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Weekly Seed #40 [Alpha 8] [Seed: Hauler Hunter]

Started by zxc, May 12, 2016, 07:20:36 AM

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zxc

This week's seed: Hauler Hunter

Ripe for the taking

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Hauler Hunter] should display in the log window.

Congratulations on entering the seed, now get in there!

rumpel

This was my best attempt! :)

This was this really huge fight I didn't think I'd manage to win, but I did and got a lot of stuff out of it.

Spoiler
[close]

Shortly after there was another fight - smaller, but tougher and I can't recall what happened exactly but I ended up with critical overheat which destroyed a lot of my parts. I was trying to flee to cool down, but while doing so even more parts stopped working, so I ended up almost naked and found my last gun:

Spoiler
[close]

This was my last stand... :<

Here's the score:

Spoiler

Cogmind - Alpha 8

Name: rumpel

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (93)      465
Value Destroyed (2967)     2967
Prototype IDs (5)          100
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5032

Cogmind
---------
Core Integrity             0/700
Matter                     130/300
Energy                     110/110
System Corruption          6%
Temperature                Cool (9)
Location                   -7/Factory

Parts
-------
Power (2)
  Light Nuclear Core
Propulsion (4)
  VTOL Module
Utility (4)
Weapon (3)
  Advanced Assault Cannon

Inventory
-----------
Experimental Cesium-ion Thruster

Peak State
------------
Power
  Light Nuclear Core
  Light Nuclear Core
Propulsion
  Improved VTOL Module
  VTOL Module
  VTOL Module
  Experimental Cesium-ion Thruster
Utility
  Large Storage Unit
  Improved Power Shielding
  System Shield
  Improved Heat Sink
Weapon
  Cooled Particle Cannon
  Improved EM Pulse Cannon
  Flak Gun
[Rating: 42]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon

Stats
-------
Bonus Breakdown            0
Classes Destroyed          10
  Worker                   4
  Builder                  4
  Hauler                   3
  Recycler                 2
  Watcher                  3
  Swarmer                  27
  Grunt                    26
  Sentry                   21
  Hunter                   1
  Programmer               2
NPCs Destroyed             0
Best Kill Streak           10
  Combat Bots Only         7
Matter Collected           1923
  Salvage Created          3420
Parts Attached             96
  Power                    15
  Propulsion               26
  Utility                  20
  Weapon                   35
Parts Lost                 52
  Power                    8
  Propulsion               14
  Utility                  8
  Weapon                   22
Average Slot Usage (%)     87
  Naked Turns              14
Spaces Moved               2670
  Fastest Speed (%)        285
  Average Speed (%)        83
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             50
  Greatest Overweight (x)  16
  Average Overweight (x)   1
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    7
Core Damage Taken          1282
Average Core Remaining (%) 47
  Depth 10 Exit            36
  Depth 9 Exit             38
  Depth 8 Exit             68
Volleys Fired              240
  Largest                  3
  Hottest                  210
Shots Fired                585
  Gun                      362
  Cannon                   223
  Launcher                 0
  Special                  0
  Kinetic                  313
  Thermal                  204
  Explosive                0
  Electromagnetic          68
Shots Hit Robots           314
  Core Hits                158
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           6164
  Projectiles              6155
  Explosions               0
  Melee                    0
  Ramming                  9
  Kinetic                  3101
  Thermal                  2244
  Explosive                0
  Electromagnetic          810
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      4
  Shots                    0
  Rammed                   2
Highest Temperature        779
  Average Temperature      182
  Shutdowns                32
  Energy Bleed             9
  Interference             11
  Matter Decay             5
  Short Circuit            6
  Damage (minor)           5
  Damage (major)           30
  Damage (core)            2
Highest Corruption         6
  Average Corruption       4
  Message Errors           1
  Parts Rejected           0
  Data loss (map)          4
  Data loss (database)     4
  Misfires                 0
  Misdirections            2
  Targeting Errors         8
  Weapon Failures          2
Haulers Intercepted        3
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          3
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            13
  Terminals                8
  Fabricators              0
  Repair Stations          4
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Total Hacks                45
  Successful               31
  Failed                   14
  Catastrophic             1
  Database Lockouts        0
  Manual                   0
  Unauthorized             0
  Terminals                25
  Fabricators              0
  Repair Stations          18
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          0
Terminal Hacks             18
  Record                   8
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         2
  Maintenance Status       0
  Security Status          1
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     1
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    2
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         11
  Full Trace Events        4
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             5
  Part Repair Time         165
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             487
  Average Influence        157
  Final Influence          417
Maximum Alert Level        2
  Low Security (%)         76
  Level 1                  15
  Level 2                  7
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          20
  Investigation            4
  Extermination            3
  Reinforcement            5
  Assault                  1
  Garrison                 7
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       21
  Regions Visited          7
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3454
Turns Passed               4934
  Depth 11                 73
  Depth 10                 824
  Depth 9                  2034
  Depth 8                  1176
  Depth 7                  827
  Scrapyard                73
  Materials                2489
  Factory                  827
  Mines                    100
  Storage                  1445

Prototype IDs
---------------
Improved VTOL Module
Experimental Cesium-ion Thruster
Improved Medium Laser
Cooled Particle Cannon
Ion Burst Cannon

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory

Game
------
Seed: Hauler Hunter
^Manual?: 1
Play Time: 64 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 0
Font: 16/Terminus
Map View: 76x50
FOV Handling: Fade In
[close]

Kyzrati

Nice job, rumpel. This felt like a really tough seed, and you certain outlived me! :P

I only got 1,041 :/
Spoiler
Cogmind - Alpha 8

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (17)      85
Value Destroyed (456)      456
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1041

Cogmind
---------
Core Integrity             0/400
Matter                     234/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (86)
Location                   -9/Materials

Parts
-------
Power (1)
Propulsion (2)
  Improved Aluminum Leg
Utility (2)
  Small Storage Unit
Weapon (4)
  Heavy Assault Rifle

Inventory
-----------
Beam Cannon
Heat Sink
Large Matter Storage Unit

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Light Treads
Utility
  Small Storage Unit
  Large Matter Storage Unit
Weapon
  Beam Cannon
  Assault Rifle
  Beam Cannon
  Heavy Assault Rifle
[Rating: 10]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

Stats
-------
Bonus Breakdown            0
Classes Destroyed          5
  Recycler                 1
  Swarmer                  8
  Grunt                    5
  Duelist                  1
  Sentry                   2
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         6
Matter Collected           594
  Salvage Created          567
Parts Attached             25
  Power                    4
  Propulsion               8
  Utility                  2
  Weapon                   11
Parts Lost                 13
  Power                    3
  Propulsion               4
  Utility                  0
  Weapon                   6
Average Slot Usage (%)     82
  Naked Turns              1
Spaces Moved               466
  Fastest Speed (%)        200
  Average Speed (%)        81
  Slowest Speed (%)        55
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             21
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       6
  Average Items Carried    4
Core Damage Taken          448
Average Core Remaining (%) 82
  Depth 10 Exit            82
Volleys Fired              63
  Largest                  4
  Hottest                  163
Shots Fired                140
  Gun                      84
  Cannon                   56
  Launcher                 0
  Special                  0
  Kinetic                  83
  Thermal                  57
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           83
  Core Hits                31
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1181
  Projectiles              1177
  Explosions               0
  Melee                    0
  Ramming                  4
  Kinetic                  607
  Thermal                  570
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      2
  Shots                    0
  Rammed                   2
Highest Temperature        626
  Average Temperature      174
  Shutdowns                3
  Energy Bleed             1
  Interference             2
  Matter Decay             2
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           8
  Damage (core)            3
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          1
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                9
  Successful               2
  Failed                   7
  Catastrophic             1
  Database Lockouts        0
  Manual                   4
  Unauthorized             4
  Terminals                9
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             2
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         4
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             264
  Average Influence        100
  Final Influence          174
Maximum Alert Level        1
  Low Security (%)         92
  Level 1                  7
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          2
  Investigation            0
  Extermination            0
  Reinforcement            2
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       17
  Regions Visited          3
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              598
Turns Passed               814
  Depth 11                 72
  Depth 10                 482
  Depth 9                  260
  Scrapyard                72
  Materials                742

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials

Game
------
Seed: Hauler Hunter
^Manual?: 1
Play Time: 8 min
Sessions: 1
Mod: N/A
Game No.: 8
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
[close]
Worst performance in a while (died in the early game o_O), but I'm pretty sure it's because I played this seed a lot less cautiously than I normally would... way overconfident there. (You can sorta tell I was playing on the edge with a 2-weapon evolution right off the bat.)

The seed has a pretty tough start with having to pass close to a garrison and also mostly concentrated thoroughfares without a lot of side paths in the first couple maps.

My standard philosophy has always been that the most important goal in the early game is to simply escape, and with that strategy I'd never die early. You can worry about gearing up (and earning points) later, while it's very easy to get caught up in combat and die from the deadly combination of low coverage and low integrity at the start. Going everywhere guns blazing in Materials is playing with fire :P

@rumpel: That's an interesting first shot you've got there--you're quite slowed by all the armor and weapons. A flying combat build? Not easy to do! You're so overweight that you don't really get much benefit from the flight capabilities except hopping robots. I think hover can work as a fast combat build, but flight is better for stealth or fleeing.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

rumpel

I don't have a lot of knowledge of the different movement types/overweight yet. I guess I have to look into it a bit sooner than I thought. But the sole reason I had all those flying parts is that there wasn't anything else at all - I startet out with legs, but I never found any new legs... only the flying parts. :D

Kyzrati

Hehe, yeah that happens--sometimes you run with whatever you can find, though before long you'll be experienced enough to also seek out victims for certain parts. Like if you want to run with legs, grunts and hunters can supply you with plenty (and always carry spares). Once you figure out the strategies, it's not too difficult to go through the whole game with any single form of propulsion.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Sylverone

Here's my run: I died running away from the garrison in rumpel's first image.

Pictures in an Imgur album: http://imgur.com/a/C0JCd

Spoiler
Cogmind - Alpha 8

Name: Sylverone

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (47)      235
Value Destroyed (1389)     1389
Prototype IDs (6)          120
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 3244

Cogmind
---------
Core Integrity             0/700
Matter                     265/300
Energy                     36/50
System Corruption          0%
Temperature                Cool (4)
Location                   -7/Factory

Parts
-------
Power (3)
Propulsion (4)
Utility (4)
  Salvage Targeting Computer
Weapon (2)

Inventory
-----------
Large Battery

Peak State
------------
Power
  Light Nuclear Core
  Light Ion Engine
  Improved Ion Engine
Propulsion
  Improved VTOL Module
  Flight Unit
  Flight Unit
  Cesium-ion Thruster
Utility
  Small Storage Unit
  Hardened Medium Armor Plating
  Salvage Targeting Computer
  Heat Sink
Weapon
  Heavy EM Shotgun
  Heavy Particle Gun
[Rating: 30]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Salvage Targeting Computer
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            0
Classes Destroyed          10
  Worker                   3
  Builder                  2
  Tunneler                 1
  Hauler                   1
  Recycler                 5
  Operator                 1
  Watcher                  1
  Swarmer                  8
  Grunt                    21
  Sentry                   4
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         4
Matter Collected           1113
  Salvage Created          1883
Parts Attached             80
  Power                    14
  Propulsion               35
  Utility                  12
  Weapon                   19
Parts Lost                 40
  Power                    7
  Propulsion               15
  Utility                  7
  Weapon                   11
Average Slot Usage (%)     80
  Naked Turns              3
Spaces Moved               1733
  Fastest Speed (%)        434
  Average Speed (%)        223
  Slowest Speed (%)        55
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           19
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             33
  Greatest Overweight (x)  6
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       6
  Average Items Carried    4
Core Damage Taken          1383
Average Core Remaining (%) 36
  Depth 10 Exit            9
  Depth 9 Exit             39
  Depth 8 Exit             62
Volleys Fired              175
  Largest                  2
  Hottest                  105
Shots Fired                287
  Gun                      217
  Cannon                   66
  Launcher                 4
  Special                  0
  Kinetic                  130
  Thermal                  98
  Explosive                0
  Electromagnetic          59
Shots Hit Robots           161
  Core Hits                86
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              1
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           2829
  Projectiles              2405
  Explosions               371
  Melee                    0
  Ramming                  53
  Kinetic                  1165
  Thermal                  964
  Explosive                0
  Electromagnetic          647
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      81
  Shots                    4
  Rammed                   19
Highest Temperature        392
  Average Temperature      91
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         2
  Average Corruption       1
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          1
  Data loss (database)     1
  Misfires                 1
  Misdirections            0
  Targeting Errors         3
  Weapon Failures          0
  Depth 10 End             2
  Depth 8 End              1
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          5
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            2
  Indirectly               2
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       1
  Used                     0
Machines Hacked            21
  Terminals                15
  Fabricators              0
  Repair Stations          3
  Recycling Units          1
  Scanalyzers              2
  Garrison Access          0
Total Hacks                55
  Successful               24
  Failed                   31
  Catastrophic             6
  Database Lockouts        0
  Manual                   0
  Unauthorized             0
  Terminals                39
  Fabricators              0
  Repair Stations          9
  Recycling Units          1
  Scanalyzers              6
  Garrison Access          0
Terminal Hacks             13
  Record                   5
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          1
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         2
Hacking Detections         20
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             2
  Part Repair Time         65
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           2
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             263
  Average Influence        90
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         93
  Level 1                  6
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          16
  Investigation            3
  Extermination            0
  Reinforcement            6
  Assault                  0
  Garrison                 7
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       20
  Regions Visited          6
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              2428
Turns Passed               2199
  Depth 11                 97
  Depth 10                 744
  Depth 9                  604
  Depth 8                  530
  Depth 7                  224
  Scrapyard                97
  Materials                1315
  Factory                  224
  Storage                  563

Prototype IDs
---------------
Improved VTOL Module
Improved Medium Laser
Heavy Particle Gun
Improved EM Shotgun
Heavy EM Shotgun
Improved Assault Rifle

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory

Game
------
Seed: Hauler Hunter
^Manual?: 1
Play Time: 116 min
Sessions: 1
Mod: N/A
Game No.: 5
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/X11
Map View: 76x50
FOV Handling: Fade In


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[close]

Kyzrati

Garrisons are freaking scary, especially the ones you don't notice until it's getting too late. And to think, the game didn't even have them until several alphas in (although back then there were more enemies in general, too).

Those images--haha, you got three Sentries on you? Definitely more common in Storage due to its high security density.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

My goal this time around was to explore the new content. I did not manage to find the lower caves, but I did find the upper caves. Interestingly, it's not Zhirov who gives you the best artifact.

Spoiler

There's a hidden room that contains the +1 slot artifact in the cave before Zhirov. You need a terrain scanner to find it the first time.
[close]

I died in Access due to core attrition. I had a terrain scanner and sensors, but the exit eluded me. I found the locked branch and crashed the front door (the hunter guards are actually tougher than the behemoths) in the hope that one the 3 level 1 terminals would pip out the exit. Nope.

I had one telsa launcher that saved my skin for a long time. Funnily, it had one bar left of health but it just wouldn't get destroyed. It survived about 10x the amount of abuse that a normal item would take.

Spoiler

Cogmind - Alpha 8

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (662)     3310
Value Destroyed (29144)    29144
Prototype IDs (43)         860
Alien Tech Identified (3)  600
Bonus (300)                300
              TOTAL SCORE: 38714

Cogmind
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     365/365
System Corruption          18%
Temperature                Cool (78)
Location                   -1/Access

Parts
-------
Power (2)
  Light Quantum Reactor
  Reinforced Anti-Matter Reactor
Propulsion (8)
  Myomer Leg
  Biometal Leg
  Medium Treads
  Medium Treads
  Medium Treads
  Myomer Leg
  Myomer Leg
  Myomer Leg
Utility (11)
  Advanced Heat Sink
  Long-range Terrain Scanner
  Advanced Target Analyzer
  Experimental Signal Interpreter
  Large Storage Unit
  Advanced Target Analyzer
  Medium Storage Unit
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Core Shielding
  Large Storage Unit
Weapon (5)
  Gamma Rifle
  Gamma Rifle
  Gamma Rifle
  Phase Gun

Inventory
-----------
Light Quantum Reactor
Reinforced Quantum Reactor
Medium Treads
Myomer Leg
Heavy Laser
Heavy Laser
Phase Gun
Compact HERF Cannon
Compact HERF Cannon
Heavy Machine Gun
Advanced Heat Sink
Medium Storage Unit
Medium Storage Unit
Improved Matter Compressor
Heavy Armor Plating
Large Storage Unit
Heavy Laser
Myomer Leg
Myomer Leg

Peak State
------------
Power
  Light Quantum Reactor
  Reinforced Quantum Reactor
Propulsion
  Biometal Leg
  Myomer Leg
  Improved Heavy Treads
  Improved Heavy Treads
  Myomer Leg
  Myomer Leg
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Experimental Signal Interpreter
  Advanced Target Analyzer
  Large Storage Unit
  Large Storage Unit
  Advanced Target Analyzer
  Large Storage Unit
  Advanced Cooling System
  Improved Core Shielding
  Advanced Heat Sink
Weapon
  Gamma Rifle
  Gamma Rifle
  Gamma Rifle
  Gamma Rifle
  Phase Gun
[Rating: 167]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Compact Heavy Treads
  Treads                   Compact Heavy Treads
  Wheel                    Compact Wheel
  Leg                      Myomer Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Improved VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Coil Gun
  Energy Gun               Plasma Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Heavy Proton Missile Launcher
  Special Weapon           Mining Laser

Stats
-------
Bonus Breakdown            300
  Met Zhirov               300
Classes Destroyed          24
  Worker                   58
  Builder                  44
  Tunneler                 7
  Hauler                   26
  Recycler                 45
  Carrier                  1
  Mechanic                 2
  Operator                 9
  Drone                    1
  Watcher                  7
  Swarmer                  105
  Saboteur                 5
  Grunt                    185
  Brawler                  16
  Duelist                  14
  Sentry                   39
  Hunter                   32
  Programmer               55
  Z-Series                 1
  Behemoth                 4
  Thief                    1
  Fireman                  3
  Mutant                   1
  Dragon                   1
NPCs Destroyed             0
Best Kill Streak           14
  Combat Bots Only         11
Matter Collected           22178
  Salvage Created          38206
Parts Attached             879
  Power                    85
  Propulsion               199
  Utility                  264
  Weapon                   331
Parts Lost                 197
  Power                    27
  Propulsion               52
  Utility                  29
  Weapon                   89
Average Slot Usage (%)     96
  Naked Turns              3
Spaces Moved               10028
  Fastest Speed (%)        200
  Average Speed (%)        72
  Slowest Speed (%)        10
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           15
  Cave-ins Triggered       1
  Teleports                1
Heaviest Build             144
  Greatest Overweight (x)  29
  Average Overweight (x)   0
Largest Inventory          24
  Most Items Carried       22
  Average Items Carried    17
Core Damage Taken          4390
Average Core Remaining (%) 60
  Depth 10 Exit            69
  Depth 9 Exit             9
  Depth 8 Exit             66
  Depth 7 Exit             97
  Depth 6 Exit             65
  Depth 5 Exit             46
  Depth 3 Exit             88
  Depth 2 Exit             100
Volleys Fired              1134
  Largest                  5
  Hottest                  398
Shots Fired                3950
  Gun                      2709
  Cannon                   1067
  Launcher                 163
  Special                  11
  Kinetic                  2175
  Thermal                  1303
  Explosive                32
  Electromagnetic          440
Shots Hit Robots           2232
  Core Hits                1177
Overload Shots             13
  Energy Bleed             1
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           69074
  Projectiles              54243
  Explosions               14784
  Melee                    0
  Ramming                  47
  Kinetic                  32592
  Thermal                  18330
  Explosive                3392
  Electromagnetic          14713
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      961
  Shots                    52
  Rammed                   15
Highest Temperature        920
  Average Temperature      70
  Shutdowns                6
  Energy Bleed             2
  Interference             12
  Matter Decay             0
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           3
  Damage (core)            1
Highest Corruption         23
  Average Corruption       7
  Message Errors           100
  Parts Rejected           34
  Data loss (map)          114
  Data loss (database)     74
  Misfires                 18
  Misdirections            33
  Targeting Errors         251
  Weapon Failures          52
  Depth 6 End              4
  Depth 5 End              15
  Depth 3 End              35
Haulers Intercepted        26
Robots Corrupted           36
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          39
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             13
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            1
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            52
  Terminals                39
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Total Hacks                162
  Successful               73
  Failed                   80
  Catastrophic             29
  Database Lockouts        0
  Manual                   44
  Unauthorized             0
  Terminals                103
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          5
Terminal Hacks             117
  Record                   46
  Part Schematic           4
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        5
  Open Door                1
  Level Access Points      1
  Branch Access Points     2
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              6
  Unreport Threat          3
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              3
  Sector Layout            0
  Machine Controls         0
Hacking Detections         41
  Full Trace Events        7
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         5
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               13
  Largest Group            6
  Highest-Rated Group      60
  Highest-Rated Ally       10
Total Orders               7
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  7
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             3003
  Average Influence        759
  Final Influence          2993
Maximum Alert Level        5
  Low Security (%)         27
  Level 1                  10
  Level 2                  22
  Level 3                  17
  Level 4                  9
  Level 5                  11
Squads Dispatched          82
  Investigation            8
  Extermination            19
  Reinforcement            21
  Assault                  26
  Garrison                 8
  Intercept                0
Derelict Logs Recovered    3
Exploration Rate (%)       28
  Regions Visited          17
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              13686
Turns Passed               20664
  Depth 11                 78
  Depth 10                 1728
  Depth 9                  1447
  Depth 8                  1375
  Depth 7                  427
  Depth 6                  1175
  Depth 5                  2294
  Depth 4                  5653
  Depth 3                  3253
  Depth 2                  212
  Depth 1                  3022
  Scrapyard                78
  Materials                3691
  Factory                  4725
  Research                 2451
  Access                   3022
  Mines                    859
  Upper Caves              4146
  Proximity Caves          1014
  Zhirov                   678

Prototype IDs
---------------
F-Cell Engine
Light Neutrino Core
Fusion Reactor
Improved Quantum Reactor
Enhanced Flexi-carbon Leg
Experimental Airjet
Experimental Anti-Grav System
Improved VTOL Module
Improved Nuclear Pulse Thruster
Cooled Plasma Rifle
Improved Matter Neutralizer
Improved Assault Rifle
Enhanced Autogun
Compact Mass Driver
Guided Missile Launcher
Scatter Rocket Array
Advanced Micro-nuke Launcher
Tesla Bomb Launcher
Compact Tesla Bomb Launcher
Enhanced Gamma Bomb Array
Experimental Heat Sink
Advanced Energy Well
Experimental Energy Well
Improved Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Gravity Neutralizing Apparatus
Quantum Shading Machine
EM Disruption Field
Advanced Remote Shield Generator
Experimental Thermal Converter
Experimental Hacking Suite
Assault Drone Bay

Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Core Expander
Integrated Reactor

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research
-1/Access

Game
------
Seed: Hauler Hunter
^Manual?: 1
Play Time: 288 min
Sessions: 3
Mod: N/A
Game No.: 55
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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[close]

Kyzrati

Decker and his consistently ridiculously high scores :P

Hunters really are tougher than Behemoths. I think once again Behemoths need a buff to make them scarier. They aren't too common anyway, are always stationary guards, are too big to follow through narrow doors and corridors... and they're freaking four times as large as a regular bot. They need to be deadlier. What thinks everyone?

(Note there are scarier robots you haven't met yet, but still, as far as the main line robots go, Behemoths should probably feel more at the top than they do?)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Sherlockkat

#9
Re Behemoths : Make them resistant to kinetics and and watch us cry :). Honestly, I like them the way they are. They probably feel weak as they usually occur in isolation. Isolated behemoths won't be much of a challenge even if you buff them. They do work well with other robots and provide good cannon support. Especially hunters. The command guards will shred any ill-prepared cogmind to bits. So will the extension junction squad. I really do think they work well when they are fighting with teams of robots. If you want to buff them, how about equipping them with a combat drone bay? Or is that a derelict item? Or you can litter the area around behemoths with ambush traps. I also don't think it is fair to compare anything to hunters. They are the alpha and the omega when it comes to end cogmind runs.

Kyzrati

True that they might feel weaker because they're often alone. And then there's the issue zxc's brought up that getting caught in a stasis trap with a Behemoth staring down your zippy stealth build is no laughing matter.

My first thought was to just boost their core integrity, since they're so easy to hit that even though they have the toughest core, it still falls apart pretty quickly, which makes them seem a lot less threatening. Or we could lower their core exposure (which I already did a bit once before), which might be an overall better approach that has the same effect. (Doing that would also make Armor Integrity Analyzers even more valuable against them.)

Note: The combat drone bay is a prototype only available through special means (schematic), not a regular part.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

Behemoths could use a buff, especially the ones in Access. I think one of the best buff you could give them is to make the targetting LOS symmetrical. Currently, it's too easy to shoot at a behemoth that can't shoot back at you.

Conversely, it's frustrating when a robot shoots at you and you can't shoot back. From the player's perspective, it looks like a UI quirk. There's no way to tell in advance whether you'll be able to shoot at a robot that's coming around the corner.

Kyzrati

Quote from: Decker on May 24, 2016, 07:12:27 AM
Conversely, it's frustrating when a robot shoots at you and you can't shoot back. From the player's perspective, it looks like a UI quirk. There's no way to tell in advance whether you'll be able to shoot at a robot that's coming around the corner.
Yeah, part of the reason would be that not all robots occupy the same amount of space within their cell. It's also due to the way valid line-of-fire origins and targets are positioned. The world is more detailed than what you're shown, so it's not possible to perfectly reconcile what the player sees and what's actually there, since the grid is coarser than reality.

Quote from: Decker on May 24, 2016, 07:12:27 AM
Behemoths could use a buff, especially the ones in Access. I think one of the best buff you could give them is to make the targetting LOS symmetrical. Currently, it's too easy to shoot at a behemoth that can't shoot back at you.
I might be able to deal with this, though. I'll have to explore it more, but my guess is they're defaulting to firing from the closest part of themselves to you, which might be blocked while another part of themselves is not. In the end, though, given the right terrain it will probably still be possible to get shots in without much worry, part of the problem with a giant robot in confined spaces :/
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon