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Weekly Seed #42 [Alpha 8] [Seed: Shotty Mayhem]

Started by zxc, May 26, 2016, 09:38:32 AM

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zxc

This week's seed: Shotty Mayhem

I heard you like high scores

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Shotty Mayhem] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

I streamed this one (VOD)--made it close to the surface but it came to a terrible end when I was surrounded in Research and had my launcher blown off before I could start using it. Still got to Access, but couldn't rebuild :(

It was a pretty straight shot to the end, though I did stop by the Data Miner.

Used a hybrid hacker-combat build.

Score: 14,781


Cogmind - Alpha 8

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (197)     985
Value Destroyed (8416)     8416
Prototype IDs (29)         580
Alien Tech Identified (0)  0
Bonus (300)                300
              TOTAL SCORE: 14781

Cogmind
---------
Core Integrity             0/1600
Matter                     40/300
Energy                     50/50
System Corruption          3%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (3)
Propulsion (6)
Utility (11)
  Improved Hacking Suite
  Launcher Guidance Computer
  Advanced Target Analyzer
Weapon (5)

Inventory
-----------
Enhanced Nova Cannon
Large Storage Unit

Peak State
------------
Power
  Light Anti-Matter Reactor
  Quantum Reactor
Propulsion
  Centrium Leg
  Flexi-carbon Leg
  Myomer Leg
  Myomer Leg
  Flexi-carbon Leg
Utility
  Reaction Control System
  Advanced Heat Sink
  Large Storage Unit
  Improved Hacking Suite
  Improved Hacking Suite
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Target Analyzer
  Enhanced Optical Array
  Advanced Force Field
  Advanced Overload Regulator
Weapon
  Heavy Gauss Cannon
  Railgun
  Gamma Rifle
  Coil Gun
  Compact Linear Accelerator
[Rating: 137]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Armored Leg
  Treads                   Improved Heavy Treads
  Leg                      Armored Leg
  Hover Unit               Improved Anti-Grav System
Utility                    Improved Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Katana

Stats
-------
Bonus Breakdown            300
  Met Data Miner           300
Classes Destroyed          16
  Worker                   17
  Builder                  12
  Tunneler                 2
  Hauler                   5
  Recycler                 12
  Operator                 2
  Watcher                  3
  Swarmer                  26
  Grunt                    61
  Brawler                  4
  Duelist                  4
  Sentry                   21
  Hunter                   11
  Programmer               15
  Behemoth                 1
  Samaritan                1
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         6
Matter Collected           6417
  Salvage Created          8843
Parts Attached             272
  Power                    32
  Propulsion               52
  Utility                  80
  Weapon                   108
Parts Lost                 99
  Power                    12
  Propulsion               19
  Utility                  35
  Weapon                   33
Average Slot Usage (%)     88
  Naked Turns              1
Spaces Moved               5485
  Fastest Speed (%)        200
  Average Speed (%)        93
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             108
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    8
Core Damage Taken          3992
Average Core Remaining (%) 72
  Depth 10 Exit            69
  Depth 9 Exit             80
  Depth 8 Exit             79
  Depth 6 Exit             159
  Depth 5 Exit             77
  Depth 4 Exit             94
  Depth 3 Exit             63
  Depth 2 Exit             28
Volleys Fired              420
  Largest                  5
  Hottest                  299
Shots Fired                1104
  Gun                      703
  Cannon                   367
  Launcher                 33
  Special                  1
  Kinetic                  761
  Thermal                  261
  Explosive                33
  Electromagnetic          48
Shots Hit Robots           722
  Core Hits                367
Overload Shots             6
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              3
  Impact                   0
  Slashing                 3
  Piercing                 0
Damage Inflicted           26167
  Projectiles              17796
  Explosions               8282
  Melee                    60
  Ramming                  29
  Kinetic                  13421
  Thermal                  4349
  Explosive                7534
  Electromagnetic          774
  Impact                   0
  Slashing                 60
  Piercing                 0
Self-Inflicted Damage      672
  Shots                    14
  Rammed                   5
Highest Temperature        492
  Average Temperature      98
  Shutdowns                4
  Energy Bleed             4
  Interference             6
  Matter Decay             1
  Short Circuit            2
  Damage (minor)           1
  Damage (major)           2
  Damage (core)            0
Highest Corruption         16
  Average Corruption       4
  Message Errors           39
  Parts Rejected           9
  Data loss (map)          28
  Data loss (database)     18
  Misfires                 6
  Misdirections            12
  Targeting Errors         44
  Weapon Failures          7
  Depth 9 End              1
  Depth 6 End              9
  Depth 3 End              16
  Depth 2 End              10
Haulers Intercepted        5
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          11
Communications Jammed      82
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            27
  Terminals                18
  Fabricators              0
  Repair Stations          0
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          3
Total Hacks                59
  Successful               25
  Failed                   32
  Catastrophic             5
  Database Lockouts        0
  Manual                   20
  Unauthorized             13
  Terminals                39
  Fabricators              0
  Repair Stations          0
  Recycling Units          7
  Scanalyzers              0
  Garrison Access          3
Terminal Hacks             23
  Record                   0
  Part Schematic           2
  Robot Schematic          3
  Robot Analysis           0
  Prototype ID Bank        3
  Open Door                0
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             3
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              2
  Sector Layout            0
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        4
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          5
  Terminals                5
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     3
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             3
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               9
  Largest Group            2
  Highest-Rated Group      76
  Highest-Rated Ally       48
Total Orders               6
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  5
  RETURN                   1
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               30
  Total Damage             609
  Kills                    5
Allies Corrupted           0
Allies Melted              0
Peak Influence             813
  Average Influence        261
  Final Influence          30
Maximum Alert Level        3
  Low Security (%)         35
  Level 1                  45
  Level 2                  16
  Level 3                  2
  Level 4                  0
  Level 5                  0
Squads Dispatched          28
  Investigation            7
  Extermination            7
  Reinforcement            8
  Assault                  0
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    3
Exploration Rate (%)       23
  Regions Visited          15
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              7082
Turns Passed               8833
  Depth 11                 75
  Depth 10                 432
  Depth 9                  722
  Depth 8                  732
  Depth 7                  1531
  Depth 6                  1758
  Depth 5                  827
  Depth 4                  402
  Depth 3                  1019
  Depth 2                  796
  Depth 1                  539
  Scrapyard                75
  Materials                1886
  Factory                  3108
  Research                 1815
  Access                   539
  Lower Caves              720
  Proximity Caves          564
  Data Miner               126

Prototype IDs
---------------
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Enhanced Biometal Leg
Cooled Pulse Rifle
Improved Spread Laser
Advanced Plasma Rifle
Heavy Wave Gun
Heavy Dispersion Rifle
Advanced Beam Cannon
Ion Burst Cannon
Cooled Phase Cannon
Enhanced Autogun
Light Anti-matter Cannon
Compact Linear Accelerator
Rocket Array
Precision Rocket Launcher
Neutron Missile Launcher
Enhanced Gamma Bomb Array
Coolant Network
Advanced Power Amplifier
Quarantine Testbed
Experimental Thermal Converter
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Combat Drone Bay

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access

Game
------
Seed: Shotty Mayhem
^Manual?: 1
Play Time: 212 min
Sessions: 1
Mod: N/A
Game No.: 12
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In

[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

Some time ago I devised a nefarious plan to completely clear out Access. I set out to accomplish this noble goal in this seed.

I made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.

I visited Extension. I tried the password that I got from Data Miner in the terminals around Cetus (I couldn't access Cetus itself since the door didn't open). It didn't work either. I'm a bit miffed. I had a tumble with the special guards in the Hub. Their EM gun is crappy when you wield it, but it's potent in enemy hands. I had to flee after losing half my pieces.

I finally reached Access and tried my plan. I extruded a large amount of rock using a launcher, then hid in a tunnel at the edge of the map. The shortest path to reach me was through the mined area. The enemy did go through there, but I vastly overestimated the amount of damage they would receive.

I had hoped to gradually mine rock after rock and destroy garrisons and engineers so that the robots would have to walk a long way through mined areas. Well, that didn't work.

There might be another way, though. That depends on how the game handles dispatched ARCs and programmers, and jump-over mechanics. Can a batch spawn if the previous batch didn't find me yet? If not, I thought about using disruption weapons to disable workers near a garrison entry. I know that the enemy can jump over each other in a straight line, but can they do it if there is a dense block of disabled units? If not, blocking the garrison with disabled workers could permanently trap a dispatch near the garrison.

Picture:

|...G...|
|---X---|
...XXX...
---------


If that doesn't work, I'll have to resort to hack the garrisons access points and seal them all quickly. That's pretty hard to pull off with a combat build.

Spoiler

Cogmind - Alpha 8

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (810)     4050
Value Destroyed (35979)    35979
Prototype IDs (45)         900
Alien Tech Identified (0)  0
Bonus (800)                800
              TOTAL SCORE: 46229

Cogmind
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     50/50
System Corruption          24%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (2)
Propulsion (7)
Utility (11)
  Advanced Visual Processing Unit
Weapon (5)

Inventory
-----------
Matter Compressor
Advanced Sensor Array
Reinforced Quantum Reactor
Cooled Plasma Rifle

Peak State
------------
Power
  Improved Quantum Reactor
  Light Quantum Reactor
Propulsion
  High-density Centrium Leg
  Biometal Leg
  Biometal Leg
  Myomer Leg
  Biometal Leg
  Myomer Leg
  Compact Heavy Treads
Utility
  Advanced Target Analyzer
  Large Storage Unit
  Advanced Heat Sink
  Large Storage Unit
  Advanced Target Analyzer
  Advanced Target Analyzer
  Large Storage Unit
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Core Shielding
  Advanced Heat Sink
Weapon
  KE Penetrator
  KE Penetrator
  Neutron Missile Launcher
  Neutron Missile Launcher
  KE Penetrator
[Rating: 157]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Leg
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Armored Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Improved Core Shielding
Weapon                     KE Penetrator
  Energy Gun               Plasma Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

Stats
-------
Bonus Breakdown            800
  Met Data Miner           300
  Met R17 at Cetus         500
Classes Destroyed          21
  Worker                   69
  Builder                  63
  Tunneler                 6
  Hauler                   38
  Recycler                 69
  Carrier                  1
  Mechanic                 5
  Operator                 17
  Drone                    1
  Watcher                  17
  Swarmer                  73
  Saboteur                 6
  Grunt                    242
  Brawler                  10
  Duelist                  21
  Protector                5
  Sentry                   62
  Hunter                   34
  Programmer               63
  Behemoth                 7
  Hero                     1
NPCs Destroyed             0
Best Kill Streak           25
  Combat Bots Only         14
Matter Collected           22559
  Salvage Created          47481
Parts Attached             813
  Power                    90
  Propulsion               179
  Utility                  201
  Weapon                   343
Parts Lost                 268
  Power                    31
  Propulsion               57
  Utility                  43
  Weapon                   137
Average Slot Usage (%)     95
  Naked Turns              1
Spaces Moved               11407
  Fastest Speed (%)        333
  Average Speed (%)        77
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             157
  Greatest Overweight (x)  44
  Average Overweight (x)   0
Largest Inventory          24
  Most Items Carried       22
  Average Items Carried    19
Core Damage Taken          5705
Average Core Remaining (%) 49
  Depth 10 Exit            71
  Depth 9 Exit             76
  Depth 8 Exit             49
  Depth 6 Exit             79
  Depth 5 Exit             22
  Depth 4 Exit             18
  Depth 3 Exit             83
  Depth 2 Exit             43
Volleys Fired              1261
  Largest                  5
  Hottest                  375
Shots Fired                4362
  Gun                      3498
  Cannon                   639
  Launcher                 224
  Special                  1
  Kinetic                  2628
  Thermal                  1337
  Explosive                161
  Electromagnetic          235
Shots Hit Robots           2593
  Core Hits                1578
Overload Shots             3
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           101769
  Projectiles              62692
  Explosions               39049
  Melee                    0
  Ramming                  28
  Kinetic                  39475
  Thermal                  22904
  Explosive                32834
  Electromagnetic          6528
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      2887
  Shots                    51
  Rammed                   4
Highest Temperature        577
  Average Temperature      88
  Shutdowns                6
  Energy Bleed             7
  Interference             9
  Matter Decay             1
  Short Circuit            3
  Damage (minor)           0
  Damage (major)           2
  Damage (core)            0
Highest Corruption         24
  Average Corruption       5
  Message Errors           85
  Parts Rejected           22
  Data loss (map)          121
  Data loss (database)     58
  Misfires                 13
  Misdirections            39
  Targeting Errors         173
  Weapon Failures          49
  Depth 10 End             2
  Depth 8 End              4
  Depth 6 End              5
  Depth 5 End              15
  Depth 4 End              10
  Depth 3 End              17
  Depth 2 End              6
Haulers Intercepted        38
Robots Corrupted           15
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          30
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             20
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            7
  Indirectly               7
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       2
  Used                     1
Machines Hacked            61
  Terminals                48
  Fabricators              2
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          5
Total Hacks                181
  Successful               70
  Failed                   107
  Catastrophic             31
  Database Lockouts        0
  Manual                   76
  Unauthorized             1
  Terminals                137
  Fabricators              3
  Repair Stations          5
  Recycling Units          0
  Scanalyzers              4
  Garrison Access          10
Terminal Hacks             79
  Record                   13
  Part Schematic           2
  Robot Schematic          3
  Robot Analysis           0
  Prototype ID Bank        3
  Open Door                2
  Level Access Points      3
  Branch Access Points     2
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           1
  Alert Level              7
  Unreport Threat          13
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          1
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            1
  Transport Status         0
  Investigation Status     0
  Extermination Status     1
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    1
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    2
  Registered Prototypes    0
  Zone Layout              2
  Sector Layout            0
  Machine Controls         1
Hacking Detections         55
  Full Trace Events        11
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         8
Garrisons Compromised      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             2
  Part Repair Time         60
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             14
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               34
  Largest Group            8
  Highest-Rated Group      133
  Highest-Rated Ally       28
Total Orders               10
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  10
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               47
  Total Damage             951
  Kills                    4
Allies Corrupted           1
Allies Melted              0
Peak Influence             2857
  Average Influence        766
  Final Influence          2105
Maximum Alert Level        5
  Low Security (%)         16
  Level 1                  22
  Level 2                  22
  Level 3                  16
  Level 4                  9
  Level 5                  13
Squads Dispatched          107
  Investigation            16
  Extermination            22
  Reinforcement            28
  Assault                  26
  Garrison                 15
  Intercept                0
Derelict Logs Recovered    6
Exploration Rate (%)       33
  Regions Visited          19
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      2
Actions Taken              15154
Turns Passed               23543
  Depth 11                 65
  Depth 10                 1428
  Depth 9                  1349
  Depth 8                  1377
  Depth 7                  4575
  Depth 6                  2187
  Depth 5                  4928
  Depth 4                  2125
  Depth 3                  1025
  Depth 2                  2208
  Depth 1                  2276
  Scrapyard                65
  Materials                4154
  Factory                  6118
  Research                 3233
  Access                   2276
  Lower Caves              3248
  Proximity Caves          95
  Data Miner               164
  Extension                2209
  Cetus                    557
  Archives                 551
  Hub_04(d)                873

Prototype IDs
---------------
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Compact Particle Reactor
Improved Quantum Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
High-density Centrium Leg
Improved Gravmag System
Improved Flight Unit
Improved VTOL Module
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Cooled Plasma Rifle
Advanced Plasma Rifle
Heavy Wave Gun
Advanced Variable Charge Gun
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Improved Matter Neutralizer
Enhanced Autogun
Improved KE Penetrator
Tri-rail Accelerator
Light Anti-matter Cannon
Precision Grenade Launcher
Neutron Missile Launcher
Experimental Cooling System
Experimental Terrain Scan Processor
Gravity Neutralizing Apparatus
Centrium Medium Armor Plating
Precision Matter Filter
Advanced Salvage Targeting Computer
Combat Drone Bay

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Extension
-5/Cetus
-5/Archives
-5/Hub_04(d)
-4/Factory
-3/Research
-2/Research
-1/Access

Game
------
Seed: Shotty Mayhem
^Manual?: 1
Play Time: 312 min
Sessions: 5
Mod: N/A
Game No.: 57
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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330669963901901881833970880566
905
[close]

Sherlockkat

#3
QuoteI made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.

That's weird. I have done it several times and it has always worked for me. The only difference that I can spot is that I always use a weapon against the data-miner. Usually a melee weapon so that I don't damage the machinery by accident.

edit:
QuoteThere might be another way, though. That depends on how the game handles dispatched ARCs and programmers, and jump-over mechanics. Can a batch spawn if the previous batch didn't find me yet? If not, I thought about using disruption weapons to disable workers near a garrison entry. I know that the enemy can jump over each other in a straight line, but can they do it if there is a dense block of disabled units? If not, blocking the garrison with disabled workers could permanently trap a dispatch near the garrison.

It would be hilarious if you can foil MAIN.C's plans by dumping garbage in front their garrisons  ;D ;D :D

Kyzrati

Leave it to Decker to come up with a new and extreme strategy.

Quote from: Decker on May 27, 2016, 09:38:26 PM
I had a tumble with the special guards in the Hub. Their EM gun is crappy when you wield it, but it's potent in enemy hands.
I think you're underestimating it, at least if you're expecting to use it against the Lightning squads.
Spoiler

If you scan those you'll see that they are completely immune to EM damage (which is why they aren't phased by a Network Hub blast, which in turn is why they are stationed there :P).

Still, the EMDS is only useful if you like to focus on EM damage.
[close]

I think you're going to have a really hard time stopping up all four garrisons, but I'm sure you'll try :P. I also think you'll end up having to seal them, since units can dispatch over each other to a range you're almost certainly incapable of realistically blocking.

Quote from: Sherlockkat on May 27, 2016, 10:48:20 PM
QuoteI made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.

That's weird. I have done it several times and it has always worked for me. The only difference that I can spot is that I always use a weapon against the data-miner. Usually a melee weapon so that I don't damage the machinery by accident.
Decker rammed him, which counts as an attack rather than a standard move, so when he stopped in the target location it didn't know to trigger the conduit link (which happens on a regular move). That's something I need to fix, so that it always works on ramming, too. In the current build, if you ram the Miner you may have to step away and back again for it to link up. (But sometimes it does work now, even via ramming, because he's up against a wall and ramming him may fail to push into his location, so he flees while you're still standing in front rather than on that location. Anyway, I'll get it to work in all scenarios.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

I decided to ignore the seed name and prompt, and tried a pacifist run. I reached -1 and couldn't find the exit... This is the second time this has occurred. I'm starting to think Kyzrati did something to the -1 level generation between Alpha 5/6 and 8.

Cogmind - Alpha 8

Name: zzxc

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (0)       0
Value Destroyed (50)       50
Prototype IDs (11)         220
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 4770

Cogmind
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     25/50
System Corruption          13%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (4)
Propulsion (9)
Utility (10)
  Enhanced Optical Array
  Advanced Terrain Scan Processor
Weapon (2)

Inventory
-----------
Enhanced Optical Array
Advanced Signal Interpreter

Peak State
------------
Power
  Particle Reactor
  Improved Deuterium Engine
  Particle Reactor
  Light Anti-Matter Reactor
Propulsion
  Experimental Cesium-ion Thruster
  Improved Field Propulsion Drive
  Impulse Thruster Array
  Diametric Drive
  Q-Thruster
  Q-Thruster
  High-density Centrium Heavy Treads
Utility
  Enhanced Optical Array
  Advanced Weight Redist. System
  Advanced Heat Sink
  Advanced Transmission Jammer
  Advanced Terrain Scan Processor
  Advanced Weight Redist. System
  Hacking Suite
  Power Amplifier
  Advanced Transmission Jammer
  Power Amplifier
Weapon
[Rating: 145]

Favorites
-----------
Power                      Particle Reactor
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Armored Leg
  Treads                   Light Treads
  Leg                      Armored Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Enhanced Optical Array
  Device                   Advanced Heat Sink
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Neutron Missile Launcher
  Launcher                 Neutron Missile Launcher
  Special Weapon           Plasma Cutter
  Special Melee Weapon     Dirty Datajack

Stats
-------
Bonus Breakdown            0
Classes Destroyed          0
NPCs Destroyed             0
Best Kill Streak           0
  Combat Bots Only         0
Matter Collected           798
  Salvage Created          0
Parts Attached             66
  Power                    14
  Propulsion               25
  Utility                  23
  Weapon                   4
Parts Lost                 44
  Power                    9
  Propulsion               17
  Utility                  16
  Weapon                   2
Average Slot Usage (%)     63
  Naked Turns              3
Spaces Moved               7645
  Fastest Speed (%)        1000
  Average Speed (%)        340
  Slowest Speed (%)        83
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             74
  Greatest Overweight (x)  24
  Average Overweight (x)   1
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          1937
Average Core Remaining (%) 94
  Depth 10 Exit            93
  Depth 9 Exit             91
  Depth 8 Exit             100
  Depth 7 Exit             98
  Depth 5 Exit             173
  Depth 4 Exit             100
  Depth 3 Exit             98
  Depth 2 Exit             100
Volleys Fired              2
  Largest                  1
  Hottest                  49
Shots Fired                2
  Gun                      0
  Cannon                   0
  Launcher                 2
  Special                  0
  Kinetic                  0
  Thermal                  0
  Explosive                2
  Electromagnetic          0
Shots Hit Robots           0
  Core Hits                0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           0
  Projectiles              0
  Explosions               0
  Melee                    0
  Ramming                  0
  Kinetic                  0
  Thermal                  0
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      123
  Shots                    2
  Rammed                   0
Highest Temperature        347
  Average Temperature      89
  Shutdowns                1
  Energy Bleed             0
  Interference             3
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         13
  Average Corruption       3
  Message Errors           0
  Parts Rejected           1
  Data loss (map)          1
  Data loss (database)     3
  Misfires                 0
  Misdirections            1
  Targeting Errors         0
  Weapon Failures          0
  Depth 5 End              2
  Depth 3 End              3
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          50
Communications Jammed      174
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            31
  Terminals                24
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          3
Total Hacks                78
  Successful               20
  Failed                   55
  Catastrophic             11
  Database Lockouts        0
  Manual                   14
  Unauthorized             0
  Terminals                63
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              3
  Garrison Access          4
Terminal Hacks             23
  Record                   3
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                3
  Level Access Points      0
  Branch Access Points     2
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              6
  Sector Layout            0
  Machine Controls         0
Hacking Detections         28
  Full Trace Events        10
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           2
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             65
  Average Influence        12
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          16
  Investigation            10
  Extermination            2
  Reinforcement            3
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    7
Exploration Rate (%)       27
  Regions Visited          20
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8412
Turns Passed               3275
  Depth 11                 22
  Depth 10                 74
  Depth 9                  129
  Depth 8                  73
  Depth 7                  352
  Depth 6                  579
  Depth 5                  652
  Depth 4                  168
  Depth 3                  355
  Depth 2                  248
  Depth 1                  623
  Scrapyard                22
  Materials                276
  Factory                  604
  Research                 603
  Access                   623
  Lower Caves              478
  Upper Caves              91
  Proximity Caves          322
  Zion                     30
  Extension                226

Prototype IDs
---------------
High-density Centrium Heavy Treads
Improved Flight Unit
Improved Cesium-ion Thruster
Experimental Cesium-ion Thruster
Improved Field Propulsion Drive
Improved Medium Laser
Heavy EM Shotgun
Neutron Missile Launcher
Quantum Shading Machine
Dimensional Manipulator
Advanced Salvage Targeting Computer

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Extension
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access

Game
------
Seed: Shotty Mayhem
^Manual?: 1
Play Time: 122 min
Sessions: 1
Mod: N/A
Game No.: 97
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


X=9912242076340216648898484851
568818868898128868848894481991
661891688818886192216525926681
812569982621858948198898886541
629189866196966161858664189668
896191855146588598858818858818
888898888818851565896816189818
851968119868845968858411868898
888818858819156898198198481111
682998896569158168518898888811
858818888898888818858218511845
888818858818888895888818858891
888898888818858818888898888818
858818888898241518158115289869
481211599881585889888165596845
155188661566896949248646456126
998459611252555828861898596815
195591551115861888222242462699
111556681115181489


Also, every pacifist run I've reached at least -3.

Kyzrati

Kyzrati did not, to my knowledge, do such a thing.

Nice 0-kill runs up to the end, though!

No good hackware, eh? That's a drawback to an Alpha 8 pacifist run, relying mostly on luck for those since you can't steal them. Fabrication might help with that... I'm still waiting anxiously for the results of the next release to see if that will make things a little too easy.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

#7
Quote from: Kyzrati on June 02, 2016, 05:27:58 AM
Kyzrati did not, to my knowledge, do such a thing.

Lol! :)

I'm a little behind on running this weeks seed, but it's going down.  Currently on -6 with a trip through the caves. 

Shotty Mayhem (minus the shotguns) playlist

On a side note, Prox. Caves seem to be really deadly.  I'd like to explore them a bit, but I usually have to bail due to getting my butt kicked.  Is there anything worth looking for in there, or just find the exit and get out?

Decker

Quote
On a side note, Prox. Caves seem to be really deadly.  I'd like to explore them a bit, but I usually have to bail due to getting my butt kicked.  Is there anything worth looking for in there, or just find the exit and get out?

I never found anything particularly worthwhile. In all my games thus far, the exit was to the far right of the map. It seems to be the standard layout.

Kyzrati

P. Caves

There are some valuable things you could find, but not many that are exclusive to those particular caves. Proximity Caves tend to have greater resistance, as you near 0b10, so yeah, dangerous to hang around :P
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

I'm finally done.

Pretty insane finish.  I made it to Access completely loaded.  22/22 inventory, 4 launchers, heavy armor, hacking, drones, etc.  I could not find the exit...  until I found it on my very last move and then got shot in the face (butt?).  It happened so fast that I had to watch it on replay.

Video uploading to the playlist now.

I feel that my play degraded under the constant pressure.

Nice score though.  It would have landed me second behind Decker's insane 52k.

On a side note, this run made me respect EM launchers.  I had a Tesla Bomb launcher that was an absolute beast for the last 2 levels.

On to Alpha 9!

Spoiler

Cogmind - Alpha 8

Name: Shobalk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (445)     2225
Value Destroyed (20107)    20107
Prototype IDs (29)         580
Alien Tech Identified (0)  0
Bonus (300)                300
              TOTAL SCORE: 27712

Cogmind
---------
Core Integrity             0/1600
Matter                     105/300
Energy                     48/50
System Corruption          32%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (2)
Propulsion (8)
Utility (9)
  Experimental Hacking Suite
Weapon (6)

Inventory
-----------
KE Penetrator
Linear Accelerator
Compact Tesla Bomb Launcher

Peak State
------------
Power
  Improved Quantum Reactor
  Light Quantum Reactor
Propulsion
  Centrium Leg
  High-density Centrium Leg
  Centrium Leg
  Centrium Leg
  Biometal Leg
  Biometal Leg
  Centrium Leg
  Centrium Leg
Utility
  Advanced Heat Sink
  Reaction Control System
  Large Storage Unit
  Large Storage Unit
  Experimental Hacking Suite
  Large Storage Unit
  Improved Transmission Jammer
  Advanced Heat Sink
  Advanced Heat Sink
Weapon
  Fusion Bomb Launcher
  Gamma Rifle
  Heavy Tesla Rifle
  Linear Accelerator
  Enhanced Nova Cannon
  Enhanced Nova Cannon
[Rating: 177]

Favorites
-----------
Power                      Particle Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Enhanced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Wheel
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Plasma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Tesla Bomb Launcher
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Dirty Datajack

Stats
-------
Bonus Breakdown            300
  Met Data Miner           300
Classes Destroyed          21
  Worker                   33
  Builder                  22
  Tunneler                 2
  Hauler                   6
  Recycler                 19
  Mechanic                 2
  Operator                 2
  Watcher                  11
  Swarmer                  99
  Saboteur                 1
  Grunt                    122
  Brawler                  12
  Duelist                  7
  Protector                1
  Sentry                   29
  Hunter                   34
  Programmer               35
  Behemoth                 1
  Samaritan                1
  Fireman                  5
  Hero                     1
NPCs Destroyed             0
Best Kill Streak           32
  Combat Bots Only         16
Matter Collected           12499
  Salvage Created          19980
Parts Attached             489
  Power                    42
  Propulsion               129
  Utility                  120
  Weapon                   198
Parts Lost                 186
  Power                    18
  Propulsion               41
  Utility                  49
  Weapon                   78
Average Slot Usage (%)     92
  Naked Turns              2
Spaces Moved               12762
  Fastest Speed (%)        200
  Average Speed (%)        71
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           11
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             169
  Greatest Overweight (x)  27
  Average Overweight (x)   0
Largest Inventory          28
  Most Items Carried       22
  Average Items Carried    16
Core Damage Taken          3843
Average Core Remaining (%) 67
  Depth 10 Exit            48
  Depth 9 Exit             94
  Depth 8 Exit             90
  Depth 6 Exit             11
  Depth 5 Exit             116
  Depth 4 Exit             91
  Depth 3 Exit             75
  Depth 2 Exit             81
Volleys Fired              739
  Largest                  6
  Hottest                  526
Shots Fired                1998
  Gun                      1295
  Cannon                   490
  Launcher                 213
  Special                  0
  Kinetic                  986
  Thermal                  579
  Explosive                134
  Electromagnetic          299
Shots Hit Robots           1225
  Core Hits                810
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              42
  Impact                   0
  Slashing                 41
  Piercing                 0
Damage Inflicted           61471
  Projectiles              27231
  Explosions               33124
  Melee                    1018
  Ramming                  98
  Kinetic                  14808
  Thermal                  9744
  Explosive                26633
  Electromagnetic          9170
  Impact                   0
  Slashing                 1018
  Piercing                 0
Self-Inflicted Damage      2628
  Shots                    67
  Rammed                   11
Highest Temperature        489
  Average Temperature      99
  Shutdowns                3
  Energy Bleed             4
  Interference             7
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           3
  Damage (core)            0
Highest Corruption         32
  Average Corruption       5
  Message Errors           56
  Parts Rejected           20
  Data loss (map)          76
  Data loss (database)     38
  Misfires                 10
  Misdirections            40
  Targeting Errors         80
  Weapon Failures          17
  Depth 10 End             2
  Depth 5 End              5
  Depth 4 End              2
  Depth 3 End              17
  Depth 2 End              8
Haulers Intercepted        6
Robots Corrupted           21
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          35
Communications Jammed      804
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            2
  Indirectly               2
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            32
  Terminals                23
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          2
Total Hacks                85
  Successful               42
  Failed                   37
  Catastrophic             14
  Database Lockouts        0
  Manual                   26
  Unauthorized             11
  Terminals                54
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          3
Terminal Hacks             57
  Record                   14
  Part Schematic           3
  Robot Schematic          3
  Robot Analysis           0
  Prototype ID Bank        4
  Open Door                2
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      1
  Patrol Status            0
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              2
  Sector Layout            0
  Machine Controls         0
Hacking Detections         23
  Full Trace Events        2
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             4
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               8
  Largest Group            2
  Highest-Rated Group      76
  Highest-Rated Ally       44
Total Orders               4
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  4
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               14
  Total Damage             333
  Kills                    2
Allies Corrupted           0
Allies Melted              0
Peak Influence             1928
  Average Influence        383
  Final Influence          1823
Maximum Alert Level        5
  Low Security (%)         53
  Level 1                  13
  Level 2                  14
  Level 3                  8
  Level 4                  6
  Level 5                  3
Squads Dispatched          32
  Investigation            2
  Extermination            13
  Reinforcement            9
  Assault                  5
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    13
Exploration Rate (%)       32
  Regions Visited          25
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              15271
Turns Passed               23137
  Depth 11                 60
  Depth 10                 1125
  Depth 9                  742
  Depth 8                  1279
  Depth 7                  4210
  Depth 6                  5621
  Depth 5                  3463
  Depth 4                  1786
  Depth 3                  1339
  Depth 2                  1785
  Depth 1                  1727
  Scrapyard                60
  Materials                2434
  Factory                  3653
  Research                 3124
  Access                   1727
  Mines                    712
  Lower Caves              5416
  Upper Caves              2467
  Proximity Caves          1676
  Zion                     1720
  Data Miner               148

Prototype IDs
---------------
Enhanced Fission Core
Improved Quantum Reactor
Enhanced Flexi-carbon Leg
High-density Centrium Leg
Experimental Cesium-ion Thruster
Heavy Particle Gun
Storm Laser
Heavy Wave Gun
Heavy Dispersion Rifle
Precision Shock Rifle
Heavy Tesla Rifle
Improved Assault Rifle
Enhanced Autogun
Neutron Missile Launcher
Ragnarok Missile Launcher
Tesla Bomb Launcher
Compact Tesla Bomb Launcher
Experimental Signal Interpreter
Experimental Power Amplifier
Inertial Stasis Machine
Centrium Light Armor Plating
Experimental Core Analyzer
Advanced Salvage Targeting Computer
Experimental Hacking Suite
Improved Fusion Compressor
Combat Drone Bay

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access

Game
------
Seed: Shotty Mayhem
^Manual?: 1
Play Time: 327 min
Sessions: 17
Mod: N/A
Game No.: 52
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50
FOV Handling: Fade In


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75439
[close]

Kyzrati

Whoa, quite a long run in terms of all three factors there--real time, turns, and route!

I remember when Happylisk was facing the end game for the first times he reportedly played in only 15-minute stretches to avoid making the wrong move and screwing everything up--definitely lots of pressure behind some of those late-game decisions :). So close!

Now you can join us in Alpha 9 :D
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon