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Weekly Seed #33 [Alpha 7b] [Seed: Auspicious Adventure]

Started by zxc, March 24, 2016, 07:42:57 AM

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zxc

This week's seed: Auspicious Adventure

Today adventures begin anew

The Weekly Seed is open to anyone, and we encourage you to to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Auspicious Adventure] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

I'll definitely be streaming this one. Just have to decide when... I'll announce on Twitter and /r/Cogmind. I want to jump into the new stuff, too :). My goal will of course be to look for and talk about new content. Maybe I'll wait until after the weekend so that others have had more of an opportunity to find stuff first.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Enno

what a trip...sad to say that one of my good old friends stopped me.
hunters...but i really like them in any way^^


scoresheet
Cogmind - Alpha 7b

Name: Enno

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (138)     690
Value Destroyed (5731)     5731
Prototype IDs (23)         460
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 9881

Cogmind
---------
Core Integrity             0/1150
Matter                     208/300
Energy                     50/50
System Corruption          9%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (3)
Propulsion (4)
Utility (8)
  Medium Storage Unit
Weapon (4)
  Light Anti-matter Cannon

Inventory
-----------
Large Storage Unit
Medium Matter Storage Unit
Light Angular Momentum Engine
Neutrino Core
Light Anti-Matter Reactor
Remote Datajack
Medium Storage Unit
Advanced Heat Sink

Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
  Improved Quantum Reactor
Propulsion
  Titanium Leg
  Impulse Thruster
  Compact Heavy Treads
  Impulse Thruster
Utility
  Dimensional Manipulator
  High-powered Tractor Beam
  Experimental Core Shielding
  Medium Storage Unit
  Thermal Defense Suite
  Advanced Thermal Shield
  Improved Thermal Shield
  Point Defense System
Weapon
  Advanced Assault Cannon
  Heavy Machine Gun
  Light Anti-matter Cannon
[Rating: 115]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Flight Unit              Impulse Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Experimental Core Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Electrolaser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Hellfire Missile Launcher
  Special Weapon           Remote Datajack

Stats
-------
Bonus Breakdown            0
Classes Destroyed          16
  Worker                   7
  Builder                  4
  Tunneler                 9
  Recycler                 8
  Mechanic                 1
  Operator                 1
  Watcher                  3
  Swarmer                  22
  Grunt                    42
  Brawler                  3
  Duelist                  1
  Sentry                   20
  Hunter                   7
  Programmer               7
  Behemoth                 1
  Compactor                2
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         5
Matter Collected           4806
  Salvage Created          6043
Parts Attached             200
  Power                    29
  Propulsion               53
  Utility                  51
  Weapon                   67
Parts Lost                 83
  Power                    13
  Propulsion               21
  Utility                  20
  Weapon                   29
Average Slot Usage (%)     90
  Naked Turns              51
Spaces Moved               4735
  Fastest Speed (%)        285
  Average Speed (%)        99
  Slowest Speed (%)        11
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           7
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             82
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          18
  Most Items Carried       14
  Average Items Carried    10
Core Damage Taken          1704
Average Core Remaining (%) 82
  Depth 10 Exit            81
  Depth 9 Exit             77
  Depth 8 Exit             74
  Depth 7 Exit             74
  Depth 6 Exit             89
  Depth 5 Exit             100
Volleys Fired              401
  Largest                  4
  Hottest                  316
Shots Fired                1040
  Gun                      552
  Cannon                   487
  Launcher                 0
  Special                  1
  Kinetic                  641
  Thermal                  385
  Explosive                0
  Electromagnetic          13
Shots Hit Robots           616
  Core Hits                253
Overload Shots             8
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           15364
  Projectiles              15166
  Explosions               197
  Melee                    0
  Ramming                  1
  Kinetic                  9579
  Thermal                  5610
  Explosive                42
  Electromagnetic          132
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      242
  Shots                    4
  Rammed                   7
Highest Temperature        594
  Average Temperature      115
  Shutdowns                13
  Energy Bleed             3
  Interference             14
  Matter Decay             2
  Short Circuit            0
  Damage (minor)           4
  Damage (major)           0
  Damage (core)            1
Highest Corruption         9
  Average Corruption       4
  Message Errors           15
  Parts Rejected           9
  Data loss (map)          17
  Data loss (database)     11
  Misfires                 5
  Misdirections            8
  Targeting Errors         15
  Weapon Failures          4
  Depth 7 End              3
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          13
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       1
  Used                     1
Machines Hacked            61
  Terminals                37
  Fabricators              2
  Repair Stations          6
  Recycling Units          6
  Scanalyzers              8
  Garrison Access          2
Total Hacks                251
  Successful               119
  Failed                   131
  Catastrophic             23
  Database Lockouts        0
  Manual                   123
  Unauthorized             214
  Terminals                165
  Fabricators              6
  Repair Stations          18
  Recycling Units          13
  Scanalyzers              45
  Garrison Access          4
Terminal Hacks             37
  Record                   0
  Part Schematic           1
  Robot Schematic          1
  Robot Analysis           0
  Prototype ID Bank        6
  Open Door                7
  Level Access Points      2
  Branch Access Points     1
  Emergency Access Points  1
  Machine Index            1
  Terminal Index           5
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              3
  Unreport Threat          2
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            1
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         2
Hacking Detections         55
  Full Trace Events        9
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          29
  Terminals                29
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   19
  Parts Built              2
  Total Part Build Rating  6
  Part Fabrication Matter  63
  Part Fabrication Time    80
Parts Repaired             3
  Part Repair Time         140
Parts Recycled             0
  Recycled Matter          453
  Retrieved Matter         117
  Retrieved Components     0
Parts Scanalyzed           11
  Part Schematics Acquired 11
  Parts Damaged            1
Robot Analysis Total       0
Robots Rewired             10
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               10
  Largest Group            6
  Highest-Rated Group      105
  Highest-Rated Ally       28
Total Orders               3
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    3
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               70
  Total Damage             1866
  Kills                    15
Allies Corrupted           0
Allies Melted              0
Peak Influence             961
  Average Influence        287
  Final Influence          380
Maximum Alert Level        3
  Low Security (%)         46
  Level 1                  25
  Level 2                  17
  Level 3                  9
  Level 4                  0
  Level 5                  0
Squads Dispatched          32
  Investigation            14
  Extermination            6
  Reinforcement            6
  Assault                  2
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    0
Exploration Rate (%)       18
  Regions Visited          11
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               8052
  Depth 11                 152
  Depth 10                 665
  Depth 9                  781
  Depth 8                  631
  Depth 7                  1706
  Depth 6                  1404
  Depth 5                  688
  Depth 4                  2025
  Scrapyard                152
  Materials                2077
  Factory                  4368
  Waste                    449
  Extension                1006
                           0

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Improved Quantum Reactor
Experimental Cesium-ion Thruster
Improved Medium Laser
Heavy Particle Gun
Heavy Gatling Laser
Advanced Plasma Rifle
Heavy Wave Gun
Improved Lightning Gun
Cooled Particle Cannon
Long-range Phase Cannon
Light Anti-matter Cannon
Hellfire Missile Launcher
Experimental Stasis Projector
Experimental Optical Array
Advanced Power Amplifier
Dimensional Manipulator
Thermal Defense Suite
Experimental Core Shielding
Experimental Reclamation Unit

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension
-5/Factory
-4/Factory
-4/Waste
-4/Factory

Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 170 min
Sessions: 1
Mod: N/A
Game No.: 667
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 12/CogTall
Map View: 76x56


X=9205699853342036030880770093
019308091608030557838390335000
909050991713830833187380319308
303383859178670113033090903370
863830085093150907985380058073
800878900838103887883773157167
578001801083831069367708663079
010686030708030080830318903685
308593036809300380011013989889
860813860859835878837391398000
860000830008030038600736600398
815808090831301839607301961308
806338309008030330000808838000
000000838036980080383000038030
800008016605109818013038300388
801000083000803803060063703800
000000083000700763893006830707
003683900305903000817601000588
000007061888630063955737600783
065810167771001986333371060915
800608833573363119885036630388
335969
[close]

Shobalk

Here we go again!  Into the Caves.

Weekly Seed #33 Playlist

So far, I'd say my ideal kit for jumping into the caves is:

  • 1x/2x Large Storage Units.  Need to bring in replacement parts to handle the fizzling part mechanic.
  • Launcher.  Absolutely required.  The combination of large enemy groups and wide open spaces makes a launched imperative.
  • Sensor Array + Signal Interpreter (optional).  Helps avoid unnecessary large scale confrontations.  Also has a supplemental use ;)
  • 3x weapon slots.  I feel that this is a good number of weapons to handle the resistance I've found so far.

Enno

...i came till to the surprise at the end of the caves. defenitiv vistit again.
and yes sensor arrays and singnal interpreters but both improved does a good job here.
plus improved terrain scanners not bad at all in here imo.

kyzrati please look in my scoresheet at prototypes. it says prototypes(23).
now scroll and look at the prototype-list. when you count manual you can only
count 21!? not important but a littlebit wierd..bug ?

Shobalk

From the scoreboard:

Enno   -7/Data Miner 9887

Hmmmmm.. ;)

Decker

Short little run for me.

I wanted to explore as much of the caves as possible this time around. I hacked the factory exit on -7, but on my way toward the exit, I found the caves and went for it.

I stumbled upon and destroyed a few outposts. I wonder what the rules are for the robots to become active. I also destroyed machinery to increase my score, until I realized that it was already disabled so it doesn't count. Dang!

I eventually found the "Data miner" branch. I had about 300 integrity left upon entry. Immediately I noticed a long power conduit. Of course, I was curious and blew it right away. It turns out it's a doorbell system. The summoned grunts arrived and I noticed they dropped prototypes. I took my sweet time to collect them, taking shots. But these guys pack more hurt than I anticipated. I could have easily dispatched them with my 4 launchers, but I reacted too late. Curiosity killed the cat!

Spoiler

Cogmind - Alpha 7b

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (3)             1500
Robots Destroyed (159)     795
Value Destroyed (4367)     4367
Prototype IDs (5)          100
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 6762

Cogmind
---------
Core Integrity             0/700
Matter                     208/300
Energy                     50/50
System Corruption          3%
Temperature                Cool (11)
Location                   -7/Data Miner

Parts
-------
Power (1)
Propulsion (4)
  Enhanced Flexi-carbon Leg
Utility (4)
  Improved Heat Sink
  Large Storage Unit
  Medium Storage Unit
Weapon (4)
  Missile Launcher

Inventory
-----------
Airjet
Airjet
Improved Airjet
Cooled Pulse Rifle
Rocket Launcher
Mini Grenade Launcher
Missile Launcher
Medium Storage Unit
Medium Storage Unit
Large Storage Unit
Medium Matter Storage Unit

Peak State
------------
Power
  Light Angular Momentum Engine
Propulsion
  Medium Treads
  Improved Treads
  Armored Leg
  Medium Treads
Utility
  Medium Storage Unit
  Medium Storage Unit
  Large Storage Unit
  Improved Heat Sink
Weapon
  Improved EM Pulse Cannon
  Plasma Cannon
  Plasma Cannon
  High-powered Electrolaser
[Rating: 42]

Favorites
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Hover Unit               Improved Airjet
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          14
  Worker                   10
  Builder                  7
  Tunneler                 1
  Hauler                   8
  Recycler                 14
  Watcher                  4
  Swarmer                  46
  Grunt                    43
  Brawler                  3
  Duelist                  3
  Sentry                   9
  Hunter                   6
  Programmer               4
  Demented                 1
NPCs Destroyed             0
Best Kill Streak           14
  Combat Bots Only         13
Matter Collected           3147
  Salvage Created          5513
Parts Attached             150
  Power                    18
  Propulsion               38
  Utility                  16
  Weapon                   78
Parts Lost                 72
  Power                    13
  Propulsion               14
  Utility                  5
  Weapon                   40
Average Slot Usage (%)     97
  Naked Turns              2
Spaces Moved               2840
  Fastest Speed (%)        200
  Average Speed (%)        60
  Slowest Speed (%)        47
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             67
  Greatest Overweight (x)  14
  Average Overweight (x)   0
Largest Inventory          18
  Most Items Carried       18
  Average Items Carried    14
Core Damage Taken          1468
Average Core Remaining (%) 39
  Depth 10 Exit            28
  Depth 9 Exit             62
  Depth 8 Exit             27
Volleys Fired              337
  Largest                  4
  Hottest                  299
Shots Fired                870
  Gun                      587
  Cannon                   257
  Launcher                 26
  Special                  0
  Kinetic                  374
  Thermal                  435
  Explosive                26
  Electromagnetic          35
Shots Hit Robots           504
  Core Hits                263
Overload Shots             1
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           12421
  Projectiles              9279
  Explosions               3142
  Melee                    0
  Ramming                  0
  Kinetic                  3940
  Thermal                  4781
  Explosive                3007
  Electromagnetic          693
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      773
  Shots                    16
  Rammed                   0
Highest Temperature        497
  Average Temperature      121
  Shutdowns                3
  Energy Bleed             4
  Interference             3
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           3
  Damage (core)            0
Highest Corruption         3
  Average Corruption       2
  Message Errors           11
  Parts Rejected           6
  Data loss (map)          15
  Data loss (database)     6
  Misfires                 3
  Misdirections            5
  Targeting Errors         18
  Weapon Failures          4
  Depth 8 End              1
Haulers Intercepted        8
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          5
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            23
  Terminals                20
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                58
  Successful               23
  Failed                   33
  Catastrophic             13
  Database Lockouts        0
  Manual                   28
  Unauthorized             40
  Terminals                53
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             23
  Record                   7
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                2
  Level Access Points      4
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          4
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         21
  Full Trace Events        3
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             561
  Average Influence        218
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         51
  Level 1                  27
  Level 2                  20
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          12
  Investigation            4
  Extermination            3
  Reinforcement            3
  Assault                  2
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    4
Exploration Rate (%)       34
  Regions Visited          8
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               6162
  Depth 11                 86
  Depth 10                 859
  Depth 9                  1089
  Depth 8                  671
  Depth 7                  3457
  Scrapyard                86
  Materials                2619
  Factory                  1105
  Lower Caves              2294
  Data Miner               58
                           0

Prototype IDs
---------------
Enhanced Flexi-carbon Leg
Improved Airjet
Improved Medium Laser
Cooled Pulse Rifle
High-powered Electrolaser

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner

Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 71 min
Sessions: 1
Mod: N/A
Game No.: 44
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


X=9900470595319873774999777982
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472787822729737772788229938749
827397777777777797777777777727
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77793472727273921797739223
[close]

Enno

Spoiler
...after i found the Data Miner i had much more knowledge than before. But heavy resistance there..But you can do it is possible. If You want to take a look, here is the logsheet where i found the data miner...so many things i downloaded than dead -_-
...found Dataminer/log

LOCATION=UNKNOWN
GOAL=ESCAPE
EXIT=FOUND
Data Miner: I'm the Data Miner, and I've been given permission to aid
  you with a little knowledge.
Find what you need on the terminals, then be on your way because
  masking your presence is increasingly difficult.
Downloaded 103 analysis records.
Downloaded central machine database.
Downloaded 37 area map.
Connection remotely terminated.
Trooper 4a destroyed.
LQ-ZZK(S) destroyed.
MJ-7AW(S) destroyed.
Acquired Aluminum Leg.
Aluminum Leg destroyed.
[close]
...aah sorry just found the discussion yet
( http://www.gridsagegames.com/forums/index.php?topic=435.msg3870#new
[close]

Shobalk

Quit a long circuitous run, but in the end, Researched™.

I'd love to see somebody post a YouTube video of a winning combat play through.  For me, Research (in combat mode) seems almost impossible to get through without entering "run for your life" mode.  The difficulty feels like 3x the Factory levels.

Other than that, the new content feels really interesting.  I had to leave the Proximity Caves early, so I'll have to revisit that again. 

Additionally, I acquired plans to build a combat drone bay along with some other cool stuff in Data Miner.  I couldn't find a Fabricator capable of building it until it was too late, so I'll have to try to get it again.  I want to see that thing in action.  Regenerative armor!  I'm not sure if that stuff is new, but it certainly is awesome.

Spoiler

Cogmind - Alpha 7b

Name: Shobalk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (314)     1570
Value Destroyed (12935)    12935
Prototype IDs (19)         380
Alien Tech Identified (0)  0
Bonus (300)                300
              TOTAL SCORE: 19185

Cogmind
---------
Core Integrity             0/1450
Matter                     146/300
Energy                     50/50
System Corruption          14%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (2)
Propulsion (6)
Utility (8)
  Advanced Hacking Suite
  Advanced Target Analyzer
Weapon (7)

Inventory
-----------
Improved Light Armor Plating
Heavy Gauss Cannon

Peak State
------------
Power
  Compact Particle Reactor
  Light Anti-Matter Reactor
Propulsion
  Improved Treads
  Medium Treads
  Medium Treads
  Medium Treads
  Flexi-carbon Leg
Utility
  Improved Target Analyzer
  Advanced Heat Sink
  Advanced Hacking Suite
  Large Storage Unit
  Heavy Armor Plating
  Heavy Armor Plating
Weapon
  Tesla Rifle
  Tesla Rifle
  Tesla Rifle
  Tesla Rifle
  Tesla Rifle
  Advanced Datajack
[Rating: 100]

Favorites
-----------
Power                      Compact Particle Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Special Melee Weapon     Advanced Datajack

Stats
-------
Bonus Breakdown            300
  Met Data Miner           300
Classes Destroyed          16
  Worker                   19
  Builder                  25
  Tunneler                 1
  Hauler                   1
  Recycler                 25
  Watcher                  8
  Swarmer                  73
  Saboteur                 1
  Grunt                    91
  Brawler                  5
  Duelist                  3
  Sentry                   27
  Hunter                   7
  Programmer               23
  Behemoth                 4
  Demented                 1
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         11
Matter Collected           8278
  Salvage Created          12574
Parts Attached             341
  Power                    29
  Propulsion               69
  Utility                  87
  Weapon                   156
Parts Lost                 166
  Power                    13
  Propulsion               35
  Utility                  48
  Weapon                   70
Average Slot Usage (%)     86
  Naked Turns              2
Spaces Moved               8484
  Fastest Speed (%)        200
  Average Speed (%)        64
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           8
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             98
  Greatest Overweight (x)  26
  Average Overweight (x)   1
Largest Inventory          20
  Most Items Carried       16
  Average Items Carried    12
Core Damage Taken          3773
Average Core Remaining (%) 66
  Depth 10 Exit            100
  Depth 9 Exit             68
  Depth 8 Exit             77
  Depth 6 Exit             100
  Depth 5 Exit             68
  Depth 4 Exit             79
  Depth 3 Exit             41
Volleys Fired              611
  Largest                  6
  Hottest                  400
Shots Fired                1574
  Gun                      903
  Cannon                   590
  Launcher                 81
  Special                  0
  Kinetic                  707
  Thermal                  548
  Explosive                81
  Electromagnetic          238
Shots Hit Robots           1023
  Core Hits                665
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              2
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           38675
  Projectiles              24732
  Explosions               13884
  Melee                    0
  Ramming                  59
  Kinetic                  12952
  Thermal                  11036
  Explosive                11634
  Electromagnetic          2994
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      1894
  Shots                    39
  Rammed                   8
Highest Temperature        617
  Average Temperature      119
  Shutdowns                14
  Energy Bleed             3
  Interference             7
  Matter Decay             3
  Short Circuit            2
  Damage (minor)           1
  Damage (major)           5
  Damage (core)            1
Highest Corruption         19
  Average Corruption       3
  Message Errors           52
  Parts Rejected           15
  Data loss (map)          47
  Data loss (database)     26
  Misfires                 10
  Misdirections            22
  Targeting Errors         51
  Weapon Failures          12
  Depth 6 End              5
  Depth 5 End              16
  Depth 4 End              4
  Depth 3 End              19
Haulers Intercepted        1
Robots Corrupted           7
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          29
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       0
  Used                     0
Machines Hacked            53
  Terminals                40
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          4
Total Hacks                142
  Successful               58
  Failed                   78
  Catastrophic             18
  Database Lockouts        0
  Manual                   49
  Unauthorized             111
  Terminals                104
  Fabricators              6
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          5
Terminal Hacks             65
  Record                   11
  Part Schematic           2
  Robot Schematic          3
  Robot Analysis           2
  Prototype ID Bank        3
  Open Door                5
  Level Access Points      2
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              4
  Unreport Threat          5
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              6
  Sector Layout            0
  Machine Controls         0
Hacking Detections         43
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              1
  Total Part Build Rating  5
  Part Fabrication Matter  36
  Part Fabrication Time    100
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       2
Robots Rewired             11
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               13
  Largest Group            7
  Highest-Rated Group      120
  Highest-Rated Ally       28
Total Orders               2
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  2
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               73
  Total Damage             1344
  Kills                    13
Allies Corrupted           3
Allies Melted              0
Peak Influence             1216
  Average Influence        278
  Final Influence          99
Maximum Alert Level        4
  Low Security (%)         45
  Level 1                  28
  Level 2                  20
  Level 3                  3
  Level 4                  1
  Level 5                  0
Squads Dispatched          34
  Investigation            6
  Extermination            12
  Reinforcement            8
  Assault                  7
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    2
Exploration Rate (%)       25
  Regions Visited          16
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               17946
  Depth 11                 72
  Depth 10                 339
  Depth 9                  589
  Depth 8                  1605
  Depth 7                  6235
  Depth 6                  3970
  Depth 5                  2800
  Depth 4                  1150
  Depth 3                  930
  Depth 2                  256
  Scrapyard                72
  Materials                2533
  Factory                  6453
  Research                 1186
  Lower Caves              4193
  Proximity Caves          1035
  Data Miner               250
  Extension                2080
  Cetus                    144
                           0

Prototype IDs
---------------
F-Cell Engine
Compact Particle Reactor
Centrium Heavy Treads
Improved Medium Laser
Advanced Beam Rifle
Advanced Plasma Rifle
Cooled Phase Gun
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Cooled Particle Cannon
Scatter Rocket Array
Advanced EMP Blaster
Shock Maul
Experimental Terrain Scanner
Centrium Medium Armor Plating
Precision Matter Filter
Combat Drone Bay

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Extension
-6/Cetus
-5/Factory
-4/Factory
-3/Research
-2/Research

Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 209 min
Sessions: 7
Mod: N/A
Game No.: 35
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Terminus
Map View: 66x50


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[close]

Enno

 :o crazy...really goood run shobalk.
great that we can see the route of the others in the scoresheet now.

Kyzrati

I'm a tiny bit late to this one--couldn't stream until today, and it's good to do the seed after others anyway :). Now I can finally see what you all were up to!

But first, my own death came at -3/Research, and quite suddenly, too. An absolutely ridiculous number of Programmers converged on me, followed by more and more others units.

Right before my untimely demise.
[close]

I got unlucky with the local layout since I figured my only hope was to overload one of the nearby Fabricators and was trying to get there, but I couldn't reach them, even starting with full integrity. Would have made it if I was flying...

I even knew where the Research exit was (further to the east), having learned it from a Derelict Log. I went through several caves on my way up, passing by the Data Miner to show it to those in the stream. Shobalk wanted me to attack the Miner but I didn't take the bait ;). Seriously by that time my core was in pretty bad shape because I insisted on exploring the Factory until I found a confirmed Lower Caves exit so I wouldn't miss the Data Miner. I didn't meet a whole lot of unexpected events in the caves, but it was quite interesting to travel through them. I like how they've turned out so far! This was my first real run through the caves, so it was new to me, too :P

Score: 11,539

Cogmind - Alpha 7b

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (7)             3500
Robots Destroyed (179)     895
Value Destroyed (6484)     6484
Prototype IDs (18)         360
Alien Tech Identified (0)  0
Bonus (300)                300
              TOTAL SCORE: 11539

Cogmind
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     50/50
System Corruption          20%
Temperature                Cool (0)
Location                   -3/Research

Parts
-------
Power (2)
Propulsion (6)
Utility (8)
Weapon (5)

Inventory
-----------
Large Storage Unit
Improved Hacking Suite
Large Storage Unit

Peak State
------------
Power
  Particle Reactor
  Light Anti-Matter Reactor
Propulsion
  Flexi-carbon Leg
  Flexi-carbon Leg
  Improved Carbon-fiber Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
Utility
  Heavy Armor Plating
  Advanced Heat Sink
  Improved Hacking Suite
  Large Storage Unit
  Improved Hacking Suite
  Advanced Heat Sink
  Advanced Heat Sink
Weapon
  Quantum Rifle
  Gauss Rifle
  Gauss Rifle
  High-powered Shock Rifle
  Neutron Cannon
[Rating: 99]

Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Titanium Leg
  Treads                   Medium Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Reactive Medium Armor
Weapon                     Gauss Rifle
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Powered Hammer
  Slashing Weapon          Vibroblade

Stats
-------
Bonus Breakdown            300
  Met Data Miner           300
Classes Destroyed          15
  Worker                   8
  Builder                  13
  Tunneler                 5
  Hauler                   1
  Recycler                 13
  Mechanic                 1
  Operator                 2
  Watcher                  3
  Swarmer                  39
  Grunt                    49
  Brawler                  1
  Duelist                  4
  Sentry                   17
  Hunter                   10
  Programmer               13
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         8
Matter Collected           4215
  Salvage Created          6811
Parts Attached             207
  Power                    33
  Propulsion               39
  Utility                  46
  Weapon                   89
Parts Lost                 93
  Power                    14
  Propulsion               17
  Utility                  24
  Weapon                   38
Average Slot Usage (%)     95
  Naked Turns              33
Spaces Moved               6261
  Fastest Speed (%)        200
  Average Speed (%)        77
  Slowest Speed (%)        55
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           19
  Cave-ins Triggered       1
  Teleports                0
Heaviest Build             88
  Greatest Overweight (x)  23
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    9
Core Damage Taken          2590
Average Core Remaining (%) 68
  Depth 10 Exit            89
  Depth 9 Exit             27
  Depth 8 Exit             73
  Depth 6 Exit             96
  Depth 5 Exit             100
  Depth 4 Exit             94
Volleys Fired              340
  Largest                  5
  Hottest                  300
Shots Fired                867
  Gun                      576
  Cannon                   249
  Launcher                 42
  Special                  0
  Kinetic                  494
  Thermal                  242
  Explosive                42
  Electromagnetic          89
Shots Hit Robots           532
  Core Hits                347
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              16
  Impact                   1
  Slashing                 15
  Piercing                 0
Damage Inflicted           17060
  Projectiles              11113
  Explosions               5197
  Melee                    666
  Ramming                  84
  Kinetic                  6433
  Thermal                  4674
  Explosive                4435
  Electromagnetic          768
  Impact                   32
  Slashing                 634
  Piercing                 0
Self-Inflicted Damage      449
  Shots                    10
  Rammed                   19
Highest Temperature        472
  Average Temperature      120
  Shutdowns                6
  Energy Bleed             1
  Interference             11
  Matter Decay             2
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         20
  Average Corruption       2
  Message Errors           10
  Parts Rejected           1
  Data loss (map)          8
  Data loss (database)     2
  Misfires                 2
  Misdirections            3
  Targeting Errors         5
  Weapon Failures          1
  Depth 6 End              2
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          11
Communications Jammed      0
Parts Field Recycled       7
  Retrieved Matter         15
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Data Cores Recovered       1
  Used                     1
Machines Hacked            32
  Terminals                20
  Fabricators              0
  Repair Stations          0
  Recycling Units          6
  Scanalyzers              0
  Garrison Access          0
Total Hacks                79
  Successful               38
  Failed                   35
  Catastrophic             10
  Database Lockouts        0
  Manual                   27
  Unauthorized             72
  Terminals                50
  Fabricators              0
  Repair Stations          0
  Recycling Units          12
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             38
  Record                   7
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        5
  Open Door                2
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  2
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          1
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              2
  Sector Layout            0
  Machine Controls         0
Hacking Detections         23
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          7
  Terminals                7
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             681
  Average Influence        242
  Final Influence          179
Maximum Alert Level        2
  Low Security (%)         47
  Level 1                  26
  Level 2                  26
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          27
  Investigation            5
  Extermination            9
  Reinforcement            9
  Assault                  2
  Garrison                 2
  Intercept                0
Derelict Logs Recovered    5
Exploration Rate (%)       23
  Regions Visited          15
  Pre-discovered Areas     6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               10495
  Depth 11                 78
  Depth 10                 566
  Depth 9                  537
  Depth 8                  882
  Depth 7                  3927
  Depth 6                  2064
  Depth 5                  510
  Depth 4                  1421
  Depth 3                  510
  Scrapyard                78
  Materials                1985
  Factory                  4277
  Research                 510
  Lower Caves              1822
  Upper Caves              1116
  Proximity Caves          587
  Data Miner               120
                           0

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Aerolev Unit
Improved Flight Unit
Improved Medium Laser
High-powered Electrolaser
Improved EM Shotgun
Advanced Beam Cannon
Compact Ion Cannon
Enhanced Autogun
Mini Assault Cannon
Advanced EMP Blaster
Guided EMP Blaster
Vibroblade
Molecular Scythe
Experimental Terrain Scanner
Particle Accelerator
Combat Drone Bay

Alien Tech Recovered
----------------------
None

Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

Game
------
Seed: Auspicious Adventure
^Manual?: 1
Play Time: 188 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Quote from: Enno on March 25, 2016, 08:02:46 PM
what a trip...sad to say that one of my good old friends stopped me.
hunters...but i really like them in any way^^
I fully expected them to be my demise, so I was surprised when it was mostly Programmers that did me in. All the Hunters I met were dispatched quickly enough. I'm sure if I'd survived -3 I would've again met with their true wrath.

I really liked having sensors in the caves, as recommended. I could tell it made them easier by avoiding some confrontations, but not too easy since they're semi-linear. I don't normally use sensors so much, but I can see them as being even more useful there than in the main complex.

Quote from: Enno on March 26, 2016, 07:29:34 AM
kyzrati please look in my scoresheet at prototypes. it says prototypes(23).
now scroll and look at the prototype-list. when you count manual you can only
count 21!? not important but a littlebit wierd..bug ?
You can relearn the same prototype multiple times if you were corrupted and lost the information, so you still get points for it each time, but it will only be listed once at the bottom. That's likely what happened here.

Quote from: Shobalk on March 26, 2016, 10:27:52 AM
From the scoreboard:

Enno   -7/Data Miner 9887

Hmmmmm.. ;)
It was funny updating the leaderboards and seeing Enno having died there--obvious what happened :)

@Decker: Hm, wow you found lots of launchers. I only found Mni. and Imp. Grenades, but not the Rockets and Missiles. It was enough, but I felt underpowered against larger squads later on since that's all I had to rely on.

Quote from: Decker on March 26, 2016, 02:03:52 PM
It turns out it's a doorbell system.
Ha!

...oh nice, Enno looks to be the first to discover the secret thing you can do in the Data Miner's hideout. (I'd keep that spoilered anywhere it's mentioned--right now Enno's the only one and he hasn't said how he did it. It's really kind of obvious, perhaps depending on what kind of player you are ::) )

Quote from: Shobalk on March 29, 2016, 10:39:51 AM
Quit a long circuitous run, but in the end, Researched™.

I'd love to see somebody post a YouTube video of a winning combat play through. For me, Research (in combat mode) seems almost impossible to get through without entering "run for your life" mode.  The difficulty feels like 3x the Factory levels.
Definitely harder, yep.

Too bad you missed my couple of winning combat streams for the Alpha 6 seeds--I can't promise I'd be able to do that in Alpha 7 :P. I did save the "epic comeback" stretch of my latter win, recording from -4 to the Access entrance, so mostly through Research. Probably not a great example since I got beat to hell a few times, but I still won ;)

Quote from: Shobalk on March 29, 2016, 10:39:51 AM
Regenerative armor!  I'm not sure if that stuff is new, but it certainly is awesome.
The armor has been in the game (Happylisk found it before), but it's not a normal drop. I think the only other place you can find it right now is Storage.

That's one hell of a score there. You topped the charts. Really heavy on the EM (look out for Programmers!). I see you passed through the Cetus--for the gear?
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Shobalk

Quote from: Kyzrati on April 01, 2016, 02:08:17 AM
That's one hell of a score there. You topped the charts. Really heavy on the EM (look out for Programmers!). I see you passed through the Cetus--for the gear?

I think this clip explains the EM.  Had 0 weapons and ran into a run filled with them ;).  It got so bad that I was running around with auto-guns on sections of -4 and -3.

Cetus supplied a bit of the gear.  Nice place to get armor from the guards.  I launched them in my run, so I probably didn't get as much as I could, but then again, they didn't pound me as much as they could.  Being my second time there, I accidentally took an exit out, otherwise I would have explored it further.

I think I actually manufactured a set of the regenerative armor.  I was trying to do the same with the combat drone, but couldn't find a fab that was fab enough to build it.

Kyzrati

Yeah, I've had runs like that where I got my weapons shot off and have no choice but take what the Programmers deliver to me ;). But that's a real problem when yet more Programmers show up!

Looking at the Combat Drone Bay stats, it might be unreasonably hard to fabricate under the current system :/. Yeah, kinda stupid since I gave you the schematic in Alpha 7 before lifting the fab restrictions :P. I'd say don't put too much effort into that until the update. (It's possible now, but you'd need to be either a pretty good hacker or at a late-game Fabricator.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Enno

Quote from: KyzratiYou can relearn the same prototype multiple times if you were corrupted and lost the information
ahh great that makes totally sense..thanks

Spoiler
...i shot the sheriff, but i did not shoot the conduit^^
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Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon