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Author Topic: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]  (Read 3981 times)

zxc

  • Cogmind
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  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
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Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« on: March 30, 2016, 11:32:24 PM »

This week's seed: Lonely Soldier

Can Cogmind make friends?

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Lonely Soldier] should display in the log window.

Congratulations on entering the seed, now get in there!
Logged

antanst

  • Unaware
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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #1 on: March 31, 2016, 12:10:40 PM »

Here's mine. Died somewhere I've never been before (extension?). Lots of enemies in this run, I was almost always running from them. The stairs were easy to find though, I guess I got lucky.

Code: [Select]
Cogmind - Alpha 7b

Name: Antanst

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (5)             2500
Robots Destroyed (74)      370
Value Destroyed (2993)     2993
Prototype IDs (6)          120
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5983

 Cogmind
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     41/50
System Corruption          3%
Temperature                Cool (12)
Location                   -5/Extension

 Parts
-------
Power (4)
Propulsion (2)
Utility (7)
  Advanced Melee Analysis Suite
  Advanced Terrain Scan Processor
Weapon (4)

 Inventory
-----------
Advanced ECM Suite

 Peak State
------------
Power
  Cold Fusion Reactor
  Light Fission Core
  Light Fission Core
  Light Fission Core
Propulsion
  Nuclear Pulse Thruster
  Nuclear Pulse Thruster
Utility
  Large Storage Unit
  Core Shielding
  Medium Storage Unit
  Reflective Light Armor
  Remote Shield Generator
  Advanced Heat Sink
  Layered Medium Armor Plating
Weapon
  Phase Cannon
  Cooled Pulse Rifle
  Phase Cannon
  Anti-matter Cannon
[Rating: 73]

 Favorites
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Core Shielding
  Device                   Improved Heat Sink
  Storage                  Compact Matter Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Core Shielding
Weapon                     Gauss Cannon
  Energy Gun               Small Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          12
  Worker                   3
  Builder                  4
  Hauler                   1
  Recycler                 1
  Watcher                  1
  Swarmer                  12
  Grunt                    29
  Brawler                  2
  Duelist                  4
  Sentry                   12
  Hunter                   1
  Programmer               4
NPCs Destroyed             0
Best Kill Streak           8
  Combat Bots Only         6
Matter Collected           2444
  Salvage Created          2771
Parts Attached             154
  Power                    29
  Propulsion               23
  Utility                  53
  Weapon                   49
Parts Lost                 94
  Power                    20
  Propulsion               11
  Utility                  34
  Weapon                   29
Average Slot Usage (%)     75
  Naked Turns              45
Spaces Moved               2584
  Fastest Speed (%)        333
  Average Speed (%)        94
  Slowest Speed (%)        6
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           32
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             100
  Greatest Overweight (x)  31
  Average Overweight (x)   3
Largest Inventory          14
  Most Items Carried       10
  Average Items Carried    3
Core Damage Taken          2730
Average Core Remaining (%) 37
  Depth 10 Exit            24
  Depth 9 Exit             51
  Depth 8 Exit             46
  Depth 7 Exit             42
  Depth 6 Exit             26
Volleys Fired              216
  Largest                  4
  Hottest                  223
Shots Fired                466
  Gun                      250
  Cannon                   195
  Launcher                 21
  Special                  0
  Kinetic                  195
  Thermal                  219
  Explosive                21
  Electromagnetic          31
Shots Hit Robots           308
  Core Hits                160
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           8465
  Projectiles              6339
  Explosions               1985
  Melee                    0
  Ramming                  141
  Kinetic                  2796
  Thermal                  3301
  Explosive                1985
  Electromagnetic          242
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      344
  Shots                    5
  Rammed                   32
Highest Temperature        598
  Average Temperature      158
  Shutdowns                19
  Energy Bleed             4
  Interference             9
  Matter Decay             2
  Short Circuit            6
  Damage (minor)           9
  Damage (major)           7
  Damage (core)            3
Highest Corruption         5
  Average Corruption       1
  Message Errors           9
  Parts Rejected           1
  Data loss (map)          11
  Data loss (database)     6
  Misfires                 0
  Misdirections            3
  Targeting Errors         3
  Weapon Failures          2
  Depth 10 End             1
  Depth 8 End              1
  Depth 7 End              5
  Depth 6 End              5
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          18
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                7
  Successful               3
  Failed                   4
  Catastrophic             1
  Database Lockouts        0
  Manual                   2
  Unauthorized             5
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             3
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                3
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         3
  Full Trace Events        1
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             429
  Average Influence        114
  Final Influence          53
Maximum Alert Level        2
  Low Security (%)         78
  Level 1                  19
  Level 2                  2
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          16
  Investigation            1
  Extermination            5
  Reinforcement            6
  Assault                  1
  Garrison                 3
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       14
  Regions Visited          10
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               5427
  Depth 11                 37
  Depth 10                 875
  Depth 9                  264
  Depth 8                  969
  Depth 7                  1434
  Depth 6                  830
  Depth 5                  1018
  Scrapyard                37
  Materials                1884
  Factory                  2178
  Mines                    224
  Storage                  844
  Extension                260
                           0

 Prototype IDs
---------------
Cold Fusion Reactor
Improved Cesium-ion Thruster
Cooled Pulse Rifle
Cooled Plasma Cannon
Improved Assault Rifle
Anti-matter Cannon

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Extension

 Game
------
Seed: Lonely Soldier
^Manual?: 1
Play Time: 53 min
Sessions: 1
Mod: N/A
Game No.: 13
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/TerminusBold
Map View: 76x50


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41843300841
Logged

Shobalk

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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #2 on: April 01, 2016, 11:08:30 PM »

Weekly Seed #34 Playlist

Windows 10 decided to install itself this week and it jacked up my mic.  Bad new is, I didn't notice it until after I finished the episode.  So, you'll have to do without my "expert" advice and commentary for the first episode.  Good news is, I made it to a second episode.  Enjoy! ...or not ;)

- Episode 1: Materials, Storage, Recycling, Factory.
- Episode 2: Red Alert, Caves, Crapton-o-dudes, Death.
« Last Edit: April 04, 2016, 09:20:32 PM by Shobalk »
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Happylisk

  • Sigix
  • ****
  • 2nd place in the High Scores category during Alpha Challenge 2015 2nd place in the Best Escapes category during Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Shared a Confirmed Combat Win Weekly Seed Participant
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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #3 on: April 02, 2016, 06:51:37 AM »

Ugh terrible run.  Got ambushed by 2 pest squads out in the wide open on -7.  They blew off my propulsion, making re-positioning impossible, and that was basically it.  Next time!
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Decker

  • Cyborg
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  • Shared a Confirmed Stealth Win Bug Hunter Supported Cogmind Alpha Access 2015-2017 (Prime Tier) Weekly Seed Participant Shared a Confirmed Combat Win
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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #4 on: April 03, 2016, 09:42:04 PM »

*Some spoilers follow*

This run I went back to the caves. Alas my journey to Data Miner is cut short in the floor before it. For some reason, hordes of enemies keep spawning. I narrowly escape to a Factory Exit I had spotted earlier, with only 55 core integrity left.

The next two floors are difficult since I am scantily clad, like a showgirl at Computex. I flee a lot, start to rebuild only to be stripped again due to encountering many pests and hunters. I escape through Extension.

It goes a lot better this time around. I restock completely and raise an army. Someone freed 007 and we make short work of the opposition. I keep creating botnets and purging the alert to keep it down.

I go to the Cetus Mainframe and I try my fab password given to me by 007. I get 'Resources insufficient'. 200 years in the future, and error messages are still cryptic nonsense. Color me unsurprised. Maybe my 100 matter container is too small? I shall investigate another time.

I meet Dr Zhirov in the archive. Seems like a nice guy. He gives me another password, which yields the same error message. More mysteries.

I would have loved to have signal interpreter to see what the exits were in the archive, but I didn't. I had explored south last time, so I go north. It is the Factory exit. Rats. Before I leave, some nuke go off and destroy most of the place. I wonder what happened exactly.

Back in Factory, I immediately find an exit which turns out to be the Upper Caves. I explore all of it and find a single exit in the first floor. I also find a log for an exit in Research. Good to have.

I explore all of the second Cave floor, and almost get stripped near some kind of enemy enclave. I lose all my weapons, but luckily I manage to activate dormant allies while two other robots are pounding on me. That was close! I find a locked branch and the exit.

Research at last! The first floor is very difficult thanks to the hunters, even though I know where the exit is. Not having any launcher or weapon to destroy walls is annoying. I get surrounded due to an unlucky encounter with a programmer dispatch, a hunter squad and a bunch of sentries. I lose my weapons and flee. I make it to the exit, but I'm battered.

In -2, I switch to stealth mode, as I hoarded the advanced version of the sensor, interpreter, scanner and scan processor. I also have a spectral analyzer, giving me +8 vision at no power cost. Pretty good.

I don't have flight units and can only hover at 50, which is not fast enough to lose programmers. Eventually I get sizable batch of robots on my trail. I get annoyed and kill them all with a launcher. I also kill a behemoth safely in a room: I have LOS on it but it doesn't LOS on me, for some reason.

I encounter more programmers and hunters. Those hunters are funny. They seem to think they can mess with me just because they're big, bad and ugly. I put an end to their delusions. I stumble on the exit (so much for that terrain scanner), and pick up a experimental hacking suite laying near it. BTW, these are always identified. Is it intended?

In Access, I lose my sensor and terrain scanner early due to being spotted by a scout near a nest of pests. I find an improved hacking suite and hack the location of the exit, which is at the other end of the map. I make it without much trouble, even though I'm running mostly blind. There's no wall protecting the exit. I still hack the door, just to show that I could. Then I use my enhanced nova cannon to dig through the front walls, and take out the behemoths without incurring return fire.

A terminal showed that were only 3 garrisons in Access. I already disabled one. I try to take out the second, but I don't have enough firepower to destroy it, and sealing has 0% chance. I should have jammed it, now that I think about it. Then, I piss off the AI a little too much, so I get stripped and flee naked to the exit. A good run!

Spoiler (click to show/hide)
« Last Edit: April 03, 2016, 09:44:07 PM by Decker »
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Happylisk

  • Sigix
  • ****
  • 2nd place in the High Scores category during Alpha Challenge 2015 2nd place in the Best Escapes category during Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Shared a Confirmed Combat Win Weekly Seed Participant
  • Posts: 264
    • View Profile
Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #5 on: April 04, 2016, 07:20:33 AM »

Very impressive win, especially in light of the increase in difficulty in Alpha 7.  Hunter teams keep ending all of my runs :(
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Decker

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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #6 on: April 04, 2016, 07:54:52 AM »

Quote
Hunter teams keep ending all of my runs

Yes, I do think they could use a nerf. Crits through walls are nasty.
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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #7 on: April 04, 2016, 10:25:19 PM »

That's one hell of a score there. You topped the charts.

Yeah, until Decker decided to quit running around with wheels and auto-guns.

For this week's run I tried to get me some friends, since 1 is the loneliest number.  To that aim, I went to storage and picked up a couple buddies.  Recycling proved to be unfruitful this time around in terms of allies.  However, I did actually manage to fabricate a few grunts along the way.  Caves (on -4!?) also provided a couple short lived buds.

On that note.... the caves are a real pain when entering from -4.  The spawns are tough and they're in packs.  On the bright side, I was finding all of this juicy research intel.  That's pretty awesome, because research is impossible for mere mortals.

I found an exit in caves, which lead to.... more caves.  That level proved to be my undoing.  I searched the entire map only to find an entrance to Warlord.  Unfortunately I must have missed the exit in some small nook.  Meandering around the map found me a couple of ARCS loaded with pests.  They proved to be too much for my battered Cogmind to handle.  Anything else and I could have dropped my drawers and outrun them, but not the pests.

Until next week.

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« Last Edit: April 04, 2016, 10:27:27 PM by Shobalk »
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Enno

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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #8 on: April 05, 2016, 04:05:45 PM »

...damn, for me one of these `under twenty minutes-runsĀ“.
after 17min my cogmind find his end in -9 oO

next time!



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Kyzrati

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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #9 on: April 13, 2016, 10:00:17 AM »

Argh, I missed this seed. Last week there was construction (jackhammering...) in the building, so I couldn't stream even though I was available, so I worked on Alpha 8 instead :P

Impressive run, Decker! I'm surprised anyone managed to win Alpha 7 because, yeah, Hunters :P. Alpha 8 and 9 will each be a little easier (though I don't have any plans to change Hunters specifically just yet).

I go to the Cetus Mainframe and I try my fab password given to me by 007. I get 'Resources insufficient'. 200 years in the future, and error messages are still cryptic nonsense. Color me unsurprised. Maybe my 100 matter container is too small? I shall investigate another time.
Did you really use it on the Mainframe? And it gave you that message? You're supposed to use it on the Manufacturing Module controls, and if it gave you that message I need to fix the system because it's not supposed to give that response except once you've used it in the correct location and are trying to use it a second time at that same proper location (in which case it won't be so cryptic!).

There is a specific specially-named terminal to the east around the corner that you can use it on. (O7 indirectly refers to the code as a backdoor involving the fabrication network.)

I meet Dr Zhirov in the archive. Seems like a nice guy.
I think you're the first person to see that :)

He gives me another password, which yields the same error message. More mysteries.
Here you mean O7, yeah? He does give you another code, but you can't use it anywhere yet. (He tells you where that one's used, but you might've taken it to mean any old terminal--he's talking about MAIN.C itself!)

I also kill a behemoth safely in a room: I have LOS on it but it doesn't LOS on me, for some reason.
Because they're large they can sometimes not see you around corners, similar to Sentries in their wall cubbies only worse.

and pick up a experimental hacking suite laying near it. BTW, these are always identified. Is it intended?
Ooh, good catch. As an experimental part they're supposed to be unidentified prototypes, yeah. I'll fix that. (Note that even so, they will never be faulty, you just aren't sure what they are until you attach it.)

I found an exit in caves, which lead to.... more caves.  That level proved to be my undoing.  I searched the entire map only to find an entrance to Warlord.  Unfortunately I must have missed the exit in some small nook.
Layout Spoiler: You'll notice that once you reach the second linked cave map, regardless of depth, the exit to the next floor up will always be fairly close to where you enter. The only reason to head off to the other side of the map is to head deeper into the caves (though yeah those deeper maps won't be fully open until Alphas 8 and 9 add them).
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Decker

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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #10 on: April 13, 2016, 07:49:32 PM »

Quote
Did you really use it on the Mainframe? And it gave you that message? You're supposed to use it on the Manufacturing Module controls, and if it gave you that message I need to fix the system because it's not supposed to give that response except once you've used it in the correct location and are trying to use it a second time at that same proper location (in which case it won't be so cryptic!).

There is a specific specially-named terminal to the east around the corner that you can use it on. (O7 indirectly refers to the code as a backdoor involving the fabrication network.)

I tried on the terminal directly above the mainframe IIRC (it's been a while). I'll try on all terminals next time. Maybe the error message when it's used on the wrong terminal should be something else, though? 'Resources insufficient' seems like you're missing something, not that you're at the wrong location.

Quote
Here you mean O7, yeah? He does give you another code, but you can't use it anywhere yet. (He tells you where that one's used, but you might've taken it to mean any old terminal--he's talking about MAIN.C itself!)

Ah, I thought it was Dr Zhirov that was talking then.
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Kyzrati

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Re: Weekly Seed #34 [Alpha 7b] [Seed: Lonely Soldier]
« Reply #11 on: April 13, 2016, 08:05:45 PM »

Maybe the error message when it's used on the wrong terminal should be something else, though? 'Resources insufficient' seems like you're missing something, not that you're at the wrong location.
Right, that's what I mean--the message should only appear if you're using it at the proper location (and have already used it up before). The message should read something like "unknown command" elsewhere. "Resources insufficient" is relevant only when used properly, and you'll know what it means.

I just checked your score sheet to be sure, and yeah you entered it in a different terminal.

Edit: I've confirmed this was a bug--entering a unique manual hack into the wrong terminal still counts against its usage limit, and you can even get the unique message at any terminal even if not applicable. Fixed for Alpha 8, thanks. (Next time enter the code at the manufacturing controls--you'll be happy you did.)
« Last Edit: April 13, 2016, 09:44:38 PM by Kyzrati »
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