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Author Topic: Weekly Seed #39 [Alpha 8] [Seed: Salami Tactics]  (Read 2610 times)

zxc

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Weekly Seed #39 [Alpha 8] [Seed: Salami Tactics]
« on: May 05, 2016, 07:10:41 AM »

This week's seed: Salami Tactics

Slice by slice

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Salami Tactics] should display in the log window.

Congratulations on entering the seed, now get in there!
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Kyzrati

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Re: Weekly Seed #39 [Alpha 8] [Seed: Salami Tactics]
« Reply #1 on: May 07, 2016, 03:46:52 AM »

Noooo... I was going for a high score this time, living on the edge by causing lots of extra destruction and generally keeping the alert level higher, but went down on -4.

I was doing a one-Storage heavy combat run as usual, but there was too much stuff lying around in Zion so at that point I attached a second Lrg. and never dropped back down later despite eventually carrying a bunch of only semi-useful stuff. Overall my build was all over the place.

Really should've focused a bit more. There was certainly no shortage of good launchers in this seed, though. I was finding them everywhere.

This is what I always fear will happen when I head towards danger--more danger comes from another direction :P
Spoiler (click to show/hide)
I was headed towards the garrison to take it out when a patrolling ARC suddenly came in behind me... I was in good shape so got out of that mess okay, though. Had to do some point blank AOE, though.

And while still on -5 I was really blasting the crap out of their machine infrastructure when I got into a bit of trouble.
Spoiler (click to show/hide)

I attached a bunch of hacking gear I'd borrowed from the Zionites and immediately sealed a pair of garrisons on -4, at which point I figured the floor would be much less trouble.
Spoiler (click to show/hide)
(I also blasted that Behemoth :))

In an interesting turn of events, I lost all power on -4, while fighting lots of guys right outside a garrison, then was getting torn to pieces as I retreated, but wound my way back to a stash of Fusion Compressors which was plenty to power my last Tesla Bomb Launcher for a comeback :)

Tesla Bombs are freaking awesome.

-4 is always where things start to get really rough, and my security level was high enough to quickly start drawing assaults, but at least I'd already shut down three of their garrisons, so it took them a while to reach me.

Here I've set up the terminal to disrupt enemy targeting and intercepted two ARCs.
Spoiler (click to show/hide)

Then not too long after that I got pretty beat up, and all I needed was a few weapons, but neither of the two Haulers that got blown up in the fight had anything for me (both carrying power).

Here's where I went naked :(
Spoiler (click to show/hide)
Down to 69 core...

And made it out of there to spot a prototype launcher not far away, hm ;)
Spoiler (click to show/hide)

In getting it--more Tesla!--I was brought down to 5 core, but found myself in a corner where I equipped everything to wait for the last two grunts who were after me.
Spoiler (click to show/hide)

They searched all the way to the door and it turns out they'd lost me, but having come to the doorway it wasn't long before they spotted me again and we fought again. I almost had the last grunt dead before he got me...

I'm not very good at hide and seek anymore, though I'm pretty sure I could've gotten away from at least them by hiding behind the machines and they'd leave. But without finding an exit soon after I'd be dead before long with such low core integrity, anyway.

(Note: I also first tried overloading that fabricator as another last-ditch approach, but failed and didn't want to get it traced on the off chance I managed to win the battle.)

...

And now after writing all that and thinking back over the run, I have to say NOOOOOOOOOOOOO again... I could've saved myself using the code O8 gave me in Zion. Crap.

Spoiler: Score: 17,113 (click to show/hide)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

rumpel

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Re: Weekly Seed #39 [Alpha 8] [Seed: Salami Tactics]
« Reply #2 on: May 11, 2016, 11:12:12 AM »

I can't even remember I started in that specific room, but since it shows the seed name in the scores file I guess I just forgot about it. My first humble try. Can't really post much about it, but I wanted to participate! x)

Spoiler (click to show/hide)
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Kyzrati

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Re: Weekly Seed #39 [Alpha 8] [Seed: Salami Tactics]
« Reply #3 on: May 11, 2016, 08:17:23 PM »

That's a really high score for having not evolved, rumpel. Not always easy to survive that long with such a weak core :P

That said, seeds are actually case-sensitive, so your 't'actics would've thrown you into a different world. You can compare your starting room to the OP images to confirm whether a seed was entered correctly.

But based on what happened here, I think it would be sensible in the next release to make seeds not case-sensitive for the heck of it.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

rumpel

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Re: Weekly Seed #39 [Alpha 8] [Seed: Salami Tactics]
« Reply #4 on: May 11, 2016, 10:07:27 PM »

Oh, I didn't even notice that - I just checked and I know why; The default font looked like it was all upper case automatically, so I just typed it in. :D

Yeah, I really started wondering about the missing evolve screen because I didn't really figure out how it worked yet when I was playing that attempt. In my best try so far, I got to -7 with a score of ~4100, but with a random seed.
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Kyzrati

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Re: Weekly Seed #39 [Alpha 8] [Seed: Salami Tactics]
« Reply #5 on: May 11, 2016, 10:12:50 PM »

Yeah, the font, depending on which you have selected, can be part of the problem there. Due to your post I already changed it to case-insensitive for Alpha 9. No point in differentiating, really.

And I did see you on the leaderboards, today--good that you're already making it to the Factory :)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon