, but I did duck into a cave real quick (even though I knew it was cave access) and jumped back out again ASAP.
My build was a heavily weapons-focused treaded nightmare with enhanced targeting, and that was going okay blasting through *everything* (assaults incoming!) until I fell right into a chute in the Factory :/. Worst build to have down there. I tried to shoot them but I was mostly armed with weaker weapons so I could fire sustained volleys, not yet powerful enough to punch through Compactors. Most of my stuff was crushed to bits and I ended up streaking to survive. Wasn't too hard to make it out in that state, and I had a great find while fleeing--Ragnarok! Good thing, too, since that's what saved me while I tried to rebuild.
Still didn't make it far, though, repeatedly running into garrisons and getting the crap beat out of me, so I did the unthinkable: dove into a *garrison* while quite weak in terms of parts... (but still not terrible on integrity)
I came in like this:
And I would've been okay if one of the two patrolling Programmers I rammed to death dropped a power source, but no such luck--the two Grunts I later provoked were the death of me. I had weapons, just not enough power for them :/
Programmers dead
All I got out of the deal:
Cogmind - Alpha 9
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (132) 660
Value Destroyed (4910) 4910
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (200) 200
TOTAL SCORE: 8410
Cogmind
---------
Core Integrity 0/1000
Matter 255/300
Energy 9/50
System Corruption 14%
Temperature Cool (5)
Location -5/Garrison
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (6)
Improved Heat Sink
Improved Heat Sink
Improved Scan Processor
Improved Target Analyzer
Improved Target Analyzer
Weapon (5)
High-powered Shock Rifle
Tesla Rifle
Inventory(4)
Large Storage Unit
Peak State
------------
Power
Light Ion Engine
Propulsion
Heavy Treads
Utility
Focal Shield
Reactive Heavy Armor
Reactive Heavy Armor
Hacking Suite
Weapon
Heavy Machine Gun
Magnetic Acceleration Cannon
Ragnarok Missile Launcher
Datajack
Inventory
Large Storage Unit
[Rating: 62]
Favorites
-----------
Power Light Nuclear Core
Engine Improved Deuterium Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Targeting Computer
Device Improved Heat Sink
Storage Large Storage Unit
Processor Targeting Computer
Hackware Hacking Suite
Protection Hardened Light Armor Plating
Weapon Autogun
Energy Gun Improved Spread Laser
Energy Cannon Proton Cannon
Ballistic Gun Autogun
Ballistic Cannon Gauss Cannon
Launcher Rocket Launcher
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 200
Entered Garrisons 200
Classes Destroyed 13
Worker 2
Builder 9
Hauler 4
Recycler 6
Operator 1
Watcher 1
Swarmer 35
Grunt 42
Duelist 1
Protector 1
Sentry 11
Hunter 11
Programmer 8
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 7
Matter Collected 3745
Salvage Created 5150
Parts Attached 129
Power 12
Propulsion 18
Utility 32
Weapon 67
Parts Lost 59
Power 8
Propulsion 10
Utility 15
Weapon 26
Average Slot Usage (%) 84
Naked Turns 86
Spaces Moved 3250
Fastest Speed (%) 200
Average Speed (%) 78
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 34
Cave-ins Triggered 0
Teleports 0
Heaviest Build 81
Greatest Support 104
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 7
Core Damage Taken 1701
Average Core Remaining (%) 74
Depth 10 Exit 83
Depth 9 Exit 66
Depth 8 Exit 84
Depth 7 Exit 53
Depth 6 Exit 88
Volleys Fired 239
Largest 5
Hottest 198
Shots Fired 733
Gun 573
Cannon 140
Launcher 20
Special 0
Kinetic 593
Thermal 74
Explosive 20
Electromagnetic 46
Entropic 0
Shots Hit Robots 494
Core Hits 291
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 1
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 12955
Projectiles 8900
Explosions 3927
Melee 0
Ramming 128
Kinetic 7506
Thermal 965
Explosive 3833
Electromagnetic 523
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 104
Shots 3
Rammed 34
Highest Temperature 417
Average Temperature 111
Shutdowns 1
Energy Bleed 2
Interference 0
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 14
Average Corruption 4
Message Errors 4
Parts Rejected 0
Data loss (map) 10
Data loss (database) 7
Misfires 3
Misdirections 1
Targeting Errors 5
Weapon Failures 1
Depth 7 End 3
Haulers Intercepted 4
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 3
Tactical Retreats 12
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 8
Data Cores Recovered 0
Used 0
Machines Hacked 20
Terminals 17
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Total Hacks 52
Successful 11
Failed 41
Catastrophic 13
Database Lockouts 0
Manual 19
Unauthorized 16
Terminals 46
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 5
Terminal Hacks 6
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 1
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 1
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 20
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 931
Average Influence 255
Final Influence 242
Maximum Alert Level 3
Low Security (%) 52
Level 1 24
Level 2 13
Level 3 9
Level 4 0
Level 5 0
Squads Dispatched 24
Investigation 2
Extermination 3
Reinforcement 7
Assault 2
Garrison 10
Intercept 0
Derelict Logs Recovered 2
Exploration Rate (%) 18
Regions Visited 12
Pre-discovered Areas 0
Garrisons Visited 1
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3936
Turns Passed 6010
Depth 11 57
Depth 10 320
Depth 9 607
Depth 8 708
Depth 7 1616
Depth 6 1783
Depth 5 919
Scrapyard 57
Materials 1635
Factory 2801
Waste 129
Garrison 358
Lower Caves 1030
Prototype IDs
---------------
Quarantine Testbed
Improved Medium Laser
Improved Spread Laser
Improved Lightning Gun
Advanced Beam Cannon
Improved Assault Rifle
Ragnarok Missile Launcher
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: [*Fac] / Gar)
-5/Garrison
Game
------
Seed: Evasive Action
^Manual?: 1
Play Time: 79 min
Sessions: 3
Mod: N/A
Game No.: 6
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In