Main Menu

Weekly Seed #24 [Alpha 6] [Seed: Particle Ghost]

Started by zxc, January 19, 2016, 12:32:58 AM

Previous topic - Next topic

zxc

Enjoy the starting position!

This week's seed: Particle Ghost


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once. This is a friendly competition and we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!






HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Particle Ghost] should display in the log window.

Congratulations on entering the seed, now get in there!

Kyzrati

Yay, time to play the new build! Gotta love that welcoming entrance :D (Actually, it's perfect for a hacking start if you can chase him down and take him out...)

I'm definitely streaming this one tomorrow at the usual time: Tuesday 1/19, 10:30 PM EST. I'll be trying for a hybrid hacking build.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Well, CRUSHED that one :P. First stream in which I've won the game. I was trying to go for a hacking run, and couldn't quite get it up and running. I found hackware a little late (only started around -7, and didn't find much overall), and was having too much trouble hunting down Operators to take it :/. I'll try harder next time...

So I ended up playing a hybrid build for much of the game, doing a little bit of hacking and also fighting, though the latter at a disadvantage since several utility slots were occupied.

Mostly stuck to the main complex except for the one garrison I took out. That one garrison actually provided me with the means to kick some serious butt later, without dying. Only half-way through the game at that point, I found a hidden cache with two Nanoswords and three Exp. Force Fields :D

Here I am shortly after entering Research with my, um, cannon-based "hacker":
Spoiler
[close]

Then towards the end since I wasn't a good enough hacker I dropped the hacking utilities in place of defensive gear and went full combat.

Probably the most surprising thing was the sheer number and variety of launchers I was finding. By the end I had four different late-game awesome prototype launchers.

The lift to the surface I managed to access using the new method added in Alpha 6, though I know I had enough firepower to blast through the front door as well if I had to.

Overall a very good (okay, sorta easy) seed that was a lot of fun! (But hopefully next time the hacking is better.)

Score: 21459
Cogmind - Alpha 6

Name: Kyzrati

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (244)     1220
Value Destroyed (11979)    11979
Prototype IDs (28)         560
Alien Tech Identified (0)  0
Bonus (3200)               3200
              TOTAL SCORE: 21459

Cogmind
---------
Core Integrity             1237/1600
Matter                     55/300
Energy                     390/390
System Corruption          13%
Temperature                Cool (0)
Location                   Surface

Parts
-------
Power (4)
  Light Particle Reactor
  Light Quantum Reactor
  Light Particle Reactor
  Light Quantum Reactor
Propulsion (6)
  Biometal Leg
  Biometal Leg
  Biometal Leg
  Biometal Leg
  High-density Centrium Leg
  Centrium Leg
Utility (10)
  Advanced Heat Sink
  Large Storage Unit
  Advanced Targeting Computer
  Medium Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Cloaking Device
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Heat Sink
Weapon (5)
  Railgun
  Railgun
  Railgun
  Railgun
  Ragnarok Missile Launcher

Inventory
-----------
Light Anti-Matter Reactor
Biometal Leg
Biometal Leg
Quantum Rifle
Enhanced Quantum Rifle
Enhanced Nova Cannon
Railgun
Enhanced Gauss Cannon
Graviton Cannon
Neutron Missile Launcher
Point Singularity Launcher
Nanosword
Long-range Terrain Scanner
Gamma Rifle

Peak State
------------
Power
  Quantum Reactor
  Improved Quantum Reactor
  Particle Reactor
  Light Anti-Matter Reactor
Propulsion
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Biometal Leg
  Advanced Myomer Leg
  Biometal Leg
Utility
  Advanced Overload Regulator
  Experimental Force Field
  Improved Powered Armor
  Improved Powered Armor
  Improved Targeting Computer
  Large Storage Unit
  Large Storage Unit
  Advanced Reaction Control System
  Improved Light Armor Plating
  Experimental Heat Sink
Weapon
  Cooled Proton Cannon
  Heavy Neutron Cannon
  Cooled Proton Cannon
  Graviton Cannon
  Cooled Proton Cannon
[Rating: 175]

Favorites
-----------
Power                      Light Anti-Matter Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Biometal Leg
  Treads                   Light Treads
  Leg                      Biometal Leg
Utility                    Large Storage Unit
  Device                   Experimental Force Field
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Powered Armor
Weapon                     Railgun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Proton Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Ragnarok Missile Launcher
  Slashing Weapon          Nanosword
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            3200
  Entered Garrisons        200
  Win                      3000
Classes Destroyed          17
  Worker                   12
  Builder                  11
  Tunneler                 1
  Hauler                   6
  Recycler                 11
  Mechanic                 2
  Operator                 5
  Watcher                  4
  Swarmer                  60
  Grunt                    45
  Brawler                  4
  Duelist                  2
  Sentry                   21
  Specialist               1
  Hunter                   27
  Programmer               30
  Behemoth                 2
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         9
Matter Collected           8316
  Salvage Created          11811
Parts Attached             322
  Power                    51
  Propulsion               70
  Utility                  82
  Weapon                   119
Parts Lost                 87
  Power                    16
  Propulsion               21
  Utility                  26
  Weapon                   24
Average Slot Usage (%)     96
  Naked Turns              2
Spaces Moved               4807
  Fastest Speed (%)        200
  Average Speed (%)        74
  Slowest Speed (%)        47
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           6
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             177
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    12
Core Damage Taken          1672
Average Core Remaining (%) 77
  Depth 10 Exit            77
  Depth 9 Exit             37
  Depth 8 Exit             66
  Depth 7 Exit             100
  Depth 6 Exit             85
  Depth 5 Exit             61
  Depth 4 Exit             81
  Depth 3 Exit             100
  Depth 2 Exit             93
  Depth 1 Exit             77
Volleys Fired              537
  Largest                  5
  Hottest                  335
Shots Fired                1547
  Gun                      1081
  Cannon                   433
  Launcher                 33
  Special                  0
  Kinetic                  1088
  Thermal                  271
  Explosive                28
  Electromagnetic          160
Shots Hit Robots           971
  Core Hits                459
Overload Shots             19
  Energy Bleed             1
  Heat Surge               0
  Short Circuit            1
  Meltdown                 0
Melee Attacks              62
  Impact                   0
  Slashing                 58
  Piercing                 0
Damage Inflicted           32439
  Projectiles              23480
  Explosions               6817
  Melee                    2097
  Ramming                  45
  Kinetic                  17077
  Thermal                  4314
  Explosive                6319
  Electromagnetic          2587
  Impact                   0
  Slashing                 2097
  Piercing                 0
Self-Inflicted Damage      255
  Shots                    6
  Rammed                   6
Highest Temperature        527
  Average Temperature      131
  Shutdowns                21
  Energy Bleed             9
  Interference             36
  Matter Decay             2
  Short Circuit            2
  Damage (minor)           4
  Damage (major)           0
  Damage (core)            0
Highest Corruption         13
  Average Corruption       7
  Message Errors           22
  Parts Rejected           8
  Data loss (map)          37
  Data loss (database)     16
  Misfires                 6
  Misdirections            10
  Targeting Errors         27
  Weapon Failures          5
  Depth 7 End              3
  Depth 4 End              9
  Depth 2 End              11
  Depth 1 End              13
Haulers Intercepted        6
Robots Corrupted           7
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          23
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         44
  Triggered                0
  Disarmed                 0
  Reprogrammed             6
  Reused                   0
Machines Hacked            22
  Terminals                19
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Total Hacks                55
  Successful               18
  Failed                   37
  Catastrophic             7
  Database Lockouts        0
  Manual                   19
  Unauthorized             54
  Terminals                49
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          5
Terminal Hacks             15
  Record                   0
  Part Schematic           1
  Robot Schematic          1
  Robot Analysis           1
  Prototype ID Bank        2
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          4
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    1
  Zone Layout              0
  Sector Layout            2
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        2
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1302
  Average Influence        410
  Final Influence          1177
Maximum Alert Level        4
  Low Security (%)         33
  Level 1                  27
  Level 2                  20
  Level 3                  8
  Level 4                  9
  Level 5                  0
Squads Dispatched          35
  Investigation            6
  Extermination            10
  Reinforcement            8
  Assault                  1
  Garrison                 10
Exploration Rate (%)       14
  Regions Visited          13
Garrisons Visited          1
  Relays Disabled          3
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               10101
  Depth 11                 136
  Depth 10                 542
  Depth 9                  651
  Depth 8                  963
  Depth 7                  345
  Depth 6                  1238
  Depth 5                  1532
  Depth 4                  1387
  Depth 3                  156
  Depth 2                  752
  Depth 1                  2399
  Scrapyard                136
  Materials                2156
  Factory                  3361
  Research                 908
  Access                   2399
  Garrison                 1141

Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Light Neutrino Core
Improved Quantum Reactor
Advanced Myomer Leg
High-density Centrium Leg
Precision Beam Rifle
Advanced Beam Rifle
Improved EM Shotgun
Advanced Beam Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Ion Burst Cannon
Cooled Proton Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Anti-matter Cannon
Compact Linear Accelerator
Graviton Cannon
Neutron Missile Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Advanced EMP Blaster
Enhanced Gamma Bomb Array
Nanosword
Experimental Heat Sink
Improved Energy Well
Dimensional Manipulator
Advanced Particle Charger
Advanced Overload Regulator

Alien Tech Recovered
----------------------
None

Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 210 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Nice one! I slept through it and then some :P my silly sleeping pattern

I noticed that new method of ascending in the changelog. Curious to try things and to find what it might be.

scaresnake

First competition post, meagre start:

Rather lousy 1274 points in this run.
Died on -9/Materials, due to some patrols/investigation squads welcoming me.
Got out of that encouter with 7 core integrity, got sniped right after that.

Squidraider

Well that went pretty horribly... Got my guns blown off and then spent the rest of the floor running around away from a squad.

Spoiler
Cogmind - Alpha 6

Name: Anonymous715841966

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (15)      75
Value Destroyed (202)      202
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 277

Cogmind
---------
Core Integrity             0/250
Matter                     300/300
Energy                     50/50
System Corruption          1%
Temperature                Cool (0)
Location                   -10/Mines

Parts
-------
Power (1)
Propulsion (2)
  Flight Unit
Utility (2)
Weapon (2)

Inventory
-----------
Light Ion Engine
Integration Analyzer
Aluminum Leg

Peak State
------------
Power
  Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Small Storage Unit
  Integration Analyzer
Weapon
  Light Assault Rifle
  Light Assault Rifle
[Rating: 7]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

Stats
-------
Bonus Breakdown            0
Classes Destroyed          8
  Worker                   3
  Builder                  1
  Tunneler                 3
  Recycler                 1
  Operator                 1
  Watcher                  1
  Swarmer                  2
  Grunt                    3
NPCs Destroyed             0
Best Kill Streak           3
  Combat Bots Only         2
Matter Collected           384
  Salvage Created          497
Parts Attached             16
  Power                    2
  Propulsion               4
  Utility                  3
  Weapon                   7
Parts Lost                 11
  Power                    2
  Propulsion               2
  Utility                  2
  Weapon                   5
Average Slot Usage (%)     75
  Naked Turns              6
Spaces Moved               620
  Fastest Speed (%)        250
  Average Speed (%)        85
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           38
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             12
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       4
  Average Items Carried    2
Core Damage Taken          255
Average Core Remaining (%) 0
Volleys Fired              59
  Largest                  2
  Hottest                  70
Shots Fired                89
  Gun                      89
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  64
  Thermal                  25
  Explosive                0
  Electromagnetic          0
Shots Hit Robots           61
  Core Hits                40
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              2
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           611
  Projectiles              553
  Explosions               0
  Melee                    0
  Ramming                  58
  Kinetic                  351
  Thermal                  202
  Explosive                0
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      22
  Shots                    0
  Rammed                   38
Highest Temperature        160
  Average Temperature      44
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Average Corruption       1
  Message Errors           1
  Parts Rejected           0
  Data loss (map)          1
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          2
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Hacked            1
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Total Hacks                5
  Successful               3
  Failed                   2
  Catastrophic             1
  Database Lockouts        0
  Manual                   1
  Unauthorized             5
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         1
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             2
  Recycled Matter          46
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   1
  Parse                    1
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             95
  Average Influence        33
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          1
  Investigation            0
  Extermination            0
  Reinforcement            1
  Assault                  0
  Garrison                 0
Exploration Rate (%)       18
  Regions Visited          3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               1080
  Depth 11                 202
  Depth 10                 878
  Scrapyard                202
  Materials                438
  Mines                    440

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 11 min
Sessions: 1
Mod: N/A
Game No.: 9
ASCII: 1
Keyboard: 1
Movement: Arrows
Fullscreen: 1
Font: 12/Terminus
Map View: 80x50


X=9280192408321407085404054408
581411484444447774174444744808
474041111745477000144717508370
014470041107800147815884047544
087404110848347053534400448447
044444011444010887410578014744
414174750048414444044000444444
440441414044444430441044004487
111084440444441044444404441440
444444041444404444447440444044
441404444440410044044444011444
440444441044444404441440444444
037774414404140444840040447544
444043407141145751470754441000
30710154848
[close]

Decker

Died on -2, standard alert build up, though only to level 3.

This was a rather unlucky run. I found an experimental hacking suite + standard hacking suite. I lost the standard hacking suite right away. That was all the hackware I found for this run.

I couldn't find a good terrain scanner + processor or hackware so I was running around blindly. I entered a garrison on -2. It didn't gain me anything. I did pull an Index(Terminals) hack, but no terminal afterward was useful. I lost hope and kinda let myself be killed after dispatching many ARCs, figuring it was just a matter of time at this point.

I need to experiment more, but I'm wary of hackware. It's hard to find, brittle, consume slots, most terminals don't have good choices and/or are high-level, and with the removal of trace resets you don't get much out of a terminal. That said, it's better than nothing if you can't find good terrain scanner / processor. Given the choice, though, I think I'll hoard terrain scanners / processors over hackware.

Interestingly, the terrain scanner is not a processor, so you can swap it constantly, saving a slot.

Score:
Spoiler

Cogmind - Alpha 6

Name: Decker

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (376)     1880
Value Destroyed (15481)    15481
Prototype IDs (30)         600
Alien Tech Identified (0)  0
Bonus (600)                600
              TOTAL SCORE: 22561

Cogmind
---------
Core Integrity             0/1450
Matter                     118/300
Energy                     120/120
System Corruption          21%
Temperature                Cool (71)
Location                   -2/Research

Parts
-------
Power (2)
  Micro Fission Core
Propulsion (9)
  Improved Anti-Grav System
Utility (8)
  Terrain Scan Processor
Weapon (4)
  Quantum Rifle

Inventory
-----------
Medium Storage Unit
Large Storage Unit

Peak State
------------
Power
  Micro Fission Core
  Light Quantum Reactor
Propulsion
  Improved Anti-Grav System
  Improved Anti-Grav System
  Improved Anti-Grav System
  Improved Heavy Treads
  Improved Heavy Treads
  Centrium Heavy Treads
Utility
  Improved Dynamic Insulation System
  Advanced Cooling System
  Medium Storage Unit
  Advanced Targeting Computer
  Experimental Hacking Suite
  Advanced Target Analyzer
  Medium Storage Unit
  Advanced Heat Sink
Weapon
  Gamma Rifle
  Gamma Rifle
  Gamma Rifle
  Cooled Phase Gun
[Rating: 153]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Improved Heavy Treads
  Wheel                    Wheel
  Leg                      Improved Titanium Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Reflective Light Armor
Weapon                     Mini Assault Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Falx

Stats
-------
Bonus Breakdown            600
  Entered Garrisons        600
Classes Destroyed          20
  Worker                   23
  Builder                  32
  Tunneler                 2
  Hauler                   14
  Recycler                 51
  Mechanic                 1
  Operator                 3
  Watcher                  11
  Swarmer                  40
  Saboteur                 2
  Grunt                    103
  Brawler                  4
  Duelist                  5
  Protector                2
  Sentry                   29
  Demolisher               2
  Hunter                   20
  Programmer               26
  Behemoth                 2
  Assembled                4
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         9
Matter Collected           9938
  Salvage Created          19916
Parts Attached             442
  Power                    42
  Propulsion               135
  Utility                  112
  Weapon                   153
Parts Lost                 157
  Power                    17
  Propulsion               57
  Utility                  30
  Weapon                   53
Average Slot Usage (%)     93
  Naked Turns              1
Spaces Moved               6946
  Fastest Speed (%)        200
  Average Speed (%)        87
  Slowest Speed (%)        7
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             93
  Greatest Overweight (x)  26
  Average Overweight (x)   0
Largest Inventory          22
  Most Items Carried       22
  Average Items Carried    17
Core Damage Taken          3124
Average Core Remaining (%) 68
  Depth 10 Exit            58
  Depth 9 Exit             87
  Depth 8 Exit             18
  Depth 7 Exit             81
  Depth 6 Exit             72
  Depth 5 Exit             64
  Depth 4 Exit             82
  Depth 3 Exit             89
Volleys Fired              763
  Largest                  4
  Hottest                  353
Shots Fired                2166
  Gun                      860
  Cannon                   1246
  Launcher                 59
  Special                  1
  Kinetic                  823
  Thermal                  815
  Explosive                59
  Electromagnetic          468
Shots Hit Robots           1351
  Core Hits                711
Overload Shots             12
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            2
  Meltdown                 0
Melee Attacks              6
  Impact                   0
  Slashing                 6
  Piercing                 0
Damage Inflicted           47148
  Projectiles              37156
  Explosions               9785
  Melee                    206
  Ramming                  1
  Kinetic                  15790
  Thermal                  12966
  Explosive                8864
  Electromagnetic          9321
  Impact                   0
  Slashing                 206
  Piercing                 0
Self-Inflicted Damage      957
  Shots                    26
  Rammed                   2
Highest Temperature        678
  Average Temperature      103
  Shutdowns                8
  Energy Bleed             6
  Interference             18
  Matter Decay             4
  Short Circuit            1
  Damage (minor)           0
  Damage (major)           1
  Damage (core)            0
Highest Corruption         21
  Average Corruption       6
  Message Errors           16
  Parts Rejected           12
  Data loss (map)          40
  Data loss (database)     21
  Misfires                 12
  Misdirections            18
  Targeting Errors         69
  Weapon Failures          12
  Depth 5 End              5
  Depth 4 End              3
  Depth 3 End              5
Haulers Intercepted        14
Robots Corrupted           24
Robots Melted              1
Power Chain Reactions      0
Tactical Retreats          33
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Hacked            35
  Terminals                31
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          4
Total Hacks                83
  Successful               29
  Failed                   54
  Catastrophic             18
  Database Lockouts        0
  Manual                   28
  Unauthorized             55
  Terminals                76
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          7
Terminal Hacks             24
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              6
  Unreport Threat          11
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            3
  Machine Controls         0
Hacking Detections         34
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         5
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        1
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      42
  Highest-Rated Ally       42
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               2
  Total Damage             117
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             1023
  Average Influence        366
  Final Influence          920
Maximum Alert Level        3
  Low Security (%)         23
  Level 1                  38
  Level 2                  26
  Level 3                  10
  Level 4                  0
  Level 5                  0
Squads Dispatched          50
  Investigation            7
  Extermination            12
  Reinforcement            19
  Assault                  10
  Garrison                 2
Exploration Rate (%)       21
  Regions Visited          17
Garrisons Visited          3
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               12288
  Depth 11                 62
  Depth 10                 667
  Depth 9                  988
  Depth 8                  1935
  Depth 7                  1404
  Depth 6                  2306
  Depth 5                  1426
  Depth 4                  655
  Depth 3                  696
  Depth 2                  2149
  Scrapyard                62
  Materials                2097
  Factory                  5615
  Research                 2084
  Waste                    176
  Garrison                 2254

Prototype IDs
---------------
F-Cell Engine
Cold Fusion Reactor
Compact Particle Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Improved Gravmag System
Experimental Gravmag System
Precision Beam Rifle
Cooled Plasma Rifle
Cooled Phase Gun
Precision Shock Rifle
Heavy Tesla Rifle
Cooled Particle Cannon
Compact Ion Cannon
Ion Burst Cannon
Enhanced Autogun
Enhanced Coil Gun
Mini Assault Cannon
Compact Linear Accelerator
Advanced Energy Well
Improved Matter Compressor
Advanced Matter Compressor
Experimental Optical Array
Experimental Signal Interpreter
Advanced Power Amplifier
Quantum Shading Machine
Experimental Thermal Shield
Experimental Melee Analysis Suite
Precision Energy Filter
Improved Fusion Compressor

Alien Tech Recovered
----------------------
None

Game
------
Seed: Explosive Holiday
^Manual?: 1
Play Time: 221 min
Sessions: 5
Mod: N/A
Game No.: 32
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


X=9380396336361521688828211111
421154611992888888818895421866
481169851511585181556141442812
885849955144199156851826455695
862548116659116652625691941141
491411888914969166625811868898
869568555558995681184151811111
118522661521682949445182128146
246165981426621124181155855888
286866198122661498211486815682
182689518592864892518158912116
181891292196851141126194429921
656199988818858818888919188816
145626118514482818865618888861
881818852158881898888818858818
889826988814858818888898888818
851818888898818851666518888898
888818858551881868599286559561
915569186828458191618541189818
165161125192286661196928168665
982456516224926245166295818248
145818182552616512958116122487
[close]




Enno

...congrats kyzrati  :)

nothing special to say about my run...maybe
right after the beginning of -7 my log looks like this:
LOCATION=UNKNOWN
GOAL=ESCAPE
ALERT: Infestation compromised Garrison Access F004, dispatching
  Demolisher response squad.
Knocked back.
Heat Sink destroyed.
Knocked back. <x2>
Carbon-fiber Leg destroyed.
Knocked back.
Core Shielding destroyed.
Deuterium Engine destroyed.
Knocked back.
Destroyed Asb. Hover Unit.
as-21970 destroyed.
Knocked back.
Imp. Heat Sink destroyed.
Beam Rifle destroyed.
Destroyed Asb. Hover Unit.
as-10956 destroyed.
Aluminum Leg destroyed.
as-47645 destroyed.
Lgt. Nuclear Core destroyed.
Acquired 20 matter.
as-80750 destroyed.
as-68760 destroyed.
as-84406 destroyed.
U-05 Engineer lays Concrete.
C-30 ARC bursts open, deploying its payload.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
as-26450 destroyed.
as-08986 destroyed.
as-15132 destroyed.
as-02131 destroyed.
as-24310 destroyed.
U-05 Engineer builds a Wall.
Imp. Assault Rifle destroyed.
The unstable cave ceiling collapses.
Enh. Autogun destroyed.
D-53 Grenadier destroyed.
Aluminum Leg destroyed.
Destroyed Aluminum Leg.
Imp. Grenade Launcher destroyed.
Aluminum Leg destroyed.
D-53 Grenadier destroyed.
Hvy. Assault Rifle severed.
as-38328 destroyed.
as-99304 destroyed.
Power Conduit explodes. <x2>
Adv. Beam Rifle destroyed.
K-01 Serf collects debris. <x4>
Lrg. Storage Unit destroyed.
K-01 Serf collects debris.
Acquired Gauss Cannon.
K-01 Serf collects debris.
as-52876 suffers critical hit.
Destroyed Asb. Heavy Rifle.
R-06 Scavenger collects Hvy. Assault Rifle.
K-01 Serf collects debris. <x2>
EXIT=FOUND

...means, no time for sight-seeing there^^
and than i died in -6 but wit some heatissues too..

scoresheet
Cogmind - Alpha 6

Name: Enno

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (83)      415
Value Destroyed (2630)     2630
Prototype IDs (7)          140
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5185

Cogmind
---------
Core Integrity             0/850
Matter                     165/300
Energy                     960/960
System Corruption          2%
Temperature                Warning (347)
Location                   -6/Factory

Parts
-------
Power (2)
  Enhanced Nuclear Core
  Fission Core
Propulsion (4)
  Armored Wheel
Utility (5)
  Improved Heat Sink
  Targeting Computer
  Large Storage Unit
  Energy Well
  Improved Light Armor Plating
Weapon (4)
  Heavy Flak Cannon
  Heavy Pick

Inventory
-----------
Improved Ion Engine
Armored Wheel
Compact Wheel
Compact Matter Storage Unit
Improved Signal Interpreter
Medium Storage Unit
Improved Heat Sink
Improved Propulsion Shielding

Peak State
------------
Power
  Light Angular Momentum Engine
  Light Ion Engine
Propulsion
  Aluminum Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
  Carbon-fiber Leg
Utility
  Gravity Neutralizing Apparatus
  System Guard
  Shock Absorption System
Weapon
  Gauss Cannon
  Magnetic Acceleration Cannon
  Heavy Laser
  Heavy Machine Gun
[Rating: 49]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Piercing Weapon          Heavy Pick

Stats
-------
Bonus Breakdown            0
Classes Destroyed          14
  Worker                   7
  Builder                  3
  Tunneler                 2
  Hauler                   1
  Recycler                 5
  Operator                 1
  Watcher                  1
  Swarmer                  10
  Grunt                    29
  Sentry                   14
  Demolisher               1
  Hunter                   1
  Programmer               1
  Assembled                7
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         6
Matter Collected           2313
  Salvage Created          3223
Parts Attached             129
  Power                    15
  Propulsion               35
  Utility                  35
  Weapon                   44
Parts Lost                 61
  Power                    7
  Propulsion               14
  Utility                  16
  Weapon                   24
Average Slot Usage (%)     79
  Naked Turns              5
Spaces Moved               1908
  Fastest Speed (%)        200
  Average Speed (%)        81
  Slowest Speed (%)        18
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           2
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             66
  Greatest Overweight (x)  10
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    4
Core Damage Taken          1750
Average Core Remaining (%) 57
  Depth 10 Exit            63
  Depth 9 Exit             74
  Depth 8 Exit             76
  Depth 7 Exit             18
Volleys Fired              233
  Largest                  4
  Hottest                  258
Shots Fired                502
  Gun                      436
  Cannon                   59
  Launcher                 7
  Special                  0
  Kinetic                  216
  Thermal                  245
  Explosive                7
  Electromagnetic          34
Shots Hit Robots           340
  Core Hits                180
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              4
  Impact                   0
  Slashing                 0
  Piercing                 4
Damage Inflicted           6731
  Projectiles              5642
  Explosions               1048
  Melee                    35
  Ramming                  6
  Kinetic                  2547
  Thermal                  3239
  Explosive                499
  Electromagnetic          405
  Impact                   0
  Slashing                 0
  Piercing                 35
Self-Inflicted Damage      231
  Shots                    4
  Rammed                   2
Highest Temperature        581
  Average Temperature      122
  Shutdowns                5
  Energy Bleed             1
  Interference             2
  Matter Decay             1
  Short Circuit            2
  Damage (minor)           2
  Damage (major)           0
  Damage (core)            1
Highest Corruption         2
  Average Corruption       1
  Message Errors           1
  Parts Rejected           0
  Data loss (map)          2
  Data loss (database)     2
  Misfires                 0
  Misdirections            0
  Targeting Errors         1
  Weapon Failures          0
Haulers Intercepted        1
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          4
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            1
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Hacked            16
  Terminals                13
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
  Garrison Access          1
Total Hacks                56
  Successful               32
  Failed                   24
  Catastrophic             2
  Database Lockouts        0
  Manual                   19
  Unauthorized             56
  Terminals                48
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              6
  Garrison Access          2
Terminal Hacks             18
  Record                   10
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           1
  Prototype ID Bank        2
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         2
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         14
  Full Trace Events        6
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      1
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               3
  STAY                     0
  GOTO                     3
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             347
  Average Influence        120
  Final Influence          238
Maximum Alert Level        1
  Low Security (%)         76
  Level 1                  23
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          17
  Investigation            8
  Extermination            2
  Reinforcement            4
  Assault                  0
  Garrison                 3
Exploration Rate (%)       16
  Regions Visited          6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               3628
  Depth 11                 146
  Depth 10                 581
  Depth 9                  706
  Depth 8                  650
  Depth 7                  183
  Depth 6                  1362
  Scrapyard                146
  Materials                1937
  Factory                  1545

Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Cold Fusion Reactor
Improved Flight Unit
Improved Medium Laser
Advanced Beam Rifle
Improved Assault Rifle
Enhanced Autogun
Gravity Neutralizing Apparatus

Alien Tech Recovered
----------------------
None

Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 46 min
Sessions: 3
Mod: N/A
Game No.: 523
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54


X=9498160517349932965535595692
623543256605425946526296224242
625222523595294622254456249225
222326266954662662956362252222
292252222222656225932252222222
252252292252222223252225292254
352522252222292252222922555222
292252229522292594292224205293
966425992235452222295229292222
255252269255962965952995502935
632652223003039663234232325934
296643293252222252333662334562
602463952229326905646236034256
292693252522564229292592229220
540639463525433262645095639635
694626595350995592596635223323
926339240240256245262242522222
2525626432669253622259343
[close]

Happylisk

After a bit of a break, I'm back to blowing up robots!

What a tragic game - my first Access death that was 100% my fault due to insane stupidity in what should have been a winning run.  It was a pretty standard game, running 5 weapon slots, 2 propulsion, 4 engines since I found some early force fields, and the rest on utilities.  I reset the security level around -6 and focused mainly on kinetics.

I found a terrain scanner and breezed through Research.  I entered Access in perfect shape, with force fields up, improved powered armor, and everything a combat build could want.  Right at the stairs on -2, I found 2 prototype launchers.  One was new to me - a tactical quantum warhead launcher.  It was also my undoing.

I begin taking Access apart, using my terrain scanner for mapsense and blowing holes through walls with my cannons when I hit dead ends.  All of a sudden, I see 3 programmers in a large haul way.  I think - fuck these guys.  I pull out the quantum launcher and take aim.  Turns out it has a huge blast radius, so I'm trying these funky shots to avoid blowing myself up.  What I fail to notice is that this beast costs 70 matter a shot.  4-5 volleys later, I'm out.  I only have kinetic weapons so I can't fire anything.  I strip naked, run around praying for the exit yakety sax style, die horribly. 

Cause of death: shiny new toy.  That's about as roguelike as it gets. 

Spoiler
Cogmind - Alpha 6

Name: Happylisk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (140)     700
Value Destroyed (5975)     5975
Prototype IDs (7)          140
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 11315

Cogmind
---------
Core Integrity             0/1600
Matter                     32/300
Energy                     41/50
System Corruption          15%
Temperature                Cool (0)
Location                   -1/Access

Parts
-------
Power (4)
Propulsion (2)
Utility (14)
Weapon (5)

Inventory
-----------
Light Anti-Matter Reactor
Neutron Missile Launcher
Advanced Terrain Scanner

Peak State
------------
Power
  Quantum Reactor
  Light Particle Reactor
  Light Neutrino Core
  Light Anti-Matter Reactor
Propulsion
  Improved Heavy Treads
Utility
  Improved Powered Armor
  Improved Heat Sink
  Improved Target Analyzer
  Energy Well
  Improved Heat Sink
  Energy Well
  Large Storage Unit
  Advanced Terrain Scanner
  Improved Targeting Computer
  Advanced Heat Sink
  Large Storage Unit
  Advanced Heat Sink
  Improved Powered Armor
  Advanced Core Analyzer
Weapon
  Railgun
  Gamma Rifle
  Enhanced Nova Cannon
  Tactical Quantum Warhead
  Heavy Gauss Cannon
[Rating: 145]

Favorites
-----------
Power                      Light Neutrino Core
  Engine                   Light Deuterium Engine
  Power Core               Light Neutrino Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Durable Treads
  Treads                   Durable Treads
  Leg                      Myomer Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Target Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Missile Launcher

Stats
-------
Bonus Breakdown            0
Classes Destroyed          12
  Worker                   3
  Builder                  10
  Tunneler                 3
  Hauler                   1
  Recycler                 2
  Operator                 1
  Swarmer                  38
  Grunt                    40
  Duelist                  1
  Sentry                   20
  Hunter                   4
  Programmer               17
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         8
Matter Collected           3990
  Salvage Created          5548
Parts Attached             187
  Power                    30
  Propulsion               18
  Utility                  58
  Weapon                   81
Parts Lost                 58
  Power                    11
  Propulsion               3
  Utility                  20
  Weapon                   24
Average Slot Usage (%)     91
  Naked Turns              317
Spaces Moved               4093
  Fastest Speed (%)        200
  Average Speed (%)        77
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             157
  Greatest Overweight (x)  48
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    10
Core Damage Taken          2565
Average Core Remaining (%) 81
  Depth 10 Exit            62
  Depth 9 Exit             64
  Depth 8 Exit             57
  Depth 7 Exit             88
  Depth 6 Exit             93
  Depth 5 Exit             97
  Depth 4 Exit             74
  Depth 3 Exit             98
  Depth 2 Exit             100
Volleys Fired              301
  Largest                  5
  Hottest                  353
Shots Fired                781
  Gun                      495
  Cannon                   251
  Launcher                 35
  Special                  0
  Kinetic                  482
  Thermal                  196
  Explosive                25
  Electromagnetic          78
Shots Hit Robots           467
  Core Hits                256
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           13589
  Projectiles              10048
  Explosions               3528
  Melee                    0
  Ramming                  13
  Kinetic                  5386
  Thermal                  3756
  Explosive                3128
  Electromagnetic          1306
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      226
  Shots                    4
  Rammed                   5
Highest Temperature        403
  Average Temperature      77
  Shutdowns                4
  Energy Bleed             0
  Interference             3
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         15
  Average Corruption       5
  Message Errors           11
  Parts Rejected           0
  Data loss (map)          21
  Data loss (database)     4
  Misfires                 3
  Misdirections            4
  Targeting Errors         6
  Weapon Failures          4
  Depth 4 End              7
  Depth 2 End              6
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          14
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Hacked            19
  Terminals                19
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                35
  Successful               9
  Failed                   26
  Catastrophic             8
  Database Lockouts        0
  Manual                   6
  Unauthorized             33
  Terminals                35
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             9
  Record                   1
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          2
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            4
  Machine Controls         0
Hacking Detections         17
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             483
  Average Influence        152
  Final Influence          97
Maximum Alert Level        2
  Low Security (%)         72
  Level 1                  24
  Level 2                  3
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          17
  Investigation            2
  Extermination            9
  Reinforcement            6
  Assault                  0
  Garrison                 0
Exploration Rate (%)       14
  Regions Visited          13
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               8138
  Depth 11                 81
  Depth 10                 781
  Depth 9                  938
  Depth 8                  618
  Depth 7                  1712
  Depth 6                  730
  Depth 5                  219
  Depth 4                  1565
  Depth 3                  251
  Depth 2                  707
  Depth 1                  536
  Scrapyard                81
  Materials                2337
  Factory                  3640
  Research                 958
  Access                   536
  Waste                    586

Prototype IDs
---------------
Light Neutrino Core
Advanced Beam Rifle
Cooled Plasma Cannon
Improved KE Penetrator
Graviton Cannon
Tactical Quantum Warhead
Experimental Heat Sink

Alien Tech Recovered
----------------------
None

Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 84 min
Sessions: 13
Mod: N/A
Game No.: 126
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 16/Cogmind
Map View: 76x56


X=9201709207318957515779954747
537597147374955434467354743916
776475575476794146717137534444
731977447347399974757995463767
959446767616146764359999997999
999999799969999979999999997999
969999799999999979999696997379
599999979999996997999769999799
997996979749999975445935641599
999474779999999994999579997161
555545746777779997949511495553
669995957367457141341479367535
997437469996999991761553176147
635974756745731475779496763945
151474413311735544597737576775
757935157997996613996449514574
569647747733737949373577944537
791759666534767496467975775665
797797779946499577777779999757
1714771979949579955453
[close]

Kyzrati

Haha, nice log, Enno :)

To our new participants, pretty much everyone starts out that way--you'll be crushing your way to the mid-game before long :D. Overall I think that for brand new players Cogmind does suffer from an overly difficult early game, though this has the advantage of keeping it interesting even for experienced players.

Good run, Happylisk. Looks like it went really smoothly for the most part. I found that Tactical Quantum Warhead, too--I think that's the first time I've ever actually seen it in game. Funny that it cost you the win :P. With most high-tier launchers you can (and should) literally count the handful of times you'll be able to use it, or even carry supplementary matter stores. I found myself dangerously low on matter in Access as well!

(There is another weapon, not yet added to the game, which will probably have similarly self-destructive results for different reasons. I can't wait until Cogminds can find that one ;).)

The Warhead is probably less impressive than it seems at first, with that massive radius. More effective for taking out huge groups of weaker enemies like Swarmers; yeah it can be difficult to fire while remaining unscathed, but then you're also more resilient than they are.

@Decker: One of the main new sources of Hackware is Operators, if you need to build up, but hacking is still not intended to be a consistently reliable approach for combat builds, especially considering all the other benefits they've gotten across each alpha release. Still more tweaks and features to come to hacking, though.

Quote from: Decker on January 23, 2016, 03:38:30 PMInterestingly, the terrain scanner is not a processor, so you can swap it constantly, saving a slot.
Yep, its associated scan processor is a processor, but the scanner itself is a device (as with all scanners). It doesn't do much without a processor, but if you don't mind waiting around you can find a safe area in which wait to build an image, then swap it out and move to a new spot.

I personally don't like letting time pass, since it's always working against you, so I'll even think twice before expending the time required to cross a room to grab a part, much less wait around for anything to happen :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Decker

Congrats for the win, Kyzrati!

Quote
Yep, its associated scan processor is a processor, but the scanner itself is a device (as with all scanners). It doesn't do much without a processor, but if you don't mind waiting around you can find a safe area in which wait to build an image, then swap it out and move to a new spot.

I personally don't like letting time pass, since it's always working against you, so I'll even think twice before expending the time required to cross a room to grab a part, much less wait around for anything to happen.

I agree, that would be a bad idea. I keep it on at all times, except when I'm fighting (swap with heat sink). I don't want it equipped during fighting as I'll lose it soon enough (I tested -- that's how I lost my initial scanner this game).

Quote
One of the main new sources of Hackware is Operators, if you need to build up, but hacking is still not intended to be a consistently reliable approach for combat builds, especially considering all the other benefits they've gotten across each alpha release. Still more tweaks and features to come to hacking, though.

I killed a few but I probably didn't try hard enough to avoid damaging their parts. I wasn't playing well.

Kyzrati

Quote from: Decker on January 24, 2016, 08:56:35 PM
Congrats for the win, Kyzrati!
;D Thanks, overall it was a pretty mediocre run, but I got lucky finding the Research exits so that upped my chances of survival.

Quote from: Decker on January 24, 2016, 08:56:35 PM
I killed a few but I probably didn't try hard enough to avoid damaging their parts. I wasn't playing well.
I had the same issue in this seed, though I fared much better in my hacking-centric pre-release test run, so we'll see what it feels like after more plays. I'm wary of making hackware too easy to acquire, but if it's not relatively consistently acquirable then changes will be made. This week I'll try harder!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

#12
Congrats K!

I am happy to report that I honoured my favourite track of the HL2 soundtrack with a smooth stealth/flight win.

Cogmind - Alpha 6

Name: zzxc

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (32)      160
Value Destroyed (807)      807
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (9837)               9837
              TOTAL SCORE: 15364

Cogmind
---------
Core Integrity             1600/1600
Matter                     191/300
Energy                     340/375
System Corruption          0%
Temperature                Cool (72)
Location                   Surface

Parts
-------
Power (3)
  Light Anti-Matter Reactor
  Improved Ion Engine
  Light Quantum Reactor
Propulsion (6)
  Flight Unit
  Improved Cesium-ion Thruster
  Improved Nuclear Pulse Thruster
  Field Propulsion Drive
  Diametric Drive
  Diametric Drive
Utility (14)
  Hardened Light Armor Plating
  Hacking Suite
  Reflective Light Armor
  Advanced Signal Interpreter
  System Shield
  Advanced Transmission Jammer
  Advanced Weight Redist. System
  Experimental Cooling System
  Advanced Sensor Array
  Hacking Suite
  Hacking Suite
  Power Amplifier
  Long-range Terrain Scanner
  System Shield
Weapon (2)
  Improved Datajack
  Micro-nuke Launcher

Inventory
-----------
High-capacity Matter Storage Unit
Long-range Missile Launcher
Advanced Weight Redist. System
Scythe

Peak State
------------
Power
  Light Anti-Matter Reactor
  Improved Ion Engine
  Light Quantum Reactor
Propulsion
  Flight Unit
  Improved Cesium-ion Thruster
  Improved Nuclear Pulse Thruster
  Field Propulsion Drive
  Diametric Drive
  Diametric Drive
Utility
  Hardened Light Armor Plating
  Hacking Suite
  Reflective Light Armor
  Advanced Signal Interpreter
  System Shield
  Advanced Transmission Jammer
  Advanced Weight Redist. System
  Experimental Cooling System
  Advanced Sensor Array
  Hacking Suite
  Hacking Suite
  Power Amplifier
  Long-range Terrain Scanner
  System Shield
Weapon
  Improved Datajack
  Micro-nuke Launcher
[Rating: 114]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Heat Sink
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Scythe
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

Stats
-------
Bonus Breakdown            9837
  Win                      3000
  Fast Win                 6837
Classes Destroyed          8
  Worker                   6
  Builder                  1
  Hauler                   3
  Recycler                 4
  Operator                 1
  Watcher                  5
  Swarmer                  9
  Grunt                    3
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         5
Matter Collected           1155
  Salvage Created          1226
Parts Attached             68
  Power                    10
  Propulsion               19
  Utility                  23
  Weapon                   16
Parts Lost                 12
  Power                    1
  Propulsion               5
  Utility                  3
  Weapon                   3
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               4102
  Fastest Speed (%)        833
  Average Speed (%)        432
  Slowest Speed (%)        71
  Overloaded Moves         1
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             59
  Greatest Overweight (x)  11
  Average Overweight (x)   1
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          208
Average Core Remaining (%) 95
  Depth 10 Exit            75
  Depth 9 Exit             88
  Depth 8 Exit             93
  Depth 7 Exit             100
  Depth 6 Exit             98
  Depth 5 Exit             100
  Depth 4 Exit             98
  Depth 3 Exit             98
  Depth 2 Exit             100
  Depth 1 Exit             100
Volleys Fired              38
  Largest                  2
  Hottest                  70
Shots Fired                68
  Gun                      62
  Cannon                   0
  Launcher                 6
  Special                  0
  Kinetic                  30
  Thermal                  32
  Explosive                6
  Electromagnetic          0
Shots Hit Robots           110
  Core Hits                42
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              138
  Impact                   0
  Slashing                 63
  Piercing                 0
Damage Inflicted           2414
  Projectiles              322
  Explosions               684
  Melee                    1408
  Ramming                  0
  Kinetic                  158
  Thermal                  164
  Explosive                684
  Electromagnetic          0
  Impact                   0
  Slashing                 1408
  Piercing                 0
Self-Inflicted Damage      20
  Shots                    2
  Rammed                   0
Highest Temperature        318
  Average Temperature      72
  Shutdowns                0
  Energy Bleed             1
  Interference             1
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Average Corruption       0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        3
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          10
Communications Jammed      65
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Hacked            24
  Terminals                24
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                52
  Successful               12
  Failed                   40
  Catastrophic             15
  Database Lockouts        0
  Manual                   15
  Unauthorized             40
  Terminals                52
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             12
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      3
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           2
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            1
  Machine Controls         0
Hacking Detections         27
  Full Trace Events        8
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              1
  Non-combat               14
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 8
  Overloaded               5
  Assimilated              0
  Manual                   0
  Secondary                1
Robot Hack Failures        6
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             183
  Average Influence        15
  Final Influence          183
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          15
  Investigation            8
  Extermination            2
  Reinforcement            5
  Assault                  0
  Garrison                 0
Exploration Rate (%)       14
  Regions Visited          13
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Turns Passed               2720
  Depth 11                 68
  Depth 10                 288
  Depth 9                  205
  Depth 8                  297
  Depth 7                  162
  Depth 6                  194
  Depth 5                  106
  Depth 4                  744
  Depth 3                  372
  Depth 2                  132
  Depth 1                  152
  Scrapyard                68
  Materials                675
  Factory                  1206
  Research                 504
  Access                   152
  Mines                    115

Prototype IDs
---------------
Improved Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Experimental Cooling System

Alien Tech Recovered
----------------------
None

Game
------
Seed: Particle Ghost
^Manual?: 1
Play Time: 90 min
Sessions: 1
Mod: N/A
Game No.: 41
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50


X=9444548026318730848666668039
606600686083060488810660160041
888488360890808644908060938036
886030403333160633088063068313
036336618606136336333333333363
333333303633386330836386633333
313333333333633333373384131333
333336333333333360360333303631
333333066333304380660638060033
633808030336333333330866333133
330633333333360304861303063386
338888468063838689808186803143
816333330036638013134308883408
163663368891998336089836641988
894466098301886069033336640181
180368069110606861191368880068
066083190601683418833614189866
080810434413883316963386638688
101419941893338183843838600630
8987



  • Looks like I got a lot of points for the turncount, although I actually wasted heaps of turns in factory waiting out patrols and wasn't trying to be particularly fast.
  • Hacking is definitely a lot sweeter now.
  • I was annoyed that my sensors (which I only got at -4) were blown off soon after.
  • I learnt that datajack reboot + bash enemy with a melee weapon is a good combo to make sure they die.
  • Early game was hard. I took flight units off the first swarmers, then dove into mines twice. Turns out flying in mines is quite good.
  • Terrain scanners aren't that great without the processors that enhance them. Unfortunately I didn't find any of those, as I was keen to try them since Decker can't stop talking about them. However, without the processors, they did help to find a couple of terminals and sometimes to work out the flow of the map.

A few screenshots for items at various points of the game:
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]

Kyzrati

Nice strategies, zxc! Congratulations we both won this one--and Happylisk came really really close :P

Good to see a flight win, too--was wondering how that would play out in Alpha 6.

That's a pretty fast run there, even with the wasted time. You do get a good bonus on the turn count when fast enough as it's likely you really know what you're doing ;). It's hard not to waste time in at least some areas when trying to avoid confrontations...
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

#14
What often happened was that I would see a distant group of enemies like swarmers, and needed to pass near them so I would wait in a room for ages (a few hundred turns - or at least it felt like that. I held 5 until I lost patience). Then I'd pop out to see if they moved on. Honestly it doesn't work too well. Playing without sensors is hard.