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Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]

Started by zxc, March 30, 2016, 11:32:24 PM

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zxc

This week's seed: Lonely Soldier

Can Cogmind make friends?

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Lonely Soldier] should display in the log window.

Congratulations on entering the seed, now get in there!

antanst

Here's mine. Died somewhere I've never been before (extension?). Lots of enemies in this run, I was almost always running from them. The stairs were easy to find though, I guess I got lucky.

Cogmind - Alpha 7b

Name: Antanst

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (74)      370
Value Destroyed (2993)     2993
Prototype IDs (6)          120
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5983

Cogmind
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     41/50
System Corruption          3%
Temperature                Cool (12)
Location                   -5/Extension

Parts
-------
Power (4)
Propulsion (2)
Utility (7)
  Advanced Melee Analysis Suite
  Advanced Terrain Scan Processor
Weapon (4)

Inventory
-----------
Advanced ECM Suite

Peak State
------------
Power
  Cold Fusion Reactor
  Light Fission Core
  Light Fission Core
  Light Fission Core
Propulsion
  Nuclear Pulse Thruster
  Nuclear Pulse Thruster
Utility
  Large Storage Unit
  Core Shielding
  Medium Storage Unit
  Reflective Light Armor
  Remote Shield Generator
  Advanced Heat Sink
  Layered Medium Armor Plating
Weapon
  Phase Cannon
  Cooled Pulse Rifle
  Phase Cannon
  Anti-matter Cannon
[Rating: 73]

Favorites
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Core Shielding
  Device                   Improved Heat Sink
  Storage                  Compact Matter Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Core Shielding
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          12
  Worker                   3
  Builder                  4
  Hauler                   1
  Recycler                 1
  Watcher                  1
  Swarmer                  12
  Grunt                    29
  Brawler                  2
  Duelist                  4
  Sentry                   12
  Hunter                   1
  Programmer               4
NPCs Destroyed             0
Best Kill Streak           8
  Combat Bots Only         6
Matter Collected           2444
  Salvage Created          2771
Parts Attached             154
  Power                    29
  Propulsion               23
  Utility                  53
  Weapon                   49
Parts Lost                 94
  Power                    20
  Propulsion               11
  Utility                  34
  Weapon                   29
Average Slot Usage (%)     75
  Naked Turns              45
Spaces Moved               2584
  Fastest Speed (%)        333
  Average Speed (%)        94
  Slowest Speed (%)        6
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           32
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             100
  Greatest Overweight (x)  31
  Average Overweight (x)   3
Largest Inventory          14
  Most Items Carried       10
  Average Items Carried    3
Core Damage Taken          2730
Average Core Remaining (%) 37
  Depth 10 Exit            24
  Depth 9 Exit             51
  Depth 8 Exit             46
  Depth 7 Exit             42
  Depth 6 Exit             26
Volleys Fired              216
  Largest                  4
  Hottest                  223
Shots Fired                466
  Gun                      250
  Cannon                   195
  Launcher                 21
  Special                  0
  Kinetic                  195
  Thermal                  219
  Explosive                21
  Electromagnetic          31
Shots Hit Robots           308
  Core Hits                160
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           8465
  Projectiles              6339
  Explosions               1985
  Melee                    0
  Ramming                  141
  Kinetic                  2796
  Thermal                  3301
  Explosive                1985
  Electromagnetic          242
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      344
  Shots                    5
  Rammed                   32
Highest Temperature        598
  Average Temperature      158
  Shutdowns                19
  Energy Bleed             4
  Interference             9
  Matter Decay             2
  Short Circuit            6
  Damage (minor)           9
  Damage (major)           7
  Damage (core)            3
Highest Corruption         5
  Average Corruption       1
  Message Errors           9
  Parts Rejected           1
  Data loss (map)          11
  Data loss (database)     6
  Misfires                 0
  Misdirections            3
  Targeting Errors         3
  Weapon Failures          2
  Depth 10 End             1
  Depth 8 End              1
  Depth 7 End              5
  Depth 6 End              5
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          18
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                7
  Successful               3
  Failed                   4
  Catastrophic             1
  Database Lockouts        0
  Manual                   2
  Unauthorized             5
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             3
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                3
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         3
  Full Trace Events        1
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             429
  Average Influence        114
  Final Influence          53
Maximum Alert Level        2
  Low Security (%)         78
  Level 1                  19
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          16
  Investigation            1
  Extermination            5
  Reinforcement            6
  Assault                  1
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       14
  Regions Visited          10
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               5427
  Depth 11                 37
  Depth 10                 875
  Depth 9                  264
  Depth 8                  969
  Depth 7                  1434
  Depth 6                  830
  Depth 5                  1018
  Scrapyard                37
  Materials                1884
  Factory                  2178
  Mines                    224
  Storage                  844
  Extension                260
                           0

Prototype IDs
---------------
Cold Fusion Reactor
Improved Cesium-ion Thruster
Cooled Pulse Rifle
Cooled Plasma Cannon
Improved Assault Rifle
Anti-matter Cannon

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Extension

Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 53 min
Sessions: 1
Mod: N/A
Game No.: 13
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/TerminusBold
Map View: 76x50


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41843300841

Shobalk

#2
Weekly Seed #34 Playlist

Windows 10 decided to install itself this week and it jacked up my mic.  Bad new is, I didn't notice it until after I finished the episode.  So, you'll have to do without my "expert" advice and commentary for the first episode.  Good news is, I made it to a second episode.  Enjoy! ...or not ;)

- Episode 1: Materials, Storage, Recycling, Factory.
- Episode 2: Red Alert, Caves, Crapton-o-dudes, Death.

Happylisk

Ugh terrible run.  Got ambushed by 2 pest squads out in the wide open on -7.  They blew off my propulsion, making re-positioning impossible, and that was basically it.  Next time!

Decker

#4
*Some spoilers follow*

This run I went back to the caves. Alas my journey to Data Miner is cut short in the floor before it. For some reason, hordes of enemies keep spawning. I narrowly escape to a Factory Exit I had spotted earlier, with only 55 core integrity left.

The next two floors are difficult since I am scantily clad, like a showgirl at Computex. I flee a lot, start to rebuild only to be stripped again due to encountering many pests and hunters. I escape through Extension.

It goes a lot better this time around. I restock completely and raise an army. Someone freed 007 and we make short work of the opposition. I keep creating botnets and purging the alert to keep it down.

I go to the Cetus Mainframe and I try my fab password given to me by 007. I get 'Resources insufficient'. 200 years in the future, and error messages are still cryptic nonsense. Color me unsurprised. Maybe my 100 matter container is too small? I shall investigate another time.

I meet Dr Zhirov in the archive. Seems like a nice guy. He gives me another password, which yields the same error message. More mysteries.

I would have loved to have signal interpreter to see what the exits were in the archive, but I didn't. I had explored south last time, so I go north. It is the Factory exit. Rats. Before I leave, some nuke go off and destroy most of the place. I wonder what happened exactly.

Back in Factory, I immediately find an exit which turns out to be the Upper Caves. I explore all of it and find a single exit in the first floor. I also find a log for an exit in Research. Good to have.

I explore all of the second Cave floor, and almost get stripped near some kind of enemy enclave. I lose all my weapons, but luckily I manage to activate dormant allies while two other robots are pounding on me. That was close! I find a locked branch and the exit.

Research at last! The first floor is very difficult thanks to the hunters, even though I know where the exit is. Not having any launcher or weapon to destroy walls is annoying. I get surrounded due to an unlucky encounter with a programmer dispatch, a hunter squad and a bunch of sentries. I lose my weapons and flee. I make it to the exit, but I'm battered.

In -2, I switch to stealth mode, as I hoarded the advanced version of the sensor, interpreter, scanner and scan processor. I also have a spectral analyzer, giving me +8 vision at no power cost. Pretty good.

I don't have flight units and can only hover at 50, which is not fast enough to lose programmers. Eventually I get sizable batch of robots on my trail. I get annoyed and kill them all with a launcher. I also kill a behemoth safely in a room: I have LOS on it but it doesn't LOS on me, for some reason.

I encounter more programmers and hunters. Those hunters are funny. They seem to think they can mess with me just because they're big, bad and ugly. I put an end to their delusions. I stumble on the exit (so much for that terrain scanner), and pick up a experimental hacking suite laying near it. BTW, these are always identified. Is it intended?

In Access, I lose my sensor and terrain scanner early due to being spotted by a scout near a nest of pests. I find an improved hacking suite and hack the location of the exit, which is at the other end of the map. I make it without much trouble, even though I'm running mostly blind. There's no wall protecting the exit. I still hack the door, just to show that I could. Then I use my enhanced nova cannon to dig through the front walls, and take out the behemoths without incurring return fire.

A terminal showed that were only 3 garrisons in Access. I already disabled one. I try to take out the second, but I don't have enough firepower to destroy it, and sealing has 0% chance. I should have jammed it, now that I think about it. Then, I piss off the AI a little too much, so I get stripped and flee naked to the exit. A good run!

Spoiler

Cogmind - Alpha 7b

Name: Decker

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (354)     1770
Value Destroyed (15144)    15144
Prototype IDs (27)         540
Alien Tech Identified (0)  0
Bonus (3300)               3300
              TOTAL SCORE: 25254

Cogmind
---------
Core Integrity             808/1600
Matter                     300/300
Energy                     49/50
System Corruption          36%
Temperature                Cool (0)
Location                   Surface

Parts
-------
Power (2)
Propulsion (10)
Utility (9)
  Spectral Analyzer
  Advanced Targeting Computer
Weapon (4)

Inventory
-----------
Reinforced Anti-Matter Reactor
Light Quantum Reactor
Reinforced Quantum Reactor
Enhanced Nova Cannon

Peak State
------------
Power
  Light Quantum Reactor
  Reinforced Quantum Reactor
Propulsion
  Improved Anti-Grav System
  Improved Anti-Grav System
  Improved Heavy Treads
  High-density Centrium Heavy Treads
  Improved Heavy Treads
  Improved Anti-Grav System
  Improved Anti-Grav System
Utility
  Advanced Target Analyzer
  Advanced Targeting Computer
  Medium Storage Unit
  Spectral Analyzer
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Layered Heavy Armor Plating
Weapon
  Gamma Rifle
  Multirail
  Railgun
  Railgun
[Rating: 175]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Experimental Stasis Projector
  Impact Weapon            Mace
  Slashing Weapon          Power Sword

Stats
-------
Bonus Breakdown            3300
  O7 Reached Mainframe     300
  Win                      3000
Classes Destroyed          17
  Worker                   32
  Builder                  24
  Tunneler                 2
  Hauler                   13
  Recycler                 47
  Mechanic                 1
  Operator                 6
  Watcher                  4
  Swarmer                  38
  Grunt                    80
  Brawler                  6
  Duelist                  8
  Sentry                   38
  Hunter                   16
  Programmer               28
  Behemoth                 7
  Demented                 4
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         8
Matter Collected           11837
  Salvage Created          21847
Parts Attached             592
  Power                    61
  Propulsion               176
  Utility                  138
  Weapon                   217
Parts Lost                 218
  Power                    20
  Propulsion               73
  Utility                  36
  Weapon                   89
Average Slot Usage (%)     87
  Naked Turns              4
Spaces Moved               11500
  Fastest Speed (%)        312
  Average Speed (%)        113
  Slowest Speed (%)        26
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           20
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             132
  Greatest Overweight (x)  27
  Average Overweight (x)   0
Largest Inventory          22
  Most Items Carried       22
  Average Items Carried    13
Core Damage Taken          4195
Average Core Remaining (%) 56
  Depth 10 Exit            76
  Depth 9 Exit             75
  Depth 8 Exit             86
  Depth 7 Exit             7
  Depth 6 Exit             35
  Depth 5 Exit             45
  Depth 4 Exit             51
  Depth 3 Exit             66
  Depth 2 Exit             69
  Depth 1 Exit             50
Volleys Fired              867
  Largest                  4
  Hottest                  370
Shots Fired                2622
  Gun                      2225
  Cannon                   350
  Launcher                 46
  Special                  1
  Kinetic                  1301
  Thermal                  1061
  Explosive                37
  Electromagnetic          222
Shots Hit Robots           1767
  Core Hits                747
Overload Shots             6
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              12
  Impact                   0
  Slashing                 12
  Piercing                 0
Damage Inflicted           46766
  Projectiles              40840
  Explosions               5347
  Melee                    360
  Ramming                  219
  Kinetic                  22241
  Thermal                  16420
  Explosive                4117
  Electromagnetic          3409
  Impact                   0
  Slashing                 360
  Piercing                 0
Self-Inflicted Damage      512
  Shots                    11
  Rammed                   20
Highest Temperature        662
  Average Temperature      103
  Shutdowns                13
  Energy Bleed             6
  Interference             16
  Matter Decay             2
  Short Circuit            2
  Damage (minor)           4
  Damage (major)           4
  Damage (core)            0
Highest Corruption         36
  Average Corruption       5
  Message Errors           58
  Parts Rejected           16
  Data loss (map)          54
  Data loss (database)     42
  Misfires                 11
  Misdirections            46
  Targeting Errors         184
  Weapon Failures          30
  Depth 7 End              1
  Depth 6 End              5
  Depth 5 End              3
  Depth 4 End              1
  Depth 3 End              10
  Depth 2 End              25
  Depth 1 End              36
Haulers Intercepted        13
Robots Corrupted           7
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          56
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       2
  Used                     1
Machines Hacked            60
  Terminals                55
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          5
Total Hacks                138
  Successful               45
  Failed                   93
  Catastrophic             28
  Database Lockouts        0
  Manual                   73
  Unauthorized             87
  Terminals                131
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          7
Terminal Hacks             36
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                4
  Level Access Points      3
  Branch Access Points     4
  Emergency Access Points  1
  Machine Index            1
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          9
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          1
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              3
  Sector Layout            0
  Machine Controls         2
Hacking Detections         60
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             19
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               21
  Largest Group            7
  Highest-Rated Group      131
  Highest-Rated Ally       44
Total Orders               2
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               153
  Total Damage             3659
  Kills                    13
Allies Corrupted           1
Allies Melted              0
Peak Influence             924
  Average Influence        238
  Final Influence          664
Maximum Alert Level        3
  Low Security (%)         56
  Level 1                  26
  Level 2                  9
  Level 3                  7
  Level 4                  0
  Level 5                  0
Squads Dispatched          36
  Investigation            5
  Extermination            10
  Reinforcement            11
  Assault                  4
  Garrison                 6
  Intercept                0
Derelict Logs Recovered    4
Exploration Rate (%)       31
  Regions Visited          18
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               18667
  Depth 11                 63
  Depth 10                 950
  Depth 9                  1356
  Depth 8                  1056
  Depth 7                  2335
  Depth 6                  338
  Depth 5                  2412
  Depth 4                  5639
  Depth 3                  1280
  Depth 2                  1135
  Depth 1                  2103
  Scrapyard                63
  Materials                3362
  Factory                  2321
  Research                 2415
  Access                   2103
  Lower Caves              1384
  Upper Caves              5259
  Extension                1083
  Cetus                    489
  Archives                 188
                           0

Prototype IDs
---------------
Vortex Chain Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Enhanced Biometal Leg
Improved Airjet
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Cooled Pulse Rifle
Advanced Variable Charge Gun
Improved EM Shotgun
Heavy EM Shotgun
Improved KE Penetrator
Helical Railgun
Anti-matter Cannon
Compact Linear Accelerator
Experimental Stasis Projector
Spectral Analyzer
Experimental Signal Interpreter
Gravity Neutralizing Apparatus
Experimental Melee Analysis Suite
Advanced Overload Regulator

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Extension
-5/Cetus
-5/Archives
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access
Surface

Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 326 min
Sessions: 5
Mod: N/A
Game No.: 46
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


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8949
[close]

Happylisk

Very impressive win, especially in light of the increase in difficulty in Alpha 7.  Hunter teams keep ending all of my runs :(

Decker

Quote
Hunter teams keep ending all of my runs

Yes, I do think they could use a nerf. Crits through walls are nasty.

Shobalk

#7
Quote from: Kyzrati on April 01, 2016, 02:08:17 AM
That's one hell of a score there. You topped the charts.

Yeah, until Decker decided to quit running around with wheels and auto-guns.

For this week's run I tried to get me some friends, since 1 is the loneliest number.  To that aim, I went to storage and picked up a couple buddies.  Recycling proved to be unfruitful this time around in terms of allies.  However, I did actually manage to fabricate a few grunts along the way.  Caves (on -4!?) also provided a couple short lived buds.

On that note.... the caves are a real pain when entering from -4.  The spawns are tough and they're in packs.  On the bright side, I was finding all of this juicy research intel.  That's pretty awesome, because research is impossible for mere mortals.

I found an exit in caves, which lead to.... more caves.  That level proved to be my undoing.  I searched the entire map only to find an entrance to Warlord.  Unfortunately I must have missed the exit in some small nook.  Meandering around the map found me a couple of ARCS loaded with pests.  They proved to be too much for my battered Cogmind to handle.  Anything else and I could have dropped my drawers and outrun them, but not the pests.

Until next week.

Spoiler

Cogmind - Alpha 7b

Name: Shobalk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (5)             2500
Robots Destroyed (180)     900
Value Destroyed (6666)     6666
Prototype IDs (6)          120
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 10186

Cogmind
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     48/50
System Corruption          0%
Temperature                Cool (0)
Location                   -4/Upper Caves

Parts
-------
Power (2)
Propulsion (5)
Utility (7)
Weapon (5)

Inventory
-----------
Large Storage Unit
High-capacity Matter Storage Unit

Peak State
------------
Power
  Micro Fission Core
  Light Anti-Matter Reactor
Propulsion
  Compact Heavy Treads
  Compact Heavy Treads
  Heavy Treads
  Compact Heavy Treads
Utility
  Improved Heavy Armor Plating
  Advanced Heat Sink
  Large Storage Unit
  Advanced Targeting Computer
  Large Storage Unit
  Hardened Light Armor Plating
Weapon
  Phase Cannon
  Heavy Gatling Laser
  KE Penetrator
  Improved Arc Projector
  Variable Charge Gun
[Rating: 98]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Improved Arc Projector
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Ripper

Stats
-------
Bonus Breakdown            0
Classes Destroyed          15
  Worker                   10
  Builder                  9
  Hauler                   2
  Recycler                 7
  Operator                 2
  Drone                    2
  Watcher                  5
  Swarmer                  38
  Grunt                    54
  Brawler                  3
  Duelist                  6
  Protector                2
  Sentry                   29
  Hunter                   4
  Programmer               7
NPCs Destroyed             0
Best Kill Streak           13
  Combat Bots Only         13
Matter Collected           3680
  Salvage Created          6922
Parts Attached             198
  Power                    21
  Propulsion               46
  Utility                  42
  Weapon                   89
Parts Lost                 82
  Power                    11
  Propulsion               14
  Utility                  17
  Weapon                   40
Average Slot Usage (%)     89
  Naked Turns              117
Spaces Moved               5405
  Fastest Speed (%)        200
  Average Speed (%)        68
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             94
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    10
Core Damage Taken          2091
Average Core Remaining (%) 61
  Depth 10 Exit            51
  Depth 9 Exit             31
  Depth 8 Exit             80
  Depth 7 Exit             56
  Depth 5 Exit             87
Volleys Fired              404
  Largest                  5
  Hottest                  450
Shots Fired                943
  Gun                      627
  Cannon                   270
  Launcher                 46
  Special                  0
  Kinetic                  387
  Thermal                  450
  Explosive                46
  Electromagnetic          60
Shots Hit Robots           605
  Core Hits                360
Overload Shots             4
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              9
  Impact                   0
  Slashing                 9
  Piercing                 0
Damage Inflicted           17784
  Projectiles              11536
  Explosions               6055
  Melee                    184
  Ramming                  9
  Kinetic                  4581
  Thermal                  6258
  Explosive                5997
  Electromagnetic          755
  Impact                   0
  Slashing                 184
  Piercing                 0
Self-Inflicted Damage      474
  Shots                    12
  Rammed                   1
Highest Temperature        485
  Average Temperature      101
  Shutdowns                4
  Energy Bleed             3
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         6
  Average Corruption       4
  Message Errors           19
  Parts Rejected           4
  Data loss (map)          28
  Data loss (database)     16
  Misfires                 4
  Misdirections            7
  Targeting Errors         9
  Weapon Failures          4
  Depth 8 End              4
  Depth 7 End              6
  Depth 5 End              1
Haulers Intercepted        2
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          25
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       1
  Used                     0
Machines Hacked            47
  Terminals                38
  Fabricators              1
  Repair Stations          0
  Recycling Units          4
  Scanalyzers              0
  Garrison Access          2
Total Hacks                120
  Successful               47
  Failed                   71
  Catastrophic             22
  Database Lockouts        0
  Manual                   48
  Unauthorized             85
  Terminals                96
  Fabricators              3
  Repair Stations          0
  Recycling Units          13
  Scanalyzers              0
  Garrison Access          3
Terminal Hacks             36
  Record                   6
  Part Schematic           2
  Robot Schematic          1
  Robot Analysis           1
  Prototype ID Bank        1
  Open Door                4
  Level Access Points      0
  Branch Access Points     2
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              6
  Unreport Threat          4
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         2
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         1
Hacking Detections         41
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  1
  Robots Built             3
  Total Robot Build Rating 9
  Robot Fabrication Matter 160
  Robot Fabrication Time   130
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          232
  Retrieved Matter         232
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               17
  Largest Group            10
  Highest-Rated Group      110
  Highest-Rated Ally       36
Total Orders               1
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               168
  Total Damage             1731
  Kills                    25
Allies Corrupted           0
Allies Melted              0
Peak Influence             1246
  Average Influence        352
  Final Influence          30
Maximum Alert Level        4
  Low Security (%)         48
  Level 1                  25
  Level 2                  5
  Level 3                  14
  Level 4                  6
  Level 5                  0
Squads Dispatched          21
  Investigation            2
  Extermination            3
  Reinforcement            7
  Assault                  6
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    3
Exploration Rate (%)       25
  Regions Visited          12
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               10326
  Depth 11                 73
  Depth 10                 1161
  Depth 9                  727
  Depth 8                  1217
  Depth 7                  2837
  Depth 5                  1252
  Depth 4                  3059
  Scrapyard                73
  Materials                3063
  Factory                  2207
  Mines                    42
  Storage                  1218
  Recycling                901
  Upper Caves              2822
                           0

Prototype IDs
---------------
Heavy Ion Engine
Improved Medium Laser
Cooled Pulse Rifle
Heavy Gatling Laser
Enhanced Autogun
Precision Grenade Launcher

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-7/Recycling
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves

Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 124 min
Sessions: 3
Mod: N/A
Game No.: 38
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50


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66703
[close]

Enno

...damn, for me one of these `under twenty minutes-runsĀ“.
after 17min my cogmind find his end in -9 oO

next time!



Spoiler
Cogmind - Alpha 7b

Name: Enno

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (1)             500
Robots Destroyed (28)      140
Value Destroyed (578)      578
Prototype IDs (4)          80
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 1298

Cogmind
---------
Core Integrity             0/400
Matter                     300/300
Energy                     50/50
System Corruption          1%
Temperature                Cool (8)
Location                   -9/Materials

Parts
-------
Power (1)
Propulsion (2)
Utility (3)
Weapon (3)

Inventory
-----------
High-capacity Matter Storage Unit
Targeting Computer
Light Treads
Heat Sink

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Improved Treads
  Improved Treads
Utility
  Heat Sink
  Large Storage Unit
  Improved Terrain Scanner
Weapon
  Small Laser
  Light Assault Rifle
  Beam Cannon
[Rating: 12]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

Stats
-------
Bonus Breakdown            0
Classes Destroyed          8
  Worker                   2
  Builder                  1
  Tunneler                 3
  Hauler                   1
  Recycler                 3
  Swarmer                  6
  Grunt                    11
  Sentry                   1
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         3
Matter Collected           857
  Salvage Created          997
Parts Attached             31
  Power                    8
  Propulsion               9
  Utility                  5
  Weapon                   9
Parts Lost                 14
  Power                    2
  Propulsion               4
  Utility                  2
  Weapon                   6
Average Slot Usage (%)     91
  Naked Turns              14
Spaces Moved               672
  Fastest Speed (%)        200
  Average Speed (%)        109
  Slowest Speed (%)        25
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           3
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             26
  Greatest Overweight (x)  7
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    5
Core Damage Taken          442
Average Core Remaining (%) 85
  Depth 10 Exit            85
Volleys Fired              94
  Largest                  3
  Hottest                  120
Shots Fired                201
  Gun                      152
  Cannon                   49
  Launcher                 0
  Special                  0
  Kinetic                  90
  Thermal                  97
  Explosive                0
  Electromagnetic          14
Shots Hit Robots           119
  Core Hits                46
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1517
  Projectiles              1412
  Explosions               85
  Melee                    0
  Ramming                  20
  Kinetic                  455
  Thermal                  963
  Explosive                0
  Electromagnetic          79
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      10
  Shots                    0
  Rammed                   3
Highest Temperature        260
  Average Temperature      65
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Average Corruption       1
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          2
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
  Depth 10 End             1
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          5
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            10
  Terminals                10
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                24
  Successful               9
  Failed                   15
  Catastrophic             3
  Database Lockouts        0
  Manual                   15
  Unauthorized             20
  Terminals                24
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             5
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        2
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           2
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         10
  Full Trace Events        1
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             180
  Average Influence        90
  Final Influence          61
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          5
  Investigation            1
  Extermination            0
  Reinforcement            4
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       23
  Regions Visited          3
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               1087
  Depth 11                 149
  Depth 10                 612
  Depth 9                  326
  Scrapyard                149
  Materials                938
                           0

Prototype IDs
---------------
Heavy Ion Engine
Improved Medium Laser
Improved EM Shotgun
Advanced Beam Cannon

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials

Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 17 min
Sessions: 1
Mod: N/A
Game No.: 690
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 16/Terminus
Map View: 90x57


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27
[close]

Kyzrati

Argh, I missed this seed. Last week there was construction (jackhammering...) in the building, so I couldn't stream even though I was available, so I worked on Alpha 8 instead :P

Impressive run, Decker! I'm surprised anyone managed to win Alpha 7 because, yeah, Hunters :P. Alpha 8 and 9 will each be a little easier (though I don't have any plans to change Hunters specifically just yet).

Quote from: Decker on April 03, 2016, 09:42:04 PM
I go to the Cetus Mainframe and I try my fab password given to me by 007. I get 'Resources insufficient'. 200 years in the future, and error messages are still cryptic nonsense. Color me unsurprised. Maybe my 100 matter container is too small? I shall investigate another time.
Did you really use it on the Mainframe? And it gave you that message? You're supposed to use it on the Manufacturing Module controls, and if it gave you that message I need to fix the system because it's not supposed to give that response except once you've used it in the correct location and are trying to use it a second time at that same proper location (in which case it won't be so cryptic!).

There is a specific specially-named terminal to the east around the corner that you can use it on. (O7 indirectly refers to the code as a backdoor involving the fabrication network.)

Quote from: Decker on April 03, 2016, 09:42:04 PM
I meet Dr Zhirov in the archive. Seems like a nice guy.
I think you're the first person to see that :)

Quote from: Decker on April 03, 2016, 09:42:04 PM
He gives me another password, which yields the same error message. More mysteries.
Here you mean O7, yeah? He does give you another code, but you can't use it anywhere yet. (He tells you where that one's used, but you might've taken it to mean any old terminal--he's talking about MAIN.C itself!)

Quote from: Decker on April 03, 2016, 09:42:04 PM
I also kill a behemoth safely in a room: I have LOS on it but it doesn't LOS on me, for some reason.
Because they're large they can sometimes not see you around corners, similar to Sentries in their wall cubbies only worse.

Quote from: Decker on April 03, 2016, 09:42:04 PMand pick up a experimental hacking suite laying near it. BTW, these are always identified. Is it intended?
Ooh, good catch. As an experimental part they're supposed to be unidentified prototypes, yeah. I'll fix that. (Note that even so, they will never be faulty, you just aren't sure what they are until you attach it.)

Quote from: Shobalk on April 04, 2016, 10:25:19 PM
I found an exit in caves, which lead to.... more caves.  That level proved to be my undoing.  I searched the entire map only to find an entrance to Warlord.  Unfortunately I must have missed the exit in some small nook.
Layout Spoiler: You'll notice that once you reach the second linked cave map, regardless of depth, the exit to the next floor up will always be fairly close to where you enter. The only reason to head off to the other side of the map is to head deeper into the caves (though yeah those deeper maps won't be fully open until Alphas 8 and 9 add them).
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

Quote
Did you really use it on the Mainframe? And it gave you that message? You're supposed to use it on the Manufacturing Module controls, and if it gave you that message I need to fix the system because it's not supposed to give that response except once you've used it in the correct location and are trying to use it a second time at that same proper location (in which case it won't be so cryptic!).

There is a specific specially-named terminal to the east around the corner that you can use it on. (O7 indirectly refers to the code as a backdoor involving the fabrication network.)

I tried on the terminal directly above the mainframe IIRC (it's been a while). I'll try on all terminals next time. Maybe the error message when it's used on the wrong terminal should be something else, though? 'Resources insufficient' seems like you're missing something, not that you're at the wrong location.

Quote
Here you mean O7, yeah? He does give you another code, but you can't use it anywhere yet. (He tells you where that one's used, but you might've taken it to mean any old terminal--he's talking about MAIN.C itself!)

Ah, I thought it was Dr Zhirov that was talking then.

Kyzrati

#11
Quote from: Decker on April 13, 2016, 07:49:32 PM
Maybe the error message when it's used on the wrong terminal should be something else, though? 'Resources insufficient' seems like you're missing something, not that you're at the wrong location.
Right, that's what I mean--the message should only appear if you're using it at the proper location (and have already used it up before). The message should read something like "unknown command" elsewhere. "Resources insufficient" is relevant only when used properly, and you'll know what it means.

I just checked your score sheet to be sure, and yeah you entered it in a different terminal.

Edit: I've confirmed this was a bug--entering a unique manual hack into the wrong terminal still counts against its usage limit, and you can even get the unique message at any terminal even if not applicable. Fixed for Alpha 8, thanks. (Next time enter the code at the manufacturing controls--you'll be happy you did.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon