The stream went quite well, though I ended up dying to some tactical mistakes in the opening area of -3. (But I still gave them hell for it
)
Ended up with 9 weapon slots in all. Very deadly.
Things would have gone completely differently if either 1) I hadn't underestimated the first squad of Swarmers I faced out in the open, 2) I had a launcher of some kind, or 3) they hadn't had a second garrison backing them up not far away.
The entire run was recorded
here, and we visited some of the areas new in Alpha 5. (I put that segment in the highlights, too.) New areas = spoilers, of course.
Cogmind - Alpha 5c
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (182) 910
Value Destroyed (8322) 8322
Prototype IDs (11) 220
Alien Tech Identified (0) 0
Bonus (300) 300
TOTAL SCORE: 13252
Cogmind
---------
Core Integrity 0/1300
Matter 355/800
Energy 50/50
System Corruption 4%
Temperature Critical (533)
Location -3/Research
Parts
-------
Power (3)
Propulsion (5)
Flexi-carbon Leg
Flexi-carbon Leg
Utility (4)
Experimental Matter Compressor
Weapon (9)
Power Sword
Compact HERF Cannon
Compact HERF Cannon
Inventory
-----------
Flexi-carbon Leg
Medium Treads
Compact HERF Cannon
Peak State
------------
Power
Compact Particle Reactor
Quantum Reactor
Propulsion
Centrium Heavy Treads
Centrium Heavy Treads
Utility
Experimental Cooling System
Centrium Medium Armor Plating
High-capacity Storage Unit
Experimental Cooling System
Weapon
Tesla Rifle
Railgun
Improved KE Penetrator
Magnetic Acceleration Cannon
Heavy Disruptor Cannon
Power Sword
Neutron Cannon
Phase Gun
[Rating: 138]
Favorites
-----------
Power Quantum Reactor
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Quantum Reactor
Propulsion Aluminum Leg
Treads Centrium Heavy Treads
Leg Aluminum Leg
Utility High-capacity Storage Unit
Device Experimental Cooling System
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Protection Centrium Medium Armor Plating
Weapon Minigun
Energy Gun Plasma Rifle
Energy Cannon Plasma Cannon
Ballistic Gun Minigun
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Grenade Launcher
Slashing Weapon Power Sword
Stats
-------
Bonus Breakdown 300
Built Enhanced Grunts 300
Classes Destroyed 15
Worker 23
Builder 3
Tunneler 1
Hauler 1
Recycler 12
Watcher 4
Swarmer 36
Grunt 52
Brawler 1
Duelist 5
Protector 1
Sentry 18
Hunter 10
Programmer 13
Behemoth 2
NPCs Destroyed 0
Best Kill Streak 19
Combat Bots Only 11
Matter Collected 5496
Salvage Created 9484
Parts Attached 242
Power 32
Propulsion 48
Utility 36
Weapon 126
Parts Lost 108
Power 15
Propulsion 13
Utility 15
Weapon 65
Average Slot Usage (%) 87
Naked Turns 2
Spaces Moved 3480
Fastest Speed (%) 200
Average Speed (%) 59
Slowest Speed (%) 47
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 136
Greatest Overweight (x) 22
Average Overweight (x) 0
Largest Inventory 20
Most Items Carried 12
Average Items Carried 10
Core Damage Taken 2291
Average Core Remaining (%) 81
Depth 10 Exit 82
Depth 9 Exit 88
Depth 8 Exit 91
Depth 7 Exit 80
Depth 6 Exit 73
Depth 5 Exit 100
Depth 4 Exit 58
Volleys Fired 348
Largest 9
Hottest 597
Shots Fired 1316
Gun 936
Cannon 341
Launcher 39
Special 0
Kinetic 684
Thermal 400
Explosive 29
Electromagnetic 203
Shots Hit Robots 815
Core Hits 370
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 54
Impact 0
Slashing 54
Piercing 0
Damage Inflicted 22995
Projectiles 18134
Explosions 3370
Melee 1491
Ramming 0
Kinetic 9673
Thermal 5922
Explosive 2328
Electromagnetic 3581
Impact 0
Slashing 1491
Piercing 0
Self-Inflicted Damage 252
Shots 7
Rammed 0
Highest Temperature 799
Average Temperature 145
Shutdowns 19
Energy Bleed 6
Interference 12
Matter Decay 3
Short Circuit 2
Damage (minor) 2
Damage (major) 5
Damage (core) 3
Highest Corruption 11
Average Corruption 5
Message Errors 18
Parts Rejected 2
Data loss (map) 18
Data loss (database) 6
Misfires 2
Misdirections 4
Targeting Errors 33
Weapon Failures 3
Depth 8 End 1
Depth 7 End 1
Depth 5 End 3
Depth 4 End 11
Haulers Intercepted 1
Robots Corrupted 7
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 12
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Machines Hacked 12
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 28
Successful 7
Failed 21
Catastrophic 6
Database Lockouts 0
Manual 1
Unauthorized 0
Terminals 26
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Terminal Hacks 7
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 4
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 12
Full Trace Events 2
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 4
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 12
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 14
Largest Group 10
Highest-Rated Group 300
Highest-Rated Ally 60
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 186
Total Damage 6735
Kills 40
Allies Corrupted 0
Allies Melted 0
Peak Influence 2082
Average Influence 498
Final Influence 875
Maximum Alert Level 5
Low Security (%) 37
Level 1 23
Level 2 8
Level 3 15
Level 4 10
Level 5 5
Squads Dispatched 34
Investigation 2
Extermination 9
Reinforcement 4
Assault 7
Garrison 12
Exploration Rate (%) 15
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 8237
Depth 11 60
Depth 10 344
Depth 9 561
Depth 8 527
Depth 7 551
Depth 6 3096
Depth 5 445
Depth 4 1966
Depth 3 687
Scrapyard 60
Materials 1432
Factory 3293
Research 687
Extension 2084
Cetus 681
Prototype IDs
---------------
Heavy Ion Engine
Compact Particle Reactor
Centrium Heavy Treads
Improved Medium Laser
Advanced Variable Charge Gun
Improved KE Penetrator
Experimental Cooling System
Experimental Matter Compressor
Centrium Medium Armor Plating
Alien Tech Recovered
----------------------
None
Game
------
Seed: Recycling Vacation
^Manual?: 1
Play Time: 137 min
Sessions: 1
Mod: N/A
Game No.: 520
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
Edit: Okay, I accidentally ended up starting the same seed again and decided to go with it. This shocked me - this is the turn after the single first volley I fired in this run:
Haha, awesome, you took them all out in one hit