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Weekly Seed #15 [Alpha 4b] [Seed: Mystery Tunnel]

Started by zxc, November 10, 2015, 06:53:58 AM

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zxc

What will you find at the end of it?

This week's seed: Mystery Tunnel


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once. This is a friendly competition and we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Mystery Tunnel] should display in the log window.

Congratulations on entering the seed, now get in there!

Happylisk

Not too shabby.

The run down:

Spoiler
-8 was a brutal level for me as far as Materials goes.  I had to spend Factory -7 and -6 rebuilding, and thankfully got lucky with the stairs.  By -5 I was in a good place.  By -4, I had 2 deep network scanners but couldn't find any terminals.  I did find and clear the entrance to Armory which provided some nice loot.  By the time I found a terminal and hacked the stairs, I had already killed about 4 dispatched squads.  The security level was pretty high by this point, and when I was closing on the stairs I got intercepted by 2 hunters, an ARC, and a friggin behemoth. 

I ended up going into Research naked which is basically the kiss of death.  Got lucky and found the stairs.  On research -2 I managed to hack the stairs to Access but died en route.  I can rebuild in Factory, but rebuilding in Research is way harder.

The accuracy buff didn't effect the game too much, except making swarmers easier to kill.
[close]

The morgue:

Spoiler
Cogmind - Alpha 4b

Name: Happylisk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (170)     850
Value Destroyed (7456)     7456
Prototype IDs (6)          120
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 12426

Cogmind
---------
Core Integrity             0/1450
Matter                     297/300
Energy                     50/50
System Corruption          6%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (3)
Propulsion (2)
Utility (13)
Weapon (5)

Inventory
-----------
Precision Rocket Launcher
Biometal Leg

Peak State
------------
Power
  Light Anti-Matter Reactor
  Light Quantum Reactor
Propulsion
  Medium Treads
  Medium Treads
Utility
  Improved Thermal Shield
  Advanced Heat Sink
  Improved Force Field
  Improved Energy Well
  Experimental Heat Sink
  Improved Target Analyzer
  Medium Storage Unit
  High-capacity Storage Unit
  Advanced Heat Sink
  Improved Thermal Generator
  Large Storage Unit
Weapon
  Railgun
  Railgun
  Quantum Rifle
  Phase Gun
[Rating: 101]

Favorites
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Carbon-fiber Leg
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Deep Network Scanner
  Protection               Layered Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gatling Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

Stats
-------
Classes Destroyed          16
  Worker                   12
  Builder                  15
  Tunneler                 3
  Hauler                   2
  Recycler                 13
  Operator                 1
  Swarmer                  27
  Saboteur                 1
  Grunt                    38
  Brawler                  4
  Duelist                  2
  Protector                3
  Sentry                   11
  Hunter                   7
  Programmer               29
  Behemoth                 2
NPCs Destroyed             0
Best Kill Streak           8
  Combat Bots Only         8
Matter Collected           3769
  Salvage Created          9042
Parts Attached             216
  Power                    29
  Propulsion               26
  Utility                  71
  Weapon                   90
Parts Lost                 81
  Power                    11
  Propulsion               6
  Utility                  35
  Weapon                   29
Average Slot Usage (%)     81
  Naked Turns              248
Spaces Moved               3914
  Fastest Speed (%)        200
  Average Speed (%)        81
  Slowest Speed (%)        9
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           15
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             118
  Greatest Overweight (x)  32
  Average Overweight (x)   1
Largest Inventory          22
  Most Items Carried       18
  Average Items Carried    8
Core Damage Taken          3400
Average Core Remaining (%) 68
  Depth 10 End             52
  Depth 9 End              81
  Depth 8 End              50
  Depth 7 End              94
  Depth 6 End              88
  Depth 5 End              76
  Depth 4 End              44
  Depth 3 End              64
Volleys Fired              371
  Largest                  4
  Hottest                  359
Shots Fired                857
  Gun                      560
  Cannon                   274
  Launcher                 23
  Special                  0
  Kinetic                  400
  Thermal                  299
  Explosive                13
  Electromagnetic          145
Shots Hit Robots           560
  Core Hits                315
Overload Shots             1
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           20182
  Projectiles              15919
  Explosions               4176
  Melee                    0
  Ramming                  87
  Kinetic                  6947
  Thermal                  6245
  Explosive                2485
  Electromagnetic          4418
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      254
  Shots                    3
  Rammed                   15
Highest Temperature        339
  Average Temperature      75
  Shutdowns                0
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         24
  Average Corruption       10
  Message Errors           31
  Parts Rejected           18
  Data loss (map)          49
  Data loss (database)     25
  Misfires                 7
  Misdirections            21
  Targeting Errors         65
  Weapon Failures          15
  Depth 5 End              24
  Depth 4 End              19
Haulers Intercepted        2
Robots Corrupted           11
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          17
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            6
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                15
  Successful               4
  Failed                   11
  Catastrophic             3
  Database Lockouts        0
  Manual                   9
  Unauthorized             0
  Terminals                15
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             4
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      3
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          1
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         5
  Full Trace Events        2
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               5
  Largest Group            2
  Highest-Rated Group      20
  Highest-Rated Ally       20
Total Orders               4
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  4
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               4
  Total Damage             73
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             1406
  Average Influence        356
  Final Influence          144
Maximum Alert Level        4
  Low Security (%)         45
  Level 1                  25
  Level 2                  12
  Level 3                  12
  Level 4                  4
  Level 5                  0
Squads Dispatched          34
  Investigation            4
  Extermination            10
  Reinforcement            7
  Assault                  7
  Garrison                 6
Exploration Rate (%)       15
  Regions Visited          10
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               7963
  Depth 11                 127
  Depth 10                 544
  Depth 9                  424
  Depth 8                  432
  Depth 7                  411
  Depth 6                  605
  Depth 5                  2720
  Depth 4                  2350
  Depth 3                  216
  Depth 2                  134
  Scrapyard                127
  Materials                1400
  Factory                  6086
  Research                 350

Prototype IDs
---------------
Heavy Proton Cannon
Enhanced Coil Gun
Precision Rocket Launcher
Tesla Bomb Launcher
Experimental Heat Sink
Improved Energy Well

Alien Tech Recovered
----------------------
None

Game
------
Seed: Mystery Tunnel
^Manual?: 1
Play Time: 87 min
Sessions: 9
Mod: N/A
Game No.: 80
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 0
Font: 12/Cogmind
Map View: 76x56


X=9448737864338545444405448474
007480041444441141010884137704
818400171078110000118710777707
541400743105577034401100731070
375000070135044373041405004400
440057771105544440570813505047
300538704444007704483587834174
170444103170488007070440444441
075108313407013703470748105884
054447807087437840474044141470
044418710000871441310044134444
404444410400444040014404084004
404084044444474447440444414004
444404431444044444401448101441
441044444404441440440444041444
404481148444444044441484444474
441044778004480801811170140047
440457007040447307107170404434
140471740100487151441780717010
440170401045070405734044401778
01
[close]

Enno

WeeklySeed:MysteryTunnel

enno@cogmind:~$ sudo apt-get install spoiler
[sudo] password for enno: *************

enno@cogmind:~$
Spoiler
root@cogmind:/home/enno#
Spoiler

- i found the access and in front of at r=6
   i came in a stasis-trap,
  and did not came out...
- followers seems very happy and didn't stop
  to shoot
- at -6 i died but my light nuclear core
  is still shining bright
[close]
[close]
Spoiler
root@cogmind:/home/scoresheet#
Spoiler
Cogmind - Alpha 4b

Name: Enno

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (162)     810
Value Destroyed (5892)     5892
Prototype IDs (10)         200
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 8902

Cogmind
---------
Core Integrity             0/850
Matter                     300/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (1)
Location                   -6/Factory

Parts
-------
Power (2)
Propulsion (4)
Utility (6)
Weapon (3)

Inventory
-----------
Light Nuclear Core
High-capacity Matter Storage Unit
Improved Deuterium Engine
Heavy Laser

Peak State
------------
Power
  Light Nuclear Core
  Light Nuclear Core
Propulsion
  Light Treads
  Carbon-fiber Leg
  Gravmag System
  Improved Hover Unit
Utility
  Advanced Sensor Array
  Medium Storage Unit
  Small Storage Unit
  Improved Heat Sink
  Layered Light Armor Plating
Weapon
  Heavy Assault Rifle
  Precision Grenade Launcher
[Rating: 35]

Favorites
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

Stats
-------
Classes Destroyed          13
  Worker                   20
  Builder                  18
  Tunneler                 6
  Hauler                   6
  Recycler                 7
  Watcher                  5
  Swarmer                  15
  Grunt                    56
  Brawler                  2
  Duelist                  2
  Sentry                   20
  Hunter                   1
  Programmer               4
NPCs Destroyed             0
Best Kill Streak           12
  Combat Bots Only         5
Matter Collected           4124
  Salvage Created          5350
Parts Attached             166
  Power                    23
  Propulsion               34
  Utility                  41
  Weapon                   68
Parts Lost                 104
  Power                    18
  Propulsion               26
  Utility                  23
  Weapon                   37
Average Slot Usage (%)     86
  Naked Turns              210
Spaces Moved               3664
  Fastest Speed (%)        285
  Average Speed (%)        80
  Slowest Speed (%)        16
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           65
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             44
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    4
Core Damage Taken          2373
Average Core Remaining (%) 24
  Depth 10 End             46
  Depth 9 End              32
  Depth 8 End              15
  Depth 7 End              6
Volleys Fired              534
  Largest                  3
  Hottest                  138
Shots Fired                879
  Gun                      624
  Cannon                   161
  Launcher                 94
  Special                  0
  Kinetic                  530
  Thermal                  255
  Explosive                82
  Electromagnetic          12
Shots Hit Robots           481
  Core Hits                301
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           14387
  Projectiles              6863
  Explosions               7396
  Melee                    0
  Ramming                  128
  Kinetic                  4224
  Thermal                  2956
  Explosive                6149
  Electromagnetic          930
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      1281
  Shots                    35
  Rammed                   65
Highest Temperature        300
  Average Temperature      48
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         9
  Average Corruption       6
  Message Errors           36
  Parts Rejected           7
  Data loss (map)          28
  Data loss (database)     12
  Misfires                 7
  Misdirections            9
  Targeting Errors         17
  Weapon Failures          4
  Depth 9 End              7
  Depth 7 End              9
Haulers Intercepted        6
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          16
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        14
  Terminals                10
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          2
Machines Hacked            14
  Terminals                10
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          2
Total Hacks                40
  Successful               17
  Failed                   23
  Catastrophic             4
  Database Lockouts        0
  Manual                   19
  Unauthorized             11
  Terminals                29
  Fabricators              0
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              5
  Garrison Access          5
Terminal Hacks             6
  Record                   1
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              1
  Unreport Threat          0
  Locate Traps             2
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       1
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         11
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         2
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           2
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      20
  Highest-Rated Ally       20
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               2
  Total Damage             40
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             917
  Average Influence        305
  Final Influence          746
Maximum Alert Level        3
  Low Security (%)         39
  Level 1                  34
  Level 2                  17
  Level 3                  8
  Level 4                  0
  Level 5                  0
Squads Dispatched          27
  Investigation            7
  Extermination            4
  Reinforcement            10
  Assault                  0
  Garrison                 6
Exploration Rate (%)       26
  Regions Visited          6
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               7793
  Depth 11                 184
  Depth 10                 1696
  Depth 9                  1731
  Depth 8                  1535
  Depth 7                  2222
  Depth 6                  425
  Scrapyard                184
  Materials                4962
  Factory                  2647

Prototype IDs
---------------
Heavy Ion Engine
Heavy Particle Gun
Advanced Beam Rifle
Heavy EM Shotgun
Advanced Beam Cannon
Enhanced Autogun
Precision Assault Rifle
Mini Assault Cannon
Precision Grenade Launcher

Alien Tech Recovered
----------------------
None

Game
------
Seed: Mystery Tunnel
^Manual?: 1
Play Time: 150 min
Sessions: 1
Mod: N/A
Game No.: 343
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 80x50


X=9597975271323466588862511821
664185185898888188551419889894
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168144615629451285996662118651
515968125199226564151218248886
118111825919561882695154814949
191186256181628468544141561168
158818888866918262969688151645
656482212666888814119422985611
888889862921519588186688628885
285881888889888165889819161886
815685854685611569184425885885
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888889888561885611984866996194
516914848588618829225881869116
161818621186111491855558658114
6625566811411929151161118484
[close]
[close]
[close]

Enno

#3


Enno's MysteryTunnel-Step by Step for -10
CAUTION MASSIVE SPOILER

--11:

- attached: ion engine, lgt.treads, assault rifle, small laser
- lgt.assault rifle & lgt.ion engine for back-up
- destroyed scavanger r-06 (got nothing to take)
- go to access and wait till the k-01 serf comes and kill both
(got nothing to take)
- decide to kill some t-07 excavator just for 'coverage'-utilities cause
  i  really don't need a seismic analyzer and a imp.terrain scanner right now...
  but the coverage of these, with both -for me at the moment sensless utilities-
  the   core is 18% exposed ;)
- let's get out of here



--10:


- first a door in the left wall &  an active non-explosive purification channel..
  the question here: purification for what ?
- one step forward, i see a terminal in a range of 13 but also
  a very angry looking 0-16technician direct behind
- to the door in the wall, a room - nothing special here but a
  highly explosive fusion modulator
- over there a core shielding, looks so beautyful - i want it !
- stop, right behind a second purification channel in a range of 15 a swarmer,
  a little s-10pest and what we know about s-10pests?
  right, they never come alone
- back to the room, outside at the door-corner at a range of 16 i shoot
  with assault rifle just that he take notice of me and tell his little friends
- ok four swarmers noticed me and shoot, none is hit me
- i am in the room now an wait
- first down, second down... the fusion modulator explodes,
  take the other pest with but also destroyed my small laser AND
  a recycling mashine what short before comes in view :(
- over there the beautiful looking core shilding is still lying on the
  (surprisingly very clean) ground
- got it. swap with the seismic analyser and it feels really goood
- in the right wall one door, i step through, a room with an material processor
  in there, and a door leads to the terminal
- go to terminal but he is out of order (i knew it - saw it in that ugly 0-16 face)
- a a-02 transorter in range of 3 but hit chace of 69 - i wait one step- hitchance 72% - another two steps of waiting and he waits too. very good cause
  we have now a hitchance of 82% for my little babies aka the assault &
  the lgt.assault rifle...i shoot but the transporter begin to run..run away.
  noooo i just wanna play. he is at r=5 and a hitchance of 73% for my friends.
  i shot again and again but he is away and i let him pass cause of the
  twice seeing in life
- i go ahead in the right direction and explore the two rooms- nothing special
  but the bigger of them have a second door, i go through this door and...
  the runaway-transporter in r=14 and a hitchance of 50% - i shoot ..he run..
  r=16/hc=60% shoot -- got him
- holy crap on my way to the transporters final place a g-34 mercenary
  comes in view and shoot at me
- i go back behind a wall of the new room here
  (the t-07 excavator is still diligent at work) and wait
- hc=82% three shots / hc=83% two shots / hc=84% two shots ..gotcha
- ok i'm at the resting place of a-02..loot the med.storage unit and
   swap with the imp. terrain scanner.
   the four wielding torches let i lay on the ground
- roomcheck: 2x explosive neutrino reactors and a second door which i go through
- a long but only 2 range wide floor,
  a door on the other side and a at me shooting g-47 trooper in a range of 14
- back in the room, through the room because of the explosive stuff in here
  and waiting outside at the door
- here we are, behind the g-47 a g-34. lets do it.
  r=2/82% 1x / r=2/83% 2x ..the g-34 comes from the other side.
  still shoot g-47 with 85% 1x - 86% 1x - 87% 1x - 88% 1x - 89% 1x got him..
  now back in the room, wait two times then shoot the g-34 with 82% hitchance.
  one time. he falls.
- drop: seismic analyser, lgt.ion engine and imp.terrain scanner/ get: sml.laser,
  ion engine and a lgt.nuclear core with a itergrity 22/50.
  i swap with ion engine
- go back to floor and through the door on the other side
-a room with an scanalyzer and a second door
- scan-insert: ion engine / first scan-insert failed / second works..
  scanalyze works in just one try (no wonder at 90%..
  just for fun i scan the small laser too (one try) and leave cause of 50% detection
-go through second door and see that the floor ends here
but there is a new door i will go
- a room with propulsion shielding lying on the ground
  and a fabricator standing there..take the shielding and go out of here
- go along the floor were the g-47 comes from to trigger a
  massive-razor-sharp blade trap what severed one of my lght.treads.
  i accuire and attach these of course
-the floor ends here with a door to the left and a door to the right,
  i go to the right and enter a room with four massive, highly explosive
  and very loud nuclear reactors (it sounds so great,
  so i sit me at the second one and just chill for some minutes,
  ca. the time what a human smoker needs for a ciggarette)
- go back and open the left door ..it's a room
- roomcheck: 5x utility shielding, 2x compact wheels,1x  lgt.cannon and a door
- drop: ion engine , get: lgt.cannon ,
  cause of the very bad integrity of the lgt.assault riffle (4/80)
and the knowing of my small back up laser i direct drop these
and attache the lgt.cannon,   get one shieldig and open the other door..
  stop i forgot about my storage. so i get my ion engine back from the ground
  and take one more utility shilding with ...now we can go
- it seems it is a room but it is not. behind the big fat material composer
  it splits to the left and to the right.
- i go to the right ...and hell yeah TH3 4CC355 !
  i'm pretty sure that this is an main-access because the lay-out

at this point it's time to tell a lttle bit about my gameplay.
usally when i have discovered the !main-access and my core is > 100
i go ahead instead and explore the area around this access.
to find some more terminals to hack, to find eventually better weapons
but first and at all to shoot the explosive stuff like reactors and modulators.
it's a little bit very risky but so much fun          ^__________^
so this time too cause the core is at 204/250 (17%exposed)

- just to look i open the door right above the access and see it's a small room
  with an non-explosive hadron collector inside and a sensor array
  on the ground take the array and leave
- let's go back and have some fun in here, let's go to the 'chilling'-reactors
-ok we are here, no troubles on the way,
  standig in the door...damn it sounds so great.
- time for action: range seven, targeting the second one..shoot,
  again and again and again and again and again and again and again and
  boooom, yeah that's what i'm talkin' about but only two explode
  so we care about the others...i wait two times...boom.
  ok one is still standing. after some waits nothing happens so i shoot and wtf
   it needs five times and a lot of matter to still standing there
- i go ahead to the neutrino reactor where the fight with the g-47 was
  a lot of matter is still lying here too
- two times and boom (nice color^)
- go back in the termainal direction and enter the little room with
  the fusion modulator, and notice that i forgot a sml.matter storage unit
  wich is still lying here..i take up and leave the room to r=2 in front of the door
- open the door again but this time with my 2 little babies and than straight shoot
  at  the modulator, boom just one try this goes fast but
  inflect some damage to myself plus destroy my engine
- map check
- i decided to go back to the startpoint and explore the area there
- here i found a room with another neutino reactor and a lrg.matter storage unit
  which i swap with the small one in my inventory
- now the same like before, leave the room, shoot the door
   and make the reactor to explode
-after 3 times nothing happens but a swarmer comes in view,
  i cancel my plan and enter the room again (very risky) and wait 16 times.
  i open the door, go out and all seems so friendly...i shoot again
  against the reactor but nothing happens...
  after six times i decided to go...back in direction access
- back at the access i realize that i have a matter-problem cause 52/300
  and the matter-storage more then empty
- i go to hunt some u, k, and t's but without success plus
  two g-34 come in view and my matter is at 3
- i beginn panicly ram into some engineers to get matter,
  than i shoot the first g-34 down..but where's the second
- i leave the room and want to explore the left side of the access
  as i see that two g-34 comes out of the access
- i quick hide behind the material composer and shoot in the composer
  for a hole where i can better hide. shoot again for a bigger hole
  now i'm direct in the middle of the composer so that only one g-34 can hit me.
  it worked perfect and all both are dead.
-now i can hopefully explore the left side
-a inactive terminal and right behind a door which i open.
found a granate launcher and two neutrino reactors are standing here.
  the launcher go with, the reactors have to wait
  because of my little matter-problem what i still have
- i leave the room and go north till i come to my first active terminal in this run
-scanning nodes, building attack tree and bypassing the authorization...we're in
(z)>>Trojan(Track) /(f) >>Traps(Locate) /(z) >> Alert(Check) /(a)>>Query(Scanalyzer)
- after two times >>Enumerate(Reinforcments) the terminal locked
- because of the tracking trojan i can see that two g's are on the way
  but from direction north and my access is south-east so i go there
  and leave the g's alone...stop. no - i go back an will kill them
  because i can see if reinforcement is coming. i go the direction of the
  (now i know) two g-34 so that they can see me.
  as they spot me i lure them in a small room at the second inactive terminal
  and let them rest in peace...
- no weapons to loot, just alu.legs and some matter.
  my core is at 117 and my only weapon is my small back up laser
  from the beginnig and thit matter hungry granate launcher.
  matter is at 124 now.
- a g-34 from access-direction, kill him fast, take the ion engine and the heat sink
- now i'm back at the access and ready to go up...

>> power 1
>> propulsion 2 +1
>> utility 2 +1
>> weapon 2

--9

- as we can see*ef,hkjgimalfunction6569p87harddisk-space55 for w1eekly s77eed
hg- rec0Rds is totally overlo4ded u0986aaa4ll record5 mu5T sT0pn nnoew35juki now545t5v65jöoipmamalfuncti3nno jöo876g5f47678üß9+ßo#üp....,mnjlkguh23666
[close]
[close]

>> sorry for the double-post but there were too many signs
     (hope you see the plan behind..)

Kyzrati

#4
Argh, Happylisk just beat me :)

I'm pretty sure I'd have done better if* I hadn't decided to suddenly stream my seed run on Twitch. First time doing that; decided to stream it suddenly and quickly got OBS set up and running seemingly well enough. (*I'm also not as good at playing with tiles rather than ASCII, but I figured the former was better for streaming.)

While I don't think the game got significantly easier with 4b, I could tell it was a little easier. Still lots of pressure in the mid/late-game. I might've just been in the wrong place at the wrong time, but on three separate floors I ran into bottlenecks where battle after battle occurred without any respite.

The first two times I weathered them nicely, but the third happened in an open area where I had no explosives and got worn down. That was -4/Factory where I fell...

On the way caused spectacular explosions and used them to take out a lot of evil robots, and on one floor later found the exit with only 51 integrity remaining, right when I'd pissed them off enough that they were sending both Programmers and an Assault squad.

Score sheet

Cogmind - Alpha 4b

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (191)     955
Value Destroyed (7460)     7460
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 11575

Cogmind
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     42/50
System Corruption          3%
Temperature                Cool (0)
Location                   -4/Factory

Parts
-------
Power (4)
Propulsion (5)
Utility (7)
Weapon (3)

Inventory
-----------
Electrolaser
HERF Cannon
HERF Cannon
Medium Storage Unit

Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
  Micro Fission Core
  Light Anti-Matter Reactor
Propulsion
  Carbon-fiber Leg
  Durable Medium Treads
  Flexi-carbon Leg
  Compact Heavy Treads
  Flexi-carbon Leg
Utility
  Improved Target Analyzer
  Advanced Heat Sink
  Medium Storage Unit
  Improved Medium Armor Plating
  Experimental Heat Sink
  Improved Force Field
  Advanced Terrain Scan Processor
Weapon
  Wave Gun
  KE Penetrator
  Enhanced Gauss Cannon
[Rating: 100]

Favorites
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Compact Heavy Treads
  Wheel                    Wheel
  Leg                      Carbon-fiber Leg
  Hover Unit               Anti-Grav System
Utility                    Medium Storage Unit
  Device                   Improved Force Field
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe

Stats
-------
Classes Destroyed          13
  Worker                   15
  Builder                  13
  Tunneler                 3
  Hauler                   4
  Recycler                 11
  Operator                 1
  Swarmer                  33
  Grunt                    61
  Brawler                  2
  Duelist                  2
  Sentry                   23
  Hunter                   11
  Programmer               12
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         12
Matter Collected           5454
  Salvage Created          8394
Parts Attached             244
  Power                    48
  Propulsion               54
  Utility                  57
  Weapon                   85
Parts Lost                 125
  Power                    25
  Propulsion               26
  Utility                  35
  Weapon                   39
Average Slot Usage (%)     91
  Naked Turns              4
Spaces Moved               3541
  Fastest Speed (%)        200
  Average Speed (%)        67
  Slowest Speed (%)        22
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             94
  Greatest Overweight (x)  22
  Average Overweight (x)   0
Largest Inventory          16
  Most Items Carried       16
  Average Items Carried    9
Core Damage Taken          2643
Average Core Remaining (%) 62
  Depth 10 End             59
  Depth 9 End              49
  Depth 8 End              77
  Depth 7 End              94
  Depth 6 End              92
  Depth 5 End              5
Volleys Fired              464
  Largest                  3
  Hottest                  253
Shots Fired                1056
  Gun                      719
  Cannon                   312
  Launcher                 25
  Special                  0
  Kinetic                  734
  Thermal                  222
  Explosive                13
  Electromagnetic          87
Shots Hit Robots           700
  Core Hits                343
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              9
  Impact                   0
  Slashing                 9
  Piercing                 0
Damage Inflicted           19859
  Projectiles              16140
  Explosions               3466
  Melee                    253
  Ramming                  0
  Kinetic                  11358
  Thermal                  4369
  Explosive                1699
  Electromagnetic          2180
  Impact                   0
  Slashing                 253
  Piercing                 0
Self-Inflicted Damage      182
  Shots                    6
  Rammed                   0
Highest Temperature        437
  Average Temperature      103
  Shutdowns                8
  Energy Bleed             3
  Interference             11
  Matter Decay             1
  Short Circuit            1
  Damage (minor)           2
  Damage (major)           1
  Damage (core)            0
Highest Corruption         28
  Average Corruption       11
  Message Errors           23
  Parts Rejected           6
  Data loss (map)          33
  Data loss (database)     15
  Misfires                 5
  Misdirections            12
  Targeting Errors         59
  Weapon Failures          11
  Depth 8 End              1
  Depth 5 End              28
Haulers Intercepted        4
Robots Corrupted           2
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          9
Communications Jammed      46
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        15
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Machines Hacked            15
  Terminals                14
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Total Hacks                41
  Successful               18
  Failed                   23
  Catastrophic             5
  Database Lockouts        0
  Manual                   9
  Unauthorized             1
  Terminals                40
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          0
Terminal Hacks             17
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        1
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              7
  Unreport Threat          2
  Locate Traps             4
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            2
  Machine Controls         0
Hacking Detections         12
  Full Trace Events        2
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   5
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             988
  Average Influence        253
  Final Influence          938
Maximum Alert Level        3
  Low Security (%)         52
  Level 1                  29
  Level 2                  13
  Level 3                  4
  Level 4                  0
  Level 5                  0
Squads Dispatched          39
  Investigation            5
  Extermination            6
  Reinforcement            10
  Assault                  2
  Garrison                 16
Exploration Rate (%)       19
  Regions Visited          8
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               7691
  Depth 11                 71
  Depth 10                 561
  Depth 9                  1051
  Depth 8                  797
  Depth 7                  403
  Depth 6                  1753
  Depth 5                  1932
  Depth 4                  1123
  Scrapyard                71
  Materials                2409
  Factory                  5211

Prototype IDs
---------------
Light Neutrino Core
Improved Flight Unit
Improved Medium Laser
Heavy Particle Gun
Improved EM Shotgun
Advanced Beam Cannon
Mini Assault Cannon
Rocket Array
Tesla Bomb Launcher
Experimental Heat Sink
Gravity Neutralizing Apparatus

Alien Tech Recovered
----------------------
None

Game
------
Seed: Mystery Tunnel
^Manual?: 1
Play Time: 133 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Quote from: Enno on November 12, 2015, 03:43:30 PM
*awesome story*
Spoiler
That was a cool read, Enno :)

Too bad you didn't make it through the Factory! Though I can imagine the writing could've gone on for quite a long time if that were the case =p. Takes a while to do all that writing (I did a similar walkthrough of Materials in one of the previous seeds, though with less character!).

Good idea to recognize and not fight around explosive machines :). In this seed I used quite a few of them to take out enemies, though.

And good work maximizing your chances of taking out Haulers, though Assault Rifles are a poor choice for the job, hehe. I prefer cannons to make sure they die a sudden death before the fleeing starts.

I see you found the Lgt. Cannon, too. My personal favorite and I was toting one of those, too :D

Interesting strategy about exploring after you find the main access. I used to do that a lot, but mostly stopped since it is quite dangerous and can turn a winning game into a losing one pretty quickly, at least putting you in a much worse condition before heading to the next depth. Certainly more challenging, though, if you're up for it.

Also WHAT IF you're wrong and it's not a main access? ;) (But yeah, usually you can guess with a high chance of being right.)

Overall some nice strategies in there :D

Since you like doing some unauthorized hacking, did you know you can use Force(Overload) on a Fabricator for some exciting results?
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Enno

Quote from: Kyzrati on November 13, 2015, 01:26:35 AM
[...]decided to stream my seed run on Twitch[...]
did you make a video too and can you upload it ?
it would be very nice to see how the developer himself plays his own 'game'

Spoiler
(yes i know the overload-hack and also used too,
but to make this just for fun can be very dangerous, cause the reinforcements!!
and if it's not main-access i go over to the secret-plan B...thanks for the hauler-tipp)
[close]

Kyzrati

Quote from: Enno on November 13, 2015, 01:56:12 AM
did you make a video too and can you upload it ?
it would be very nice to see how the developer himself plays his own 'game'
I'm guessing that has to be a setting in Twitch? I didn't do that myself. I think they store videos for a while there, though to get it on YouTube I'd have to actually store and upload the video... I didn't do anything but fire up OBS and start playing, so I don't even know if it recorded! Would be pretty long, though, not all that great for YouTube at a couple hours.

I can do another stream again next time, maybe :). I'll certainly do it if others will show up, since I need to playtest anyway.

Spoiler
Quote from: Enno on November 13, 2015, 01:56:12 AM(yes i know the overload-hack and also used too,
but to make this just for fun can be very dangerous, cause the reinforcements!!
and if it's not main-access i go over to the secret-plan B...thanks for the hauler-tipp)
Ah yeah, wasn't sure if you'd seen that elsewhere yet--haven't heard anyone mention that one :P. Since you're here reading, how about a Garrison hack: Force(Jam) if you don't have the capability to take it out or hack it shut but want to stop the flow of enemies. Of course, they'll investigate the situation from another point...
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Enno

Quote from: Kyzrati on November 13, 2015, 02:03:52 AM
I can do another stream again next time
the problem to watch this stream is the timezone but i guess the day will come.

Spoiler
GarrisonHack
Quote
Garrison hack: Force(Jam)
if you don't have the capability to take it out or hack it shut but want to stop the flow of enemies
wow this is complete new to me and can be veeery usefull in the higher security level..thanks
[close]
[close]

Kyzrati

Well, yeah, time zones are a problem, and it would be impossible to accommodate everyone. Just an idea that if some were able to make it that might be a fun idea to continue with.

Glad you like the hack. I can see it being more useful on later floors as a quick solution, for sure. There are yet more unannounced garrison hacks :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon


Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

My run was going well, and I figured I'd try equipping a datajack instead of my usual melee weapon. At some point I'm chased into a dead-end room, and there are a few grunts behind me. I realise a good tactic would be to reboot the first one to buy me time to switch to my RL and escape. I reboot the first one, who is blocking the doorway, or so I thought. I try flying over but it prompts something to do with re-wiring the robot. So instead I position myself to blast a hole in the wall, and suddenly the grunts behind the rebooting one are right next to me, blasting my items to bits. The other grunt is still rebooting, blocking my escape. Run ended shortly after.

Kyzrati

Aw, too bad you had to discover it under those circumstances :(. As per our emails I'm looking at and fixing this now. The main issue is normally when you move into a robot, rewiring takes priority over flight passage. I'll have to allow it to detect flight and override the failure message in that case, letting you past anyway.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon