Though if we take it that far then it means targeting your allies will also appear green. (Or would you want that to be red as a warning?)
Orange/yellow?
I do like the idea of a different color for allies. Yellow (closer to green) sounds good if the LOF is clear and you're aiming at an ally (and still red in either case where LOF to cursor is blocked). Though requiring confirmation is probably still better since attacking allies is not something you generally want to do, anyway.
I often have this problem where if I hold alt to look around the map it acts as though I'm not holding alt, and instead moving my character around. I am pretty much certain this is a problem with my keyboard. It's weird and I only experience this issue in Cogmind, but I don't really use the alt key as a modifier in other games/programs so I haven't noticed it anywhere else. It's a bit dangerous when I try to look around for an escape route and end up moving my character! I have to remember to tap alt once or twice before looking around.
Are you Alt-Tabbing between programs occasionally? This is a known issue with SDL and Windows. When you Alt-Tab, the modifier key is often remembered in the wrong state. It's not something I can even detect, because it's a problem beyond my engine. I've tried several solutions but nothing works perfectly :/
It happens in a other Windows/SDL programs, too, but they don't use the Alt key so much, certainly not as much as Cogmind does... I had to! We needed all the keys
As such, you have to remember to tap the key once or twice after returning to the game to reset it
@Sherlockkat: Good to hear all that! And of course there are consequences
. Maybe not big enough, but time will tell... I didn't want to start it out too serious.
Today while testing the new high scores output I see you've already topped the "furthest area reached" chart
(I haven't uploaded the data yet--skipping a day due to the new release.)