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Weekly Seed #9 [Alpha 3c] [Seed: SeedyRobots]

Started by zxc, September 28, 2015, 02:34:21 AM

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zxc

Copying the format of earlier weekly seeds. I think I got everything right - if not, let me know.

This week's seed: SeedyRobots


The Weekly Seed is open to anyone.  High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

  • The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
  • Play through the game once.  This is a friendly competition, we are all honest people.
  • When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
  • Any scoresheets submitted after seven days will not be included.
  • Good luck!







HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: SeedyRobots] should display in the log window.

Congratulations on entering the seed, now get in there!

jimmijamjams


Happylisk

I'll get to this over the weekend.  Looking forward!

Kyzrati

Yay! With the tournament over, I can participate again! I usually play on Fridays, so I'll be in on this later.

Joining the seed runs with everyone has been good to force me to play at least one full game a week, which is otherwise very difficult because I'll usually spend all my time implementing features and testing rather than playing for real ;)

Thanks for picking it up, zxc.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Oarsman

This didn't take me long...

Spoiler
Well, I went into this run pretty confident, after escaping for the first time and finding my supporters item in the same run over the weekend.

Which of course meant that to even things out this was probably my least successful run ever.

I ran into a bunch of swarmers to the north-west of the first level entrance, which blew up a neutrino reactor I was stood in front of and stripped me bare. Then, though I found some stairs further to the west I decided that I should try to better equip myself before escaping.

Mistake.

I ran into another bunch of swarmers and grunts exploring east, found myself in a series of dead-ends and died unceremoniously, without enough energy to equip my only weapon and a score that would only just have registered in the tournament (which is more due to the swarmers blowing up their own machine than anything I did).

Can't win them all I guess! Probably should have realised things weren't going great at the stairs and taken them anyway, then used the extra slots / core integrity to get the equipment I wanted more safely on the next level.

May have another go at the seed later in the week for fun (/to restore my Cogmind ego), but here is my official entry:

Cogmind - Alpha 3c

Name: Oarsman

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (25)      125
Value Destroyed (393)      393
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 518

Cogmind
---------
Core Integrity             0/250
Matter                     275/300
Energy                     8/50
System Corruption          1%
Temperature                Cool (0)
Location                   -10/Materials

Parts
-------
Power (1)
Propulsion (2)
  Flight Unit
  Flight Unit
Utility (2)
  Light Armor Plating
Weapon (2)

Inventory
-----------
Mining Laser
High-capacity Matter Storage Unit
Light Assault Rifle

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Wheel
  Wheel
Utility
  Small Storage Unit
  Improved Terrain Scanner
Weapon
  Medium Laser
  EM Pulse Gun
[Rating: 8]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

Stats
-------
Classes Destroyed          5
  Worker                   2
  Tunneler                 10
  Recycler                 1
  Swarmer                  6
  Grunt                    6
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         3
Matter Collected           554
  Salvage Created          649
Parts Attached             22
  Power                    1
  Propulsion               7
  Utility                  4
  Weapon                   10
Parts Lost                 13
  Power                    1
  Propulsion               3
  Utility                  2
  Weapon                   7
Average Slot Usage (%)     81
  Naked Turns              1
Spaces Moved               570
  Fastest Speed (%)        333
  Slowest Speed (%)        50
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             12
  Greatest Overweight (x)  3
  Average Overweight (x)   0
Largest Inventory          6
  Most Items Carried       4
  Average Items Carried    2
Core Damage Taken          254
Volleys Fired              73
  Largest                  2
  Hottest                  90
Shots Fired                121
  Gun                      121
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  26
  Thermal                  43
  Explosive                0
  Electromagnetic          52
Shots Hit Robots           73
  Core Hits                35
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           912
  Projectiles              912
  Explosions               0
  Melee                    0
  Ramming                  0
Highest Temperature        220
  Average Temperature      59
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Message Errors           1
  Parts Rejected           0
  Data loss (map)          1
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          4
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                8
  Successful               1
  Failed                   7
  Catastrophic             1
  Database Lockouts        0
  Manual                   0
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             1
  Record                   0
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         4
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             131
  Average Influence        42
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          1
  Investigation            1
  Extermination            0
  Reinforcement            0
  Assault                  0
Exploration Rate (%)       36
  Regions Visited          2
Turns Passed               861
  Depth 11                 252
  Depth 10                 609
  Scrapyard                252
  Materials                609

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: SeedyRobots
^Manual?: 1
Play Time: 11 min
Sessions: 2
Mod: N/A
Game No.: 44
ASCII: 0
Keyboard: 1
Font: 18/TerminusB
Map View: 70x50


X=9588431966331230348663880066
938000904360006668818133366303
001303633631861633333363303333
333633333336336333303333363333
333333633633303336368333333363
333333303633333333336333333336
383333833646933330033331003333
333363333833333633606633336333
903003360690663333633330114006
188033310600639014800188310633
306301113406694016163684708098
880018688636008001631363083380
403003860633330191198006003316
[close]






zill

My first attempt at the weekly seed, I barely fired a shot and only managed a score of 150 :-[

Spoiler
Cogmind - Alpha 3c

Name: zill

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (7)       35
Value Destroyed (124)      124
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 159

Cogmind
---------
Core Integrity             0/250
Matter                     300/300
Energy                     50/50
System Corruption          2%
Temperature                Cool (1)
Location                   -10/Materials

Parts
-------
Power (1)
Propulsion (2)
  Aluminum Leg
Utility (2)
Weapon (2)

Inventory
-----------
High-capacity Matter Storage Unit

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Tractor Beam
  Improved Terrain Scanner
Weapon
  EM Pulse Gun
  Medium Laser
[Rating: 8]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

Stats
-------
Classes Destroyed          4
  Tunneler                 1
  Recycler                 1
  Swarmer                  3
  Grunt                    2
NPCs Destroyed             0
Best Kill Streak           2
  Combat Bots Only         2
Matter Collected           370
  Salvage Created          290
Parts Attached             15
  Power                    4
  Propulsion               3
  Utility                  3
  Weapon                   5
Parts Lost                 12
  Power                    2
  Propulsion               2
  Utility                  3
  Weapon                   5
Average Slot Usage (%)     84
  Naked Turns              7
Spaces Moved               280
  Fastest Speed (%)        200
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           9
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             10
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    2
Core Damage Taken          253
Volleys Fired              30
  Largest                  2
  Hottest                  90
Shots Fired                53
  Gun                      53
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  0
  Thermal                  14
  Explosive                0
  Electromagnetic          39
Shots Hit Robots           21
  Core Hits                16
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           324
  Projectiles              310
  Explosions               0
  Melee                    0
  Ramming                  14
Highest Temperature        145
  Average Temperature      67
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         2
  Message Errors           1
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            1
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          0
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                6
  Successful               2
  Failed                   4
  Catastrophic             2
  Database Lockouts        0
  Manual                   3
  Terminals                6
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             2
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         4
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             63
  Average Influence        19
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          0
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
Exploration Rate (%)       16
  Regions Visited          2
Turns Passed               656
  Depth 11                 85
  Depth 10                 571
  Scrapyard                85
  Materials                571

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: SeedyRobots
^Manual?: 1
Play Time: 7 min
Sessions: 2
Mod: N/A
Game No.: 55
ASCII: 0
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50


X=9600422726335200050683100100
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000008930533870080030800361800
011819350008030008030880038000
000000830008013080013800070130
050000030008030080030800838000
000000830003030081030800038000
000000830008030080030800033000
000000830008030080030860888800
803000939008030833636387908938
77931887199038036606
[close]

fernsauce

#6
Well, this was unexpected. This is, for the record, my first attempt at any of these seed runs and my first victory.

scorecard

Cogmind - Alpha 3c

Name: Fernsauce

---[ ESCAPED! ]---

Performance
-------------
Evolutions (9)             4500
Robots Destroyed (83)      415
Value Destroyed (1665)     1665
Prototype IDs (46)         920
Alien Tech Identified (0)  0
Bonus (2000)               2000
              TOTAL SCORE: 9500

Cogmind
---------
Core Integrity             1600/1600
Matter                     300/300
Energy                     186/230
System Corruption          0%
Temperature                Cool (59)
Location                   Surface

Parts
-------
Power (2)
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion (3)
  Experimental Cesium-ion Thruster
  Improved Flight Unit
  Experimental Q-Thruster
Utility (18)
  Advanced Signal Interpreter
  Advanced Power Amplifier
  Advanced Power Amplifier
  Advanced Deep Network Scanner
  Advanced Cooling System
  Experimental Targeting Computer
  Improved Deep Network Scanner
  Enhanced Optical Array
  Advanced Force Field
  Advanced Transmission Jammer
  Improved Decoy Generator
  Advanced Power Amplifier
  Advanced Reaction Control System
  Long-range Sensor Array
  Dimensional Manipulator
  Improved Deep Network Scanner
  Improved Connection Mask
  Experimental Core Analyzer
Weapon (2)
  Enhanced Nova Cannon
  Improved Arc Projector

Inventory
-----------
Experimental Matter Compressor
Improved Energy Well
Gravity Flail
Cooled Plasma Rifle

Peak State
------------
Power
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion
  Experimental Cesium-ion Thruster
  Improved Flight Unit
  Experimental Q-Thruster
Utility
  Advanced Signal Interpreter
  Advanced Power Amplifier
  Advanced Power Amplifier
  Advanced Deep Network Scanner
  Advanced Cooling System
  Experimental Targeting Computer
  Improved Deep Network Scanner
  Enhanced Optical Array
  Advanced Force Field
  Advanced Transmission Jammer
  Improved Decoy Generator
  Advanced Power Amplifier
  Advanced Reaction Control System
  Long-range Sensor Array
  Dimensional Manipulator
  Improved Deep Network Scanner
  Improved Connection Mask
  Experimental Core Analyzer
Weapon
  Gravity Flail
  Enhanced Nova Cannon
[Rating: 172]

Favorites
-----------
Power                      Light Quantum Reactor
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Advanced Power Amplifier
  Device                   Advanced Power Amplifier
  Storage                  Improved Energy Well
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Deep Network Scanner
  Protection               Light Armor Plating
Weapon                     Improved Arc Projector
  Energy Gun               Improved Arc Projector
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Gravity Flail
  Piercing Weapon          Spear

Stats
-------
Classes Destroyed          10
  Worker                   6
  Builder                  11
  Tunneler                 1
  Hauler                   12
  Recycler                 1
  Operator                 8
  Watcher                  10
  Swarmer                  18
  Grunt                    11
  Sentry                   5
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         9
Matter Collected           3538
  Salvage Created          2888
Parts Attached             207
  Power                    27
  Propulsion               25
  Utility                  89
  Weapon                   66
Parts Lost                 20
  Power                    2
  Propulsion               2
  Utility                  8
  Weapon                   8
Average Slot Usage (%)     90
  Naked Turns              9
Spaces Moved               15673
  Fastest Speed (%)        1000
  Slowest Speed (%)        66
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             83
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          353
Volleys Fired              474
  Largest                  2
  Hottest                  185
Shots Fired                565
  Gun                      352
  Cannon                   199
  Launcher                 14
  Special                  0
  Kinetic                  63
  Thermal                  222
  Explosive                14
  Electromagnetic          266
Shots Hit Robots           279
  Core Hits                147
Overload Shots             13
  Energy Bleed             2
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              50
  Impact                   40
  Slashing                 0
  Piercing                 10
Damage Inflicted           7764
  Projectiles              4759
  Explosions               1350
  Melee                    1655
  Ramming                  0
Highest Temperature        497
  Average Temperature      52
  Shutdowns                2
  Energy Bleed             0
  Interference             4
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         5
  Message Errors           3
  Parts Rejected           2
  Data loss (map)          7
  Data loss (database)     11
  Misfires                 2
  Misdirections            9
  Targeting Errors         3
  Weapon Failures          1
Haulers Intercepted        12
Robots Corrupted           4
Robots Melted              1
Tactical Retreats          27
Communications Jammed      64
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        96
  Terminals                63
  Fabricators              10
  Repair Stations          9
  Recycling Units          7
  Scanalyzers              7
Machines Hacked            62
  Terminals                41
  Fabricators              5
  Repair Stations          9
  Recycling Units          3
  Scanalyzers              4
Total Hacks                218
  Successful               93
  Failed                   124
  Catastrophic             22
  Database Lockouts        0
  Manual                   64
  Terminals                161
  Fabricators              24
  Repair Stations          14
  Recycling Units          11
  Scanalyzers              8
Terminal Hacks             73
  Record                   15
  Part Schematic           7
  Robot Schematic          2
  Robot Analysis           3
  Prototype ID Bank        2
  Open Door                2
  Level Access Points      5
  Branch Access Points     2
  Emergency Access Points  2
  Machine Index            1
  Terminal Index           6
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              5
  Unreport Threat          4
  Locate Traps             3
  Disarm Traps             1
  Reprogram Traps          0
  Dispatch Records         6
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         2
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              3
  Sector Layout            0
  Machine Controls         0
Hacking Detections         89
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  2
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              2
  Total Part Build Rating  2
  Part Fabrication Matter  66
  Part Fabrication Time    150
Parts Repaired             1
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         35
Parts Scanalyzed           2
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       3
Robots Rewired             4
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               24
  Largest Group            3
  Highest-Rated Group      72
  Highest-Rated Ally       35
Total Orders               4
  STAY                     0
  GOTO                     3
  ROAM                     0
  FOLLOW                   1
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               18
  Total Damage             266
  Kills                    2
Allies Corrupted           0
Allies Melted              0
Peak Influence             347
  Average Influence        84
Maximum Alert Level        1
  Low Security (%)         86
  Level 1                  13
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          15
  Investigation            3
  Extermination            2
  Reinforcement            10
  Assault                  0
Exploration Rate (%)       27
  Regions Visited          21
Turns Passed               5957
  Depth 11                 47
  Depth 10                 1436
  Depth 9                  209
  Depth 8                  286
  Depth 7                  671
  Depth 6                  373
  Depth 5                  778
  Depth 4                  235
  Depth 3                  360
  Depth 2                  163
  Depth 1                  1399
  Scrapyard                47
  Materials                1931
  Factory                  1817
  Research                 523
  Access                   1399
  Waste                    240

Prototype IDs
---------------
Heavy Ion Engine
Enhanced Nuclear Core
Enhanced Fission Core
Improved Quantum Reactor
Enhanced Flexi-carbon Leg
Improved Flight Unit
Experimental Cesium-ion Thruster
Improved Field Propulsion Drive
Improved Diametric Drive
Experimental Q-Thruster
Improved Medium Laser
Advanced Beam Rifle
High-powered Electrolaser
Improved Spread Laser
Cooled Plasma Rifle
Advanced Plasma Rifle
Heavy Wave Gun
Precision Phase Gun
Cooled Particle Cannon
Improved Matter Neutralizer
Compact Linear Accelerator
Rocket Array
Experimental Stasis Projector
Gravity Flail
Plasma Lance
Coolant Network
Improved Energy Well
Improved Matter Compressor
Experimental Matter Compressor
Spectral Analyzer
Advanced Power Amplifier
Quantum Shading Machine
Dimensional Manipulator
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
EM Dispersion Field
Experimental Force Field
Improved Quantum Shroud
Experimental Thermal Converter
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Core Analyzer
Advanced Particle Charger
Advanced Overload Amplifier
Advanced Overload Regulator
Advanced Salvage Targeting Computer
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: SeedyRobots
^Manual?: 1
Play Time: 179 min
Sessions: 4
Mod: N/A
Game No.: 170
ASCII: 1
Keyboard: 1
Font: 18/Cogmind
Map View: 76x50


X=9903683542328632956663545461
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4651541
[close]

run info spoilers

-10, Materials: This was a rough start. Seriously, my god.
Cogmind limping out of his first encounter. It was pretty painful, and note that I only had a single Medium laser left after the dust cleared. I had like 2 spares before that, + looted weapons.
[close]
Mistakes were made while searching for more weapons.


I did manage to find myself a grenade launcher while fleeing, which managed to save the day. Very clutch, thank you RNG.
[close]
With a mere 39 hull left, I manage to snipe off an Operator and grab his key, while not actually activating these Swarmers.


I use his key on the terminal to the north to secure an exit that isn't going to dump me in the mines and get me killed. Which would've been absolutely terrible.
[close]
-9, Materials: Mostly uneventful. I got my Imp. Flight Units here, at which point I decided that I was going full stealth. I blew up a few sentries here, because early prototype weapons wreck them.
Spoiler
[close]
-8, Materials: Kind of scary. But hey, it all worked out.
Hacking: it's hard sometimes
[close]
Desperately trying to make a run for it, not pictured, like 4 other pursuers to the left
[close]
The part in which things just keep getting worse and worse. Spoiler: I did actually survive this with my wings intact, somehow.
[close]
-7, Factory: I came in with fuck all, but at least I had my prototype flight units + energy to sustain them. Nothing particularly bad happened here I think, or if it did I forgot about it.
Spoiler
[close]
-6, Factory: Not that bad. I came in with decent gear, got stuck in the Wastes, got out, and left with a broken Plasma Lance that I never did manage to repair.
Spoiler

LRN Sensor Arrays: basically the best.

[close]
-5, Factory: Being chased by a billion things, I dive into a chute trap to avoid otherwise likely horrible death (well, I probably could've escaped, but would've sustained a lot of damage regardless). This seems vaguely unfair as far as tactics go, but it's also vaguely unfair that programmers are psychic, so eat it, programmer jerks. Also, as probably karmic revenge, I accidentally ran into a second chute trap inches away from the exit when I returned. I would've taken a screenshot of it, except I had no idea I was going to fall into the Pit of Despair.
Spoiler


[close]
-4, Factory: I uhh, got stuck in the Wastes again. I really didn't want to. I did find this super cool reactor which was physically impossible for me to equip. After getting out of the Wastes, I hacked an Access(Main) and beelined out because I didn't want to be reprogrammed.
Spoiler


[close]
-3, Research: This wasn't too bad, IIRC. However, I didn't take any pictures besides this one from when I spawned into the level. Sue me.
Spoiler


[close]
-2, Research: Not much to show here, because I spent basically no time here, because deep network scanners.
image


[close]
-1, Access: Sneaking level: very intense, also an operator falling down on the job
images





[close]

Exciting fun fact: of the 353 total core damage I took, 211 of it was on -10. Thanks, Materials.

Second fun fact: basically the entire run was done without ECM suites. Probably not the best strategy, but it worked out anyway.
[close]

zxc

Quote from: fernsauce on September 28, 2015, 09:24:50 PM
Well, this was unexpected. This is, for the record, my first attempt at any of these seed runs and my first victory.

Wow, congrats! Nice gear 8)

I'll have a look at and comment on the run info after I do my own run.

Kyzrati

#8
Whoa, a new victor!? The leaderboard has three now in just a week since the tournament's end! (I'm guessing this is partially a result of the new guides? :P)

Haven't done my own run yet so I can't comment further :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

fernsauce

Quote from: Kyzrati on September 28, 2015, 11:33:54 PM
Whoa, a new victor!? The leaderboard has three now in just a week since the tournament's end! (I'm guessing this is partially a result of the new guides? :P)

I did read zxc's guide to stealth, which helped a fair bit. I also read the manual (after reaching Research and dying horribly) which was also really, really helpful. I had no idea you could even perform remote hacks prior to that, which makes hacking-heavy strategies a lot more effective. As it turns out, stacking network scanners is really, really effective.

Quote from: zxc on September 28, 2015, 10:09:29 PM
Wow, congrats! Nice gear 8)

TBH I was going to quit and come back after hitting research, but I was so well equipped that I just kept on trucking. It worked pretty well, probably mostly because of all the hacking gear I had that let me find exits before any programmers ever showed up.

Also, the whole Access bug where the programmers never find you is kind of a relief. I imagine that's getting fixed, but it's kind of nice for now that you can take as much time as you want :P

zxc

My run ended on -2. It was all going very well until I stepped on a (double) stasis trap - and it turns out that stasis traps alert nearby enemies in some way, which I didn't know before. Lost all my gear and got shredded. I made it to -2 but couldn't rebuild properly and died. Stasis traps are pretty much the most deadly thing for a stealth build, by a long, long way. I think if that didn't happen it was going to be a relatively easy win otherwise.

Spoiler
Cogmind - Alpha 3c

Name: zzxc

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (8)             4000
Robots Destroyed (31)      155
Value Destroyed (948)      948
Prototype IDs (8)          160
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 5263

Cogmind
---------
Core Integrity             0/1450
Matter                     99/300
Energy                     50/50
System Corruption          1%
Temperature                Cool (0)
Location                   -2/Research

Parts
-------
Power (2)
Propulsion (3)
Utility (16)
Weapon (2)

Inventory
-----------
Advanced ECM Suite
Quantum Rifle

Peak State
------------
Power
  Micro Fission Core
  Light Angular Momentum Engine
Propulsion
  VTOL Module
  VTOL Module
  Improved Flight Unit
Utility
  Improved Footprint Analyzer
  Improved Footprint Analyzer
  Advanced Signal Interpreter
  Advanced Weight Redist. System
  Propulsion Shielding
  Long-range Sensor Array
  Power Amplifier
  Advanced Weight Redist. System
  Advanced ECM Suite
  Quantum Router
  Layered Medium Armor Plating
  Advanced Transmission Jammer
  Advanced Component Analysis Suite
  Advanced ECM Suite
Weapon
  Great Axe
[Rating: 89]

Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Improved Quantum Reactor
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Improved Footprint Analyzer
  Device                   Advanced Weight Redist. System
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Footprint Analyzer
  Protection               Propulsion Shielding
Weapon                     Shock Maul
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Fusion Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana

Stats
-------
Classes Destroyed          7
  Worker                   4
  Hauler                   3
  Recycler                 2
  Watcher                  1
  Swarmer                  14
  Grunt                    6
  Programmer               1
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         4
Matter Collected           1174
  Salvage Created          1083
Parts Attached             97
  Power                    15
  Propulsion               19
  Utility                  38
  Weapon                   25
Parts Lost                 40
  Power                    5
  Propulsion               8
  Utility                  22
  Weapon                   5
Average Slot Usage (%)     76
  Naked Turns              38
Spaces Moved               6788
  Fastest Speed (%)        555
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             40
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          2737
Volleys Fired              63
  Largest                  2
  Hottest                  159
Shots Fired                89
  Gun                      52
  Cannon                   25
  Launcher                 12
  Special                  0
  Kinetic                  52
  Thermal                  25
  Explosive                12
  Electromagnetic          0
Shots Hit Robots           77
  Core Hits                46
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              57
  Impact                   23
  Slashing                 34
  Piercing                 0
Damage Inflicted           2989
  Projectiles              882
  Explosions               976
  Melee                    1131
  Ramming                  0
Highest Temperature        194
  Average Temperature      25
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Message Errors           2
  Parts Rejected           0
  Data loss (map)          1
  Data loss (database)     0
  Misfires                 0
  Misdirections            1
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        3
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          39
Communications Jammed      59
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        65
  Terminals                60
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              5
Machines Hacked            28
  Terminals                26
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              2
Total Hacks                99
  Successful               43
  Failed                   56
  Catastrophic             14
  Database Lockouts        0
  Manual                   22
  Terminals                95
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              4
Terminal Hacks             41
  Record                   15
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        2
  Open Door                0
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  7
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              3
  Unreport Threat          0
  Locate Traps             6
  Disarm Traps             0
  Reprogram Traps          1
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              2
  Sector Layout            0
  Machine Controls         2
Hacking Detections         27
  Full Trace Events        15
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               10
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             130
  Average Influence        24
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          22
  Investigation            16
  Extermination            2
  Reinforcement            4
  Assault                  0
Exploration Rate (%)       30
  Regions Visited          11
Turns Passed               4025
  Depth 11                 42
  Depth 10                 261
  Depth 9                  151
  Depth 8                  110
  Depth 7                  411
  Depth 6                  1178
  Depth 5                  709
  Depth 4                  428
  Depth 3                  390
  Depth 2                  345
  Scrapyard                42
  Materials                462
  Factory                  2726
  Research                 735
  Storage                  60

Prototype IDs
---------------
Improved Quantum Reactor
Experimental Airjet
Improved Flight Unit
Improved Cesium-ion Thruster
Enhanced Autogun
Rocket Array
Compact Tesla Bomb Launcher
Impact Mace
Shock Maul
Advanced Overload Amplifier
Improved Footprint Analyzer
Quantum Router
Experimental Thermal Generator

Alien Tech Recovered
----------------------
None

Game
------
Seed: SeedyRobots
^Manual?: 1
Play Time: 120 min
Sessions: 2
Mod: N/A
Game No.: 29
ASCII: 1
Keyboard: 0
Font: 18/Terminus
Map View: 76x50


X=9190901545328507130808836517
537786830006370031935000038908
093086005311308138031383108705
319850519106713976006777936000
010010300111350330309075910983
073398033313030089310110385577
333688100859330080030883008080
060005680008030080030396038093
796000085106601003530801103900
090803830008036030030800038100
001803001389803008003880003800
081000083000803008083080003800
000000083000803081036030083000
010903337310100818390893801385
891788076886385797056107008830
193316305363197083301308080769
00
[close]

kumo

I thought after the Alpha Challenge that I would do better than before, but the bots knocked me down a peg or two. Previous game 8200, this game 708...

Spoiler

Cogmind - Alpha 3c

Name: kumo

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (0)             0
Robots Destroyed (28)      140
Value Destroyed (568)      568
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 708

Cogmind
---------
Core Integrity             0/250
Matter                     300/300
Energy                     50/50
System Corruption          1%
Temperature                Cool (41)
Location                   -10/Materials

Parts
-------
Power (1)
Propulsion (2)
Utility (2)
  Light Armor Plating
Weapon (2)
  Small Laser

Inventory
-----------
Small Matter Storage Unit
Seismic Analyzer
Particle Gun

Peak State
------------
Power
  Light Ion Engine
Propulsion
  Aluminum Leg
  Flight Unit
Utility
  Seismic Analyzer
  Heat Sink
Weapon
  Particle Gun
  Particle Gun
[Rating: 9]

Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Seismic Analyzer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Seismic Analyzer
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

Stats
-------
Classes Destroyed          7
  Worker                   5
  Builder                  2
  Tunneler                 1
  Hauler                   1
  Recycler                 2
  Swarmer                  3
  Grunt                    14
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         5
Matter Collected           501
  Salvage Created          1043
Parts Attached             33
  Power                    6
  Propulsion               11
  Utility                  6
  Weapon                   10
Parts Lost                 20
  Power                    5
  Propulsion               3
  Utility                  4
  Weapon                   8
Average Slot Usage (%)     80
  Naked Turns              1
Spaces Moved               422
  Fastest Speed (%)        333
  Slowest Speed (%)        42
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             16
  Greatest Overweight (x)  5
  Average Overweight (x)   1
Largest Inventory          6
  Most Items Carried       5
  Average Items Carried    3
Core Damage Taken          254
Volleys Fired              89
  Largest                  2
  Hottest                  112
Shots Fired                155
  Gun                      155
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  25
  Thermal                  101
  Explosive                0
  Electromagnetic          29
Shots Hit Robots           80
  Core Hits                44
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           1236
  Projectiles              1236
  Explosions               0
  Melee                    0
  Ramming                  0
Highest Temperature        190
  Average Temperature      47
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          1
  Data loss (database)     0
  Misfires                 1
  Misdirections            0
  Targeting Errors         1
  Weapon Failures          1
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              1
Tactical Retreats          2
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                12
  Successful               5
  Failed                   7
  Catastrophic             1
  Database Lockouts        0
  Manual                   0
  Terminals                12
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             5
  Record                   2
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             1
  Disarm Traps             0
  Reprogram Traps          1
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         3
  Full Trace Events        3
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             193
  Average Influence        107
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          3
  Investigation            3
  Extermination            0
  Reinforcement            0
  Assault                  0
Exploration Rate (%)       24
  Regions Visited          2
Turns Passed               896
  Depth 11                 117
  Depth 10                 779
  Scrapyard                117
  Materials                779

Prototype IDs
---------------
None

Alien Tech Recovered
----------------------
None

Game
------
Seed: SeedyRobots
^Manual?: 1
Play Time: 7 min
Sessions: 2
Mod: N/A
Game No.: 115
ASCII: 1
Keyboard: 1
Font: 12/Cogmind
Map View: 83x52


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849811816959496988888624124654
216911514114488154981156186888
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194151519448
[close]

Kyzrati

Argh, worst run in a long time. Was going with a walking combat build as I usually do and got pincered by two pairs of Hunters on -6, which just ripped me apart.

And this was my first full game with 3c, too :/

Spoiler
No troubles in Materials, of course; here I'd just arrived in the Factory. And totally planned to go for all that armor on finding a Hauler:
[close]

Score 4805
Cogmind - Alpha 3c

Name: Kyzrati

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (4)             2000
Robots Destroyed (77)      385
Value Destroyed (2360)     2360
Prototype IDs (3)          60
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 4805

Cogmind
---------
Core Integrity             0/850
Matter                     120/300
Energy                     50/50
System Corruption          1%
Temperature                Cool (15)
Location                   -6/Factory

Parts
-------
Power (2)
Propulsion (4)
Utility (6)
Weapon (3)

Inventory
-----------
Large Storage Unit
Light Angular Momentum Engine
Improved Datajack
Advanced Assault Cannon

Peak State
------------
Power
  Light Fission Core
  Light Fission Core
Propulsion
  Flexi-carbon Leg
  Flexi-carbon Leg
  Carbon-fiber Leg
  Flexi-carbon Leg
Utility
  Advanced Sensor Array
  Hardened Heavy Armor Plating
  High-capacity Storage Unit
  Reflective Heavy Armor
Weapon
  KE Penetrator
  High-powered Shotgun
  Heavy Plasma Cannon
[Rating: 64]

Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Melee Weapon     Improved Datajack

Stats
-------
Classes Destroyed          13
  Worker                   12
  Builder                  2
  Tunneler                 4
  Hauler                   1
  Recycler                 6
  Operator                 3
  Watcher                  3
  Swarmer                  7
  Grunt                    16
  Brawler                  3
  Sentry                   6
  Hunter                   5
  Programmer               9
NPCs Destroyed             0
Best Kill Streak           10
  Combat Bots Only         6
Matter Collected           2769
  Salvage Created          2886
Parts Attached             103
  Power                    14
  Propulsion               22
  Utility                  31
  Weapon                   36
Parts Lost                 44
  Power                    6
  Propulsion               10
  Utility                  13
  Weapon                   15
Average Slot Usage (%)     88
  Naked Turns              85
Spaces Moved               2184
  Fastest Speed (%)        200
  Slowest Speed (%)        45
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             70
  Greatest Overweight (x)  4
  Average Overweight (x)   0
Largest Inventory          12
  Most Items Carried       12
  Average Items Carried    9
Core Damage Taken          1374
Volleys Fired              217
  Largest                  3
  Hottest                  166
Shots Fired                489
  Gun                      393
  Cannon                   86
  Launcher                 10
  Special                  0
  Kinetic                  273
  Thermal                  115
  Explosive                10
  Electromagnetic          91
Shots Hit Robots           317
  Core Hits                155
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              2
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           6574
  Projectiles              5193
  Explosions               1381
  Melee                    0
  Ramming                  0
Highest Temperature        436
  Average Temperature      121
  Shutdowns                5
  Energy Bleed             7
  Interference             12
  Matter Decay             1
  Short Circuit            2
  Damage (minor)           1
  Damage (major)           3
  Damage (core)            0
Highest Corruption         12
  Message Errors           6
  Parts Rejected           5
  Data loss (map)          14
  Data loss (database)     4
  Misfires                 3
  Misdirections            4
  Targeting Errors         13
  Weapon Failures          2
Haulers Intercepted        1
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          8
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         2
  Triggered                0
  Disarmed                 0
  Reprogrammed             1
  Reused                   0
Machine Familiarity        6
  Terminals                5
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            6
  Terminals                5
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                18
  Successful               7
  Failed                   11
  Catastrophic             3
  Database Lockouts        0
  Manual                   2
  Terminals                15
  Fabricators              3
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             5
  Record                   0
  Part Schematic           1
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          2
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         1
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              1
  Sector Layout            0
  Machine Controls         0
Hacking Detections         6
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              2
  Total Part Build Rating  2
  Part Fabrication Matter  20
  Part Fabrication Time    60
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               1
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 1
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               7
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               1
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             231
  Average Influence        74
Maximum Alert Level        1
  Low Security (%)         96
  Level 1                  3
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          10
  Investigation            0
  Extermination            6
  Reinforcement            4
  Assault                  0
Exploration Rate (%)       22
  Regions Visited          6
Turns Passed               4210
  Depth 11                 64
  Depth 10                 491
  Depth 9                  521
  Depth 8                  571
  Depth 7                  1883
  Depth 6                  680
  Scrapyard                64
  Materials                1583
  Factory                  2563

Prototype IDs
---------------
Improved Medium Laser
Precision Shock Rifle
Improved Footprint Analyzer

Alien Tech Recovered
----------------------
None

Game
------
Seed: SeedyRobots
^Manual?: 1
Play Time: 54 min
Sessions: 2
Mod: N/A
Game No.: 264
ASCII: 1
Keyboard: 0
Font: 12/Cogmind
Map View: 50x50
[close]
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

Quote from: zxc on October 01, 2015, 12:01:34 AM
it turns out that stasis traps alert nearby enemies in some way, which I didn't know before.
Nope, you were just unlucky in that case. There's no warning function associated with any trap but the alarm trap.

Quote from: zxc on October 01, 2015, 12:01:34 AM
Stasis traps are pretty much the most deadly thing for a stealth build, by a long, long way.
I figured that would end up being the case.

In my run after the Hunters scrapped me I ran around with the Datajack in my inventory, pulling it out whenever encountering traps to reprogram them to take out my pursuers, which was pretty fun, but I didn't get to find an exit before running into more enemies (not enough of the floor was explored yet...). Partially my fault since I detoured into a dead end to grab a lone Drone Bay that might've helped me escape faster.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

#14
Now that the tournie is over I've been experimenting with a couple of things.  Today's experiment was how well can I do drunk.

The answer was -4, 8k score which was better than I expected.

Spoiler
Cogmind - Alpha 3c

Name: Happylisk

---[ CORE DESTROYED ]---

Performance
-------------
Evolutions (6)             3000
Robots Destroyed (130)     650
Value Destroyed (4947)     4947
Prototype IDs (6)          120
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 8717

Cogmind
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     50/50
System Corruption          1%
Temperature                Cool (9)
Location                   -4/Factory

Parts
-------
Power (2)
Propulsion (2)
Utility (11)
Weapon (4)

Inventory
-----------
Matter Compressor
Hacking Suite
Deep Network Scanner

Peak State
------------
Power
  Micro Fission Core
  Micro Fission Core
Propulsion
  Improved Medium Treads
  Improved Treads
Utility
  Improved Target Analyzer
  Energy Well
  Medium Storage Unit
  Improved Energy Well
  Improved Energy Well
  Advanced Heat Sink
  Large Storage Unit
  Reactive Medium Armor
Weapon
  High-powered Shock Rifle
  Disruptor Cannon
  Tesla Rifle
  Wave Gun
[Rating: 81]

Favorites
-----------
Power                      Light Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher

Stats
-------
Classes Destroyed          13
  Worker                   8
  Builder                  12
  Tunneler                 3
  Hauler                   2
  Recycler                 9
  Watcher                  2
  Swarmer                  26
  Grunt                    26
  Brawler                  2
  Duelist                  2
  Sentry                   13
  Hunter                   9
  Programmer               16
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         11
Matter Collected           4133
  Salvage Created          5670
Parts Attached             176
  Power                    25
  Propulsion               13
  Utility                  62
  Weapon                   76
Parts Lost                 89
  Power                    10
  Propulsion               7
  Utility                  35
  Weapon                   37
Average Slot Usage (%)     86
  Naked Turns              34
Spaces Moved               3722
  Fastest Speed (%)        200
  Slowest Speed (%)        9
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             104
  Greatest Overweight (x)  22
  Average Overweight (x)   1
Largest Inventory          24
  Most Items Carried       16
  Average Items Carried    10
Core Damage Taken          2172
Volleys Fired              337
  Largest                  4
  Hottest                  303
Shots Fired                721
  Gun                      413
  Cannon                   264
  Launcher                 44
  Special                  0
  Kinetic                  351
  Thermal                  37
  Explosive                17
  Electromagnetic          316
Shots Hit Robots           488
  Core Hits                280
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           15228
  Projectiles              10780
  Explosions               4448
  Melee                    0
  Ramming                  0
Highest Temperature        333
  Average Temperature      55
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         14
  Message Errors           17
  Parts Rejected           13
  Data loss (map)          29
  Data loss (database)     20
  Misfires                 3
  Misdirections            7
  Targeting Errors         15
  Weapon Failures          3
Haulers Intercepted        2
Robots Corrupted           16
Robots Melted              4
Tactical Retreats          20
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            2
  Indirectly               2
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        8
  Terminals                7
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            8
  Terminals                7
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                21
  Successful               6
  Failed                   14
  Catastrophic             6
  Database Lockouts        0
  Manual                   12
  Terminals                19
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             4
  Record                   0
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     1
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          1
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         6
  Full Trace Events        6
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   2
  Parts Built              2
  Total Part Build Rating  2
  Part Fabrication Matter  20
  Part Fabrication Time    60
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             1
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               8
  Largest Group            1
  Highest-Rated Group      11
  Highest-Rated Ally       11
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             614
  Average Influence        150
Maximum Alert Level        2
  Low Security (%)         70
  Level 1                  22
  Level 2                  7
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          25
  Investigation            8
  Extermination            10
  Reinforcement            6
  Assault                  1
Exploration Rate (%)       23
  Regions Visited          8
Turns Passed               8341
  Depth 11                 71
  Depth 10                 353
  Depth 9                  385
  Depth 8                  642
  Depth 7                  1835
  Depth 6                  1925
  Depth 5                  2798
  Depth 4                  332
  Scrapyard                71
  Materials                1380
  Factory                  6890

Prototype IDs
---------------
Enhanced Force Lance
Precision Shock Rifle
Cooled Particle Cannon
Heavy Proton Cannon
Improved Heavy Machine Gun
Improved Energy Well

Alien Tech Recovered
----------------------
None

Game
------
Seed: SeedyRobots
^Manual?: 1
Play Time: 69 min
Sessions: 4
Mod: N/A
Game No.: 73
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56


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[close]

Kyzrati

Haha, I don't know how well this experiment's results can be applied across multiple players. Perhaps next time we need a graph of "inebriation level vs score" :)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

It was interesting to note the things I did differently.  The main thing was I was too lazy to bother with teriminals and fabricators.  The latter was more responsible for my early death (low storage = less ability to withstand attrition). 

Also, using programmers to get a feel for where the exit is is way too effective.  I breezed through factory 7-5 using them.  Garrisons will be a very nice addition to the game. 

Kyzrati

Yeah, garrisons were one of the mechanics I wanted before Alpha 1, but ran out of time and had to stop adding features. It's one of the things that is really needed for a number of reasons, the biggest (and reason I came up with that mechanic in the first place) being to make it more difficult to gauge precisely where the exits are. (Before yourself I don't think anyone really figured this out, though.)
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Quote from: Kyzrati on October 03, 2015, 12:55:32 AM
Quote from: zxc on October 01, 2015, 12:01:34 AM
it turns out that stasis traps alert nearby enemies in some way, which I didn't know before.
Nope, you were just unlucky in that case. There's no warning function associated with any trap but the alarm trap.

Are you sure?

https://youtu.be/G6RxhfiSHmU

Fortunately I recorded it. You can see me waiting several turns to make sure that the swarmer patrols were moving slow enough to trigger the stasis traps myself to move forward in the floor. The moment I trigger it, the swarmers suddenly move MUCH faster and straight to me. At the end of this, I had zero items, and the entire loss of the run can be attributed to this one moment.

Regardless, I've learnt that it's never worth it to trigger stasis traps yourself. But I do think that situation was not meant to happen.

Kyzrati

Heh, what a coincidence that you have it recorded :)

Yes, I'm sure. In this case what's happening in the video is a relative speed change that has them approaching faster than you might expect. You are originally moving at 4.3 spaces per turn, then suddenly while stuck in the trap you spend several full turns in a row trying to escape (it costs one full turn, not your movement speed, to move against the field once). That squad just happened to be going in your direction, another clue being that only the first one was moving out ahead of the others--that one's the leader. If they had actually known you were there they would've shared their target info and all sped up and been on you at more or less the same time.

Patrols are statistically more likely to take corridors than be in rooms, so based on the map shown there was already a near 50% chance that they'd round the corner and past your location.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

#20
Quote from: Kyzrati on October 04, 2015, 11:22:09 PM
You are originally moving at 4.3 spaces per turn, then suddenly while stuck in the trap you spend several full turns in a row trying to escape (it costs one full turn, not your movement speed, to move against the field once).
I was waiting out many turns at the start. That's 100 time units per turn. Something just isn't right about this whole scenario.

Kyzrati

I saw that, and they weren't doing much, but then patrols do also stop for certain periods. I've looked at the code several times (including when you first mentioned it) and there is nothing different about how stasis traps are handled--alarm traps are the only ones that have code to alert nearby robots--so if this happens with stasis traps it would also happen with all other traps, too. It makes sense that this feeling could come from stasis traps, compared to other types, since they're the only ones that keep you in place for a while as events around you unfold as normal.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

#22
Well I'm going to have to say that's an incredible coincidence for them to start moving so quickly the moment I step on it. I waited about 20 full turns just standing there, with them going at a speed at which I ought to be safe for another 50 turns, and then the moment I step on the trap they are attacking me within 3 turns. Roguelikes teach cruel and unusual lessons.

Quote from: Kyzrati on October 04, 2015, 11:22:09 PM
Heh, what a coincidence that you have it recorded :)
I intend to try recording some videos to support my guide when I can get a better mic.

Kyzrati

I'm genuinely curious if you experience it in other cases where it's 100% irrefutable that's what happened. Apparently it's already happened to you more than once, though as said there is statistical bias towards this occurrence.

There could also be other factors at play somewhere... I just tested it to be sure and see nothing out of the ordinary: Multiple patrols passing nearby had no response for the duration I was stuck in a stasis trap.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

zxc

Quote from: Kyzrati on October 04, 2015, 11:51:43 PM
I'm genuinely curious if you experience it in other cases where it's 100% irrefutable that's what happened. Apparently it's already happened to you more than once, though as said there is statistical bias towards this occurrence.

There could also be other factors at play somewhere... I just tested it to be sure and see nothing out of the ordinary: Multiple patrols passing nearby had no response for the duration I was stuck in a stasis trap.

Well, you have the exact seed, floor (-3), trap and patrol.  If you really wanted to, you could test that exact situation I was in more thoroughly. I'd do it myself but I'd want some kind of cheat/exploration/devtools mode to get there as it's non-trivial to reach -3 playing normally. I don't think it would be a good use of your time to test this but I'll keep my eyes open for other instances of stasis traps behaving unusually.