Grid Sage Forums

Grid Sage Forums

  • November 21, 2024, 09:56:12 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: This instantly made think of XcomRL  (Read 10172 times)

nullzero

  • Unaware
  • *
  • Posts: 8
  • Linux gamer
    • View Profile
    • Groupees Profile
This instantly made think of XcomRL
« on: May 28, 2016, 12:48:56 PM »

Hello 1K world - http://aem1k.com/world/?imm_mid=0e442b&cmp=em-prog-na-na-newsltr_20160528

This had me instantly thinking of XcomRL  ;)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: This instantly made think of XcomRL
« Reply #1 on: May 28, 2016, 06:52:42 PM »

Hah, wow that is super cool. And I can see how it would get you thinking in that direction :)

Regarding the geoscape, I was planning to go with a flat map since it's both easier from a strategic observation point of view, and also won't result in coding nightmares :P. (Though we would lose the nice "Earth is actually a spheroid" effect...)
Spoiler: Good old mockups (click to show/hide)

Neat find!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Draco18s

  • Cyborg
  • ***
  • Participated in the Alpha Challenge 2015
  • Posts: 108
    • View Profile
Re: This instantly made think of XcomRL
« Reply #2 on: June 09, 2016, 08:56:10 PM »

Oh god, the source code is genius.
Logged

seanawesomness

  • Derelict
  • **
  • Posts: 68
    • View Profile
Re: This instantly made think of XcomRL
« Reply #3 on: July 30, 2019, 01:37:56 AM »

XcomRl?
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: This instantly made think of XcomRL
« Reply #4 on: July 30, 2019, 09:33:39 AM »

The [playable and fun but incomplete] game I made before Cogmind, which eventually became Cogmind itself after much tweaking.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

seanawesomness

  • Derelict
  • **
  • Posts: 68
    • View Profile
Re: This instantly made think of XcomRL
« Reply #5 on: July 30, 2019, 11:33:57 AM »

I checked it out, but the game is too difficult, usually just end up with a guy hiding
Is there a manual?
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4477
    • View Profile
    • Cogmind
Re: This instantly made think of XcomRL
« Reply #6 on: July 30, 2019, 11:48:26 AM »

It's pre-alpha, so the game never made it to the stage of having a manual :P. It assumes familiarity with the original UFO Defense on which it's based, as well as the blog posts where I talk about other unique features I added and how to use them. It's quite challenging, but once you understand the mechanics and devise relevant tactics it's not unreasonably hard--winning is common.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

seanawesomness

  • Derelict
  • **
  • Posts: 68
    • View Profile
Re: This instantly made think of XcomRL
« Reply #7 on: July 30, 2019, 12:24:31 PM »

Ok
Logged

SHADOWELITE7

  • Derelict
  • **
  • Posts: 50
  • True Rogueliker
    • View Profile
Re: This instantly made think of XcomRL
« Reply #8 on: December 15, 2019, 12:03:53 PM »

Logged