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Weekly Seed #38 [Alpha 8] [Seed: Dark Depths]

Started by zxc, April 27, 2016, 11:57:46 AM

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zxc

This week's seed: Dark Depths

They're still dark depths even if you're ascending from the bottom, right?

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Dark Depths] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

I'm taking my notes as I go. (And I didn't end up doing anything spoilery this run...)

Quite an excellent start, this seed. There's immediate access to a cannon, grenades, and storage, then I took out an Operator for some hackware.

Treads just inside -9/MAT. I think I'll go super-heavy combat this round...

Once in the Factory, ran across this crazy huge reactor array... yeah it'll spike the alert level, but I can't resist blowing up *all* of them while taking out this squad :P

Spoiler
[close]

Was doing just great, until I didn't pay attention to my matter and it dropped to zero just before I got surrounded!

Spoiler
[close]

I really need to carry matter storage (loved having that on my last combat run).

Had ONE good shot left on my grenade launcher and took most of them out at point blank, then dropped my storage unit so I could move again, picked up enough matter to attach a heavy laser, and finished the last three off :D. That was close.

Spoiler
[close]

Ended up having to fly away like this.

Spoiler
[close]

But matter is obviously still a huge issue. Then I got an assault force dispatched on me not 50 turns after that :(. I figure my best option is to hole up next to a Fabricator and see if I can overload it and zap them to death. It worked :D (Of course in doing so my own corruption jumped from 1% to 16%, ha.)

Spoiler
[close]

But it wasn't done with me yet ::). When I left the room another squad I couldn't handle passed by, and the Fabricator was still operational so I snuck back in and let it deal with them. Now I'm 28% corrupted! Corrupted but alive! This is a pretty bad way to start the mid-game...

Then I found this exit. Sorta scary since I only have a single crappy power source and am pretty beat up, and it could be the caves (as much as I'd like toe explore them), but I'll try it out anyway :)... it's -5/Factory.

Spoiler
[close]

Cannot for the life of me find a power source. One was dropped right when I needed it, but a Recycler got to it before I could stop it :/. Did find an exit, which again would be dangerous if it were the caves, not having a power source...

Yep, it's the caves (yay!), and it's is not the kind of start I was hoping for (uh oh). Surrounded by a pair of grunts and a duelist.

Actually didn't turn out too bad since they were right in my face and all three dropped their power sources as I took them out. Heh. We're in businesses! But I wonder where these particular dark depths lead... Time to attach the sensor array I've been carrying around so I don't run into an ambush.

Made it through the first cave without too much trouble, and in the second while exploring deeper I came across a base and wasn't sure what it was. I was going to walk by, then noticed an innocent Samaritan coming along. He treaded right by the door, which opened next to him and--BLAM--a ton of fire exploded out from the doorway. Okay yeah let's not go that way :P

Too late though, the hornet's nest was awoken and they spotted me as I tried to leave the area :/ (they even came out the hidden back door to cut me off)

Spoiler
[close]

From there I had no choice but to streak in the hopes of meeting a friendly force that could help out. That's when I ran straight into a lone Programmer... Someone will avenge me, yes? :P

Score: 6,967

Cogmind - Alpha 8

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (125)     625
Value Destroyed (4262)     4262
Prototype IDs (4)          80
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6967

Cogmind
---------
Core Integrity             0/850
Matter                     390/400
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -6/Lower Caves

Parts
-------
Power (2)
Propulsion (3)
Utility (5)
  Medium Matter Storage Unit
Weapon (5)

Inventory
-----------
Large Storage Unit
Long-range Terrain Scanner
Transmission Jammer
Long-range Sensor Array

Peak State
------------
Power
  Improved Deuterium Engine
  Light Angular Momentum Engine
Propulsion
  Carbon-fiber Leg
  Flexi-carbon Leg
  Aluminum Leg
Utility
  Transmission Jammer
  Large Storage Unit
  Medium Matter Storage Unit
  Long-range Sensor Array
  System Shield
Weapon
  Plasma Rifle
  Mini Assault Cannon
  Cooled Plasma Cannon
  Flak Gun
  Heavy Flail
[Rating: 53]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

Stats
-------
Bonus Breakdown            0
Classes Destroyed          15
  Worker                   8
  Builder                  6
  Tunneler                 3
  Hauler                   2
  Recycler                 10
  Mechanic                 1
  Operator                 1
  Watcher                  1
  Swarmer                  31
  Grunt                    46
  Brawler                  5
  Duelist                  1
  Sentry                   7
  Hunter                   2
  Programmer               1
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         8
Matter Collected           3171
  Salvage Created          4017
Parts Attached             143
  Power                    17
  Propulsion               30
  Utility                  34
  Weapon                   62
Parts Lost                 68
  Power                    11
  Propulsion               17
  Utility                  17
  Weapon                   23
Average Slot Usage (%)     88
  Naked Turns              3
Spaces Moved               2707
  Fastest Speed (%)        333
  Average Speed (%)        73
  Slowest Speed (%)        15
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           7
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             63
  Greatest Overweight (x)  12
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    8
Core Damage Taken          1374
Average Core Remaining (%) 73
  Depth 10 Exit            93
  Depth 9 Exit             42
  Depth 8 Exit             100
  Depth 7 Exit             60
Volleys Fired              251
  Largest                  4
  Hottest                  198
Shots Fired                546
  Gun                      291
  Cannon                   225
  Launcher                 30
  Special                  0
  Kinetic                  410
  Thermal                  100
  Explosive                30
  Electromagnetic          6
Shots Hit Robots           319
  Core Hits                268
Overload Shots             5
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              11
  Impact                   11
  Slashing                 0
  Piercing                 0
Damage Inflicted           9900
  Projectiles              5538
  Explosions               4129
  Melee                    212
  Ramming                  21
  Kinetic                  4236
  Thermal                  1469
  Explosive                3338
  Electromagnetic          624
  Impact                   212
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      436
  Shots                    12
  Rammed                   7
Highest Temperature        427
  Average Temperature      113
  Shutdowns                6
  Energy Bleed             3
  Interference             3
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           2
  Damage (core)            0
Highest Corruption         28
  Average Corruption       3
  Message Errors           4
  Parts Rejected           4
  Data loss (map)          6
  Data loss (database)     4
  Misfires                 0
  Misdirections            3
  Targeting Errors         4
  Weapon Failures          2
  Depth 9 End              1
  Depth 7 End              28
Haulers Intercepted        2
Robots Corrupted           7
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          15
Communications Jammed      0
Parts Field Recycled       2
  Retrieved Matter         21
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            11
  Terminals                9
  Fabricators              1
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                27
  Successful               16
  Failed                   11
  Catastrophic             4
  Database Lockouts        0
  Manual                   21
  Unauthorized             21
  Terminals                24
  Fabricators              2
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             2
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         8
  Full Trace Events        1
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          13
  Terminals                13
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     1
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               2
  STAY                     0
  GOTO                     1
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             961
  Average Influence        363
  Final Influence          0
Maximum Alert Level        3
  Low Security (%)         29
  Level 1                  35
  Level 2                  20
  Level 3                  14
  Level 4                  0
  Level 5                  0
Squads Dispatched          11
  Investigation            2
  Extermination            2
  Reinforcement            3
  Assault                  1
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       23
  Regions Visited          8
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3560
Turns Passed               5313
  Depth 11                 88
  Depth 10                 564
  Depth 9                  934
  Depth 8                  251
  Depth 7                  1602
  Depth 6                  1874
  Scrapyard                88
  Materials                1749
  Factory                  2381
  Lower Caves              1095

Prototype IDs
---------------
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Cannon
Mini Assault Cannon

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 63 min
Sessions: 1
Mod: N/A
Game No.: 1
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Smallcaps
Map View: 66x50
FOV Handling: Fade In
[close]

Man, a far cry from my kick-butt run earlier in the week :(. Next time need to play smarter. I could've made it further since I'd already discovered the Factory exit, but against my better judgement I wanted to go deeper into the caves. Always a gamble in such a bad state to begin with!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

I explored both the lower caves and the upper caves in this run. I met Zhirov again.

I wasn't in great shape after Zhirov due to limited storage units. After getting stripped in Research and wandering about quite a bit, I died due to core attrition.

Spoiler

Cogmind - Alpha 8

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (304)     1520
Value Destroyed (11702)    11702
Prototype IDs (34)         680
Alien Tech Identified (2)  400
Bonus (300)                300
              TOTAL SCORE: 18102

Cogmind
---------
Core Integrity             0/1300
Matter                     31/300
Energy                     85/85
System Corruption          24%
Temperature                Cool (0)
Location                   -3/Research

Parts
-------
Power (2)
  Compact Particle Reactor
Propulsion (7)
  Experimental Anti-Grav System
  Faulty Experimental Anti-Grav System
  Experimental Anti-Grav System
  Experimental Anti-Grav System
  Field Propulsion Array
Utility (8)
  Experimental Signal Interpreter
  Makeshift Terrain Scan Processor
  Advanced Target Analyzer
  Advanced Drone Bay
  Advanced Drone Bay
Weapon (4)

Inventory
-----------
Quantum Rifle
Fusion Bomb Launcher

Peak State
------------
Power
  Compact Particle Reactor
Propulsion
  Experimental Anti-Grav System
  Experimental Anti-Grav System
  Experimental Anti-Grav System
  Experimental Anti-Grav System
  Field Propulsion Array
Utility
  Experimental Signal Interpreter
  Makeshift Terrain Scan Processor
  Advanced Target Analyzer
  Advanced Drone Bay
  Advanced Drone Bay
Weapon
[Rating: 104]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Advanced Myomer Leg
  Hover Unit               Anti-Grav System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Makeshift Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace

Stats
-------
Bonus Breakdown            300
  Met Zhirov               300
Classes Destroyed          22
  Worker                   24
  Builder                  17
  Tunneler                 4
  Hauler                   12
  Recycler                 38
  Mechanic                 3
  Operator                 6
  Watcher                  7
  Swarmer                  53
  Grunt                    84
  Brawler                  9
  Duelist                  5
  Protector                1
  Researcher               1
  Sentry                   15
  Hunter                   3
  Programmer               17
  Behemoth                 1
  Thief                    1
  Mutant                   1
  Hero                     1
  Dragon                   1
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         7
Matter Collected           9753
  Salvage Created          12328
Parts Attached             424
  Power                    44
  Propulsion               88
  Utility                  134
  Weapon                   158
Parts Lost                 131
  Power                    17
  Propulsion               42
  Utility                  21
  Weapon                   51
Average Slot Usage (%)     92
  Naked Turns              1
Spaces Moved               10583
  Fastest Speed (%)        555
  Average Speed (%)        87
  Slowest Speed (%)        10
  Overloaded Moves         41
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             95
  Greatest Overweight (x)  22
  Average Overweight (x)   0
Largest Inventory          20
  Most Items Carried       20
  Average Items Carried    14
Core Damage Taken          3744
Average Core Remaining (%) 53
  Depth 10 Exit            54
  Depth 9 Exit             68
  Depth 8 Exit             67
  Depth 7 Exit             80
  Depth 5 Exit             73
  Depth 3 Exit             33
Volleys Fired              712
  Largest                  4
  Hottest                  327
Shots Fired                1928
  Gun                      1062
  Cannon                   798
  Launcher                 58
  Special                  10
  Kinetic                  1066
  Thermal                  736
  Explosive                58
  Electromagnetic          63
Shots Hit Robots           1072
  Core Hits                513
Overload Shots             6
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              3
  Impact                   3
  Slashing                 0
  Piercing                 0
Damage Inflicted           31129
  Projectiles              24020
  Explosions               6978
  Melee                    66
  Ramming                  65
  Kinetic                  12738
  Thermal                  11017
  Explosive                6404
  Electromagnetic          839
  Impact                   66
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      764
  Shots                    18
  Rammed                   5
Highest Temperature        642
  Average Temperature      108
  Shutdowns                7
  Energy Bleed             2
  Interference             10
  Matter Decay             4
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           4
  Damage (core)            0
Highest Corruption         24
  Average Corruption       4
  Message Errors           45
  Parts Rejected           31
  Data loss (map)          58
  Data loss (database)     29
  Misfires                 9
  Misdirections            40
  Targeting Errors         35
  Weapon Failures          7
  Depth 9 End              4
  Depth 7 End              3
  Depth 5 End              9
  Depth 3 End              9
Haulers Intercepted        12
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          37
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             10
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            52
  Terminals                32
  Fabricators              0
  Repair Stations          1
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          4
Total Hacks                163
  Successful               82
  Failed                   68
  Catastrophic             27
  Database Lockouts        0
  Manual                   46
  Unauthorized             3
  Terminals                80
  Fabricators              0
  Repair Stations          1
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          5
Terminal Hacks             141
  Record                   45
  Part Schematic           10
  Robot Schematic          0
  Robot Analysis           4
  Prototype ID Bank        4
  Open Door                2
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            1
  Terminal Index           2
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          3
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              4
  Sector Layout            0
  Machine Controls         0
Hacking Detections         39
  Full Trace Events        4
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     10
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               11
  Largest Group            6
  Highest-Rated Group      152
  Highest-Rated Ally       38
Total Orders               1
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1252
  Average Influence        402
  Final Influence          35
Maximum Alert Level        4
  Low Security (%)         26
  Level 1                  31
  Level 2                  23
  Level 3                  13
  Level 4                  4
  Level 5                  0
Squads Dispatched          39
  Investigation            5
  Extermination            12
  Reinforcement            11
  Assault                  8
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    9
Exploration Rate (%)       37
  Regions Visited          17
  Pre-discovered Areas     8
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              12714
Turns Passed               17917
  Depth 11                 68
  Depth 10                 1960
  Depth 9                  821
  Depth 8                  1258
  Depth 7                  2105
  Depth 6                  5336
  Depth 5                  1729
  Depth 4                  3207
  Depth 3                  1433
  Scrapyard                68
  Materials                4039
  Factory                  5056
  Research                 600
  Lower Caves              1712
  Upper Caves              1822
  Proximity Caves          2141
  Zion                     2121
  Zhirov                   358

Prototype IDs
---------------
Fusion Reactor
Compact Particle Reactor
Advanced Myomer Leg
Improved Airjet
Experimental Gravmag System
Experimental Anti-Grav System
Improved Diametric Drive
Cooled Pulse Rifle
Improved Heavy Laser
Cooled Plasma Rifle
Improved EM Shotgun
Heavy Tesla Rifle
Cooled Plasma Cannon
Improved Assault Rifle
Improved Heavy Machine Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Experimental Heat Sink
Experimental Cooling System
Improved Matter Compressor
Experimental Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Experimental Power Amplifier
Quarantine Testbed
Experimental Thermal Shield
Experimental Propulsion Shielding
Advanced Particle Charger
Improved Fusion Compressor
Assault Drone Bay

Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research

Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 255 min
Sessions: 1
Mod: N/A
Game No.: 50
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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[close]

Shobalk

I had planned on heading into the caves with a combat build, but I made a critical mistake.  I didn't find the storage unit cache, and as a result I was stuck with an inventory of 4 for the entire run.

I made the decision to forgo the caves because I knew I wouldn't be able to survive the part attrition. 

As I continued on, I still didn't find a storage unit and was too committed to combat to effectively switch to stealth.  I died eventually due to the lack of spare parts.

Spoiler

Cogmind - Alpha 8

Name: Shobalk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (107)     535
Value Destroyed (4424)     4424
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 7519

Cogmind
---------
Core Integrity             0/1000
Matter                     117/300
Energy                     50/50
System Corruption          8%
Temperature                Cool (0)
Location                   -5/Factory

Parts
-------
Power (1)
Propulsion (5)
Utility (7)
  Transmission Jammer
Weapon (4)

Inventory
-----------
Improved Heat Sink

Peak State
------------
Power
  Micro Fission Core
Propulsion
  Medium Treads
  Improved Treads
  Medium Treads
  Improved Medium Treads
Utility
  Advanced Signal Interpreter
  Improved Hacking Suite
  Advanced Heat Sink
  Layered Heavy Armor Plating
  Advanced Sensor Array
  Advanced Heat Sink
Weapon
  Mass Driver
  Tesla Rifle
  High-powered Shock Rifle
  Wave Gun
[Rating: 76]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Durable Treads
  Treads                   Durable Treads
  Leg                      Aluminum Leg
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Compact Battery
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Precision Grenade Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          11
  Worker                   4
  Builder                  4
  Hauler                   2
  Recycler                 8
  Watcher                  7
  Swarmer                  30
  Grunt                    19
  Duelist                  1
  Sentry                   15
  Hunter                   7
  Programmer               10
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         5
Matter Collected           2698
  Salvage Created          3859
Parts Attached             136
  Power                    17
  Propulsion               21
  Utility                  44
  Weapon                   54
Parts Lost                 42
  Power                    3
  Propulsion               10
  Utility                  11
  Weapon                   18
Average Slot Usage (%)     87
  Naked Turns              2
Spaces Moved               3855
  Fastest Speed (%)        285
  Average Speed (%)        80
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             66
  Greatest Overweight (x)  16
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          1265
Average Core Remaining (%) 90
  Depth 10 Exit            100
  Depth 9 Exit             77
  Depth 8 Exit             92
  Depth 7 Exit             94
  Depth 6 Exit             90
Volleys Fired              230
  Largest                  4
  Hottest                  273
Shots Fired                563
  Gun                      318
  Cannon                   218
  Launcher                 27
  Special                  0
  Kinetic                  250
  Thermal                  208
  Explosive                27
  Electromagnetic          78
Shots Hit Robots           352
  Core Hits                188
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           10522
  Projectiles              7453
  Explosions               3057
  Melee                    0
  Ramming                  12
  Kinetic                  3865
  Thermal                  3050
  Explosive                2633
  Electromagnetic          962
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      431
  Shots                    9
  Rammed                   2
Highest Temperature        326
  Average Temperature      96
  Shutdowns                0
  Energy Bleed             1
  Interference             2
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         8
  Average Corruption       3
  Message Errors           19
  Parts Rejected           6
  Data loss (map)          27
  Data loss (database)     13
  Misfires                 4
  Misdirections            10
  Targeting Errors         13
  Weapon Failures          1
  Depth 7 End              4
  Depth 6 End              2
Haulers Intercepted        2
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          14
Communications Jammed      85
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             18
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            22
  Terminals                18
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          3
Total Hacks                59
  Successful               22
  Failed                   37
  Catastrophic             10
  Database Lockouts        0
  Manual                   21
  Unauthorized             16
  Terminals                54
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          4
Terminal Hacks             15
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          3
  Locate Traps             0
  Disarm Traps             1
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      1
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         3
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         19
  Full Trace Events        1
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               13
  Largest Group            8
  Highest-Rated Group      50
  Highest-Rated Ally       10
Total Orders               18
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  18
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             516
  Average Influence        173
  Final Influence          481
Maximum Alert Level        2
  Low Security (%)         74
  Level 1                  15
  Level 2                  9
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          21
  Investigation            4
  Extermination            8
  Reinforcement            9
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       29
  Regions Visited          7
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4956
Turns Passed               7213
  Depth 11                 48
  Depth 10                 137
  Depth 9                  407
  Depth 8                  687
  Depth 7                  2705
  Depth 6                  1550
  Depth 5                  1679
  Scrapyard                48
  Materials                1231
  Factory                  5934

Prototype IDs
---------------
Heavy Particle Gun
Improved Assault Rifle
Precision Grenade Launcher

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

Game
------
Seed: Dark Depths
^Manual?: 1
Play Time: 91 min
Sessions: 3
Mod: N/A
Game No.: 50
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50
FOV Handling: Fade In


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[close]

Kyzrati

Inventory size can be overrated. In the best combat run I've ever had I spent almost the entire time with an inventory of size 6. That run also went through about four caves.

In the caves the key to surviving with a low inventory is to force close-range combat, snatching parts mid-battle when they're vital. (Well, Interrupters are a great option, too, but you have to find one first :P) But yeah it's still quite dangerous!

If you pass up the storage caches, the next best thing is to at least take a smaller unit from one of the non-combat bots. Fairly easy to acquire, and by the time you reach the mid-game, Haulers even have Lrg. Storage.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

Quote
Inventory size can be overrated. In the best combat run I've ever had I spent almost the entire time with an inventory of size 6. That run also went through about four caves.

Heresy! Burn the disbelievers!

Joking aside, I find that keeping a large inventory at all times is the best protection you can get. Since the coverage of storage units was halved, they last a lot longer and shortages of storage units are less frequent, though still common. My combat build includes 3 large storage units, and I carry 3+ spares for the rainy days. Given that branches are more common, the alert level in Factory in less problematic. You can afford staying on treads permanently while you wreck everything in sight. The low speed and the high weight are less of an issue than in previous versions.

The large storage capacity lets you carry the second most useful item: the explosive launcher. I used to carry 2, now I carry 4 and I'm seriously considering hoarding more of them. It's the best weapon in the game when you get into trouble. Just like a "get out of jail free" card in Monopoly. Your core integrity is high enough to survive a lot of 1-vs-1 encounter, but it goes down quickly when you get surrounded. It's also the best way to run out of spare parts. So you can't really afford to let the enemy gang up on you. However, tracing ARCs, secret doors, slow treads and rotten luck mean that you'll be caught out in the open at least some of the times.

My rule of thumb is that if 3+ enemies are shooting at me, it's time to swap in the launcher. This holds even if I have to shoot point-blank. Somewhat counter-intuitively, the damage you'll receive is still less than allowing the enemy to shoot back at you at close range. A full volley has speed 350+, while a launcher has speed 200. So you cut the enemy damage dramatically. You also don't risk running into thermal and power issues due to busted parts.

When you lose all your launchers or expand all your spare matter, that's when you really are in trouble.

Kyzrati

Oh look, I didn't even have to explicitly say "Decker" and it's known who I was implying ;)

I like having the extra capabilities afforded by using only one storage rather than three. That's two slots that can be put to pretty amazing use with other utilities. I do consider doubling up on storage depending on the conditions, though--depends on the build.

And I did lower their coverage to make them last even longer, yep. The main reason behind that was they already have ridiculous amounts of integrity (to mitigate the serious annoyance of losing one and giving ample time to replace it), so I didn't want them acting as makeshift armor as well.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

Quote
I like having the extra capabilities afforded by using only one storage rather than three. That's two slots that can be put to pretty amazing use with other utilities.

Yes, however, when you hit Research and Access, the value of those 2 slots become relatively less valuable given that you have so many slots by this time. Having a high inventory in Research/Access is invaluable when you hit alert level 5. You can usually restock on average, but it can take a while when you have to clear a horde of ARCs, programmers and patrols. When you get stripped those empty slots do nothing for you.

In my last game (not this seed), I carried a high stock of launchers at all time and it saved my skin in Access. I couldn't locate the exit and the alert level was soaring, so I went through a garrisson, found a pack of Ragnarok launchers, and it allowed me to clear ARC after ARC in Access. I almost died due to low core integrity. I believe that's a new high score (52995).

Spoiler

Cogmind - Alpha 8

Name: Decker

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (917)     4585
Value Destroyed (39490)    39490
Prototype IDs (46)         920
Alien Tech Identified (0)  0
Bonus (3500)               3500
              TOTAL SCORE: 52995

Cogmind
---------
Core Integrity             125/1600
Matter                     292/300
Energy                     210/210
System Corruption          12%
Temperature                Cool (0)
Location                   Surface

Parts
-------
Power (2)
  Micro Fission Core
  Light Quantum Reactor
Propulsion (7)
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Medium Treads
  Biometal Leg
  Improved Heavy Treads
Utility (11)
  Centrium Medium Armor Plating
  Large Storage Unit
  Advanced Heat Sink
  Advanced Heat Sink
  Medium Storage Unit
  Experimental Core Analyzer
  Advanced Target Analyzer
  Centrium Medium Armor Plating
  Medium Storage Unit
  Advanced Heat Sink
Weapon (5)
  Linear Accelerator
  Graviton Cannon
  KE Penetrator
  Graviton Cannon
  Ragnarok Missile Launcher

Inventory
-----------
Light Anti-Matter Reactor
Light Quantum Reactor
Myomer Leg
Myomer Leg
Heavy Laser
Heavy Laser
Heavy Laser
Phase Gun
Phase Gun
Gamma Rifle
Heavy Machine Gun
Ragnarok Missile Launcher
Ragnarok Missile Launcher
Point Singularity Launcher
Advanced Heat Sink
Centrium Medium Armor Plating
KE Penetrator
Experimental Matter Compressor

Peak State
------------
Power
  Light Quantum Reactor
  Particle Reactor
Propulsion
  Improved Heavy Treads
  Centrium Leg
  High-density Centrium Leg
  Centrium Leg
  Biometal Leg
  High-density Centrium Leg
Utility
  Layered Heavy Armor Plating
  Advanced Heat Sink
  Medium Storage Unit
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Medium Storage Unit
  Advanced Heat Sink
  Advanced Cooling System
  Advanced Heat Sink
Weapon
  Multirail
  Linear Accelerator
  Linear Accelerator
  Linear Accelerator
  Ragnarok Missile Launcher
[Rating: 181]

Favorites
-----------
Power                      Particle Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Wheel
  Leg                      Myomer Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Ragnarok Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword

Stats
-------
Bonus Breakdown            3500
  Entered Garrisons        200
  Met Data Miner           300
  Win                      3000
Classes Destroyed          20
  Worker                   94
  Builder                  89
  Tunneler                 11
  Hauler                   28
  Recycler                 94
  Mechanic                 11
  Operator                 10
  Drone                    3
  Watcher                  19
  Swarmer                  85
  Saboteur                 9
  Grunt                    224
  Brawler                  23
  Duelist                  26
  Protector                8
  Sentry                   58
  Hunter                   48
  Programmer               63
  Behemoth                 9
  Samaritan                5
NPCs Destroyed             0
Best Kill Streak           18
  Combat Bots Only         13
Matter Collected           27695
  Salvage Created          45702
Parts Attached             1133
  Power                    96
  Propulsion               206
  Utility                  333
  Weapon                   498
Parts Lost                 297
  Power                    37
  Propulsion               60
  Utility                  60
  Weapon                   140
Average Slot Usage (%)     94
  Naked Turns              1
Spaces Moved               13611
  Fastest Speed (%)        217
  Average Speed (%)        69
  Slowest Speed (%)        41
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           7
  Cave-ins Triggered       3
  Teleports                0
Heaviest Build             139
  Greatest Overweight (x)  38
  Average Overweight (x)   0
Largest Inventory          28
  Most Items Carried       22
  Average Items Carried    17
Core Damage Taken          5720
Average Core Remaining (%) 45
  Depth 10 Exit            72
  Depth 9 Exit             72
  Depth 8 Exit             64
  Depth 6 Exit             74
  Depth 5 Exit             25
  Depth 4 Exit             92
  Depth 3 Exit             8
  Depth 2 Exit             40
  Depth 1 Exit             7
Volleys Fired              1734
  Largest                  5
  Hottest                  503
Shots Fired                5390
  Gun                      3467
  Cannon                   1658
  Launcher                 263
  Special                  2
  Kinetic                  2570
  Thermal                  1920
  Explosive                160
  Electromagnetic          738
Shots Hit Robots           3032
  Core Hits                1819
Overload Shots             11
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              13
  Impact                   0
  Slashing                 13
  Piercing                 0
Damage Inflicted           116176
  Projectiles              73969
  Explosions               41779
  Melee                    390
  Ramming                  38
  Kinetic                  35758
  Thermal                  30133
  Explosive                32979
  Electromagnetic          16878
  Impact                   0
  Slashing                 390
  Piercing                 0
Self-Inflicted Damage      2659
  Shots                    71
  Rammed                   7
Highest Temperature        558
  Average Temperature      84
  Shutdowns                13
  Energy Bleed             5
  Interference             22
  Matter Decay             2
  Short Circuit            1
  Damage (minor)           1
  Damage (major)           6
  Damage (core)            2
Highest Corruption         21
  Average Corruption       7
  Message Errors           121
  Parts Rejected           40
  Data loss (map)          150
  Data loss (database)     99
  Misfires                 30
  Misdirections            78
  Targeting Errors         303
  Weapon Failures          61
  Depth 10 End             3
  Depth 6 End              4
  Depth 5 End              20
  Depth 4 End              2
  Depth 3 End              11
  Depth 2 End              21
  Depth 1 End              12
Haulers Intercepted        28
Robots Corrupted           37
Robots Melted              1
Power Chain Reactions      0
Tactical Retreats          58
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             41
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            4
  Indirectly               4
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       2
  Used                     2
Machines Hacked            72
  Terminals                50
  Fabricators              3
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          9
Total Hacks                163
  Successful               55
  Failed                   103
  Catastrophic             29
  Database Lockouts        0
  Manual                   40
  Unauthorized             1
  Terminals                114
  Fabricators              7
  Repair Stations          0
  Recycling Units          7
  Scanalyzers              0
  Garrison Access          12
Terminal Hacks             66
  Record                   15
  Part Schematic           2
  Robot Schematic          4
  Robot Analysis           0
  Prototype ID Bank        3
  Open Door                1
  Level Access Points      1
  Branch Access Points     3
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           3
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              9
  Unreport Threat          6
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         62
  Full Trace Events        7
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         10
Garrisons Compromised      0
Robot Schematics Acquired  4
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              1
  Total Part Build Rating  5
  Part Fabrication Matter  36
  Part Fabrication Time    100
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             5
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               35
  Largest Group            9
  Highest-Rated Group      96
  Highest-Rated Ally       36
Total Orders               26
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  26
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               24
  Total Damage             855
  Kills                    3
Allies Corrupted           1
Allies Melted              0
Peak Influence             3516
  Average Influence        1093
  Final Influence          3516
Maximum Alert Level        5
  Low Security (%)         11
  Level 1                  10
  Level 2                  18
  Level 3                  23
  Level 4                  11
  Level 5                  24
Squads Dispatched          137
  Investigation            14
  Extermination            26
  Reinforcement            29
  Assault                  53
  Garrison                 15
  Intercept                0
Derelict Logs Recovered    6
Exploration Rate (%)       30
  Regions Visited          19
  Pre-discovered Areas     1
Garrisons Visited          1
  Relays Disabled          5
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              18722
Turns Passed               29180
  Depth 11                 78
  Depth 10                 1145
  Depth 9                  1601
  Depth 8                  2338
  Depth 7                  3633
  Depth 6                  5555
  Depth 5                  4109
  Depth 4                  887
  Depth 3                  1359
  Depth 2                  2435
  Depth 1                  6040
  Scrapyard                78
  Materials                5084
  Factory                  9518
  Research                 3794
  Access                   3451
  Waste                    195
  Garrison                 2589
  Lower Caves              2552
  Proximity Caves          1664
  Data Miner               255

Prototype IDs
---------------
Centrium Heavy Treads
High-density Centrium Heavy Treads
High-density Centrium Leg
Aerolev Unit
Cooled Pulse Rifle
Improved Lightning Gun
Heavy Tesla Rifle
Cooled Phase Cannon
Improved Assault Rifle
Enhanced Autogun
Graviton Cannon
Precision Rocket Launcher
Advanced Micro-nuke Launcher
Ragnarok Missile Launcher
Point Singularity Launcher
Advanced EMP Blaster
Experimental Matter Compressor
Experimental Terrain Scan Processor
Experimental ECM Suite
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Thermal Defense Suite
Experimental Melee Analysis Suite
Experimental Core Analyzer
Precision Matter Filter
Advanced Salvage Targeting Computer
Combat Drone Bay

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
-1/Garrison
-1/Access
Surface

Game
------
Seed: 1462590631
^Manual?: 0
Play Time: 468 min
Sessions: 3
Mod: N/A
Game No.: 53
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
FOV Handling: Instant


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[/spoiler
[close]

Kyzrati

That is an impressive run, just beat my previous record :P. Ragnaroks are awesome (I was using them that run, too).

I think the other good use for additional slots at the end is to start stacking effects. Giving all your weapons a near-perfect hit chance in every situation, for example, means you can use distance from targets to avoid being hit, but still core one of them with every volley even without any explosives (dangerous because they don't leave much/anything to salvage, so you can't rely on them indefinitely). I see you were stacking target analyzers in your peak state.

And you went through a garrison in Access while the alert level was already high?! Truly insane 8D. Yeah I guess it has the advantage of reducing squad sizes, but it also ensures you're going to have frequent visits from angry robots. I should try more garrison tactics...

Interesting that towards the end you were down to relying on Med. Storage.

In any case, I can see how playing at alert level 5 is going to be safer with a part-heavy strategy, given the frequency of encounters exceeding normal play and therefore the balance of spare parts you might normally find, etc. Exciting :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon